Good morning Smogon... and in case I don't see you, good afternoon, good evening and good night :). So, I've been hanging out on the Smogon server a lot lately because I've had extra time on my hands now that I'm out of school and jobless (sigh no money for me). Anyways, I always have a hard time working on a new team because I get easily distracted and lose focus. But, last night I decided to put my foot down and get to work. Now, I realize this team isn't perfect and there can be some tweaks here and there (especially with my ev's, I haven't taken the time to do damage calcs on my pokes yet). Without further adieu I give you....
My Lead:
Pain the Steelix @ Leftovers
~ Earthquake
~Stone Edge
~Stealth Rocks
~Roar
Impish Nature (+Def, -SpA)
EVs 252 HP / 252 ATK / 6 DEF
Ability Sturdy
This guy doesn't mess around. Drop SR's and get out. Taunters are going to eat a STAB EQ and with my ev's it'll put a big dent into many leads. He's not a fan of Uxie leads, but he'll gladly trade SRs and be on his way.
Double Wall:
Misery the Registeel @ Leftovers
~Earthquake
~Ice Punch
~Sleep talk
~Rest
Careful Nature (+SDef, -SpA)
EVs 252 HP / 100 ATK / 6 DEF / 152 SDef
Ability Clear Body
Registeel takes hits like a champ. Not only does he take hits well, but he takes them from both ends of the spectrum. This guy forces so many switches it's not even funny. Switches = SR damage = ^_^.
Counter Sweeper:
Grief the Milotic @ Leftovers
~Hypnosis
~Ice Beam
~Surf
~Recover
Bold Nature (+Def, -Atk)
EVs 148 HP / 252 DEF / 110 SpA
Ability Marvel Scale
So easy to switch between bulky waters and steel types and continuously cause switches. This move set can be easily changed around for your convienence. I like hypnosis so far, but am willing to try out Haze and possible switch out surf for toxic. I guess that depends on how much I need a STAB on Milotic, only testing will tell.
Counter Annoyance:
Torment the Slowbro @ Choice Scarf
~Trick
~Slack Off
~Psychic
~Surf
Bold Nature (+Def, -Atk)
EVs 132 HP / 252 DEF / 126 SpA
Ability Own Tempo
Again the double steel and double bulky water are on my team to cause switches for SR damage. There are so many fragile UU attackers, that stall just seemed like a no brainer. Slowbro has a special role to take on all Fighting and Fire types and deal with them accordingly. I scout the opponets switch and Trick on my 2nd pass with Slowbro. Laugh all you want, Chansey sure isn't...
Another Double Wall:
Agony the Spiritomb @ Leftovers
~Shadow Ball
~Will-o-Wisp
~Pain Split
~Hypnosis
Calm Nature (+SpD, -Atk)
EVs 252 HP / 144 DEF / 114 SpD
Ability Pressure
Spiritomb gets the pleasure of switching in on all the Fighters trying to ko those annoying Steels. When they see spiritomb, they run in horror from the memory of Will-o-Wisp. Again this moveset is subject to change to your liking. It's what has worked for me so far, so why change what isn't broken. This guy hates to see Chansey come in, but he tells Torment how to trick her. I'm sure I can make a better EV spread on spiritomb with more testing.
Wish Master:
Company the Leafeon @ Leftovers
~Wish
~Protect
~Roar
~Leaf Blade
Adamant Nature (+Atk, -SpA)
EVs 252 HP / 6 ATK / 252 DEF
Ability Leaf Guard
This guy is a huge assistant to this already hard to kill team. He takes most physical hits easily, barring STAB Fires. There isn't much phy ice in UU. It seems that when the dragons leave to go play in OU, so do many of the ice moves. He's the best wish passer I have ever had the pleasure of using and look forward to using him much more in UU. He also Roars all those physical sweepers out before they finish setting up. Leafeon fits the role so epically, it brings tears to my eyes.
Misery Loves Company






My Lead:

Pain the Steelix @ Leftovers
~ Earthquake
~Stone Edge
~Stealth Rocks
~Roar
Impish Nature (+Def, -SpA)
EVs 252 HP / 252 ATK / 6 DEF
Ability Sturdy
This guy doesn't mess around. Drop SR's and get out. Taunters are going to eat a STAB EQ and with my ev's it'll put a big dent into many leads. He's not a fan of Uxie leads, but he'll gladly trade SRs and be on his way.
Double Wall:

Misery the Registeel @ Leftovers
~Earthquake
~Ice Punch
~Sleep talk
~Rest
Careful Nature (+SDef, -SpA)
EVs 252 HP / 100 ATK / 6 DEF / 152 SDef
Ability Clear Body
Registeel takes hits like a champ. Not only does he take hits well, but he takes them from both ends of the spectrum. This guy forces so many switches it's not even funny. Switches = SR damage = ^_^.
Counter Sweeper:

Grief the Milotic @ Leftovers
~Hypnosis
~Ice Beam
~Surf
~Recover
Bold Nature (+Def, -Atk)
EVs 148 HP / 252 DEF / 110 SpA
Ability Marvel Scale
So easy to switch between bulky waters and steel types and continuously cause switches. This move set can be easily changed around for your convienence. I like hypnosis so far, but am willing to try out Haze and possible switch out surf for toxic. I guess that depends on how much I need a STAB on Milotic, only testing will tell.
Counter Annoyance:

Torment the Slowbro @ Choice Scarf
~Trick
~Slack Off
~Psychic
~Surf
Bold Nature (+Def, -Atk)
EVs 132 HP / 252 DEF / 126 SpA
Ability Own Tempo
Again the double steel and double bulky water are on my team to cause switches for SR damage. There are so many fragile UU attackers, that stall just seemed like a no brainer. Slowbro has a special role to take on all Fighting and Fire types and deal with them accordingly. I scout the opponets switch and Trick on my 2nd pass with Slowbro. Laugh all you want, Chansey sure isn't...
Another Double Wall:

Agony the Spiritomb @ Leftovers
~Shadow Ball
~Will-o-Wisp
~Pain Split
~Hypnosis
Calm Nature (+SpD, -Atk)
EVs 252 HP / 144 DEF / 114 SpD
Ability Pressure
Spiritomb gets the pleasure of switching in on all the Fighters trying to ko those annoying Steels. When they see spiritomb, they run in horror from the memory of Will-o-Wisp. Again this moveset is subject to change to your liking. It's what has worked for me so far, so why change what isn't broken. This guy hates to see Chansey come in, but he tells Torment how to trick her. I'm sure I can make a better EV spread on spiritomb with more testing.
Wish Master:

Company the Leafeon @ Leftovers
~Wish
~Protect
~Roar
~Leaf Blade
Adamant Nature (+Atk, -SpA)
EVs 252 HP / 6 ATK / 252 DEF
Ability Leaf Guard
This guy is a huge assistant to this already hard to kill team. He takes most physical hits easily, barring STAB Fires. There isn't much phy ice in UU. It seems that when the dragons leave to go play in OU, so do many of the ice moves. He's the best wish passer I have ever had the pleasure of using and look forward to using him much more in UU. He also Roars all those physical sweepers out before they finish setting up. Leafeon fits the role so epically, it brings tears to my eyes.
CLOSING COMMENTS
So there's my 6-0 UU Team, I hope to take it far up the Ladder. It does need some testing and tweaking, but in the matches I did play, this team just obliterated the opponet. I'm definitely open to comments and suggestions. I hope this team and it's synergy inspires people to start using Leafeon more. If you've read this far and haven't fallen asleep yet, I want to thank you for your time and any reply you might make to help me or ridicule me. My Smogon Nick is: Goose
THE END