Hi every1, i decided to make a UU stall team based around shuckle.So heres the team. Changes will be in bold
Team building process.
Ok so first thing i wanted was shuckle.
Next, i knew if i were to use this insane defender i needed it's best friends on the team, and every1 knows a shuckles best friends are bulky water, rapid spinner and and wish support.So i came up with Quagsire,hitmontop and chansey.
Next i knew there would be lots of switching in any battl i go in with this team so i needed dugtrio.
all thats left is my lead and i chose hippotas for the permanent sandstorm and the 50% sp.def for shuckle.
In depth look at the team.
The Lead
Hippotas@ focus sash
Abillity: sand stream
Nature impish
Evs 252 hp 252 def 4 sp.def
-Stealth rock
-Toxic
-Earthquake
-Roar
I chose this set on hippotas cause it was one f the best sets it could have with its role on the team, stealth rock for the entry hazards, since there will obviously be alot of switching, Yawn will cause alot of chaos to my opponent, toxic is to poison enemies early so shuckle doesn't have to do it later.Roar to get out enemies setting up or other reasons one would use roar. The item Focus sash is to make sure i always get stealth rock up.The evs are to try and make sure hippotas survives more than one physical hit the rest, just got dumped into sp.def.The nature is to get even more physically bulky, i almost went with relaxed but i didnt see any reason to slow hippotas down.
The insane defender
Shuckle@leftovers
Abillity gluttony
Nature impish
Evs 248hp 252 def 8SpD
-toxic
-encore
-protect
-rest
This guy is just so insane in defensive stats i had to try him! I have loved this pokemon ever since 2nd gen and still do, and now i finally found a way to make this guy work.The moveset fits in perfectly with this team toxic for the toxic stalling, encore to lock foes into moves they dont want to be locked into and cause some switching,protect to scout out the enemies and gets me free leftover revovery, and rest to heal this insane turtles hp back to full whenever he's in pain, i know some of you think rest without cesto berry or sleep talk is foolish, but i think you'll change your mind once you take a look at my chansey.The evs i've chosen work very well, 248 in hp is pretty cool on shuckle, with these hp evs shuckle has just enough hp to be a freaking wall, 252 def evs is to max out his defense so he is extreme in physical bulk, and the rest had no choice, but to go into SpD, i don't need much SpD evs for this guy to be a special wall because the sandstorm is going to boost his SpD to over 700, probably even higher than any blisseys hp will ever reach! Impish nature to get that def to over 600.
The Bulky Water.
Quagsire@leftovers
Abillity water absorb
Nature impish
Evs 252 hp 252 def 4 atk
-Recover
-Earthquake
-Ice Punch
-Encore
This thing is probably the best partner shuckle could ask for, Quagsire covers up each and every one of shuckles type weaknesses,and water absorb is really great help, imagine someone trying surf shuckle then Quagsire comes out there and heals on the hit,pretty cool.The moveset works pretty efficently recover to heal when getting in pain, earthquake is the main used attack, ice punch for if someone see's Quagsire come out and decides too switch into sceptile or venusaur while they switch the grass pokemon is hit with a super effective ice punch, and encore is pretty obvious, used to lock the foe into a move that they won't want to be locked into like mismagius subsitute for example.The impish nature max quagsire's defense get to a really bulky amount.The evs make this ting an impressive physical wall, 252 hp seriously helps this ting wall phsyical hits and so does the 252 def, and the rest got dumped into atk.
The Rapid Spinner.
Hitmontop@leftovers
Abillity intimidate
Nature Impish
Evs 252 hp 200 def 56 sp.def
-rapid spin
-foresight
-close combat
-Sucker pucnh
Another one of shuckles bets partners is a rapid spinner and i chose hitmontop cause it can spin on ghosts with foresight.Hitmontops moveset was the easiest to chose rapid spin because it is a rapid spinner foresight so if someone thinks switching into there mismagius or spiritomb will keep there entry nazards out they are dead wrong,rest to set that health straight back to full when hitmon is in pain, and i bet some of you find it foolish that i use rest without chesto berry or sleep talk, but just like i said about shuckle, you will understand once you see my chansey. The evs in hp are there to make this guy capable of survivng more hits and 252 in atk makes close comabt a powerful attack and the rest got thrown into def.Adamant nature boosts that attack to where i want it to be at.
The cleric Support
Chansey@leftovers
Nature calm
Evs 252 def 252 sp.def 4 spe
-wish
-protect
-heal bell
-seismec toss
This thing supports the team in so many ways and is another great shuckle partner.Wish heals chansey and the other team mates,protect is for if i am trying to heal chansey, heal bell wakes up shuckle and hitmontop after they use rest and any other status that ay hit the team,seismic toss is that chansey isn't completele usless against taunt.The max def evs are to give it better chnace at survivng at least 2 physical hits,sp.def evs too make it a freaking special wall, and the rest got thrown right into speed.
CHANSEY HAS BEEN REPLACED BY CLEFFABLE.
Cleffabe@leftovers
Nature calm
Abillity magic guard
Evs 252 def 252 SpD 4hp
-Wish
-Protect
-Seismiec toss
-Healbell
Shouldn't need a descriptiojn for cleffable, it's the exact same as chansey.
The Revenge Killer
Dugtrio@life orb
Abillity arena trap
Nature adamant
Evs 252 atk 252 spe 4hp
-Earthquake
-Stone edge
-Sucker punch
-Aerial ace
Dugtrio fits in the ost spot of this team so well since the opponent will be switching alot.Dugtrio's moveset is elementry earthquake the stab move, stone edge to hit what rock moves hit, sucker punch is the priority,and aerial ace is to hit venusaur and fighting types.Adamant over jolly nature because i think this guy is fast enough.Life orb gives me a really great damage boost.The evs were even more simple than the set, 252 atk to hit as hard as we can,252 spe to get fast as we can,and the rest just got dumped into hp.
DUGTRIO HAS BEEN REPLACED BY CRADILLY.
Cradilly@leftovers
Nature careful
Abillity suction cups
Evs 252 hp 252 spD 4 def
-Rest
-Sleep Talk
-Curse
-Rock Slide/seed bomb
Cradily has been working out so well in this team,lately it's been 6-0 sweeping teams(weird to 6-0 sweep using a stall team i know).Cradily works so well in sandstorm with curse+suction sups abillity.Cradily serves as my all time venusaur counter,all i have to do is switch in on venusaur and abosrb the sleep powder ad start talking in sleep till a wake up,then rest of the damage venusaur put in(if it was silly enough to stay in).Rest is here over recover because i don't want to see cradily with status,that would ruin my fun.Sleep talk to curse up even when resting,or after venusaur uses sleep powder,curse becuase it's a curse cradily.And rock slide is the attacking move,but i may replace it with seed bomb,but if i use seed bomb over rock slide i wont be able to work as a venusaur counter.Cradily has surprisingly been acting as the core of my team lately, the entire team always finds a way to help cradily set up 6 curse,and after i set up 6 curse it's basically game over for the opponent unless they have steelix ready to come in on the rock lsides and seriously resist.6+ rock slide can even handle registeels that come in thinking i'm going to switch when their registeel actually cant do nything at all to cradily after 6+curse, too show you what cradily will do against registeel after 6+curse i calculated the damage: rock slide on registeel: min 94 average 102 max 111 doesnt sound like much, but lets see what a registeels iron head would do: min 32 average 32 max 32. So now that we have the results, its safe to say cradily won that match up.
Well thats the team!
Threat
Clefable this thing is a complete counter to my team and seriously dissapoints me.
Clefable is really the only threat that i can't cover up for.
Team building process.
Ok so first thing i wanted was shuckle.

