UU Team: [Epic Team Name]

Hey Smogon! I'm relatively new to competitive Pokemon, but I am extremely enthusiastic in getting involved in WiFi play. It's just so much fun, especially playing this team. In the games I've played, I noticed a few weaknesses which I discuss in the blurb under the Pokemon, as well as at the end. Your thoughts, critiques, advice, and questions would be greatly appreciated! Hopefully I'll see some of you on the battlefield. Thanks!

Lineup:
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The Lead



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Ambipom: @ Silk Scarf
Nature: Jolly
Ability: Technician
252 Atk / 4 SpD / 252 Spe

  • Fake Out
  • Taunt
  • Low Kick
  • Return
Ambipom is my lead, pretty traditional UU starter. Fake Out/Taunt to prevent the opponent from setting up. If I don't anticipate them setting up, go right into a Return or switch into a resist. One thing I'd like to incorporate into this set is U-Turn to make him adept at hit-and-run, but I just don't see an opening for it. Advice on that would be much appreciated.

The Physical Wall


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Steelix: @ Leftovers
Nature: Careful
Ability: Sturdy
252 HP / 4 Atk / 252 SpD

  • Stealth Rock
  • Earthquake
  • Iron Head
  • Roar
Basic motto is to set up spikes, and wall physical attackers. Assuming no 1HKO, I can roar out special sweepers. Iron Head was chosen over Gyro Ball for the flinch chance. Haven't had problems with him yet, but any suggestions would be helpful, nonetheless.

Special Sweeper/Special Wall


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Slowking: @ Leftovers
Nature: Modest
Ability: Own Tempo
212 HP / 44 Def / 252 SpA

  • Calm Mind
  • Surf
  • Ice Beam
  • Slack Off
My Slowking is somewhat of a mix between the sweeper and wall builds. After one Calm Mind he has more SpD than then wall build. He can slack off damage, and recover with Slack Off. Basically he functions as a durable sweeper. If I can anticipate switches I get free Calm Minds which make him sturdy and strong.

Specs Sweeper

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Sceptile: @ Choice Specs
Nature: Timid
Ability: Overgrow
252 Spe / 4 HP / 252 SpA

  • Leaf Storm
  • Energy Ball
  • Focus Blast
  • Hidden Power Ice
The motto here is very simple: nuke with Leaf Storm. It can put a severe dent in anything that doesn't downright resist it. He's just an all around special beast.

Physical Band

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Blaziken: @ Choice Band
Nature: Jolly
Ability: Blaze
252 Spe / 4 SpD / 252 Atk

  • Flare Blitz
  • Low Kick
  • ThunderPunch
  • Blaze Kick
SpecsTile and Bandiken are two sides of the same coin. Blaziken burns things away with it's rocking attack stat, Flare Blitz for whatever Blaze Kick can't handle. Low Kick and ThunderPunch for coverage. My only query here is whether or not Superpower would be better than Low Kick. I'm a bit weary of Superpower because it lowers Bandikens primary attack stat (one advantage of the mixed build that the pure physical does not have). Albeit, with Choice Band, it might be worth it. Thoughts on this would be appreciated.

Physical Sweeper

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Scyther: @ Life Orb
Nature: Jolly
Ability: Technician
252 Spe / 4 Spd / 252 Atk

  • Aerial Ace
  • Swords Dance
  • Brick Break
  • Bug Bite
Scyther is great for cleaning up. He has good type coverage, the ability to break through screens, and attractive attack/speed stats. Unfortunately, he is absolutely rocked by Stealth Rock, and my team conveniently doesn't have a Rapid Spinner. This is cause for concern. In matches where SR isn't a problem, Scyther is at full force.


Points of concern with my team:

  • Should I give up a move on Ambipom for U-Turn?
  • Should I use Low Kick or Superpower on Blaziken?
  • Is Scyther's weakness to SR worth booting him, or would incorporating a spinner into my team be the best option? Claydol or Hitmontop seem like viable spinners for my party. Thoughts?

Thanks again for checking out my team and helping me make it better! Your input is much appreciated!
 
I'm glad to see a new UU battler! Your team looks solid on the surface, let's view the pokemon individually. (My browser has a severe post size limit, this will take multiple posts)

Ambipom-There are pros/cons to a number of moves standard lead Ambipom can use,

Fake Out-Unhelpful as a starting move due to it's predictability, but very useful later in the match. Ambipom bluffs a Fake Out whether he uses it or not.
Return-Very powerful, reliable STAB. At it's most useful with other coverage moves.
Low Kick-It will not be OHKOing many of it's intended targets, but it does respectable damage, and doesn't have the risks of Focus Punch.
Payback-Either 75 BP technician boosted, or 100 BP on the switch. Destroys Mismagius/Rotom, but lacks particular value otherwise.

