UU RMT

The central strategy is to prepare a Venomoth sweep by utilising residual damage, sleep and Pokemon that can stall.

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Drifblim (M) @ Petaya Berry
Ability: Unburden
EVs: 6 HP/252 Spd/252 SDef
Timid nature (+Spd, -Atk)
- Calm Mind
- Hypnosis
- Baton Pass
- Substitute
---
This basically sets up as many Calm Minds as possible so that I can set up a Venomoth sweep. Can block Rapid Spin. I am not sure why I am leading with it.

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Clefable (M) @ Toxic Orb
Ability: Magic Guard
EVs: 252 HP/6 Def/252 SDef
Sassy nature (+SDef, -Spd)
- Wish
- Protect
- Facade
- Encore
---
This is to generally stall special attackers for as long as possible and can also help me set up a Venomoth sweep by getting Drifblim a free turn. It also provides some Wish support.

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Venomoth (M) @ Choice Scarf
Ability: Tinted Lens
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Bug Buzz
- Psychic
- Sludge Bomb
- Sleep Powder
---
I can Scarf Sleep something if Drifblim hasn't yet which comes in handy, other than that I use Bug Buzz while sweeping with CMs or I can just revenge kill with this.

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Poliwrath (M) @ Leftovers
Ability: Water Absorb
EVs: 252 HP/60 Atk/198 SDef
Careful nature (+SDef, -SAtk)
- Waterfall
- Focus Punch
- Substitute
- Ice Punch
---
At the moment this is a filler Ice and Water resistance that is also one of my methods of beating Clefable. Will replace with another suitable Water type.

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Drapion (M) @ Leftovers
Ability: Sniper
EVs: 252 HP/252 Atk/6 Spd
Impish nature (+Def, -SAtk)
- Swords Dance
- Night Slash
- Earthquake
- Toxic Spikes
---
I couldn't pass up Drapion's amazing stats. This is yet another Toxic Spike absorber so that Poliwrath doesn't get stalled to death. Swords Dance has gotten me sweeps when my opponents expect a defensive Drapion after seeing Toxic Spikes.

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Sandslash (M) @ Leftovers
Ability: Sand Veil
EVs: 252 HP/110 Atk/148 Def
Impish nature (+Def, -SAtk)
- Earthquake
- Rapid Spin
- Stealth Rock
- Night Slash
---
I hate Rotom and I like Stealth Rock and Rapid Spin. That is basically the extent of my thoughts behind this Sandslash.

I am fairly flexible with the changes I can make. Please back up your suggestions though.
 
A few quick observations ...

1) Drifblim.

Not running any sort of direct attack is incredibly risky. Not only are you immediately shut down by taunt, but should Drifblim be your last pokemon its instant win for your opponent.

Both Banette and Noctowl pose problems for this build, the former because its immune to Hypnosis and can hit you for SE damage with Shadow Claw and even Pursuit, the latter in terms of phazing. Fortunately both are rare.

2 ) Drapion.

Toxic Spikes. Difficult use effectively in UU due to the sheer number of poison types and the fact that clerics are actually viable. I would suggest scouting your opponents team a little (eliminating problems) before setting up.

3 ) Sandslash.

Not an ideal means of dealing with Rotom. Not only do you run the risk of having it crippled by Will-o-Wisp, its SpD is relatively poor meaning it won't be standing up to too many STAB shadow balls.

I can't think of an immediate solution to your problem at the moment, but I will get back to you if I think of anythink ...
 
A few quick observations ...

1) Drifblim.

Not running any sort of direct attack is incredibly risky. Not only are you immediately shut down by taunt, but should Drifblim be your last pokemon its instant win for your opponent.

Both Banette and Noctowl pose problems for this build, the former because its immune to Hypnosis and can hit you for SE damage with Shadow Claw and even Pursuit, the latter in terms of phazing. Fortunately both are rare.

2 ) Drapion.

Toxic Spikes. Difficult use effectively in UU due to the sheer number of poison types and the fact that clerics are actually viable. I would suggest scouting your opponents team a little (eliminating problems) before setting up.

3 ) Sandslash.

Not an ideal means of dealing with Rotom. Not only do you run the risk of having it crippled by Will-o-Wisp, its SpD is relatively poor meaning it won't be standing up to too many STAB shadow balls.

I can't think of an immediate solution to your problem at the moment, but I will get back to you if I think of anythink ...

I am not willing to change Drifblim's moveset, but I don't think showing him early is such a good idea, so if you could suggest a different lead I would use it.

Assuming Toxic Spikes aren't extremely useful, what is an alternative move that would work on Drapion?

Sandslash isn't meant to deal with Rotom, but if a Rapid Spin blocking attempt is expected then Night Slash will help considerably. If a Rotom comes in on Rapid Spin I will definitely switch to Clefable. I have been contemplating replacing Sandslash with Steelix, which means sacrificing Rapid Spin for a Pseudo haze move. Is this a good idea?
 
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