UU Team :: Beat 'Em Up!

FML. Typed this whole post up then lost it about 75% through. I apologize for any brevity, but I'll still try to go far in depth. I love UU, please help me make my team better! I'm trying every day to refine my team and get better step by step. A fresh eye and an open mind can help me make improvements in my team!


65.png
Alakazam
EVs:
4 HP / 252 SpA / 252 Spe
Nature: Timid
Item: Focus Sash
Ability: Inner Focus
~Taunt
~Psychic
~Focus Blast
~Signal Beam

Function: Speedy and powerful lead. Taunt predictable setups (Uxie, for instance) and then blast away. Prediction is important because gunning off a psychic/focus blast can give the opponent a free switch in to a dark/ghost type. He works wonders in the lead spot. Spiritomb gives him some trouble because of Alakazam's physical frailty and weakness to dark/ghost. Other than that he sticks it to a lot of common leads.

3.png
Venusaur
EVs:
4 HP /252 Atk / 252 Spe
Nature: Jolly
Item: Life Orb
Ability: Overgrow
~Swords Dance
~Sleep Powder
~Power Whip
~Earthquake


Function: Switch in to something he counters, Sleep Powder the switch in, setup and blast away. I like this guy because a lot of stat boosters (NP Mismagius, DD Feraligatr) are predictable. Venusaur is frequently seen rocking his Special set, but this one can catch people off guard. A wrong move can allow Venusaur the momentum to start a late game sweep once his speedier counters are dealt with. He's blatantly OU in the UU environment, and it's for good reason.

257.png
Blaziken
EVs:
4 Atk / 252 SpA / 252 Spe
Nature: Mild
Item: Life Orb
Ability: Blaze
~Flare Blitz
~Superpower
~Hidden Power [Electric]
~Vacuum Wave

Function: Wallbreaker, this guy can slam a hole into many of the common walls in UU such as Registeel and Steelix. He's great for OHKOing Weezing as well.


442.png
Spiritomb
EVs: 252 HP / 252 Attack / 4 Defense
Nature: Adamant
Item: Leftovers
Ability: Pressure
~Will-O-Wisp
~Shadow Sneak
~Sucker Punch
~Pursuit

Function: Spiritomb can grab free switch ins when I predict Normal, Fighting, or Psychic moves. With this, he can Will-O-Wisp and neuter the physical Pokemon of UU. Getting a DD Feraligatr with a burn is priceless.

232.png
Donphan
EVs: 52 HP / 252 Attack / 204 Defense
Nature: Adamant
Item: Leftovers
Ability: Sturdy
~Rapid Spin
~Earthquake
~Stealth Rock
~Ice Shard

Function: Ice Shard is my jam when Altaria and Sceptile come into play. STAB Earthquake is my fail-safe when Drapion rears his ugly head. Rapid Spin for utility. If I play this guy right, he's a wonderful asset. If I play him wrong, he's dead and useless.
Stealth Rocks help grab some important OHKOs


350.png
Milotic
EVs: 248
HP / 8 Speed / 252 Defense
Nature: Bold
Item: Leftovers
Ability: Marvel Scale
~Haze
~Ice Beam
~Surf
~Recover

Function: Milotic is so popular nowadays and it is for a reason. She soaks up hits like it's her job (well, it is). I switched HP Grass for Ice Beam in an effort to counter the grassers who try and scare her out.


So that's my team. Many, if not all of the builds, are straight off of the Smogon sets. Nothing in particular is extremely new or innovative in my team. Rather, I'm trying to piece together six different Pokemon in unique ways to make a powerful force. Any comments, questions, or suggestions would be greatly appreciated, and I would be in your debt! Have at it guys, and thanks in advance!
 
Hello!
i am going to give you hand to improve your team. Your team is very Moltres Weak as it can come it on anything bar Milotic and Blaziken locked into Stone Edge. Stealth Rock is the quickest solution to this weakness, and your Dolphan isn't carrying it. Put it over Ice Shard as Altreria is too bulky to die to that and Sceptile is covered by Blaziken. Because this team is Offensive a defensive Tangrowth has no real place here, Venusaur is the most used pokemon for a reason so put a life orb Special set over him but a Physical Variant would also be effective, your team badly needs the power that Venusaur brings to the table, it keeps Sleep Powder so that it can set up on its counters. You need ice beam on Milotic since the "threat" that it may have ice beam isn't reliable and Venusaur can survive anything that Milotic throws at him and OHKO's him with Leaf Storm or Power Whip. GL with the team and i hope that you take some of my ideas into consideration.
 