Pursuit-Expected Fake Outs will encourage switching out of Ambipom. With Pursuit you get to scout their Fake Out switch-in, potentially take a respectable chunk of HP out of their current pokemon, and put weakened pokemon in a checkmate position. He can also boost it's power with technician as an added bonus.
Taunt-Preventing Stealth Rock as well as other important lead support moves is very helpful.
U-Turn-Scouting, decent damage. A great fit on Ambipom, but uses up one of his 4 precious moveslots.

I don't feel that U-Turn on Ambipom is a good fit for this team. His current moveset is arguably as good or better than the standard alternatives.

Steelix-He will not be flinching anything, and the pokemon he can flinch won't take significant damage from Iron Head. How about this moveset,

Steelix-occa berry(fire)/passho berry(water)
Relaxed (You get an extra 27 points to work with with a +def nature over a +sp.def nature)
252 atk/252 sp.def/6 HP
Gyro Ball
Earthquake
Stealth Rock
Explosion

This Steelix moveset is made to be suicidal. To lay SR, bait pokemon to exploit his weaknesses, and to OHKO them back. Try to ensure his speed IV is 0.

Slowking-Ice Beam provides terrible coverage. He is easily dealt with by the every common Toxic Milotic, and Venusaur's LO Power Whip is no joke. As a dedicated special wall, how about this moveset,

Slowking-leftovers
calm
252 HP/252 sp.def/6 sp.atk
Thunder Wave
Psychic
Slack Off
Toxic

Psychic has better coverage against the common threats he'll face. Toxic+Psychic is big trouble for Milotic, Thunder Wave+Psychic are big trouble for Venusaur, Thunder Wave cripples Mismagius with proper prediction, and dark pokemon don't like paralysis (Houndoom, Absol). Registeel and Steelix are a problem however.

Sceptile-Focus Blast is a huge gamble. 252 speed is a bit of a waste, carrying HP Ice means that he doesn't speed tie with Alakazam/Dugtrio.

Specs Leaf Storm is incredibly powerful, but this moveset doesn't have much else in its favor.

Blaziken-I suggest you just stick with Flare Blitz as your sole fire move (due to Blaze Kick's imperfect accuracy, and the gap in base power). Superpower is more powerful (it doesn't have variable base power) and less exploitable (your opponent can switch in light pokemon more easily than they can exploit Superpower's stat drops) on this moveset, definitely go with Superpower. Thunderpunch has very limited value, Superpower hits harder than 2x super effective Thunderpunch (180 vs 150).

I suggest,

Flare Blitz
Superpower
Quick Attack
filler (Brave Bird/Thunderpunch)

Scyther is a bad idea if you don't have a spinner. Let's look at what would fit the last slot in his place,

Resistances-Weaknesses
ghost-Ambipom-fight
All but ice,grass-Steelix-fire,water,fight,ground
water,fire,ice,psychic,fight-Slowking-electric,grass,ghost,dark,bug
water,ground,grass,electric-Sceptile-fire,bug,flying,poison,ice
fire,bug,ice,dark,grass-Blaziken-ground,water,flying,psychic

You currently have no reliable ground resist, your team is susceptible to status, opposing specs Sceptile are trouble, Swellow is lethal once Steelix is gone, and Slowking is shouldering too many roles.

Some options that come to mind to deal with these threats,

Meganium (though that would mean replacing Sceptile)
Rotom
Altaria
Dusclops
Uxie
Mesprit
Porygon2

I hope that my wall of text has helped at all, team rating seems to be too large a task for me.
 
Resistances-Weaknesses
ghost-Ambipom-fight
All but ice,grass-Steelix-fire,water,fight,ground
water,fire,ice,psychic,fight-Slowking-electric,grass,ghost,dark,bug
water,ground,grass,electric-Sceptile-fire,bug,flying,poison,ice
fire,bug,ice,dark,grass-Blaziken-ground,water,flying,psychic

You currently have no reliable ground resist, your team is susceptible to status, opposing specs Sceptile are trouble, Swellow is lethal once Steelix is gone, and Slowking is shouldering too many roles.

