Hello, I am Rew. Ignore my forum name. I have played pokemon since RBY, and via friends/siblings have played every game for the gameboys. I played that picture one once a few years ago, but I didn't like it much. Never played Colloseum/XD/Others possibly. But all in all, I am fairly experienced with the games. I recently started looking at competitave play, as I love strategy games, and found it quite impressive. So here I am. I tried OU for a little but I was very familiar with all the pokemon and what they could do. So I stepped into UU to have a look... And this is my 2nd UU team. So V2.0
Enjoy
Banette (M) @ Choice Scarf
Ability: Frisk
EVs: 216 HP/40 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Trick
- Will-o-wisp
- Destiny Bond
- Thunder Wave
This thing messes up so many guys. It's loads of fun. I usually switch out after 1 attack anyways, or even use the same attack twice in a row if I feel courageous :P
And then I can always trick on a wall.. or w/e. Or I can finish up with Destiny bond. Either way, this thing is very fun to use.
Lanturn (M) @ Leftovers
Ability: Volt Absorb
EVs: 40 HP/80 Spd/136 SAtk/252 SDef
Calm nature (+SDef, -Atk)
- Surf
- Thunder Wave
- Thunderbolt
- Ice Beam
Eh. It has more statusing, which I really like. Also works fairly well in tandem with my Camerupt for avoiding waters. It has nice resistances and with super effective hits it can deal with things.
Miltank (F) @ Leftovers
Ability: Scrappy
EVs: 252 HP/252 Def/6 SDef
Bold nature (+Def, -Atk)
- Heal Bell
- Milk Drink
- Seismic Toss
- Thunder Wave
I'm not sure if my team REALLY needs Heal Bell.. seeing as I have Camerupt and Lanturn and Hitmonlee, and even Xatu's synchronize... But it can be useful once in a while.
Also another Thunder Wave. Maybe it's getting redudant..
Also - I choose Scrappy as my team doesn't have a fire or ice weakness, so I don't really need that. And hitting the ghosts with Seismic toss may come in handy. Xatu/Claydol have an ice weakness, but I doubt I'll be receiving many Physical ice attacks anyways.
Camerupt (M) @ Choice Specs
Ability: Solid Rock
EVs: 6 HP/252 SAtk/252 Atk
Quiet nature (+SAtk, -Spd)
- Explosion
- Earth Power
- Fire Blast
- Hidden Power [Grass]
Eh me thinks Camerupt is a pretty cool guy. Hits hard and doesn't afraid of anything. Except water.
Hitmonlee (M) @ Life Orb
Ability: Limber
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Close Combat
- Stone Edge
- Earthquake
- Bulk Up
My sweeper. It does lots of damage, it's immune to paralysis, has bulk up... it's quite useful. I end up using Close Combat a lot, and with stab and bulk up and life orb.. it is good.
Xatu (F) @ Leftovers
Ability: Synchronize
EVs: 200 HP/58 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Wish
- U-turn
- Haze
- Reflect
Well. I'm thinking of replacing this guy. I like wish, as it heals my guys, but I doubt I need Haze as I have destiny bond AND explosion on my team. Reflect doesn't matter too much with all the status I like to spread. U-turn is fun to do slight damage as I leave.. but I just don't have the attack for it to really matter.
Or
Claydol (M) @ Leftovers
Ability: Levitate
EVs: 252 Hp/108 Def/96 SpA/52 Spd
Bold Nature (+Def, -Atk)
- Earth Power
- Shadow Ball
- Ice Beam / Grass Knot
- Calm Mind
This thing looks pretty good. Reminds me of Curselax. Standard smogon.. yeah. I read all of them. But I also try to choose what I like rather than standard. So who knows, maybe it'll be edited after being used more.
I'm thinking my team needs some defense against Ground, so I need to get a pokemon with Levitate. (As I'd rather prefer to keep stealth rock from bothering me, as it is ALWAYS everywhere. Only one on my team who is weak is Xatu.) And I can't be bothered to have a spinner. Oh well. It's a very new team, however, I did spend a while making it. It'll get better as I play with it though.
Critique away!
Enjoy
Banette (M) @ Choice Scarf
Ability: Frisk
EVs: 216 HP/40 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Trick
- Will-o-wisp
- Destiny Bond
- Thunder Wave
This thing messes up so many guys. It's loads of fun. I usually switch out after 1 attack anyways, or even use the same attack twice in a row if I feel courageous :P
And then I can always trick on a wall.. or w/e. Or I can finish up with Destiny bond. Either way, this thing is very fun to use.
Lanturn (M) @ Leftovers
Ability: Volt Absorb
EVs: 40 HP/80 Spd/136 SAtk/252 SDef
Calm nature (+SDef, -Atk)
- Surf
- Thunder Wave
- Thunderbolt
- Ice Beam
Eh. It has more statusing, which I really like. Also works fairly well in tandem with my Camerupt for avoiding waters. It has nice resistances and with super effective hits it can deal with things.
Miltank (F) @ Leftovers
Ability: Scrappy
EVs: 252 HP/252 Def/6 SDef
Bold nature (+Def, -Atk)
- Heal Bell
- Milk Drink
- Seismic Toss
- Thunder Wave
I'm not sure if my team REALLY needs Heal Bell.. seeing as I have Camerupt and Lanturn and Hitmonlee, and even Xatu's synchronize... But it can be useful once in a while.
Also another Thunder Wave. Maybe it's getting redudant..
Also - I choose Scrappy as my team doesn't have a fire or ice weakness, so I don't really need that. And hitting the ghosts with Seismic toss may come in handy. Xatu/Claydol have an ice weakness, but I doubt I'll be receiving many Physical ice attacks anyways.
Camerupt (M) @ Choice Specs
Ability: Solid Rock
EVs: 6 HP/252 SAtk/252 Atk
Quiet nature (+SAtk, -Spd)
- Explosion
- Earth Power
- Fire Blast
- Hidden Power [Grass]
Eh me thinks Camerupt is a pretty cool guy. Hits hard and doesn't afraid of anything. Except water.
Hitmonlee (M) @ Life Orb
Ability: Limber
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Close Combat
- Stone Edge
- Earthquake
- Bulk Up
My sweeper. It does lots of damage, it's immune to paralysis, has bulk up... it's quite useful. I end up using Close Combat a lot, and with stab and bulk up and life orb.. it is good.
Xatu (F) @ Leftovers
Ability: Synchronize
EVs: 200 HP/58 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Wish
- U-turn
- Haze
- Reflect
Well. I'm thinking of replacing this guy. I like wish, as it heals my guys, but I doubt I need Haze as I have destiny bond AND explosion on my team. Reflect doesn't matter too much with all the status I like to spread. U-turn is fun to do slight damage as I leave.. but I just don't have the attack for it to really matter.
Or
Claydol (M) @ Leftovers
Ability: Levitate
EVs: 252 Hp/108 Def/96 SpA/52 Spd
Bold Nature (+Def, -Atk)
- Earth Power
- Shadow Ball
- Ice Beam / Grass Knot
- Calm Mind
This thing looks pretty good. Reminds me of Curselax. Standard smogon.. yeah. I read all of them. But I also try to choose what I like rather than standard. So who knows, maybe it'll be edited after being used more.
I'm thinking my team needs some defense against Ground, so I need to get a pokemon with Levitate. (As I'd rather prefer to keep stealth rock from bothering me, as it is ALWAYS everywhere. Only one on my team who is weak is Xatu.) And I can't be bothered to have a spinner. Oh well. It's a very new team, however, I did spend a while making it. It'll get better as I play with it though.
Critique away!