Next, i knew if i were to use this insane defender i needed it's best friends on the team, and every1 knows a shuckles best friends are bulky water, rapid spinner and and wish support.So i came up with Quagsire,hitmontop and chansey.




Next i knew there would be lots of switching in any battl i go in with this team so i needed dugtrio.





all thats left is my lead and i chose hippotas for the permanent sandstorm and the 50% sp.def for shuckle.






In depth look at the team.

The Lead
Hippotas@ focus sash
Abillity: sand stream
Nature impish
Evs 252 hp 252 def 4 sp.def
-Stealth rock
-Toxic
-Earthquake
-Roar
I chose this set on hippotas cause it was one f the best sets it could have with its role on the team, stealth rock for the entry hazards, since there will obviously be alot of switching, Yawn will cause alot of chaos to my opponent, toxic is to poison enemies early so shuckle doesn't have to do it later.Roar to get out enemies setting up or other reasons one would use roar. The item Focus sash is to make sure i always get stealth rock up.The evs are to try and make sure hippotas survives more than one physical hit the rest, just got dumped into sp.def.The nature is to get even more physically bulky, i almost went with relaxed but i didnt see any reason to slow hippotas down.

The insane defender
Shuckle@leftovers
Abillity gluttony
Nature impish
Evs 248hp 252 def 8SpD
-toxic
-encore
-protect
-rest
This guy is just so insane in defensive stats i had to try him! I have loved this pokemon ever since 2nd gen and still do, and now i finally found a way to make this guy work.The moveset fits in perfectly with this team toxic for the toxic stalling, encore to lock foes into moves they dont want to be locked into and cause some switching,protect to scout out the enemies and gets me free leftover revovery, and rest to heal this insane turtles hp back to full whenever he's in pain, i know some of you think rest without cesto berry or sleep talk is foolish, but i think you'll change your mind once you take a look at my chansey.The evs i've chosen work very well, 248 in hp is pretty cool on shuckle, with these hp evs shuckle has just enough hp to be a freaking wall, 252 def evs is to max out his defense so he is extreme in physical bulk, and the rest had no choice, but to go into SpD, i don't need much SpD evs for this guy to be a special wall because the sandstorm is going to boost his SpD to over 700, probably even higher than any blisseys hp will ever reach! Impish nature to get that def to over 600.

