UU: Trials and Tribulations

This is my UU RMT meant to excel in UU. Because Heracross is banned on the Underused Ladder of which I find matches for my team, it instead gets Registeel his often-needed coffee.

I could use help with getting sprites for my team, and I've tested this on Shoddy Battle to demonstrate a UU Team.

Without further ado, here goes:

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1. SpinWheel (Uxie) (HP 252, Def 252, SpDef 6) @ Light Clay [Psychic]
Ability: Levitate
Nature: Impish
Moveset:
1. Stealth Rock; Rock
2. Reflect; Psychic
3. Light Screen; Psychic
4. U-turn; Bug

Function in the Team
Uxie is the anti-Fighting core of the Registeel team, while also being anti-Ground on account of Levitate.

Mismagius and Alakazam are too physically fragile to be useful, but that's why Uxie is more likely to be a permanent member. He's also my Lead because those screens help at the very beginning. Also, U-turn guarantees its return in a later part of the battle to set up screens again.

Reasons behind Movepool
1. Stealth Rock is to set up before I put my screens up in the event that my opponent tries to switch stuff in.

2. Reflect boosts the entire team's Defense. Considering the bulkiness of my other mons...

3. Light Screen boosts the entire team's Special Defense. Considering the bulkiness of my other mons...

4. U-turn guarantees that it switches out so something else can kill the opposing Pokemon.

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2. Bowser (Torterra) @ Leftovers (252 HP, 252 SpDef, 6 Spe) [Grass/Ground]
Ability: Torrent
Nature: Careful
Moveset:
1. Rock Slide; Rock
2. Leech Seed; Grass
3. Earthquake; Ground
4. Wood Hammer; Grass

Function in the Team
Torterra replaces Ludicolo in terms of being the Ground coverage for Registeel. Because he is Grass, it allows me an additional Pokemon to try out for the anti-Fire spot, engaging in less filler on the team.

Not only this, but he is my favorite of the Grass-types in Generations 1-4, and in Generation 5 only Jaroda springs to mind as the Grass-type I'd use on teams.



Reasons Behind Movepool
1. Because Torterra is no longer my Lead, it no longer needs Stealth Rock. Also, it can defend itself against all the types it is weak to with only one Rock-type move. Stone Edge is unreliable, and Rock Slide sometimes flinches.

2. Leech Seed helps drain an enemy Pokemon.

3. Earthquake is for STAB and helps counter Fire-types when possible.

4. Wood Hammer happens to be a good Physical attack. Because of recoil, Leftovers has to be the priority item.



379registeel.png

3. Godot (Registeel) @ Leftovers (252 HP, 252 Def, 6 SpDef) [Steel]
Ability: Clear Body
Nature: Careful [So he doesn't spill his coffee]
Moveset:
1. Thunder Wave; Electric
2. Stealth Rock; Rock
3. Shadow Claw; Ghost
4. Iron Head; Steel

Function in the Team
Initially I wanted Registeel to be my Lead. However, I realized that it would be an issue, as his design overall is not very offensive, instead very defensive. He is kept on the team as he does reasonably well in combat.

However, none have beaten him as the foundation for my entire team. Because of my desire to have Registeel be the Team Captain, I designed my team to have a counter to Fire, Fighting, and Ground moves and Pokemon of these attributes.

Reasons Behind Movepool

1. Because Registeel is not my Lead, I don't really require for him to have Stealth Rock. He will instead use Thunder Wave.

2. Counter is nice, but with more RapidSpinners being present in UU I will need a second Stealth Rock.

3. Alakazam, Mismagius, and others are reasonably frail to the point where a Shadow Claw could OHKO them.

4. Iron Head is the obligatory STAB move that, against slower Pokemon, also has a chance to cause flinch.


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4. Crash Man (Swellow) @ Flame Orb (255 Atk, 255 Spe) [Normal/Flying]
Ability: Guts
Nature: Jolly
Moveset:
1. Brave Bird; Flying
2. U-turn; Bug
3. Protect; Normal
4. Facade; Normal

Function in the Team
Swellow was one of the additions that replaced a Ursaring with a similar itemset (it was Adamant instead of Jolly).

Now he helps against Ground-types (alongside Ludicolo) as well as Physical Sweeping in general.

