V Gen. -- Emphasis: Balance

68.png
94.png
598.png
134.png
612.png
121.png

Team Theme: OU GEN. V -- Balance
I have always liked the idea of trying to create the ultimate pokemon team that can deal with any situation. While impossible in pokemon due to the number of counters, choices and hax, I can try to get close. This is why my team emphasis is on balance; being able to combat any situation presented before me.​

68.png

Machamp (F) @ Lum Berry
Trait: No Guard
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Payback
- DynamicPunch
- Ice Punch
- Bullet Punch

Typical lead Machamp. It's build enables it to hit hard right from the start. It acts as an anti-lead by knocking out the lead pokemon in one hit with it's various type covering moves. However, this leads to the issue of not being able to prevent set-ups. Bullet punch allows it to clean up anything that might not have been KOed in one hit. No guard allows dynamic punch to hit all the time. The confusion enables a 50% chance for a free switch should the need arise. Lum berry prevents the occasional pokemon that might be attempting to lay down status as a lead. The HP is for added bulk.


My considerations: I am not entirely sure whether to run Stone Edge or Ice Punch for generation 5. Both have their various considerations.

ToastTyrant13=Keep ice punch
^I am fairly convinced to keep it if only for various leads.

94.png

Gengar (F) @ Life Orb
Trait: Levitate
EVs: 4 Hp / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Shadow Ball
- Focus Blast
- Substitute
- Pain Split

Special Sweeper. Gengar enables me to come in on various things and either set-up a sub, pain split, or attack. Speed and special attack
My considerations: This pokemon will either ulimately fail or do really well. Probably the one main weakness on my team since I am not prepared well for stealth rock, but it will rip through sunny teams. I would like to get rid of this pokemon, but I am not sure what else to replace it with.

My considerations: I have no complaints. Needs more testing though.

Change with Gengar

Rickatick=Change with blaziken.
^Went with gengar.

598.png

Ferrothorn (F) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 48 Def / 208 SDef
Relaxed Nature (+Def, -Spd)
- Thunder Wave
- Leech Seed
- Stealth Rock
- Power Whip

Mixed Wall. Ferrothorn has its moveset designed to wall things, set-up, and great havok. EVs & leftovers and leech seed go into providing
it bulk and recovery. Stealth rock is an almost must in the metagame ever since it was introduced. Thunder Wave provides paralysis to slow down other pokemon. Powerwhip is for something to actually attack with.

My considerations: Ferrothorn is completely walled by grass pokemon. It doesn't help that subseeders can come into this pokemon free of charge and get a free set-up. Subseed variation of pokemon is something I am not sure my team is designed for once it starts going. Walled by the ever rare magnazone pokemon as well.

ToastTyrant13=Run with spikes
^Stealth Rock is such a staple of the metagame that without I would be giving pokemon like gyarados more freedom. Also, I prefer the ability to induce slowless on faster pokemon since I lack other priority moves and my fasted pokemon unboosted goes up to 115 base speed.

134.png

Vaporeon (F) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 224 Def / 36 SDef
Bold Nature (+Def, -Atk)
- Scald
- Ice Beam
- Wish
- Protect

Wish-Support. This spread enables it to take strong hits and force switches or keep pokemon in check. The purpose of wish/protect enables it to heal itself or heal one of my other pokemon. Scald is there for the purpose of a water attack and a 30% hax rate to induce burn which it needs at times against other pokemon that resist both ice beam and water. Oh, it can come in on water moves as well to recover and possibly get a free wish off to a switch-in.

My considerations: With a wish-support, I lose its ability to wall water pokemon. However, by adding in toxic, I lose the ability for proper wish recovery or type coverage, and therefore fewer checks.

ToastTyrant13=Add in heal bell
^I think I might keep vaporeon as is an not make that change. Changing vaporeon's moveset completly changes how it functions.

121.png

Starmie @ Life Orb
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Rapid Spin
- Surf
- Ice Beam

Revenge-Sweeper. Starmie has high speed, respectable SpA, and excellent type coverage. I have it designed to maximize these traits and it gives to a revengekiller and sweeper of sorts. Anything slower than it, weaker defences, and super effective status is OHKOed by starmie. However, starmie lacks the ability to deal with set-up opponents. Psyshock is considerd as it provides a means to attack physical defence such as against blissey.

