UU U-Turning

Hello all! some of you may have battled me on Shoddy Battle under the nickname Acid_Muffin. I returned to UU in D/P after becoming bored with the OU metagame (which has more to due with my horrible OU team-makingskills than the variety of pokemon). The following team is what resulted after a week or so of testing, and it's giving me mostly favorable results. However, it has fallen into a bit of a lull as of late, leading me to come here for advice.

Team at a Glance

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Sloppy Banana (Primeape) (M) @ Choice Scarf
Ability: Vital Spirit
EVs: 66 HP/252 Atk/192 Spd
Adamant nature (+Atk, -SAtk)
- Close Combat
- U-turn
- Ice Punch
- Earthquake

General Role

I knew when first creating this team that I wanted to start on the offensive, but I also didn't want to go all out balls-to-the-wall, and instead a I opted for something a bit more conservative, but that could pose an immeadiate threat. Primeape fits the bill, allowing me to play conservative with U-Turn but to also deal damage with it's above average attack.

Moveset Justification

I geared the speed EVs to outspeed ScarfLee, who was giving this team trouble in it's early stages. This also allowed me to invest in a bit more bulk, but now I think that max speed would be more beneficial in the long run. As for the moves themselves, U-Turn allows scouting in the early rounds, CC is for reliable STAB, Ice Punch is mainly for Altaria, and EQ is for the numurous UU poison types.
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Big Boss (Persian) (M) @ Life Orb
Ability: Technician
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Fake Out
- Hypnosis
- U-turn
- Bite

General Role

This guy is named Big Boss for a reason (and it's not a clever MGS pun). Persian's main role is to orchastrate the offense for the team by sleeping major threats and U-Turning to corresponding counters. They sent in a Physical Threat? Hitmontop Bulks Up in their face. Special Threats run from Calm Mind Grumpig.

Moveset Justification

Fake Out is utilized as more of a scouting option, allowing free hits and general annoyance in tandem with Hypnosis. U-Turn allows me to make smart switches that give me the advantage at all times. Bite gets a Tech Boost and is mostly there for filler. I have been considering Adamant over Jolly for more power, as Persian isn't exactly fighting for speed ties in UU.
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Wilbur (Grumpig) (F) @ Leftovers
Ability: Thick Fat
EVs: 252 HP/236 Spd/20 SDef
Timid nature (+Spd, -Atk)
- Calm Mind
- Substitute
- Psychic
- Hidden Power [Bug]

General Role
This set allows Grumpig to act as a sort of UU Raikou. Grumpig shows up after an opportunistic U-Turn from Persian against Specially-Oriented pokemon. Meganium is a particlar excellent pokemon to use as set-up fodder.

Moveset Justification

This is the standard CM Grumpig set suggested by Smogon. Sets up a sub, gets in a CM or two, then proceed to attempt a sweep. Phychic is a decent attacking type in UU, and Bug covers those pesky dark types (although I have been considering HP fighting for steels).
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Beyblade (Hitmontop) (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP/6 Atk/252 SDef
Adamant nature (+Atk, -SAtk)
- Bulk Up
- Mach Punch
- Stone Edge
- Hi Jump Kick

General Role

The opposite of Grumpig. Comes in against Physical Attackers as opposed to special ones. Other Hitmontop are great targets for set-up.

Moveset Justification

After an Intimidate and a Bulk Up, most physical attackers find it difficult to take this guy down. Mach Punch is for priority, and Hi Jump Kick is for STAB, although Close Combat is looking more and more favorable, despite it's defense drops. Stone Edge prevents Ghost walls, and overall good coverage.
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Bullet Bill (Sharpedo) (M) @ Choice Scarf
Ability: Rough Skin
EVs: 172 Atk/176 Spd/160 SAtk
Lonely nature (+Atk, -Def)
- Crunch
- Earthquake
- Ice Beam
- Surf

General Role

Revenge Killer. Scarf allows this to outspeed a lot of UU threats, and can put a dent into all of them with it's powerful attacks.

Moveset Justification

This is the standard Scarf Sharpedo from the Smogon analysis, with Surf over Hydro Pump for a more reliable attack, since Sharpedo can't afford a miss due to it's fragility. Crunch is for STAB, EQ is for poison types. Surf hits steels harder than EQ for the most part, and Ice Beam is general coverage.
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Milf (Kangaskhan) (F) @ Choice Band
Ability: Scrappy
EVs: 42 HP/252 Atk/216 Spd
Adamant nature (+Atk, -SAtk)
- Return
- Hammer Arm
- Sucker Punch
- Avalanche

General Role

Kanga likes to show up late game and clean up the rest of the opponent's team. Choice Band lets Kanga hit everything hard, and often OHKOs pokemon who don't resist her onslaught.