Reasons Behind Moveset

1. Brave Bird is STAB. With Swellow's decent Attack, it can OHKO the Ghost-types who resist everything else usually.

2. U-turn helps with scouting and denting Rock-types before they can kill Swellow.

3. Protect guarantees the burn effect necessary for the entire setup.

4. Facade is the main reason for the entire set. Against non-Ghosts, it usually slays them instantly.

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5. VonKarma (Milotic) @ Leftovers (252 HP, 200 Def, 58 SpDef)
Ability: Marvel Scale
Nature: Calm
Moveset:
1. Surf; Water
2. Ice Beam; Ice
3. Recover; Normal
4. Toxic; Poison

Function in the Team

Absol and Toxicroak both failed at being Physical Sweepers. Absol is just too slow without a Choice Scarf, even for UU, and Toxicroak was too rain-dependent with Dry Skin.

Milotic ultimately serves as my best counter to Fire-type Pokemon. She will whip Arcanine and Houndoom to shreds should they try to stay on her.

Reasons Behind Movepool

1. Surf is for STAB.

2. Ice Beam counters Grass-types

3. She needs recovery to do well, otherwise the whipping will be stopped.

4. Toxic causes poison for some switch-ins.


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6. Kombatant (Heracross) @ Flame Orb (255 Atk, 255 Spe) [Bug/Fighting]
Ability: Swarm
Nature: Jolly
Moveset:
1. Facade; Normal
2. Close Combat; Fighting
3. Night Slash; Dark
4. Swords Dance; Normal


Function on the Team
I don't see why Shedinja is NU, so I promoted him to an Ubers team where he does much better.

Meanwhile, my favorite type is Bug. Generally, I like to have at least one Bug-type in my team. Heracross is probably the best UU bug with Butterfree and Venomoth being close seconds (I remember successfully using a Butterfree as a Lead in OU for a while before switching it to a Jirachi!).

Reasons Behind Movepool

1. Well, now that Heracross is UU, I expect to see him a lot. With Guts and Flame Orb, a Facade will kill just about anything.

2. Disregard Brick Break, for Close Combat deals more damage.

3. Night Slash counters the Ghosts and Psychics often found in UU.

4. Swords Dance boosts its already-high Attack to make it kill anything for good.


It took me a while to finalize my group. Feel free to rate it. I will find a means to get sprites for all my mons by lurking in other RMTs for them. I'll have to look REALLY hard for Shedinja's sprite by the looks of things.

EDIT 1: Several changes while undergoing more testing. RestTalk Milotic had been tried once where it epicly failed. Not only this, but on Pokemonexperte where Heatran SleepTalkers. Ludicolo is replaced with Torterra for Lead spot. Toxicroak is replaced with Heracross. Shedinja got promoted to an Ubers team and in its stead is Milotic. For consistency, all changes will be in blue.

EDIT 2: VonKarma and Kombatant have their movepools and stuff reorganized. Kombatant now provides flawless victories. Wizardheimer also has Expert Belt back, and Registeel has Stealth Rock back.

EDIT 3: Registeel and Torterra both have changes in EV spread. I also updated Swellow's moveset.


EDIT 4: Uxie replaces Alakazam in my party. How unsurprising, considering that Alakazam is too frail to be useful. I'm surprised Alakazam hasn't dropped to NU already.
 
Ok, Free, I have a few things to say. First, you should cut&paste Ludicolo ahead of Regi since he's your current lead.
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Registeel is fine.
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Why does Alakazam have Expert Belt? It increases power of physical moves, but Zam knows no physical moves. Try Life Orb. Also, give it a Timid nature for more speed.
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Ludicolo looks fine, so this is JUST a suggestion. Perhaps you would like a SubSeeder set? Here's what I use.

Ludicolo@Leftovers
Rain Dish Ability

Rain Dance
Substitute
Leech Seed
Surf

6.25% for Rain Dish, + 6.25% for Leftovers =12.5% healing per turn. Subs allow you to avoid Toxic, which is a real pain for this set. Surf>Toxic for double STAB, and to prevent Taunt-Struggles. Once again, this is a mere option, not a necessity on your Ludi. Also, LO might be better on a sweeper.
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I would give Swellow Protect over U-Turn so that you'll be fine that turn without a Guts boost. Facade, priority and BB will annihilate most things anyway.
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I would give Toxicroak Leftovers instead of Black Sludge, so that enemies can't Trick it over onto another of your pokes. Or better yet, LO. And Jolly nature to boost speed.
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Shedinja is fine.
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By the way, if you give your pokes 252,252,4 EV spreads, they'll have the same as 255,255 spreads, but they'll actually gain one point, due to the 4 leftover EVs. Try it. I'm sorry that that was not in-depth at all, but it's late where I am, and I have to get up early. See ya around, Free.
 