The Bulky Water.
Quagsire@leftovers
Abillity water absorb
Nature impish
Evs 252 hp 252 def 4 atk
-Recover
-Earthquake
-Ice Punch
-Encore
This thing is probably the best partner shuckle could ask for, Quagsire covers up each and every one of shuckles type weaknesses,and water absorb is really great help, imagine someone trying surf shuckle then Quagsire comes out there and heals on the hit,pretty cool.The moveset works pretty efficently recover to heal when getting in pain, earthquake is the main used attack, ice punch for if someone see's Quagsire come out and decides too switch into sceptile or venusaur while they switch the grass pokemon is hit with a super effective ice punch, and encore is pretty obvious, used to lock the foe into a move that they won't want to be locked into like mismagius subsitute for example.The impish nature max quagsire's defense get to a really bulky amount.The evs make this ting an impressive physical wall, 252 hp seriously helps this ting wall phsyical hits and so does the 252 def, and the rest got dumped into atk.

The Rapid Spinner.
Hitmontop@leftovers
Abillity intimidate
Nature Impish
Evs 252 hp 200 def 56 sp.def
-rapid spin
-foresight
-close combat
-Sucker pucnh
Another one of shuckles bets partners is a rapid spinner and i chose hitmontop cause it can spin on ghosts with foresight.Hitmontops moveset was the easiest to chose rapid spin because it is a rapid spinner foresight so if someone thinks switching into there mismagius or spiritomb will keep there entry nazards out they are dead wrong,rest to set that health straight back to full when hitmon is in pain, and i bet some of you find it foolish that i use rest without chesto berry or sleep talk, but just like i said about shuckle, you will understand once you see my chansey. The evs in hp are there to make this guy capable of survivng more hits and 252 in atk makes close comabt a powerful attack and the rest got thrown into def.Adamant nature boosts that attack to where i want it to be at.

The cleric Support
Chansey@leftovers
Nature calm
Evs 252 def 252 sp.def 4 spe
-wish
-protect
-heal bell
-seismec toss
This thing supports the team in so many ways and is another great shuckle partner.Wish heals chansey and the other team mates,protect is for if i am trying to heal chansey, heal bell wakes up shuckle and hitmontop after they use rest and any other status that ay hit the team,seismic toss is that chansey isn't completele usless against taunt.The max def evs are to give it better chnace at survivng at least 2 physical hits,sp.def evs too make it a freaking special wall, and the rest got thrown right into speed.
CHANSEY HAS BEEN REPLACED BY CLEFFABLE.

Cleffabe@leftovers
Nature calm
Abillity magic guard
Evs 252 def 252 SpD 4hp
-Wish
-Protect
-Seismiec toss
-Healbell
Shouldn't need a descriptiojn for cleffable, it's the exact same as chansey.

The Revenge Killer
Dugtrio@life orb
Abillity arena trap
Nature adamant
Evs 252 atk 252 spe 4hp
-Earthquake
-Stone edge
-Sucker punch
-Aerial ace
Dugtrio fits in the ost spot of this team so well since the opponent will be switching alot.Dugtrio's moveset is elementry earthquake the stab move, stone edge to hit what rock moves hit, sucker punch is the priority,and aerial ace is to hit venusaur and fighting types.Adamant over jolly nature because i think this guy is fast enough.Life orb gives me a really great damage boost.The evs were even more simple than the set, 252 atk to hit as hard as we can,252 spe to get fast as we can,and the rest just got dumped into hp.
DUGTRIO HAS BEEN REPLACED BY CRADILLY.

Cradilly@leftovers
Nature careful
Abillity suction cups
Evs 252 hp 252 spD 4 def
-Rest
-Sleep Talk
-Curse
-Rock Slide/seed bomb
Cradily has been working out so well in this team,lately it's been 6-0 sweeping teams(weird to 6-0 sweep using a stall team i know).Cradily works so well in sandstorm with curse+suction sups abillity.Cradily serves as my all time venusaur counter,all i have to do is switch in on venusaur and abosrb the sleep powder ad start talking in sleep till a wake up,then rest of the damage venusaur put in(if it was silly enough to stay in).Rest is here over recover because i don't want to see cradily with status,that would ruin my fun.Sleep talk to curse up even when resting,or after venusaur uses sleep powder,curse becuase it's a curse cradily.And rock slide is the attacking move,but i may replace it with seed bomb,but if i use seed bomb over rock slide i wont be able to work as a venusaur counter.Cradily has surprisingly been acting as the core of my team lately, the entire team always finds a way to help cradily set up 6 curse,and after i set up 6 curse it's basically game over for the opponent unless they have steelix ready to come in on the rock lsides and seriously resist.6+ rock slide can even handle registeels that come in thinking i'm going to switch when their registeel actually cant do nything at all to cradily after 6+curse, too show you what cradily will do against registeel after 6+curse i calculated the damage: rock slide on registeel: min 94 average 102 max 111 doesnt sound like much, but lets see what a registeels iron head would do: min 32 average 32 max 32. So now that we have the results, its safe to say cradily won that match up.
Well thats the team!
Threat

Clefable this thing is a complete counter to my team and seriously dissapoints me.
Clefable is really the only threat that i can't cover up for.