UU team made based on Smogon's July statistics

This team was built after I read through the Smogon server statistics, mostly after realizing that Aerodactyl was UU (it was a big surprise for me). So I looked through the statistics to see which pokemon/movesets were uncommon and tried to piece together a team. Well, here it goes:

Aerodactyl (M) @ Leftovers
Ability: Pressure
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake/Rock Slide/Wing Attack
- Taunt
- Stealth Rock
- Earthquake/Rock Slide/Wing Attack

Didn't know when Aerodactyl became UU (or if it was UU all along) so I stayed away from it. Taunt for set-up leads, which lets me do Stealth Rock on the switch. I'm currently running Earthquake on him and Wing Attack for STAB but I'm also considering having Rock Slide.
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Hitmonlee (M) @ Life Orb
Ability: Limber
EVs: 252 Atk/252 Spd/6 SDef
Jolly nature (+Spd, -SAtk)
- Mach Punch
- Close Combat
- Earthquake
- Stone Edge

This is the newest addition to the team, used to have a Camerupt here, but it would just get killed. This one is meant to my main counter for Calm Mind Clefable, which I almost always seem to run into these days. This one more or less follows the Life Orb set posted on the site, Mach Punch was chosen for priority.
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Venusaur (M) @ Choice Scarf
Ability: Overgrow
EVs: 56 HP/202 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Leaf Storm
- Sludge Bomb
- Earthquake
- Sleep Powder

I didn't know this one was UU either >< Venusaur interested me because the statistics showed that there was only 1 person who uses Venusaur in UU, if I understood the stats correctly. This is the Choice Scarf set, Leaf Storm for massive STAB, a fast Sleep Powder if a large threat shows up. This one seems to be walled by too many pokemon (mostly Mantine) so he might need some serious reconstructing.
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Froslass (F) @ Leftovers
Ability: Snow Cloak
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Destiny Bond
- Spikes
- Ice Beam
- Thunderbolt/Thunder Wave

Speed is the name of the game when it comes to Froslass, she's a bit too fragile to be taking hits. I'm currently running her with Thunder Wave, which allows me to set up Spikes, but the low type coverage given by Ice Beam has me thinking whether to give her Thunderbolt. Destiny Bond is for something that I cannot just take down, I can pretty much outrun it unless it's scarfed or speed-boosted; sometimes the paralysis from Thunder Wave messes that plan up though.
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Grumpig (M) @ Leftovers
Ability: Thick Fat
EVs: 252 HP/160 Def/98 SDef
Calm nature (+SDef, -Atk)
- Counter
- Rest
- Sleep Talk
- Shadow Ball

Rest-talking special wall. I feel that I tried to do too much with this Grumpig, this is completely walled by Calm Mind Clefable. Counter is an interesting move, and really useful if I manage to predict right. Rest+Sleep Talk allows for recovery, and also to switch into Hypnosis. My biggest problem is the last move, I don't know what to put into it that will provide decent type coverage (or at least prevent Clefable from setting up on me)
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Clefable (M) @ Toxic Orb
Ability: Magic Guard
EVs: 252 HP/252 Atk/6 Spd
Adamant nature (+Atk, -SAtk)
- Flamethrower
- Softboiled
- Facade
- Counter

Have to have a Clefable in here, of course :D I looked at the statistics and found that Adamant-natured ones aren't used the most, and tried to make a moveset around it. Toxic Orb for STAB Facade, Counter on this one again for those physical attackers (managed to get a Guts Swellow with it, leaving me with 1 HP) I'm a bit iffy on Flamethrower, I put it there for Steelix, but I realized that maybe Counter would work better on it, or at least a different pokemon.
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There's my team. It looks a bit slapped together, and I'd like to get some feedback on it before I start getting attached to the pokemon's strategies and not be able to change them :D Thank you.
 
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