So, after a month or two's respite and a series of new-fangled Platinum updates, I decided it was time to venture back into the UU metagame. Frightened by what I might find, I was pleasantly surprised by how well, with a few tweaks, my old team fared. It's still lacking something however, so here it is.
Layla (Froslass) (F) @ Focus Sash
Ability: Snow Cloak
EVs: 252 Spd/252 SAtk/4 SDef
Timid nature (+Spd, -Atk)
- Ice Beam
- Spikes
- Destiny Bond
- Thunderbolt
Amazing UU lead. Layla has been on all my teams and has yet to disappoint. Lays down Spikes, blocks Spinners, and, if I can preserve her Sash, stops sweepers in their tracks with her revenge Bond. As for her name, I'm a Clapton fan, what can I say?
Hell's Bell (Victreebel) (M) @ Choice Scarf
Ability: Chlorophyll
EVs: 20 HP/236 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Leaf Storm
- Sludge Bomb
- Hidden Power [Psychic]
- Sleep Powder
I know, Venusaur's better, but noone expects this. Has the same Sp. Atk as CScarf Saur anyway and had so many KOs before that ugly green tortoise was brought down that I just couldn't bear to replace it. HP Psychic for the OHKO on 'Croak and the 2HKO on Weezing. Speed EVs put it 1 point ahead of Froslass and Jumpluff. Another calssic rock reference here, too...
SquishPert (Gastrodon) (M) @ Leftovers
Ability: Sticky Hold
EVs: 152 HP/52 Atk/52 SAtk/252 SDef
Sassy nature (+SDef, -Spd)
- Curse
- Earthquake
- Recover
- Ice Beam
In the last week, Gastro has orchestrated two comebacks from 2 pokes down and one epic comeback from down 4-1 to a 1-0 victory. Ice Beam is there mainly for Altaria, but also hits Grasses on the switch-in for ~35% (on Choiced Venusaur). EQ for STAB, Recover for, well, recovery and Sticky Hold shuts down many of these new Trick users.
Moon Shine (Lunatone) @ Leftovers
Ability: Levitate
EVs: 252 HP/136 Spd/120 SAtk
Modest nature (+SAtk, -Atk)
- Calm Mind
- Earth Power
- Ice Beam
- Ancientpower
I'm not 100% sure about Lunatone here. It really is not all that bulky even with the Lefties and HP EVs, and it has trouble setting up, but I really wanted to try it out. Platinum was very kind to Lunatone, giving it AP and EP for great coverage, especially when coupled with Ice Beam, but, again, the issue is setting up. Suggestions here would almost definitely be accepted.
Puff-Mence (Altaria) (F) @ Leftovers
Ability: Natural Cure
EVs: 104 HP/252 Atk/152 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Roost
- Dragon Dance
- Outrage
Altaria rocks my socks. Bottom Line. Great late-game sweeper with solid defenses and Roost makes it that much tougher to take down. Natural Cure also makes her a solid status absorber, and the awesome power of +2 Atk STAB Outrage is a sight to behold. Still, she's not quite as bulky as some might think and so finds herself occasionally KO'd by a stupid move on my part. All in all, though, MVP of this team for sure.
Paparazzi (Claydol) @ Choice Scarf
Ability: Levitate
EVs: 252 HP/200 Def/56 SAtk
Calm nature (+SDef, -Atk)
- Stealth Rock
- Earth Power
- Psychic
- Trick
Trick Scarf Claydol. Mostly just here as a Fighting counter, Trick also screws up a lot of his switch-ins. It also lols at Hitmonlee's new-found Sucker Punch by handing him a Scarf and locking him in while a quick Altaria switch means a free DD for me. EP and Psychic for STAB and coverage and he manages to force switches well, which is great with Froslass' Spikes on the field.
There's my team, rate away!
EDIT: Took Rinsting's suggestion and swapped Lunatone for Muk and he's been quite solid. Helps with Venusaur and Ninetales. Toxic to wear stuff down. Also, changed Rapid Spin for SR on Claydol, but I'm not sure how well that'll work....
