This is my first RMT so I apologize if this isn't perfect. Now that that
is over with, let's move on to the actual team :). The team is currently
at a rate of 1752 at around 30-40 battles. I've done a few tweaks here
and there and this is what I've got right now.
is over with, let's move on to the actual team :). The team is currently
at a rate of 1752 at around 30-40 battles. I've done a few tweaks here
and there and this is what I've got right now.







Heracross @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 252 Spd / 4 HP
Adamant Nature
- Close Combat
- Megahorn
- Stone Edge
- Earthquake
Arguably the best physical attacker in UU at the moment, Choice Scarf Moxiecross is nothing to mess around with. Early to mid game it is able to hit things for nice damage here and there, but is easily able to do some clean up sweeping late game. The few checks and counters that Heracross has in the UU tier are remedied by it's teammates, namely Kingdra and Roserade. Heracross also grants the team with a fast revenge killer, which the team lacks otherwise.

Kingdra @ Choice Specs
Trait: Swift Swim
EVs: 252 Spd / 252 SAtk / 4 SDef
Modest Nature
- Draco Meteor
- Hydro Pump
- Ice Beam
- Hidden Power [Fighting]
Choice Specs Kingdra is the definition of sheer power, it's able to OHKO almost anything that doesn't resist it's dual STAB which is fairly un-resisted throughout the current metagame. It is able to take care of almost all of Heracross's counters as well. It clean OHKO's Gligar, and can one shot Cofagrigus and Dusclops after Stealth Rocks. It can also switch in on Victini and can easily OHKO or do heavy damage to anything that switches in. In return, Heracross can also take can of many of Kingdra's common checks and counters, namely Snorlax and Porygon2. As for the moves, its dual STAB in Draco and Hydro Pump usually is all it needs, but HP Fighting can be helpful if I can predict the switch to Empoleon, but overall HP Fighting and Ice Beam are rarely used.

Hitmontop (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Close Combat
- Stone Edge
- Rapid Spin
- Toxic
Although another fighting type may seem redundant, Hitmontop greatly increases the survivability of the choiced core by spinning away those pesky hazards and abusing Intimidate and allowing the offensive core to switch in more easily on weakened physical attackers. The offensive core also always appreciates the extra damage via Toxic. Hitmontop is also the team's only way of dealing with choiced physical attackers such as opposing Heracross due to the great ability in Intimidate. Overall, besides spinning away hazards, this guy's job is simply to improve to survivability of the offensive core, which it does very well and can score some damage via Close Combat or Stone Edge.

Roserade @ Life Orb
Trait: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature
- Leaf Storm
- Sludge Bomb
- Synthesis
- Hidden Power [Fire]
Although there are a few mons that can wall the duo of Kingdra and Heracross, such as Suicune, Milotic and some Swampert, they are easily taken down by Roserade. It can easily come in on a +1 SpD Suicune and OHKO with Leaf Storm. On top of this, it flat out one shots Milotic and Swampert with its insanely powerful STAB Leaf Storm. It is also the only offensive mon on this team with a recovery move, which greatly increases its survivability. On top of all this, Roserade can come in on a Nidoqueen, remove Toxic Spikes due to its Poison typing, and OHKO after Stealth Rock damage with Leaf Storm if the Nidoqueen is running 252 HP/4 SpD

Rhyperior @ Leftovers
Trait: Solid Rock
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Stealth Rock
- Stone Edge
- Earthquake
- Megahorn
The team lacked a bulky sweeper, but Rhyperior is just the guy for the job. It's main job is to set up the oh so important Stealth Rock, but once that is done, Rhyperior can do heavy damage to anything that doesn't resist it's STAB EdgeQuake coverage and can take down Psychics with Megahorn. Rhyperior also can patch the team's weakness to Flying types, mainly Crobat and Togekiss, but fails to check offensive Zapdos that carry HP Grass. Other than Zapdos, Rhyperior checks Flying types very well, which this team is generally weak to.

Snorlax @ Leftovers
Trait: Thick Fat
EVs: 252 SDef / 252 HP / 4 Atk
Careful Nature
- Body Slam
- Rest
- Sleep Talk
- Whirlwind
Snorlax rounds out the bunch, providing THE best special wall in the UU tier. Whirlwind can come in a lot of handy by coming in on large threats to the offensive core and Whirlwinding them away, allowing some extra damage on the via Rhyperior's Stealth Rock and possibley taking them down to a range where one of the other mons can come in and finish said threat off. The paralysis chance from Body Slam is also greatly appreciated, as this team is a little on the slow side, bar Heracross. Also, the team lacks recovery, so Snorlax is taking hits constantly, which is possible due to its incredible special bulk.
Some downsides to the team:
-It is hard to keep offensive momentum due to the lack of U-Turn and or Volt Switch
-If Kingdra faints, then the team has some trouble with Ghost types, but this is possible to play around (not easy, but possible)
-Previously mentioned, the team is a little on the slow side
-It is hard to keep offensive momentum due to the lack of U-Turn and or Volt Switch
-If Kingdra faints, then the team has some trouble with Ghost types, but this is possible to play around (not easy, but possible)
-Previously mentioned, the team is a little on the slow side
And anyone know how to put moving sprites in the post? Thanks in advance!