I like the UU metagame as it brings a wide variety of unique yet usable pokemon that can be used effectively. There isn't any centralization of any threats so I decided to make a stall team after failing some offensive teams.
1 (Claydol) @ Choice Scarf
Ability: Levitate
EVs: 240 HP/84 Def/184 SDef
Gentle nature (+SDef, -Def)
- Reflect
- Rapid Spin
- Trick
- Earth Power
My lead - I usually start off with a Trick or a Reflect. I should give it some speed but he's there to tank and support with really only 1 offensive move, not actually deal damage. He's role in the team is to keep Shedinja alive because as we know, he doesn't like any Hazards :(. Reflect makes up for the lack of EVs in Defence. Trick allows me to take out 1 pokemon usually getting me leftovers. If I get a Focus Sash or a Lum Berry then I can still screw over more pokemon.
2 (Shedinja) @ Focus Sash
Ability: Wonder Guard
EVs: 252 Atk/252 Spd/4 SDef
Adamant nature (+Atk, -SAtk)
- Will-o-wisp
- X-Scissor
- Swords Dance
- Shadow Sneak
---
My Rapid Spin blocker. This thing blocks all Rapid Spins and more. I'm not afraid to lose the Focus Sash if I can fire off a Will-o-wisp onto incoming threat, usually a Physical sweeper. His role of Rapid Spin blocker also doubles to improve his late game clean-up when all the residual damage has added up so that they are within range of Shadow Sneak or a +2 Shadow Sneak.
3 (Steelix) (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/120 Def/136 SDef
Relaxed nature (+Def, -Spd)
- Earthquake
- Roar
- Stealth Rock
- Toxic
---
Standard Steelix and the best damn-physical wall in UU, Nuff said. Has troubles with the occasional Probopass and Articuno due to 1 attack.
4 (Meganium) (M) @ Leftovers
Ability: Overgrow
EVs: 208 HP/16 Def/152 SAtk/132 SDef
Calm nature (+SDef, -Atk)
- Energy Ball
- Aromatherapy
- Light Screen
- Leech Seed
---
Another standard set. Evs are placed so that it has 353 HP for maximum leftovers coverage +1, 240 Defense, 240 SpAttack and 295 SpDefense. What can I say? I like neat round numbers :).
5 (Clefable) (M) @ Leftovers
Ability: Magic Guard
EVs: 252 HP/72 Def/184 SDef
Calm nature (+SDef, -Atk)
- Wish
- Thunder Wave
- Protect
- Seismic Toss
---
Brilliant thing, I think this is one of the best Special tanks in UU.
Standard set with Protect over Encore. I protect to see what they will do and then switch to according the Resistance/Set that I have. Wish/Protect is a nice combo and Wish is great for the team. Although Encore is a nice way to prevent setting up I use another Pokemon that does the same with a different move. I could still use it though. Protect may screw me over if I used Protect and they go for another round of setting up instead of an Encore that may have been.
6 (Drapion) (M) @ Leftovers
Ability: Battle Armor
EVs: 252 HP/140 Def/116 SDef
Impish nature (+Def, -SAtk)
- Toxic Spikes
- Taunt
- Knock Off
- Crunch
---
My supporting defensive anti-set-up guy. Battle Armor is great for NO CRITS and a decent base speed of 95 lets me Taunt various forms of setting from sweeping to stalling. Only 1 weakness with a handful of resistances and immunities is great. Extra special defense to take on the many Water pokes in UU that use unboosted Surfs. Taunt works well on those same Water pokes to stop Toxics and I get a free switch to Shedinja safely because many of them carry Toxic. Although Taunt is good I have troubles sometimes when someone set-ups say Swords Dances or Bulk-Ups but now they can start attacking which forces me to switch to another wall. I guess I like Taunt because it also stops other stuff like Aromatherapy and Status effects as well.
Closing thoughts..
As long as I keep the threats off the table and move them around to allow free set-ups for me I go ok. But when something sturdy comes and starts to say Swords Dances and I can't get rid of it I usually have to sacrifice 1 or 2 pokes to get it down. An example maybe Toxicroak which I usually have to lose the Sash of my Shedninja to get off a Will-o-wisp.
My team relies on Meganium too much for Water resistance and so predicted repeated Ice Beams can spell trouble if I can't get a Screen in or they are faster. I was maybe thinking of putting Encore Quagsire in for Water Resist and Encore support.

