Alright ever since black and white came out these old pokes have been shunned for newer unova pokes. I found this team very use in the new 5th gen environment.
Blastoise @ Leftovers (Neptune)
-Surf
-Rapid Spin
-Rest
-Sleep Talk
Bold Nature
156 Hp/ 164 defense /88 sp attack/ 100 special defense
A basic anti-lead with rest for recovery and water is a good defensive type. Rapid spin gets rid of spike and rocks..ect. Surf for stab.
Sceptile @ Wise Glasses (Tarzan)
-Energy Ball
-Dragon Pulse
-Hp Fire
-Leech Seed
Modest Nature
4 Hp/ 252 special attack/ 252 speed
A good seeder to keep my team healthy and has great coverage with its moves. Its the secondary powerhouse of my team. Energy Ball for stab of course. Dragon pulse for pokes like altaria. Hp Fire is for registeel.
Registeel @ Leftovers (Soldier)
-Iron Head
-Ice Punch
-Curse
-Earthquake
Careful Nature
188 Hp/ 12 attack/ 56 defense /252 special defense
A tank and great offensive weapon. It takes hits from both the physical and special spectrum. It has iron head for stab and ice puch and earthquake for coverage. Curse is so it can tank hits easy.
Charizard @ Choice Specs (Braveheart)
-Flamethrower
-Air Slash
-Dragon Pulse
-Hp Grass
Timid Nature
252 special attack/4 special defense/ 252 speed
A standard specs charizard. Flamethrower and Air slash are reliable stab and Dragon pulse is for altaria and Hp Grass is for hitting all those pesky ground, water, and rock types.
Clefable @ Life Orb (Nurse)
-Double Edge
-Meteor Mash
-Fire Punch
-Stealth Rock
Adamant Nature
Ability: Magic Guard
100 Hp/252 attack/156 special defense
A nice pokemon with not many weaknesses. It can truck through teams with stab double edge and life orb and no recoil thanks to magic guard. Meteor Mash and Fire punch take out steels, rocks, grass types, and many others. Stealth Rocks is for intro damage.
Hariyama @ Leftovers (Bruce)
-Focus Punch
-Substitute
-Whirlwind
-Payback
Impish Nature
100 Hp/ 156 attack/252 defense
A tank and extreme offensive threat. SubPunch is a deadly combo and its subs are over 100 Hp so seismic toss isnt much of a problem. Whirlwind is a great move for rackin up stealth rocks damage. And payback gives it neutral coverage with focus punch.
Blastoise @ Leftovers (Neptune)
-Surf
-Rapid Spin
-Rest
-Sleep Talk
Bold Nature
156 Hp/ 164 defense /88 sp attack/ 100 special defense
A basic anti-lead with rest for recovery and water is a good defensive type. Rapid spin gets rid of spike and rocks..ect. Surf for stab.
Sceptile @ Wise Glasses (Tarzan)
-Energy Ball
-Dragon Pulse
-Hp Fire
-Leech Seed
Modest Nature
4 Hp/ 252 special attack/ 252 speed
A good seeder to keep my team healthy and has great coverage with its moves. Its the secondary powerhouse of my team. Energy Ball for stab of course. Dragon pulse for pokes like altaria. Hp Fire is for registeel.
Registeel @ Leftovers (Soldier)
-Iron Head
-Ice Punch
-Curse
-Earthquake
Careful Nature
188 Hp/ 12 attack/ 56 defense /252 special defense
A tank and great offensive weapon. It takes hits from both the physical and special spectrum. It has iron head for stab and ice puch and earthquake for coverage. Curse is so it can tank hits easy.
Charizard @ Choice Specs (Braveheart)
-Flamethrower
-Air Slash
-Dragon Pulse
-Hp Grass
Timid Nature
252 special attack/4 special defense/ 252 speed
A standard specs charizard. Flamethrower and Air slash are reliable stab and Dragon pulse is for altaria and Hp Grass is for hitting all those pesky ground, water, and rock types.
Clefable @ Life Orb (Nurse)
-Double Edge
-Meteor Mash
-Fire Punch
-Stealth Rock
Adamant Nature
Ability: Magic Guard
100 Hp/252 attack/156 special defense
A nice pokemon with not many weaknesses. It can truck through teams with stab double edge and life orb and no recoil thanks to magic guard. Meteor Mash and Fire punch take out steels, rocks, grass types, and many others. Stealth Rocks is for intro damage.
Hariyama @ Leftovers (Bruce)
-Focus Punch
-Substitute
-Whirlwind
-Payback
Impish Nature
100 Hp/ 156 attack/252 defense
A tank and extreme offensive threat. SubPunch is a deadly combo and its subs are over 100 Hp so seismic toss isnt much of a problem. Whirlwind is a great move for rackin up stealth rocks damage. And payback gives it neutral coverage with focus punch.