Muk (M) @ Leftovers
Ability: Sticky Hold
EVs: 252 HP/68 Atk/188 SDef
Adamant nature (+Atk, -SAtk)
- Ice Punch
- Poison Jab
- Toxic
- Brick Break
Layla (Froslass) (F) @ Focus Sash
Ability: Snow Cloak
EVs: 252 Spd/252 SAtk/4 SDef
Timid nature (+Spd, -Atk)
- Ice Beam
- Spikes
- Destiny Bond
- Thunderbolt
Amazing UU lead. Layla has been on all my teams and has yet to disappoint. Lays down Spikes, blocks Spinners, and, if I can preserve her Sash, stops sweepers in their tracks with her revenge Bond. As for her name, I'm a Clapton fan, what can I say?
Hell's Bell (Victreebel) (M) @ Choice Scarf
Ability: Chlorophyll
EVs: 20 HP/236 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Leaf Storm
- Sludge Bomb
- Hidden Power [Psychic]
- Sleep Powder
I know, Venusaur's better, but noone expects this. Has the same Sp. Atk as CScarf Saur anyway and had so many KOs before that ugly green tortoise was brought down that I just couldn't bear to replace it. HP Psychic for the OHKO on 'Croak and the 2HKO on Weezing. Speed EVs put it 1 point ahead of Froslass and Jumpluff. Another calssic rock reference here, too...
SquishPert (Gastrodon) (M) @ Leftovers
Ability: Sticky Hold
EVs: 152 HP/52 Atk/52 SAtk/252 SDef
Sassy nature (+SDef, -Spd)
- Curse
- Earthquake
- Recover
- Ice Beam
In the last week, Gastro has orchestrated two comebacks from 2 pokes down and one epic comeback from down 4-1 to a 1-0 victory. Ice Beam is there mainly for Altaria, but also hits Grasses on the switch-in for ~35% (on Choiced Venusaur). EQ for STAB, Recover for, well, recovery and Sticky Hold shuts down many of these new Trick users.
Moon Shine (Lunatone) @ Leftovers
Ability: Levitate
EVs: 252 HP/136 Spd/120 SAtk
Modest nature (+SAtk, -Atk)
- Calm Mind
- Earth Power
- Ice Beam
- Ancientpower
I'm not 100% sure about Lunatone here. It really is not all that bulky even with the Lefties and HP EVs, and it has trouble setting up, but I really wanted to try it out. Platinum was very kind to Lunatone, giving it AP and EP for great coverage, especially when coupled with Ice Beam, but, again, the issue is setting up. Suggestions here would almost definitely be accepted.
Puff-Mence (Altaria) (F) @ Leftovers
Ability: Natural Cure
EVs: 104 HP/252 Atk/152 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Roost
- Dragon Dance
- Outrage
Altaria rocks my socks. Bottom Line. Great late-game sweeper with solid defenses and Roost makes it that much tougher to take down. Natural Cure also makes her a solid status absorber, and the awesome power of +2 Atk STAB Outrage is a sight to behold. Still, she's not quite as bulky as some might think and so finds herself occasionally KO'd by a stupid move on my part. All in all, though, MVP of this team for sure.
Paparazzi (Claydol) @ Choice Scarf
Ability: Levitate
EVs: 252 HP/200 Def/56 SAtk
Calm nature (+SDef, -Atk)
- Stealth Rock
- Earth Power
- Psychic
- Trick
Trick Scarf Claydol. Mostly just here as a Fighting counter, Trick also screws up a lot of his switch-ins. It also lols at Hitmonlee's new-found Sucker Punch by handing him a Scarf and locking him in while a quick Altaria switch means a free DD for me. EP and Psychic for STAB and coverage and he manages to force switches well, which is great with Froslass' Spikes on the field.
There's my team, rate away!
EDIT: Took Rinsting's suggestion and swapped Lunatone for Muk and he's been quite solid. Helps with Venusaur and Ninetales. Toxic to wear stuff down. Also, changed Rapid Spin for SR on Claydol, but I'm not sure how well that'll work....
Muk (M) @ Leftovers
Ability: Sticky Hold
EVs: 252 HP/68 Atk/188 SDef
Adamant nature (+Atk, -SAtk)
- Ice Punch
- Poison Jab
- Toxic
- Brick Break