Hello!
i am going to give you hand to improve your team. Your team is very Moltres Weak as it can come it on anything bar Milotic and Blaziken locked into Stone Edge. Stealth Rock is the quickest solution to this weakness, and your Dolphan isn't carrying it. Put it over Ice Shard as Altreria is too bulky to die to that and Sceptile is covered by Blaziken. Because this team is Offensive a defensive Tangrowth has no real place here, Venusaur is the most used pokemon for a reason so put a life orb Special set over him but a Physical Variant would also be effective, your team badly needs the power that Venusaur brings to the table, it keeps Sleep Powder so that it can set up on its counters. You need ice beam on Milotic since the "threat" that it may have ice beam isn't reliable and Venusaur can survive anything that Milotic throws at him and OHKO's him with Leaf Storm or Power Whip. GL with the team and i hope that you take some of my ideas into consideration.
Been trying your suggestions. I find that they help in some areas but hurt in others. For instance, I find that Venusaur gets forced into switching after a Leaf Storm, which is a problem I already have thanks to two scarf members on my team. Still needs more testing for sure.
 
a Physical set could be tried it avoids the loss of power, and it remains a constant threat. use the Swords Dance Variant.
 
*Warning HUGE Rate Ahead*

Threats:
Moltres
Spikes
Offensive Venusaur
Stall

With both a lack of Stealth Rocks and with Milotic being your only counter to it, Moltres looks like a serious threat to this team. With its current spread, Milotic can easily be 2HKO'd by even Timid variants with HP Grass if they are utilizing Spikes, which are easily set up on your current Spiritomb lead.

To alleviate this problem somewhat, I suggest going for a slightly Specially Bulkier spread on your Milotic. 252 HP/184 Def/16 SpD/56 Spe Calm is much better at handling Moltres, as it is never 2HKO'd by HP Grass even after Rocks. The speed allows you to outspeed Max Speed Adamant Torterra to prevent it from setting up a Rock Polish on you, but you can drop those points into Defense if you'd like, as Donphan's Ice Shard (and the later suggested Leafeon) acts as a fine answer to that set.

As mentioned earlier, Spikes can do a number to this team, with every member being affected and only one of them having a reliable form of recovery. Because this is such an issue, I highly suggest you move Spiritomb from the lead spot, and replace it with an Alakazam lead. The set looks like this:

Alakazam @ Focus Sash
Inner Focus
4 HP/252 SpA/252 Spe
Timid
-Taunt
-Psychic
-Focus Blast
-Signal Beam

I feel like this lead will help you alleviate a lot of the problems that I listed before. It much more effectively deals with Spikes leads by either Taunting them or threatening them out. This will make Milotic's job, as well as Donphan's, much easier. Having Alakazam will also give you a decent check to Offensive Venusaur by killing them off with a powerful STAB Psychic. I suggest replacing Kangaskhan with this new set, as it really struggles to break through Milotic and has a difficult time switching in, especially after LO recoil and residual damage have begun to take their toll.

Now, on to your stall weakness. Stall will have a fun time walling Donphan, Milotic and Tangrowth all day, as well as easily walling Spiritomb with either Steelix or Registeel and easily switching into resisted attacks from your Scarfed Blaziken. There are a few things that I think will help make your team hurt stall a little more:

1) Drop Choice Band on Spiritomb and give it Leftovers instead, as well as replacing Trick with Will-O-Wisp. Spiritomb is an important member to your team as it acts as your only real counter to opposing Alakazam as well as preventing your opponent from spinning away your Rocks, should they try and keep things like Moltres or Scyther healthy. But killing off Alakazam and allowing something like Registeel to come in for free on a locked-in Pursuit can be devastating if it's carrying something like Curse. Leftovers both helps keep Spiritomb alive and allows you to switch to a different attack, should you be met with a counter. Will-O-Wisp will allow you to hit Registeel or Steelix switch-ins and hopefully render them useless.

2) Drop Assurance on Donphan and give it Stealth Rock instead. Stealth Rock is incredibly important in the UU metagame, and holds true when playing against heavy stall. If you don't have any form of residual damage, Stall teams will have absolutely no trouble constantly switching and walling your attackers. Assurance isn't really even necessary with Spiritomb around; if you predict a Ghost switch, do a double switch to your Pursuiter and guarantee the KO. Additionally, adding SR also helps to deal with your Moltres weakness.