Some options that come to mind to deal with these threats,

Meganium (though that would mean replacing Sceptile)
Rotom
Altaria
Dusclops
Uxie
Mesprit
Porygon2

I hope that my wall of text has helped at all, team rating seems to be too large a task for me.

Thank you so much for your input! I will probably follow much of your advice for Blaziken, Steelix, and Slowking. What are your thoughts on replacing Scyther with Claydol? He brings a ground immunity, rapid spin, and other support options, while being able to scare away ghosts.
 
Claydol will give you a massive grass weakness, and you lack a really good grass deterant (like Sludge Bomb Venusaur). Claydol's main role is also typically to set up Stealth Rock and (as you said) Rapid Spin, but with none of your pokemon weak to Rapid Spin and Steelix already carrying SR, a typical Claydol would be redundant. And Claydol is very much disadvantaged against ghosts even if he carries Shadow Ball.

I don't feel Claydol is the way to go.
 
Meganium (though that would mean replacing Sceptile)
Rotom
Altaria
Dusclops
Uxie
Mesprit
Porygon2

Roger that. Claydol is a no go. In reference to your suggestions, I like Altaria the best (well Dusknoir really, but he's OU). What build do you suggest? Something full support, or more offensive?

Also, losing Scyther and changing Slowking to a special tank means that I only have Blaziken and Sceptile as viable sweepers, you don't think this is problematic?

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Again, thanks you. I really appreciate you taking time to help me build my UU team!
 
nice team, i use a jolly choice band blaziken as well and my only suggestion is to try brave bird, thunderpunch, low kick and flare blitz. works a treat and gives him 100% coverage.

other than that, nice team!
 
UU team yay, let me try help you out a little even though green00 said a lot...
first i just notice that you said on steelix description that the main purpose is set up spikes, change that to stealth rocks.

you have no ground resistance nor spinner, actually your physical wall is weak to ground moves, you have scyther and two choiced users, witch means you need to predict alot to avoid desnecessary switchs.
On paper SD scyther works wonders but without spin support is a nightmare to set up.
My oppinion is to use less choiced pokes and put a viable spinner/stealth rocker: so make scyther a banded one with:
U-turn
aerial ace
quick atack
pursuit

for the viable spinner /stealth rocker a recomend donphan cause it good at both jobs and has a natural synergy with scyther, there it goes:
earthquake
stealth rock
rapid spin
assurance/ice shard/roar (the last slot is personal preference or team needs)

also notice that with the current team you are milotic weak so SD blakizen with t-punch can lure in and kill milotic, and also do the same to offensive venusaur since they now speed tie.

hope to have helped and good luck.
 
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This is my third time typing this...frickin' browser -_-

Adjustments:
-Slowking as a dedicated special wall
-Changes to Steelix's moveset (Gyro Ball, Explosion)
-Changes to Blaziken's moveset (Brave Bird, Superpower)
-Sceptile and/or Blaziken losing choice item in favor of LO or Expert Belt for more versatiltiy
-Altaria replacing Scyther in a support role

Other options:
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-One of these instead of Sceptile and/or changing Sceptile to a SubSeed build?
-One concern here is a lack of Special power if I use Leafeon or Tangrowth (Only SpAttackers on my team would be Slowking)

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-Possibly moving Blaziken to a mixed attacker to help even out the physical/special power in my team

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-Possibly replacing Slowking with Milotic. Better typing, better stats, Rest+Sleeptalk+Marvel Scale = monster defenses.

Thoughts?
 
Perhaps Altaria could use a choice specs build, I've seen first hand the difficulty in stopping speced Draco Meteors in UU. If you were to do so, dropping specs on Sceptile is practically a given, a mixed Sceptile might be a good bet.

Blaziken could certainly run Life Orb if you feel his choice item is a hinderance.

But your current team has an ice weakness and is a bit Swellow weak. Technician Hitmontop might also cause some problems.

I suppose the best advice I personally know to give is to test it out and find its problems through experience.

If you want an opponent, you are welcome to private/visitor message me (I only play on wifi, I don't have access to Shoddy).
 
Perhaps Altaria could use a choice specs build, I've seen first hand the difficulty in stopping speced Draco Meteors in UU. If you were to do so, dropping specs on Sceptile is practically a given, a mixed Sceptile might be a good bet.

Blaziken could certainly run Life Orb if you feel his choice item is a hinderance.

But your current team has an ice weakness and is a bit Swellow weak. Technician Hitmontop might also cause some problems.

I suppose the best advice I personally know to give is to test it out and find its problems through experience.

If you want an opponent, you are welcome to private/visitor message me (I only play on wifi, I don't have access to Shoddy).

