I suppose this is more for our collective amusement than anything else. This team has done very well for me, but I'm open to suggestions.
Pinsir (M) @ Leftovers
Trait: Hyper Cutter
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Hidden Power [Bug]
- Rock Slide
- Swords Dance
Great type coverage, decent speed for UU, and high attack - what's not to like?
Altaria (M) @ (No Item)
Trait: Natural Cure
EVs: 252 HP / 130 Def / 128 SDef
Calm Nature (+SDef, -Atk)
- Flamethrower
- Rest
- Thief
- Toxic
Backup special wall for Hypno. Flamethrower is for Vileplume mostly. Thief because bulky waters like to switch in to Altaria, and they probably need their lefties the most. Toxic and rest are obvious.
Solrock @ Leftovers
Trait: Levitate
EVs: 164 HP / 252 Atk / 87 Def / 7 SDef
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Explosion
- Light Screen
- Rock Slide
Hes not that bulky, but he helps vs. quakesliders, and can blow up just about any wall. Light Screen is well...I don't think I've ever used it. Any other ideas?
Raichu (M) @ Leftovers
Trait: Static
EVs: 40 HP / 216 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Encore
- Hidden Power [Ice]
- Substitute
- Volt Tackle
This thing is a beast. I know substitute and Volt Tackle looks bad on paper, but with extra turns from encore it works out alright, and the extra power really helps.
Hypno (M) @ Leftovers
Trait: Insomnia
EVs: 252 HP / 4 Spd / 252 SDef
Calm Nature (+SDef, -Atk)
- Reflect
- Seismic Toss
- Toxic
- Wish
My main special wall. I know smogon says to go physical defense, but I like being able to really abuse him on the special end. Reflect helps some on the physical end.
Aggron (M) @ Choice Band
Trait: Sturdy
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Focus Punch
- Iron Tail
- Rock Slide
I used to always use Subpunch Aggron on my teams but I've found that this one is much cooler. 4x resists means he can sponge CB hits without caring that he doesn't have leftovers. Plus it's easy to pass him Wish. He surprises a lot of things with his extra power and speed.
Pinsir (M) @ Leftovers
Trait: Hyper Cutter
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Hidden Power [Bug]
- Rock Slide
- Swords Dance
Great type coverage, decent speed for UU, and high attack - what's not to like?
Altaria (M) @ (No Item)
Trait: Natural Cure
EVs: 252 HP / 130 Def / 128 SDef
Calm Nature (+SDef, -Atk)
- Flamethrower
- Rest
- Thief
- Toxic
Backup special wall for Hypno. Flamethrower is for Vileplume mostly. Thief because bulky waters like to switch in to Altaria, and they probably need their lefties the most. Toxic and rest are obvious.
Solrock @ Leftovers
Trait: Levitate
EVs: 164 HP / 252 Atk / 87 Def / 7 SDef
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Explosion
- Light Screen
- Rock Slide
Hes not that bulky, but he helps vs. quakesliders, and can blow up just about any wall. Light Screen is well...I don't think I've ever used it. Any other ideas?
Raichu (M) @ Leftovers
Trait: Static
EVs: 40 HP / 216 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Encore
- Hidden Power [Ice]
- Substitute
- Volt Tackle
This thing is a beast. I know substitute and Volt Tackle looks bad on paper, but with extra turns from encore it works out alright, and the extra power really helps.
Hypno (M) @ Leftovers
Trait: Insomnia
EVs: 252 HP / 4 Spd / 252 SDef
Calm Nature (+SDef, -Atk)
- Reflect
- Seismic Toss
- Toxic
- Wish
My main special wall. I know smogon says to go physical defense, but I like being able to really abuse him on the special end. Reflect helps some on the physical end.
Aggron (M) @ Choice Band
Trait: Sturdy
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Focus Punch
- Iron Tail
- Rock Slide
I used to always use Subpunch Aggron on my teams but I've found that this one is much cooler. 4x resists means he can sponge CB hits without caring that he doesn't have leftovers. Plus it's easy to pass him Wish. He surprises a lot of things with his extra power and speed.