Threats:
Offensive ARCANINE
Houndoom
Entry hazards [really ? Shedinja without spinning support ?]
Alakazam (especially Alakazam w/ Substitute)

How they can cause problems and how to fix them:
Arcanine is a big guy, and it can basically come in and Intimidate the shit and cause some problems [Ludicolo can't counter it, it can't take 2 Flare Blitz in a row.] for that, i suggest using Milotic, any version of Milotic would be able to scare Arcanine away, really. But if you want a reliable tank; i suggest using RestTalk Milotic over Ludicolo, RestTalk Milotic is what you can call invincible. It can also take care of anything that Houndoom throws at it. And by anything i mean anything.

Milotic @ Leftovers
Calm
252 HP | 200 Def | 56 SpD
- Rest
- Sleep Talk
- Surf
- Ice Beam

252 SpA neutral nature Houndoom HP Grass vs. this Milo: 24.9% - 29.4%

Now that you can take care of all the fire types of the UU tier, let's move to the other threats.

Alakazam is a threat to this team, and i can't see Shedinja doing ANYTHING because it dies to STEALTH ROCK which is, like, the most overused fucking move EVER so replace that IMMEDIATELY, and what i'm suggesting is Sub CM Mismagius who can take care of Alakazam. (Yes even Alakazam with Shadow Ball if it managed to get a couple CMs)

Mismagius @ Leftovers
48 HP / 208 SpA / 252 Spe
Timid
- Calm Mind
- Substitute
- Shadow Ball
- HP Fighting


Now for the minor nitpicks: Quick Attack on Swellow is absurd, as the above guy said, replace it with Protect.

Bullet Punch is unnecessary on Toxicroak, and it desperately needs a Fighting STAB, so i say give it Cross Chop or somethin'.

Use substitute > HP Ground on Alakazam, i learned that the hard way because what the fuck are you covering with HP Ground that Psychic, Focus Blast and Signal Beam doesn't ? (And it's necessary to help get rid of Sucker Punches too.)


Why does Alakazam have Expert Belt? It increases power of physical moves, but Zam knows no physical moves. Try Life Orb. Also, give it a Timid nature for more speed.
False. Expert Belt boosts both SE Physical and Special moves iirc. (I'm pretty sure. 90% sure.)

Good luck with this team !
 
From what I've noticed in opposing teams, SleepTalk ends up being really gimmicky. Often times when other people use it the move fails or ends up being Rest again.

I do like the concept behind it. A more offensive Milotic set might do me some good if I plan on replacing Ludicolo with anything.

Shedinja is undoubtedly my weakest link, and is better-suited for an Ubers team. I have an Ubers team where I use a Parasect because Rain is so common and it helps Parasect a little.

With Ludicolo replaced, Toxicroak can go, too, I guess.
 
Welcome to UU! This metagame is different than OU, so I'm going to help you fix your team. Let's start with Ludicolo. Now, since Ludicolo is your only rain abuser (Which I don't understand why your using it, Kaubtops has higher attack, speed, and gets Stealth Rock and Rapid Spin.) Now, that Ludicolo set doesn't look like it's full potential is being used. Now 262 Speed in the rain gets you to 524, that's WAY too much then you need. Run this set if you must use ludicolo:

Code:
Ludicolo @ Life Orb
Ability: Swift Swim
Nature: Modest
EVs: 32 HP/224 Spd/252 SAtk
- Rain Dance
- Energy Ball
- Ice Beam
- Surf / Hydro Pump

This is definatley better. Life Orb > Damp Rock because that thing won't last 5 turns at all, so you don't need it to survive 8, and the power boost is so much better. the EVs make sure you outspeed timid choice scarf Rotom (464 Speed).

Registeel wants Careful, 252/40/216 (HP/Def/SpD). He wants Shadow Claw, Seismic Toss, Stealth Rock, and Thunder Wave.

Alakazam isn't too bad, but you want Life Orb because it gets you a 30% boost on all attacks rather then 20% on physical attacks. I don't mean to be rude, but the moves are bad. HP Ground doesn't hit anything other than Drapion harder than anything else, So I would use a SubEncore set with Substitute, Encore, Psychic, and Focus Blast / Calm Mind. Also fix the EVs to not be wasteful.

Swellow look good =] Remember to recycle your EVs again.

Toxicroak looks really weird. Use Life Orb > Leftovers, and don't use Bullet Punch and Sucker Punch, it's not Croagunk. Replace one (probebly BP) with Swords Dance, and take Poison Jab off for Cross Chop (Poison only beats grass, which Ice Punch does too and much more). Fix the EVs again.

Shedinja is ok.

Good Luck.
 
Arikado, I believe that Wise Glasses is +10% on special moves and Expert Belt is +10% on physical moves. Otherwise, I agree with you.
 