I play on WiFi as well. Currently, I haven't run into the weaknesses you mentioned yet and I'm getting better at playing my team. So as of right now, they are doing fairly well. I think I might make a few alterations in respect to team members (aside from move set/build changes that I'll eventually make). Milotic might take Slowking's place, and Scyther might get replaced, or supported by, a rapid spinner (in that case I'd have to sub someone else out). Your help was greatly appreciated :)! Hopefully I'm on the right track to making a strong UU team.
 
Hello! Good job on attempting a UU team! However there's some adjustment that i feel needs to be made.

Ambipom needs u-turn, because the idea is to fake out, and either hit it, taunt it, or run away. There you go, 3 moveset. I suggest using
Fake Out
Double Hit
Taunt
U-turn

double hit actually has more power than return, and is very helpful in hitting pokemon behind subs, particularly sub punching ones, because your second hit would hit the actual pokemon, flinching them from their focus punch.



Onto steelix: I strongly suggest that you do NOT use explosion on steelix. Base on my experience, in most situation whereby you want to explode its better to just use rest, because it lets you survive longer, and be more annoying. I suggest replacing explosion with either roar or rest, and each one has its merits. If you use roar, it lets you have a phazer, and when you feel that steelix is no longer needed, you can just roar and roar and roar until steelix dies(but most of the time just try to keep steelix alive). Rest on the other hand, lets your steelix survive for much longer. You don't need sleep talk or aromatherapy for it to be effective, because you can just switch into physical threats that can't do anything to you (eg swellow) and wait for steelix to wake up. Also, give it leftovers instead of berries, because it allows steelix to stick around for a longer period of time.



I suggest replacing Slowking with Milotic with the Bulky Water set:
248HP, 252def, 8spe, Bold nature w/leftovers
Surf
Ice Beam
HP electric
Recover/Haze/Toxic
because As of now you don't have a reliable way to deal with monster physical attackers like rhyperior. With milotic, you can easily survive an Earthquake and scare off rhyperior while you recover off the damage. Milotic's sp.def also isn't half bad. It can survive 3 life orb psychic from alakazam at full help even without any sp.def investment, so it isn't much worse than slowking as a special defender.



Don't change your Blaziken's moveset. Keep your original moveset, except give blaziken stone edge over blaze kick so that moltres don't wall you all day with roost.

Superpower or Low kick is really a personal choice. Superpower does a heap load of instantaneous damage, but it denies you of a sweep. Low kick, on the other hand, doesn't have the stat drop, and it still has the same power against all those fat rock/steel types like registeel, regirock and rhyperior, but it doesn't let you do much against lighter foes such as arcanine or opponent blazikens.

Thunderpunch isn't overshadowed by superpower, because thunderpunch disallow milotic to stall you out with recover and finish you off with a surf, unlike if you're using superpower. Milotic is forced to attack you, and if predicted correctly, you can switch into sceptile when it surfs and deny milotic of recover, which opens your blaziken for a sweep.

Brave bird is solely for thick fats hariyama, but low kick 2HKOs hariyama anyway, so you're better off using stone edge.



As for sceptile i suggest running a mix set of the same EVs, except that you change specs to life orb, and replace energy ball to rock slide so that moltres doesn't wall you all day long.


I can see that your last slot is somewhat of a filler. I may be wrong, but both scyther and altaria doesn't seem to fit into your team; they're only there to take up space.

Anyway, i suggest putting spiritomb in the last slot with the following stats:
252hp,252att,4def, adamant nature w/choice band or blackglasses
Sucker Punch
Pursuit
Will-o-wisp
Trick(if you have choice band)/Pain split
because Firstly, i see a big alakazam Weakness. None of your pokemon outspeeds alakazam, and your only priority is fake out which is ineffective because alakazam has inner focus. Milotic can take some psychics, but it won't be doing much except spamming recover because surf can't even 3HKO, while psychic come very close to 2HKO. Sceptile risks a speed tie with alakazam, which is risky because both pokemon can OHKO each other, and if you lose the speed tie then there's nothing else to handle it.

Spiritomb is obviously a good alakazam counter because both psychic and focus blast can't touch spiritomb, and alakazam will die unless it has a focus sash because of pursuit, which KOs alakazam regardless of whether it stays in or switches out.

Apart from that you also have a fighting type weakness, particularly from scarf close combat users. Spiritomb also handles that nicely, able to switch in easily and burn them or whoever comes in. Its bulk also lets it survive stuff like payback, stone edge or earthquake if your opponent predict a switch and doesn't use close combat.

