UU Shoddy Team

Hello, I am Rew. Ignore my forum name. I have played pokemon since RBY, and via friends/siblings have played every game for the gameboys. I played that picture one once a few years ago, but I didn't like it much. Never played Colloseum/XD/Others possibly. But all in all, I am fairly experienced with the games. I recently started looking at competitave play, as I love strategy games, and found it quite impressive. So here I am. I tried OU for a little but I was very familiar with all the pokemon and what they could do. So I stepped into UU to have a look... And this is my 2nd UU team. So V2.0
Enjoy

Banette (M) @ Choice Scarf
Ability: Frisk
EVs: 216 HP/40 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Trick
- Will-o-wisp
- Destiny Bond
- Thunder Wave
This thing messes up so many guys. It's loads of fun. I usually switch out after 1 attack anyways, or even use the same attack twice in a row if I feel courageous :P
And then I can always trick on a wall.. or w/e. Or I can finish up with Destiny bond. Either way, this thing is very fun to use.

Lanturn (M) @ Leftovers
Ability: Volt Absorb
EVs: 40 HP/80 Spd/136 SAtk/252 SDef
Calm nature (+SDef, -Atk)
- Surf
- Thunder Wave
- Thunderbolt
- Ice Beam
Eh. It has more statusing, which I really like. Also works fairly well in tandem with my Camerupt for avoiding waters. It has nice resistances and with super effective hits it can deal with things.

Miltank (F) @ Leftovers
Ability: Scrappy
EVs: 252 HP/252 Def/6 SDef
Bold nature (+Def, -Atk)
- Heal Bell
- Milk Drink
- Seismic Toss
- Thunder Wave
I'm not sure if my team REALLY needs Heal Bell.. seeing as I have Camerupt and Lanturn and Hitmonlee, and even Xatu's synchronize... But it can be useful once in a while.
Also another Thunder Wave. Maybe it's getting redudant..
Also - I choose Scrappy as my team doesn't have a fire or ice weakness, so I don't really need that. And hitting the ghosts with Seismic toss may come in handy. Xatu/Claydol have an ice weakness, but I doubt I'll be receiving many Physical ice attacks anyways.

Camerupt (M) @ Choice Specs
Ability: Solid Rock
EVs: 6 HP/252 SAtk/252 Atk
Quiet nature (+SAtk, -Spd)
- Explosion
- Earth Power
- Fire Blast
- Hidden Power [Grass]
Eh me thinks Camerupt is a pretty cool guy. Hits hard and doesn't afraid of anything. Except water.

Hitmonlee (M) @ Life Orb
Ability: Limber
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Close Combat
- Stone Edge
- Earthquake
- Bulk Up
My sweeper. It does lots of damage, it's immune to paralysis, has bulk up... it's quite useful. I end up using Close Combat a lot, and with stab and bulk up and life orb.. it is good.

Xatu (F) @ Leftovers
Ability: Synchronize
EVs: 200 HP/58 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Wish
- U-turn
- Haze
- Reflect
Well. I'm thinking of replacing this guy. I like wish, as it heals my guys, but I doubt I need Haze as I have destiny bond AND explosion on my team. Reflect doesn't matter too much with all the status I like to spread. U-turn is fun to do slight damage as I leave.. but I just don't have the attack for it to really matter.

Or

Claydol (M) @ Leftovers
Ability: Levitate
EVs: 252 Hp/108 Def/96 SpA/52 Spd
Bold Nature (+Def, -Atk)
- Earth Power
- Shadow Ball
- Ice Beam / Grass Knot
- Calm Mind
This thing looks pretty good. Reminds me of Curselax. Standard smogon.. yeah. I read all of them. But I also try to choose what I like rather than standard. So who knows, maybe it'll be edited after being used more.

I'm thinking my team needs some defense against Ground, so I need to get a pokemon with Levitate. (As I'd rather prefer to keep stealth rock from bothering me, as it is ALWAYS everywhere. Only one on my team who is weak is Xatu.) And I can't be bothered to have a spinner. Oh well. It's a very new team, however, I did spend a while making it. It'll get better as I play with it though.
Critique away!
 
