I just started playing again after months of inactivity and decided to try UU. My basic idea with this team was just to set a strong core that's typing went together well, as seen by Lanturn/Altaria/Meganium. I wanted my sweepers to be capable defensively (mesprit and altaria) so I could use their resistances as long as possible and still manage to pull off a sweep, which goes well with toxic taking care threats for me. Most of the top threats here are covered, mesprit is built to take honchkrow and murders anything that depends on suckerpunch to kill me, and he also counters venusaur if altaria can't. Meganium is primarily built to take on Raikou. The same idea mentioned before is intact with rotom, who offers a bunch of immunities and can still clean up later, as I don't have too much speed on the team. The whole team benefits from meganium's reflects, but I have trouble with stall teams that can undo my toxic's. I can't manage to break those, but otherwise I have been doing pretty good.
At a glance
Arcanine@Lum Berry
Adamant: 192 HP - 252 Attack - 64 Speed
Intimidate
-Flare Blitz
-Extreme Speed
-Thunder Fang
-Toxic
Ripped straight out of the strategy dex, I originally didn't want this guy as a lead and was going for more of the fire water grass synergy (with flash fire) but this freed up a lot of space and accomplished two things at once. Does The job alright, regirock and ampibom are annoying, but they both have trouble with mesprit and rotom can switch in on ampi.
Mesprit@Colbur Berry
Modest: 190 HP - 255 SpecAttack - 65 Defense
Levitate
-Psychic
-Thunderbolt
-Ice Beam
-Calm Mind
Huge asset to the team, can be used defensively and set up at the same time. Has good synergy with the rest of the team and the colbur berry is for the inevitable honchkrow which I can now beat, can fake spec's/scarf too. My secondary venusaur switch in too.
Lanturn@Leftovers
Calm: 40 HP - 76 Defense - 140 SpecAttack - 252 Spec Def
Volt Absorb
Oh man I love this guy. Has amazing synergy with alteria (absorbs tbolts, ice beams) while alteria takes the earthquakes and grass attacks coming at it. Lanturn helps a lot with bulky waters, because they can't touch me, and I can either Tbolt to kill, toxic to break whatever switches in, or ice beam anticipating venusaur.
Altaria@Leftovers
Adamant: 72 HP - 252 Attack - 184 Speed
Natural Cure
-Dragon Claw
-Earthquake
-Dragon Dance
-Roost
Another core part of the team, helps with it's amazing resistances and shits all over venusaur, as it is immune to EQ, and 4x resists power whip. Was considering making this bulkier defensively.
Meganium@Light Clay
Careful: 216 HP - 146 attack - 148 Spec Def
Overgrow
-Seed Bomb
-Earthquake
-Reflect
-Synthesis
Sets up reflect for the rest of the team, switches into Raikou, shrugs off it's attacks, and kills with Earthquake.
Rotom@Choice Scarf
Modest - 252 SpecAttack -252 Speed - 4 HP
Levitate
-Thunderbolt
-Shadowball
-Signal Beam
-Trick
Cleans up when I need him too, on top of granting me some immunities. Signal beam is only there because venusaur is a huge asshole.
At a glance







Arcanine@Lum Berry
Adamant: 192 HP - 252 Attack - 64 Speed
Intimidate
-Flare Blitz
-Extreme Speed
-Thunder Fang
-Toxic
Ripped straight out of the strategy dex, I originally didn't want this guy as a lead and was going for more of the fire water grass synergy (with flash fire) but this freed up a lot of space and accomplished two things at once. Does The job alright, regirock and ampibom are annoying, but they both have trouble with mesprit and rotom can switch in on ampi.

Mesprit@Colbur Berry
Modest: 190 HP - 255 SpecAttack - 65 Defense
Levitate
-Psychic
-Thunderbolt
-Ice Beam
-Calm Mind
Huge asset to the team, can be used defensively and set up at the same time. Has good synergy with the rest of the team and the colbur berry is for the inevitable honchkrow which I can now beat, can fake spec's/scarf too. My secondary venusaur switch in too.

Lanturn@Leftovers
Calm: 40 HP - 76 Defense - 140 SpecAttack - 252 Spec Def
Volt Absorb
Oh man I love this guy. Has amazing synergy with alteria (absorbs tbolts, ice beams) while alteria takes the earthquakes and grass attacks coming at it. Lanturn helps a lot with bulky waters, because they can't touch me, and I can either Tbolt to kill, toxic to break whatever switches in, or ice beam anticipating venusaur.

Altaria@Leftovers
Adamant: 72 HP - 252 Attack - 184 Speed
Natural Cure
-Dragon Claw
-Earthquake
-Dragon Dance
-Roost
Another core part of the team, helps with it's amazing resistances and shits all over venusaur, as it is immune to EQ, and 4x resists power whip. Was considering making this bulkier defensively.

Meganium@Light Clay
Careful: 216 HP - 146 attack - 148 Spec Def
Overgrow
-Seed Bomb
-Earthquake
-Reflect
-Synthesis
Sets up reflect for the rest of the team, switches into Raikou, shrugs off it's attacks, and kills with Earthquake.

Rotom@Choice Scarf
Modest - 252 SpecAttack -252 Speed - 4 HP
Levitate
-Thunderbolt
-Shadowball
-Signal Beam
-Trick
Cleans up when I need him too, on top of granting me some immunities. Signal beam is only there because venusaur is a huge asshole.