Finally, Sucker punch/pursuit can act as a revenge killer against low health sweepers, as long as you predict correctly. It also acts as a check to stuff like dragon dance feraligatr, nasty plot mismagius, who dies to sucker punch (or at least gets damaged enough so ambipom can come in and finish them off with fake out)



Hope i helped you in making your team, and good luck with your battling!
 
Hello! Good job on attempting a UU team! However there's some adjustment that i feel needs to be made.

Wow! There's a whole lot of information there, much appreciated for your input! Few questions:



  • Wouldn't Blaziken be a better choice mixed attacker because of his similar attack and special attack stats, while aiming for something like the OU Life Orb set with Sceptile?
  • Do you think my team is too physical heavy? With the changes you presented I have 4 physical attackers, 1 special attacker, and 1 mixed attacker, this allows my team to get walled pretty hard, no? If I did the above (Blaziken mix, Sceptile special) then it would be more balanced @ 3 physical attackers, 2 special attackers, and 1 mixed.
  • What are your thoughts on Milotic's rest set? It's quite nifty for getting rid of status, and the 50% defense boost thanks to Marvel Scale has a lot of synergy. Of course it comes at the sacrifice of Ice Beam or HP: Grass.
I look forward to your reply :]! I'm extremely grateful for everyone who took time out to comment on my team.
 
-Blaziken has no problem going with the mixed set at all, but that will mean that blaziken loses the power of choice band and also some speed (due to having to pull speed EVs over to attack if you're a specially based set.) Its all about personal preference: either to hit very hard right off the bat, or allowing you to go for more coverage by switching moves to attain supereffective damage.

As for me i would want to go with the mix set with the following stats:
4att,252sp.att,252spe, rash nature with life orb
Fire blast
Super power
hp grass
Vacuum wave
With the following moveset, only mantine and altaria walls you completely in UU. Mantine is so rare nobody cares about it, and altaria can be easily roared out/disposed of using stone edge by steelix. If you don't feel safe about Altaria, you can run stone edge instead of Vacuum wave, but most of the time a priority is the better option.



-Physical walls are actually pretty easy to break, especially with blaziken. However now that you've changed to special set there's absolutely no more problems with stuff like donphan, steelix and tangrowth. Slowbro is also easily disposed of by sceptile and milotic, and spiritomb also hits pretty hard.



-Milotic's resttalk set is actually very useful. I've tried it, and i found that it works wonders. However, its main use is to just stall and stall and stall to no end, and occasionally check on bulky ground types like donphan and rhyperior. Other than that, it barely poses any threat and becomes a setup fodder to pokemon like dragon dance feraligatr. Thus, since your team is more offensive than stall, i suggest using the bulky water set. You can test it out yourself to see which one makes you more comfortable though, its usually better that way.

Good luck!
 
Double-Hit has its merits, but the %90 accuracy of both hits and the infrequentcy of substitute users susceptible to Double-Hit typically make it a needless risk.

Steelix may be well served to set up SR on a switch, scout his counters, soak random hits when needed, then take an opposing pokemon down with him. He is exploitable while asleep, and relatively easy for his counters to KO.

I don't advise bog standard no thought builds. I encourage you to learn how to best use Slowking's unique advantages.

Again, Achelion, I suggest you try the team out and find its flaws through experience. You're overthinking this. I definitely doubt that these 6 pokemon will constitute this team's final form.
 
Double-Hit has its merits, but the %90 accuracy of both hits and the infrequentcy of substitute users susceptible to Double-Hit typically make it a needless risk.

Steelix may be well served to set up SR on a switch, scout his counters, soak random hits when needed, then take an opposing pokemon down with him. He is exploitable while asleep, and relatively easy for his counters to KO.

I don't advise bog standard no thought builds. I encourage you to learn how to best use Slowking's unique advantages.

Again, Achelion, I suggest you try the team out and find its flaws through experience. You're overthinking this. I definitely doubt that these 6 pokemon will constitute this team's final form.


I've been testing my team and its different incarnations all the while. I tested the squad I posted in the OP many times and scouted its weaknesses, strengths, and flaws. As a result of that (and the massive amount of help I've received in this thread), I am very happy with the UU team I have crafted. With the help of the advice given in this thread, and actual testing, I have done this--

Currently my team consists of:

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Spiritomb and Milotic have proven to be great additions to my team and I am very happy with the result thus far!
 