Arikado, I believe that Wise Glasses is +10% on special moves and Expert Belt is +10% on physical moves. Otherwise, I agree with you.

I might switch it to WiseGlasses, then. Those or Scope Lens seem good for Alakazam, because it needs the survivability that Life Orb takes away.
 
I've never used Torterra, so no comment there.

I suggest Toxic on Milo, to hit bulky waters on the switch-in. They always think they can ruin Milo's fun. Also, DEFINITELY put Recover over HP Grass. Grass doesn't give great coverage, and the ability to Toxi-stall is invaluable.

Most Heracross-es are Scarfed, so Aerial Ace won't do much, as you obviously won't out-speed them.

Anyway, I've got food to eat, but the team is looking better.
 
Arikado, I believe that Wise Glasses is +10% on special moves and Expert Belt is +10% on physical moves. Otherwise, I agree with you.

That's the Muscle Band, expert Belt gives a 20% boost on super effective moves, no matter if they're physical or special.
 
I see, Arikado. Thanks for pointing out my mis-knowledge (if that's a word). I'll remember that.

Free, since Regi is a defensive 'mon, try maxing out HP with a set like this:
248 HP/200 Def/60 SpDef/Careful Nature
The extra HP helps with tanking hits a lot, giving it 363/386/386 defenses.
 
Not sure why Registeel has those EVs and Counter. Simply maxing out HP and SpDef is generally better, since Registeel does special walling better than physical. Counter is a bit too situational for use, and I think you should put SR over it, and take it off Torterra, who could really appreciate having Synthesis for instant recovery(Leech Seed is generally not quick enough, but it's nice for healing team members).

Heracross is gonna want some better moves than that. Brick Break and Aerial Ace are kinda a waste when you have Megahorn and Close Combat. Swarm is also a poor choice of an ability on Heracross, since Guts is probably it's greatest asset, and without Guts, Heracross has to fear burns. A Flame Orb over Expert Belt would also give you a more consistant boost in power, although at the cost of survivability.

Milotic really wants recovery, since she has to take so many repeated hits, so drop Mirror Coat, which is again quite situational, for Recover, since you dislike Resttalk.

GL
 
Not sure why Registeel has those EVs and Counter. Simply maxing out HP and SpDef is generally better, since Registeel does special walling better than physical. Counter is a bit too situational for use, and I think you should put SR over it, and take it off Torterra, who could really appreciate having Synthesis for instant recovery(Leech Seed is generally not quick enough, but it's nice for healing team members).

Heracross is gonna want some better moves than that. Brick Break and Aerial Ace are kinda a waste when you have Megahorn and Close Combat. Swarm is also a poor choice of an ability on Heracross, since Guts is probably it's greatest asset, and without Guts, Heracross has to fear burns. A Flame Orb over Expert Belt would also give you a more consistant boost in power, although at the cost of survivability.

Milotic really wants recovery, since she has to take so many repeated hits, so drop Mirror Coat, which is again quite situational, for Recover, since you dislike Resttalk.

GL

Excellent suggestions. In fact, they've been more helpful.
 
2. Godot (Registeel) @ Leftovers (HP 85, Def 255, SpDef 170) [Steel]

That EV spread is messed up, either go for 252 HP / 252 Def / 4 SpD or 252 HP / 252 SpD / 4 Def depending on what you want it to do. It needs max HP otherwise it won't be taking lots of hits. And use a moveset of Stealth Rock / Thunder Wave / Seismic Toss / Shadow Claw or it won't do much damage to the opposite team.
 
sharkz,
You took the words right out of my mouth. Gold star for an excellent rate!



Free,
I've noticed a weakness in your team. From my experience, which is admittedly pretty shallow, Swellow are often paired with Steelix. This combo will beat everyone except Milotic. Torterra and Heracross get Brave Bird-ed. Alakazam is out-sped by Swellow and OHKOed by Facade. Registeel is eventually brought down by Steelix's STAB EQ, and Swellow is OHKOed by the increasingly popular Gyro Ball. Milotic can survive an attack, and counter with Ice Beam/Surf, but one 'mon can hardly back up an entire team.

For this reason, I suggest replacing Torterra with a Steelix of your own. Milotic/Heracross can handle opposing Steelix, while Steelix/Registeel can handle oppsosing Swellow. Don't worry about the extra Fighting weakness, because you have 2 1/2 resists already (1/2 due to Alakazam's pitiful Defense). Here is my favorite set, but feel free to experiment.

