i was planning on making a post on weavile, but not getting reqs. however, since i ended up trying out ideas for uupl on the ladder, i have now acquired reqs. there's no right or wrong reason to vote the way one votes, and usually people cast their votes based on their personal experiences, which involve using or facing on the ladder, the mon inquestion.
there is an argument to be made that while one ladders ~30-40 games in order to get their reqs, they might choose to not use a weavile team, and at the same time the number of times they face a weavile might be very low. i played about 40 games this time around and faced 2-3 weavile teams, if memory serves. that sort of experience isn't very helpful in making one firmly decide on how good weavile is in this tier. if you add to that the tendency of casual ladderers to use teams, with the main purpose of having fun, and therefore not being very well built, one might be able to easily sweep a few mons, or even a whole team with their weavile, only to discover later that the team they were up against lacked one of resists, or speed control, or both.
so what i want to do in this post is to put all of the uupl replays featuring weavile in this place, along with some thoughts. but firstly, why do i think uupl replays showcasing weavile can better gauge how good weavile is, compared to any other replays? that's because uupl is the most prestigious uu related tournament on the site, and generally you'll find there great players playing against other great players. taking a loss in uupl means putting your team at a disadvantage and letting your teammates down, and nobody i know likes doing that. so the teams these players use have at least some level of quality control and the consequences of losing amount to more than "oops, i guess i lost 25 elo". now on to the replays:
UUPL WEEK 1
https://replay.pokemonshowdown.com/smogtours-gen9uu-916899 weav didn't come out, the weav team won though
https://replay.pokemonshowdown.com/smogtours-gen9uu-917039 tera blast elec weav lost, maybe could have won dependind on clicks and set
https://replay.pokemonshowdown.com/smogtours-gen9uu-917076?p2 boots weav killed a few mons, but lots of luck was involved
https://replay.pokemonshowdown.com/smogtours-gen9uu-917189 boots weav team won, weav itself didn't do a ton. kinda shut down by talonflame.
https://replay.pokemonshowdown.com/smogtours-gen9uu-917197 boots weav team won, weav put a lot of pressure on a team that had 0 weavile defensive answers (shocker, i know).
https://replay.pokemonshowdown.com/smogtours-gen9uu-917645 terrible game to comment on rng wise, weav knocked a tera steel latios and died to draco meteor though
https://replay.pokemonshowdown.com/smogtours-gen9uu-917752 banded weav does a lot of damage, but it's not very practical cause rocks get it on a timer eventually. keldeo as the sole resist to both stabs, metagross as an ice resist and mandibuzz as a dark resist are enough to beat the weav team
https://replay.pokemonshowdown.com/smogtours-gen9uu-917789 weav was defeated by 6 mons slower than it, and dual stab resist keldeo
https://replay.pokemonshowdown.com/smogtours-gen9uu-917820 banded weav won
UUPL WEEK 2
https://replay.pokemonshowdown.com/smogtours-gen9uu-919036 boots weav only hits the field on turn 22, eventually teras to kill a fezandipity, then gets walled by tera steel madi. weav team loses a similar type of keld apple team we've seen before, even with conk as a partner to attempt overloading common checks
https://replay.pokemonshowdown.com/smogtours-gen9uu-919325 weav never got to hit the field here, since etern timed out. this is a different type of team structure that's popped up, perhaps what we can call a "weavile fat" or semi stall. interesting for sure, mostly speaking to how flexible of a mon weav is, and how many different archetypes it can fit in. it can literally find itself in the one side of the team spectrum (ho), or in the other side of the team spectrum (weav semi stall), and everything in between.
https://replay.pokemonshowdown.com/smogtours-gen9uu-919348 known banded weav team loses to known stall. weav got burned by talon and was basically useless for the remaining of the game.
https://replay.pokemonshowdown.com/smogtours-gen9uu-919556 boots weav team gets defeated by rocky helmet fez and keldeo, weav team loses.
https://replay.pokemonshowdown.com/smogtours-gen9uu-919623 boots weav team loses, sinistcha gets away with another game. maybe if piyu had brought my tech he'd won, hmm
https://replay.pokemonshowdown.com/smogtours-gen9uu-919681 this weavile, presumably boots, didn't even have a chance to get in against sun, was just foddered
UUPL WEEK 3
https://replay.pokemonshowdown.com/smogtours-gen9uu-920627 boots weav fat team loses, albeit the play was suboptimal
https://replay.pokemonshowdown.com/smogtours-gen9uu-921436 extremely rare weav mirror, you'd maybe think that mirror games would be more common. overall terrible game, but the one that didn't get haxed failed to do more than chipping tinkaton (boots variant)
https://replay.pokemonshowdown.com/smogtours-gen9uu-921431 team featuring life orb weav wins a game here. no reason not to flip turn turn 1, as finch himself later said. he got into a very bad spot after that, and eventually hydreigon+weavile killed everything. wouldn't be fair to say that "weav swept that team". however, here's another item weav can hold, and a won game
https://replay.pokemonshowdown.com/smogtours-gen9uu-921559 the same duo of weav(boots this time)+hydrei makes another appearance, facing a HO team, but the opposing conkeldurr turns out to be too much to handle and the weav team loses
https://replay.pokemonshowdown.com/smogtours-gen9uu-921814?p2 banded beat up weav wins against HO, finishing off a sinistcha and getting some big damage off on the gyarados
https://replay.pokemonshowdown.com/smogtours-gen9uu-921846 weavile fat team gets a great matchup and wins. however, weav didn't even come out to play this game, so what we learn from this game is "semi stall can work in sv uu, and weavile can fit in that type of team well"
UUPL WEEK 4
https://replay.pokemonshowdown.com/smogtours-gen9uu-922033 this is the 1st team re use in this tour, the same team we finished week 3 with. this time the weav fat goes up against sand, and weav gets to click a few attacks and help the team win.