1 (Claydol) @ Choice Scarf
Ability: Levitate
EVs: 240 HP/84 Def/184 SDef
Gentle nature (+SDef, -Def)
- Reflect
- Rapid Spin
- Trick
- Earth Power
My lead - I usually start off with a Trick or a Reflect. I should give it some speed but he's there to tank and support with really only 1 offensive move, not actually deal damage. He's role in the team is to keep Shedinja alive because as we know, he doesn't like any Hazards :(. Reflect makes up for the lack of EVs in Defence. Trick allows me to take out 1 pokemon usually getting me leftovers. If I get a Focus Sash or a Lum Berry then I can still screw over more pokemon.

2 (Shedinja) @ Focus Sash
Ability: Wonder Guard
EVs: 252 Atk/252 Spd/4 SDef
Adamant nature (+Atk, -SAtk)
- Will-o-wisp
- X-Scissor
- Swords Dance
- Shadow Sneak
---
My Rapid Spin blocker. This thing blocks all Rapid Spins and more. I'm not afraid to lose the Focus Sash if I can fire off a Will-o-wisp onto incoming threat, usually a Physical sweeper. His role of Rapid Spin blocker also doubles to improve his late game clean-up when all the residual damage has added up so that they are within range of Shadow Sneak or a +2 Shadow Sneak.

3 (Steelix) (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/120 Def/136 SDef
Relaxed nature (+Def, -Spd)
- Earthquake
- Roar
- Stealth Rock
- Toxic
---
Standard Steelix and the best damn-physical wall in UU, Nuff said. Has troubles with the occasional Probopass and Articuno due to 1 attack.

4 (Meganium) (M) @ Leftovers
Ability: Overgrow
EVs: 208 HP/16 Def/152 SAtk/132 SDef
Calm nature (+SDef, -Atk)
- Energy Ball
- Aromatherapy
- Light Screen
- Leech Seed
---
Another standard set. Evs are placed so that it has 353 HP for maximum leftovers coverage +1, 240 Defense, 240 SpAttack and 295 SpDefense. What can I say? I like neat round numbers :).

5 (Clefable) (M) @ Leftovers
Ability: Magic Guard
EVs: 252 HP/72 Def/184 SDef
Calm nature (+SDef, -Atk)
- Wish
- Thunder Wave
- Protect
- Seismic Toss
---
Brilliant thing, I think this is one of the best Special tanks in UU.
Standard set with Protect over Encore. I protect to see what they will do and then switch to according the Resistance/Set that I have. Wish/Protect is a nice combo and Wish is great for the team. Although Encore is a nice way to prevent setting up I use another Pokemon that does the same with a different move. I could still use it though. Protect may screw me over if I used Protect and they go for another round of setting up instead of an Encore that may have been.

6 (Drapion) (M) @ Leftovers
Ability: Battle Armor
EVs: 252 HP/140 Def/116 SDef
Impish nature (+Def, -SAtk)
- Toxic Spikes
- Taunt
- Knock Off
- Crunch
---
My supporting defensive anti-set-up guy. Battle Armor is great for NO CRITS and a decent base speed of 95 lets me Taunt various forms of setting from sweeping to stalling. Only 1 weakness with a handful of resistances and immunities is great. Extra special defense to take on the many Water pokes in UU that use unboosted Surfs. Taunt works well on those same Water pokes to stop Toxics and I get a free switch to Shedinja safely because many of them carry Toxic. Although Taunt is good I have troubles sometimes when someone set-ups say Swords Dances or Bulk-Ups but now they can start attacking which forces me to switch to another wall. I guess I like Taunt because it also stops other stuff like Aromatherapy and Status effects as well.
Closing thoughts..
As long as I keep the threats off the table and move them around to allow free set-ups for me I go ok. But when something sturdy comes and starts to say Swords Dances and I can't get rid of it I usually have to sacrifice 1 or 2 pokes to get it down. An example maybe Toxicroak which I usually have to lose the Sash of my Shedninja to get off a Will-o-wisp.
My team relies on Meganium too much for Water resistance and so predicted repeated Ice Beams can spell trouble if I can't get a Screen in or they are faster. I was maybe thinking of putting Encore Quagsire in for Water Resist and Encore support.