Steelix@Leftovers; 0 speed IVs
Relaxed Nature; 252 HP EVs/252 Defense EVs/4 SpDef EVs
Gyro Ball
EQ
Explosion
Toxic/Roar

Most people try to increase his SpDef, but I personally don't think he handles SpAtks very well even with the max. The last slot can be either; Roar if SR is up, or to get rid of threats. Toxic to stall like no tomorrow. This guy works best with SS and Wish support, though.

Anyway, this would solve that problem. Also, with each new set of changes, try making them in a different color each time. That way we can see when you changed certain things.

I would make Registeel your lead, so that you can A) get SR up ASAP. B) T-wave the enemy ASAP. Both of those support moves would be much appreciated by your team sooner rather than later. Regi might also like Seismic Toss, but it's your call.

Seriously, 255 EVs and 252 EVs give the EXACT SAME boost. But with 252 and 252, you have 6, or 4, to distribute. This gives your 'mons one more stat point. I can't recommend it enough, although one point may seem insignificant. I have food waiting (again), so that's all. See ya around, Free.
 
Throughout my testing on ShoddyBattle I haven't seen a single Steelix/Swellow combo in UU. Even on different servers, albeit on some I have to do the Standard ladder because of Heracross. -.-'

Heracross looks like it could be replaceable in terms of ShoddyBattle testing. I'll make it a 6th-and-a-half member just for some servers that accept Heracross, and have Blaziken or Houndoom be my 6th.

Heracross proves to make my team largely unreliable when it comes to testing my team in an actual UU environment, which is why I did not wish to use it in the first place. I feel it belongs in OU again, too...

Oh well. Maybe I can make a mono-Bug team for laughs sometime. Bug is my favorite Pokemon type.

EDIT: I also plan on replacing Alakazam. Hopefully with Uxie. DualScreening sounds profitable considering my already-good bulk of other mons. Alakazam is sheer irony compared to the crowd of other Pokemon it hangs out with here.
 
Free, I remember when you first joined. *sniff* They grow up so fast...

Anyway, between Blaziken and Houndoom, I vote Houndoom. Why? I picked it arbitrarily. No, really, I did. Have you tested this in Smogon on Shoddy? It's back up, and does accept Hera in UU. That's all. Here's a joke: Why are single-type teams so inappropriate?
 
Free, I remember when you first joined. *sniff* They grow up so fast...

Anyway, between Blaziken and Houndoom, I vote Houndoom. Why? I picked it arbitrarily. No, really, I did. Have you tested this in Smogon on Shoddy? It's back up, and does accept Hera in UU. That's all. Here's a joke: Why are single-type teams so inappropriate?

Hahaha. I'm only a recent.

Maybe Houndoom. Maybe. I'm not a big fan of the F/W/G core, but it appears it will be showing up on my team if I don't change something else.

Uxie makes an excellent Lead and allows Torterra to stay, replacing Stealth Rock with Stone Edge to kill that Swellow that shows up and doesn't die to, well, everything else on my team.

Anyway, I'll make a team with Butterfree as a good lead. NU is okay for it, it could do so much in UU/OU in DoublePowder. Darkrai is my Uber equivalent of Butterfree, as both do a good job at Sleep.

In fact, without SleepClause and Single-only battles... Darkrai and Butterfree would make an excellent duo. Both their opponents fall asleep and take residual damage. In Ubers it won't matter unless they have a Honchkrow. :D
 
Butterfree does do well in NU. There's an NU ladder on the CAP server. And yes, Uxie is good. Especially an Uxie Anti-Lead. It catches everyone off guard. Sleep Powder has perfect accuracy with Compound Eyes. Scyther and Heracross are good UU sweepers on a Bug-Team.

That was all one drawn-out paragraph. Anyway, F/W/G cores tend to appear unintentionally. Don't resist them. Here's the answer to my above joke: Because they give the opponent Mono. Get it? lol
 
Butterfree does do well in NU. There's an NU ladder on the CAP server. And yes, Uxie is good. Especially an Uxie Anti-Lead. It catches everyone off guard. Sleep Powder has perfect accuracy with Compound Eyes. Scyther and Heracross are good UU sweepers on a Bug-Team.

That was all one drawn-out paragraph. Anyway, F/W/G cores tend to appear unintentionally. Don't resist them. Here's the answer to my above joke: Because they give the opponent Mono. Get it? lol

Giving the opponent Mono: I see what you did there :)

Anyway, yeah. NU Ladder is cool for Butter, as is, well, anything not BL (too many Flying-types; my Butterfree's build could OHKO Staraptor with Hidden Power Ice while it Brave Birds Butterfree to 1% health, breaking my Focus Sash).

Is there a simulator for Double Battles? I could try a team of 3 duos.
 
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