https://replay.pokemonshowdown.com/smogtours-gen9uu-922588 tera blast weav (of the fire variety this time) helps lolo to prevent scizor from sweeping, but ultimately gets picked up by scarf drei and the game is lost for the weav team
https://replay.pokemonshowdown.com/smogtours-gen9uu-922916 meru loaded the same duo of weav+drei for another week in a row, this time weav was confirmed to be a tera blast electric variant. however, the tera blaster had to face the goat (nat) and lose to a slower bulkier team
https://replay.pokemonshowdown.com/smogtours-gen9uu-923175 weav semi stall claims another win, this time against a HO team
https://replay.pokemonshowdown.com/smogtours-gen9uu-923397 lead sd beat up weav got abused by alolan ninetales, who managed to kill it, set up veil, and prove itself to be the superior lead, instead of ribombee. the weav team lost
UUPL WEEK 5
https://replay.pokemonshowdown.com/smogtours-gen9uu-924548 boots weav bo loses to latios fat
https://replay.pokemonshowdown.com/smogtours-gen9uu-924807 very good example of a drag mag team, which doesn't have a mon to resist both of weav's stabs, is able to successfuly force out weav with a healthy scizor, and eventually win the game. boots weav managed to RK a couple of chipped mons and hit mandi hard for a lot of damage, but it still wasn't devastating to a team of iffy mons when it comes to switch in on its attacks
https://replay.pokemonshowdown.com/smogtours-gen9uu-924955?p2 boots weav cleaning a game after baiting a tera from slowking and conk didn't preserve its hp. (masterful weavile wielding by spelly c). notice how you need to get several turns right and even some opponent missplay to clean a game with weav, it's not simply click set up and win
https://replay.pokemonshowdown.com/smogtours-gen9uu-925096 weav being a sac against a trick room team, weav team loses
https://replay.pokemonshowdown.com/smogtours-gen9uu-925754 interesting weavile mirror. the weav on the voltturn team manages to beat the weav semi stall with the right tera and clicks
now i'll get to the conclusions i draw from these replays, about weavile and the general state of the tier:
weavile hasn't exactly been spammed in this tour. there are 12 sv uu games played each week, and you'll notice i haven't linked 12 replays for each week. its usage peaked during week 1, at 37.5%, and from the 2nd week onwards it's in the 20%-30%. the winrate is not impressive either, if you saw the replays above. you would think that a mon that's broken should have more usage and more wins. well, it doesn't because it's not broken. but the majority of people will agree that it's not. so what's the problem here, why is being suspected at all?
the answer is, because some people think weavile's "unhealthy" for the tier. until now i purposely avoided using this word myself, because to my knowledge, there's no clear definition of it in the pokemon gaming context. so i'll just use my own definition of the word here, and interpret "unhealthy" as "a mon that its presense limits building so much that the builder feels like they don't have enough options to deal with it when building, while generally loading a good team without many drawbacks." from what i've seen in the replays above, all types of teams have been able to deal with weavile, and most importantly, balance/bo teams have been able to deal with weavile while also having diversity. after all, when these types of teams can do well, that's a sign that the metagame is in a good state. concluding this point, i've seen all types of team structures being able to perform well, without being limited to significant degree by weavile (balance/bo, sun, hail, even sand sometimes, more "traditional" ho, stall). and that includes all weavile sets, because even if they have specific upsides, they also have plenty of natural counterplay in this tier. in that sense, i'd call weavile a mon that's "healthy" for uu, rather than "unhealthy".
my current thoughts on the tier is that it's the best it's been since i touched it (feb 2024), when garchomp was terrorizing everything and was making players use weird sets to account for it, like balloon azumarill. i currently hear some complaints about weavile and latios, but i think that if you can't deal with them, it's a play/build issue. the tools to deal with them exist in uu, while also allowing for variety in mons used and playstyles. i made my point about how weavile's limited above, but it's worth noting how at the same time it limits latios. switching to your bulky pivot and bringing in weavile to threaten a faster ohko on latios from a mon with the utility of weavile is something massive, and perhaps underappreciated. this is pure speculation on my part, but the downside of banning weavile is the risk of causing more unnecesary cascading bans down the road, with latios first in line.
thanks for reading and
do not ban weavile