Hmm, really well rounded team to be honest..
don't get rid of your xatu though, as he is your defense against ground.
but one major issue here, your banette, it has choice scarf and will-o-wisp, meaning that if it will-o-wisps it'll be locked on to it... I don't like your banette as he's speed eved on a pokemon that has low speed, and also scarfed... Personally I'd op for a banette that's Att and hp eved and use trick room to let you go first and sweep, holding a focus sash or leftovers.
and your camerupt isn't fully eved.
other than that great team that's well rounded..
 
I like my Scarf Bannete. Max speed is only beaten by Aerodactyl (which is really unfortunate), swellow, and electrode. Only with +spd nature except electrode. At least in UU. And being locked into a status move doesn't matter, as it's not the type of pokemon to be a tank, so I won't treat it like one. I just send it off to whatever does best against them.
Trick room might suit my team pretty good, except for Hitmonlee and Xatu that is. But I like bannete for it's cool moves, not it's attack.
And my camerupt was Ev'ed before! I think I accidently deleted part of it at some time.. anyways it was definately ev'ed. I'll fix that, thanks.

As for my Xatu, it is the only thing that is immune to ground, but it's weak to the ever so common stone edge that is often used in tandem with earthquake. And I'd prefer to stick away from stealth rock weaknesses, as I mentioned.

I was thinking of replacing it with a claydol of sorts. I'll experiment soon.
 
Oh yeah very true, forgot about stone edge, and If you wanna leave will-o-wisp on him thats fine, but even a hp ice or grass would do nice on him instead...
your call..

edit: I was thinking, and claydol would be a nice change as he also has levitate so immunity to spikes and toxic spikes, and resistance to stealth rock, not to mention being a really good spinner (rapid spin move, to remove binds, wraps, spikes, stealth rocks etc completely) and having a nice psychic attack, and earth power, and stealth rock on him could make quite a deadly pokemon..
 
I'll consider changing bannete, yes, but for now it will stay like this.
I'd like to get my team sorta working before I change it's strategy, you know? :P

Hence why I choose claydol. But I don't want to bother getting rid of spikes etc. as none of my pokemon are weak to stealth rock and spikes is rare. I could heal bell any toxic spikes anyways. And those are even MORE rare in UU. I don't want to use Psychic as Hypno is always appearing. So I choose to run a Calm Mind Shadow Ball set. Grass knot will also do quite nicely against the ground pokemon it's meant to fight. I might replace with ice beam, merely because of Altaria.
 
okay, looks good, another idea would be throwing on explosion to its moveset.. I'd go with grass knot simply because lanturn already has ice beam, and you don't have a good grass type move that could ko the occasional blastoise and other water types (not counting camerupt's hp grass, who should be scared away from any water type from his 4x weakness to it and -speed nature, not critiquing him as his ev and nature could wipe away many a team.)
 
Lanturn is for dealing with waters. and Hitmonlee deals with enemy lanturn. Besides, claydol won't be fighting many waters, seeing as it's a ground type. And lanturn can't fight altaria very well.
Explosion would be bad since I am running a special version, have base 70 attack, already have explosion AND destiny bond on my team... and that's all that stops me from using it. But I think that's fairly good reasoning.
 
What I don't really like is the fact that Venomoth might run rampant all over this team. Of course, you can't really prepare for something to use resistances so the best way to go is high special defensed Pokes. Altaria and Mantine come to mind here. I'm sure most people use their water sweepers (Omastar/Gorebyss) with HPGrass to deal with Quagsires, so you can probably get by with that.

I'd probably also watch out for Swellow and Dodrio and the likes. Bulk Up seem almost useless on Hitmonlee as if you don't KO something, they will KO you anyways, so why not just attack right off the bat? These two things go hand in hand as freeing that slot up will allow you to use Mach Punch, quick can be quite handy to finish off low health Pokes.
 
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