
Sawnek (Azelf) @ Focus Sash
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 Spd
Hasty Nature
- Taunt
- Explosion
- Stealth Rock
- Psychic
My lead, a fast, frail SR setter, it'll taunt any lead thta dares try to setup on it, and when it's fufilled it's purpose... it goes boom, psychic is pure filler just incase Someone tries to switch into a physical wall or something. Levitate is alright it gives me 1 less attack to worry about i guess.

Legalize pot (Flygon) @ Choice Scarf
Ability: Levitate
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Outrage
- Earthquake
- U-turn
- Fire Punch
My physical scout of choice, purely an annoyer, with a scarf to outpseed threats like kyurem, Noivern, Jirachi, Mew ect. U-turn can make an opponent pop a vain in anger, Earthquake and Outrage are for late game clean ups when the ice types and donphans have been eliminated, Fire punch is for those pesky ballooned steel types, also good against forrestress and the rare ferroseed. Levitate has no bonus really :/ I mean it MAY give me a free switch but still...

Porygon-XP (Porygon2) @ Eviolite
Ability: Trace
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature
- Discharge
- Ice Beam
- Tri Attack
- Recover
I love this thing to death, second only to cradily, this thing is the best tank in my opinion, 85/90/95 defenses seems decent already, BUT WAIT! Porygon2 can evolve soooo... say hello to eviolite giving pory2 a free 1.5x boost in defense and special defense, making this thing take even super effective hits like a boss. But wait, why trace? Pory2 has bad speed so wouldn't analytic be viable on it? Yes it BUT trace could give me something like magic guard or posion heal which would turn it into a freaking MONSTER. On to the moves, Discharge is a haxy coverage move, Ice beam kills key threats that would laugh at tri attack, tri attack is the stab of choice due to a haxy secondary effect and decent BP, Recover is the icing on the cake, healing 50% of your health INSTANTLY more than makes up for the loss of lefties.

Absoul (Absol) (M) @ Absolite
Ability: Super Luck
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Sucker Punch
- Night Slash
- Psycho Cut
- Megahorn
I chose super luck due to haxness with night slash, but screw regular absol, Mega absol is AMAZING, Magic guard + Sucker punch = Guaranteed sucker punch (unless your opponent is a

Armor (Metagross) @ Choice Band
Ability: Clear Body
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Meteor Mash
- Bullet Punch
- Hammer Arm
- Ice Punch
Welcome to UU metagross glad you could finally make it, Metagross' sole purpose is to counter fairies, meteor mash raises that high attack stat while killing those damned pixies and sprites, Bullet punch is for priority against faster weakened opponents (and fairies), Hammer arm and Ice Punch are fillers mostly for countering switch ins that resist steel like Aggron, Empoleon, and Houndoom. Ice punch is for flygon, salamance and the likes. Clear body? pffft what is this gen 3?

Microwave (Rotom-Heat) @ Choice Specs
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
IVs: 30 Atk / 30 Def
- Thunderbolt
- Trick
- Volt Switch
- Overheat
The last addition to the team, Like a wash rotom but with specs, It'll trick into a support/physical attacker stripping them of thier precious item and leaving them with an absolutely worthless item, Thunderbolt is standard stab for rotom due to a limited movepool, Volt switch makes rotom a decent scout to complete the volt-turn combo, overheat can destroy unprepared pokemon expecting a bulky rest talk set or the likes. Once again levitate is our pokemon's ability, but this it helps tremendously, as rotom-H is quad weak to ground, so it appreciates the immunity.