Ok, I figure this team has major problems in it. So far, I feel like it has worked pretty well in most situations, but against a couple things (rain dance teams, for one) it feels totally inadaquate. I'm wondering what to do to help ameliorate these weaknesses.
Lead: Jolly Ambipom @ silk scarf
EV's: 252 sp, 252 at, 4 hp
Fake out
Double Hit
U-turn
Fire Punch
Simple enough, fake out does nominal damage for free, u-turn brings in a counter and does more nominal damage, fire punch and double hit offer decent coverage. (maybe I should use thunderpunch for better coverage because then I'm only walled by rock/ground pokes and steelix, and I feel like rock/ground isn't common in the tier.)
Timid Mespirit @ lefties
EV's: 252 HP, 64 Def, 92 Sp, 100 SpA
Calm Mind
Ice Beam
Thunderbolt
Light Screen
Mespirit is probably my team's weakest link, but has been moderately useful here and there.
Adamant Absol @ Scarf
EV's: 252 At, 252 Sp, 4 HP
Superpower
Psycho Cut
Night Slash
Stone Edge
Revenge Killer. Obvious set. Super luck for mor hax.
Adamant Kangaskhan @ Lefties
EV's: 212 HP, 80 At, 216 Def
Substitute
Focus Punch
Sucker Punch
Frustration
Sub-puncher. Scrappy scares away lots of ghosts. It makes it a prediction thing where if they calm mind, they get smacked with FP or Frustration, but if they attack, they get nailed with S/E sucker punch. Of course, if they WoW, I'm boned, though.
Bold Blastoise @ Lefties
EV's: 252 HP, 128 Def, 128 SpD
Protect
Toxic
Yawn
Surf
Blastoise is just a generally neat pokemon. He's not the best bulky water, but he's about the most surprising, as nobody expects him to be this bulky. Toxic for general usefulness, yawn for more usefulness, surf for obligatory stab and for torrent synergy, and protect for more general usefulness.
Sassy Steelix @ Lefties
EV's: 252 HP, 252 SpD, 4 Atk. (Zero Sp IV)
Curse
Gyro Ball
EQ
Explosion
Cursing Steelix. Gyro Ball and EQ offer decent coverage. Explosion is there, but it's the least vital to the set.
I've thought about a couple ways to improve the team, but since it's the most successful team I've useed to date, I figured I'd get some criticism first.
Lead: Jolly Ambipom @ silk scarf
EV's: 252 sp, 252 at, 4 hp
Fake out
Double Hit
U-turn
Fire Punch
Simple enough, fake out does nominal damage for free, u-turn brings in a counter and does more nominal damage, fire punch and double hit offer decent coverage. (maybe I should use thunderpunch for better coverage because then I'm only walled by rock/ground pokes and steelix, and I feel like rock/ground isn't common in the tier.)
Timid Mespirit @ lefties
EV's: 252 HP, 64 Def, 92 Sp, 100 SpA
Calm Mind
Ice Beam
Thunderbolt
Light Screen
Mespirit is probably my team's weakest link, but has been moderately useful here and there.
Adamant Absol @ Scarf
EV's: 252 At, 252 Sp, 4 HP
Superpower
Psycho Cut
Night Slash
Stone Edge
Revenge Killer. Obvious set. Super luck for mor hax.
Adamant Kangaskhan @ Lefties
EV's: 212 HP, 80 At, 216 Def
Substitute
Focus Punch
Sucker Punch
Frustration
Sub-puncher. Scrappy scares away lots of ghosts. It makes it a prediction thing where if they calm mind, they get smacked with FP or Frustration, but if they attack, they get nailed with S/E sucker punch. Of course, if they WoW, I'm boned, though.
Bold Blastoise @ Lefties
EV's: 252 HP, 128 Def, 128 SpD
Protect
Toxic
Yawn
Surf
Blastoise is just a generally neat pokemon. He's not the best bulky water, but he's about the most surprising, as nobody expects him to be this bulky. Toxic for general usefulness, yawn for more usefulness, surf for obligatory stab and for torrent synergy, and protect for more general usefulness.
Sassy Steelix @ Lefties
EV's: 252 HP, 252 SpD, 4 Atk. (Zero Sp IV)
Curse
Gyro Ball
EQ
Explosion
Cursing Steelix. Gyro Ball and EQ offer decent coverage. Explosion is there, but it's the least vital to the set.
I've thought about a couple ways to improve the team, but since it's the most successful team I've useed to date, I figured I'd get some criticism first.