3) Change your Blaziken set from a Scarfer to a Mixed Attacking Set. Your Scarf set isn't really necessary, since the things that it would be revenge killing (RP Rhyperior, RP Torterra, Sceptile, Alakazam, etc.) are all easily handled by either Donphan's Ice Shard, Spiritomb's STAB Priorities, or through Milotic's sheer bulk and -Water STAB. The new set looks like this:

Blaziken @ Life Orb
Blaze
4 Atk/252 SpA/252 Spe
Mild
-Fire Blast
-Superpower
-HP Grass
-Vacuum Wave

The Mixed Attacker poses such a huge threat to Stall teams thanks to its great coverage, while still threatening fast offense thanks to its STAB Priority. With even poor prediction, this set can really wreck Stall (having a very high chance to 2HKO 252/252 Bold Milotic with Superpower + HP Grass).

4) Replace Tangrowth with either a Swords Dance Leafeon set or a Swords Dance Venusaur set. Like the previous poster mentioned, Tangrowth doesn't do anything but slow down any potential momentum this team could have gained. Replacing it with a hard hitting Grass attacker can change this, making it easier to keep the pressure up on Stall. Leafeon acts as an excellent attacker and easily lures in the likes of Registeel and bulky Grass types, giving potentially free switches to either Donphan or Blaziken. Venusaur has an easier time switching into Milotic though, thanks to its higher special bulk, as well as having access to the ever useful Sleep Powder. The sets would look like this:

Leafeon @ Life Orb
Leaf Guard
4 HP/252 Atk/252 Spe
Jolly
-Swords Dance
-Leaf Blade
-Return
-Quick Attack / Synthesis

Venusaur @ Life Orb / Leftovers
Overgrow
4 HP/252 Atk/252 Spe
Jolly
-Swords Dance
-Sleep Powder
-Power Whip
-Earthquake / Return

The former set has the benefits of enough Speed to outrun Moltres, access to Quick Attack to beat Houndoom, and enough Physical bulk to take on things like DD Feraligatr and RP Torterra. The latter set has the benefits of a fast Sleep Powder, more special bulk to take on Milotic, and a means of attacking Registeel instead of being forced out (but this leaves you completely walled by Moltres and Altaria). With the changes I've suggested, I would probably favor Venusaur w/ Leftovers, as Leafeon will not like switching into predicted Ice Beams and nothing else can really take on opposing bulky Waters if they come in on something like Donphan's EQ or Rapid Spin. This leaves you slightly weaker to DD Feraligatr, but you can't always cover everything.

Other last minute suggestions are Ice Beam > HP Grass on Milotic. While it's true, the threat of Ice Beam will deter Grass switch-ins...at first. But once your opponent has scouted your lack of IB, Venusaur will have a field day switching in and sleeping something and easily setting up.

Possibly changing Donphan to Registeel w/ Ice Punch | Seismic Toss | Stealth Rock | Thunder Wave/Explosion, as Scyther and Swellow look like they could be kinda threatening with their powerful U-turns. This leaves you weaker to opposing Registeel, as well as RP Torterra, though.

Anywho, I think I'm done with my giant rate now. Hopefully I was able to provide some insight. Even if it doesn't help at all, I wasn't doing anything else anyways haha. Good luck with the team. :)
 
*Warning HUGE Rate Ahead*

Completely in love with these changes. Physical LO Venusaur seems to be unexpected. People switch out and I grab free Sword Dances. I hit a Weezing for a resisted 75% of his health...beast. Alakazam's killing power is absolutely INSANE. This guy annihilates everything...I've always hated him as a lead but never have I used him (LeadAlakazam is one of the reasons I had a LeadTomb...that and Ambipom). Blaziken fairs much better and doesn't become setup fodder once he is locked into a move that is resisted by a switch in. SR support improves the momentum and killing power of my team.

This needs more testing, but thus far, I am in love.
 
Hey,

Solid team. You are currently quite weak to Nasty Plot Toxocroak. It uses Milotic as setup bait and proceeds to KO your whole team with Sludge Bomb + Focus Blast. Alakazam won't be around for long to check it, and Spiritomb doesn't do jack shit back. Leafeon is also troublesome for your team. After a Swords Dance, Leaf Blade + Double-Edge is pretty deadly against your team. It also uses Venusaur and Donphan as setup bait, since Ice Shard barely does 30~ and it can easily shrug it off with Synthesis. RP Torterra can also be a headache, as your only way of dealing with it is Ice Shard from Donphan, but you still end up losing a Poke. Also, the lack if a Ground resist really hurts you. To alleviate all these problems, I'd suggest replacing Spiritomb with a Scarf Rotom. Even though it doesn't have Spiritomb's trapping ability, it can still revenge kill most Ghosts and Psychics, and takes on all the major threats to your team:

Rotom@Choice Scarf
252 Sp Atk, 252 Spe, 4 HP
Timid
- Thunderbolt
- Shadow Ball
- HP Ice
- Trick

Gl with your team.
 
Back
Top