Moveset Justification

Return is an excellent move, which can hit even Ghosts thanks to Scrappy. Hammer Arm gives steel types a hard time, while Sucker Punch can stop a rampaging pokemon dead in it's tracks. I hardly ever use Avalanche, so it's mostly filler.
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Known Team Weaknesses


~Leafeon is a major pain. I don't have any fire moves, and Sharpedo's Ice Beam can be seen coming from a mile away. Leafeon's physical defense prevents Ice Punch and U-Turn from causing pain, and it can give Grumpig hell with X-Scissor.

~My team has trouble breaking through walls, unless Hitmontop or Grumpig have gotten a few boosts. Gastrodon is epecially troublesome, since I lack any grass attacks.
 
Looking at your team's weaknesses, I would encourage you dump Kangaskhan. It doesn't look to be doing much of anything and there are plenty of sweepers who could fit the bill of cleaning up late game. You also seem to have problems with Rotom. Sharpedo can outspeed him, but you can't switch in to it for fear that it will burn your physical Pokemon, and of course Grumpig cannot wall it.
A good anti-wall you might like is Shiftry. Since you're already running two Scarfs, you can run either Specs or Scarf Shiftry (the latter is preferable if you want to outspeed Leafeon) and at the same time solve the problem of not having enough special attacks. It does an excellent job against Leafeon, Gastrodon, and Rotom as well as many other UU walls, and can run mixed sets. For your purposes, I would run Leaf Storm/Dark Pulse/HP Ice/filler: find whatever works. Just make sure he isn't switching in to Gastrodon's Ice Beam or the odd X-Scissor on Leafeon, and you'll do fine.
 
This seems like a pretty solid team, but Rotom kind of has its way with this team, like Age of Kings said. Shiftry might be a good offensive option, though I would personally recommend a defensive Vileplume/Meganium, deals well with Rotom and Gastrodon and can Aromatherapy off status, which really cripples your team right now. Vileplume also does well against Leafeon with Sludge Bomb, I would agree that Kanga's the expendable slot here.
 
I wholeheartedly agree that a defensive vileplume or meganium, but on the other hand, if you go with vileplume you might have a hard time countering fliers, as you'd have 3 flying weaknesses. The additional psychic weakness might also be a problem, although you might be able to cover that with grumpig and by switching in Sharpedo when you predict a psychic. In my opinion I'd go with Meganium-but either would add some much needed status relief to your team.
 
Unless you specifically want Leech Seed or an EQ resist, then I'd go with Vileplume over Meganium every time ...

Your team has nothing that can switch into Scyther, and a scarfed Scyther poses major problems for this team.


Personally I would consider replacing one of the fighting types with Torkoal. He would help with Scyther, Leafeon and eliminates a flying weakness if you go with Vileplume or Meganium.
 
Um...Why did you name your Kangaskhan Milf?


Never mind...On to what I have to say.

I think Torkoal would be good, over Hitmontop. 140 base defense allows it to take physical hits as well as Hitmontop would with an upped defense. It could set up SR, spin, Flamethrower Scyther to hell...HP Grass could also be used if you're afraid of Gastrodon.

I've never really enjoyed having more than two Choicers on any legitimate team. I never liked having more than one, really. Kanghaskan does seem like something you could drop, as it seems like Primeape could sweep late game just as well with CC.

I would say...I suppose replacing it with something in a more "supportive" role.

Oh...and, other than Grumpig that is generally used as a wall, not a special attacker, you don't have many special attacks to use.
 
Why would he have Nasty Plot, but only one or no special attacks? Fake Out over Nasty Plot would be much better, or Swift and Water Pulse could work too.
 
It seems that the general consensus is to replace Kanga with a Bulky Grass type, and it's something I've been heavily considering, so I think I'll try out Bellossom for it's slightly higher special defense over Vileplume (and Bellossom has always been one of my favorite pokemon as well). If that fails, then I'll try out Meganium.

Personally I would consider replacing one of the fighting types with Torkoal. He would help with Scyther, Leafeon and eliminates a flying weakness if you go with Vileplume or Meganium.

Interesting. Torkoal would definitely help with Leafeon, but I haven't ran into any major problems with Scyther (yet). Torkoal also gets Stealth Rock for support, which essentially eliminates Scyther as a problem and gives my other pokemon a better chance at a sweep.

So, as it stands right now, I'll be testing the following:

~Bellossom/Vileplume/Meganium > Kangaskhan
~Torkoal > Primeape (I'd make Persian the lead, in that case)
 
Heads up but whatever set you run you will need Sludge Bomb on Bellosom its actually a far better offensive move for it coverage wise.
 
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