Hello! Good job on attempting a UU team! However there's some adjustment that i feel needs to be made.

Ambipom needs u-turn, because the idea is to fake out, and either hit it, taunt it, or run away. There you go, 3 moveset. I suggest using
Fake Out
Double Hit
Taunt
U-turn

double hit actually has more power than return, and is very helpful in hitting pokemon behind subs, particularly sub punching ones, because your second hit would hit the actual pokemon, flinching them from their focus punch.



Onto steelix: I strongly suggest that you do NOT use explosion on steelix. Base on my experience, in most situation whereby you want to explode its better to just use rest, because it lets you survive longer, and be more annoying. I suggest replacing explosion with either roar or rest, and each one has its merits. If you use roar, it lets you have a phazer, and when you feel that steelix is no longer needed, you can just roar and roar and roar until steelix dies(but most of the time just try to keep steelix alive). Rest on the other hand, lets your steelix survive for much longer. You don't need sleep talk or aromatherapy for it to be effective, because you can just switch into physical threats that can't do anything to you (eg swellow) and wait for steelix to wake up. Also, give it leftovers instead of berries, because it allows steelix to stick around for a longer period of time.



I suggest replacing Slowking with Milotic with the Bulky Water set:
248HP, 252def, 8spe, Bold nature w/leftovers
Surf
Ice Beam
HP electric
Recover/Haze/Toxic
because As of now you don't have a reliable way to deal with monster physical attackers like rhyperior. With milotic, you can easily survive an Earthquake and scare off rhyperior while you recover off the damage. Milotic's sp.def also isn't half bad. It can survive 3 life orb psychic from alakazam at full help even without any sp.def investment, so it isn't much worse than slowking as a special defender.



Don't change your Blaziken's moveset. Keep your original moveset, except give blaziken stone edge over blaze kick so that moltres don't wall you all day with roost.

Superpower or Low kick is really a personal choice. Superpower does a heap load of instantaneous damage, but it denies you of a sweep. Low kick, on the other hand, doesn't have the stat drop, and it still has the same power against all those fat rock/steel types like registeel, regirock and rhyperior, but it doesn't let you do much against lighter foes such as arcanine or opponent blazikens.

Thunderpunch isn't overshadowed by superpower, because thunderpunch disallow milotic to stall you out with recover and finish you off with a surf, unlike if you're using superpower. Milotic is forced to attack you, and if predicted correctly, you can switch into sceptile when it surfs and deny milotic of recover, which opens your blaziken for a sweep.

Brave bird is solely for thick fats hariyama, but low kick 2HKOs hariyama anyway, so you're better off using stone edge.



As for sceptile i suggest running a mix set of the same EVs, except that you change specs to life orb, and replace energy ball to rock slide so that moltres doesn't wall you all day long.


I can see that your last slot is somewhat of a filler. I may be wrong, but both scyther and altaria doesn't seem to fit into your team; they're only there to take up space.

Anyway, i suggest putting spiritomb in the last slot with the following stats:
252hp,252att,4def, adamant nature w/choice band or blackglasses
Sucker Punch
Pursuit
Will-o-wisp
Trick(if you have choice band)/Pain split
because Firstly, i see a big alakazam Weakness. None of your pokemon outspeeds alakazam, and your only priority is fake out which is ineffective because alakazam has inner focus. Milotic can take some psychics, but it won't be doing much except spamming recover because surf can't even 3HKO, while psychic come very close to 2HKO. Sceptile risks a speed tie with alakazam, which is risky because both pokemon can OHKO each other, and if you lose the speed tie then there's nothing else to handle it.

Spiritomb is obviously a good alakazam counter because both psychic and focus blast can't touch spiritomb, and alakazam will die unless it has a focus sash because of pursuit, which KOs alakazam regardless of whether it stays in or switches out.

Apart from that you also have a fighting type weakness, particularly from scarf close combat users. Spiritomb also handles that nicely, able to switch in easily and burn them or whoever comes in. Its bulk also lets it survive stuff like payback, stone edge or earthquake if your opponent predict a switch and doesn't use close combat.

Finally, Sucker punch/pursuit can act as a revenge killer against low health sweepers, as long as you predict correctly. It also acts as a check to stuff like dragon dance feraligatr, nasty plot mismagius, who dies to sucker punch (or at least gets damaged enough so ambipom can come in and finish them off with fake out)



Hope i helped you in making your team, and good luck with your battling!

Ehh, I'm almost positive that Return does more, but most recommend Double Hit because it's great for taking out subs.
 
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