My considerations: I had rapid spin over psyshock, but I figured psyshocks unique effect was worth using.

ToastTyrant13=Revert back to rapid spin
^I admit that psyshock has not been used all that much, and rapid spin might be preferable. Will heavily consider this.

612.png

Haxorus (F) @ Life Orb
Trait: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Earthquake
- Dragon Claw
- Brick Break

Phyiscal Sweeper. It's built for sweeping. Moldbreaker removes a pokemon's ability when being attacked, so something like earthquake hits something that levitates. Outrage provides a strong attack, and the combination of its high attack, STAB and life orb makes outrage a OHKO without set-up. Break Break was added to deal with air balloon steel pokemon.

My considerations: Haxorus has provided time and time again with a quick and powerful physical attack to overwhelm a pkmn and OHKO it without the need to set-up. This has been my primary use for it sadly enough when another slower pokemon like reuniclus manged to set-up.

ToastTyrant13=Change outrage to dragon claw
^As I said before, being able to knockout a pokemon that set-up with outrage before setting up has been very valuable. Although, its situational and dragon claw would provide that degree of freedom that is preferred on pokeon like this. I will likely make that change.

Also, my entire team is female for that ever rare attract user.They will think like I do and notice no one cares about gender and never changes from the default male.
 
Perhaps a little bit of an intro next time to get things going? Just a thought?

Machamp (M) @ Lum Berry
Trait: No Guard
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Payback
- DynamicPunch
- Ice Punch
- Bullet Punch

Typical lead machamp. I am not entirely sure whether to run Stone Edge or Ice Punch for generation 5. It has its uses, but I think stone edge might over better coverage overall. I have found that machamp seems to work well against most weather teams that try to get weather right off the bat. The only issue I have run into is that of hippowdon. Is too bulky for it. Apart from that, it can handle most other leads and even if it cannot, the dynamicpunch into a switch is somewhat safe.

Ice Punch would help alot in order to hit leads like DD-Marvel Scale-Nite, Erufuun(Whimsicott), Hippowdon, and Gliscor. If you have trouble with the Hippo, I tend to go for the D-Punch, an Ice Punch, and then either a BP to finish it off, or switch to an appropriate mon.

Volcarona (M) @ Life Orb
Trait: Flame Body
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Fiery Dance
- Bug Buzz
- Quiver Dance
- Morning Sun

This pokemon will either ulimately fail or do really well. Probably the one main weakness on my team since I am not prepared well for stealth rock, but it will rip through sunny teams. I would like to get rid of this pokemon, but I am not sure what else to replace it with.
While Volcarona is a good pokemon, I agree, it can only be used on certain teams and at certain times. I feel that you could benefit from a Gengar. It allows you to keep the power of a Special Sweeper, gives Ferrothorn a fighting immunity to fall back on, and gives the rest of your team a way to absorb Toxic and Explosions to keep your momentum going. May I suggest...

094.gif

Geng-bang @ Life Orb
Timid
255 SpA / 255 Spe (nothing else is of any use anyways...for this one)
~Shadow Ball
~Focus Blast
~Substitute
~Pain Split

A wonderful Special Sweeper, and a pain in the ass. Shadow Ball and Focus Blast, again, provide near-perfect coverage. Substitute allows you to hide from KOs, such as T-Tar crunches or opposing sweepers, while protecting you from statuses. Pain Split is an amazing move. After some LO recoil, and Substitute subtractions, Pain Split can instantly half, if not lower, your opponents HP from full health. This allows you to cripple MANY sweepers and walls/tanks to get easier KOs, make more Subs, and generally survive longer.


Ferrothorn (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 48 Def / 208 SDef
Relaxed Nature (+Def, -Spd)
- Thunder Wave
- Leech Seed
- Stealth Rock
- Power Whip

Another typical ferrothorn set-up. Set-up stealth rock, spread some paralysis around, wall pokemon. Typically has been key reason that rain teams do not get to do what they wish. Although, any grass type ruins it.
Nice. I love seeing this guy used this way. I would actually go with Spikes to keep opposing Ferrothorn, Shanderaa, Heatran, and Tyranitar at bay. Other than that, your Natty seems good to go!


Vaporeon (M) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 224 Def / 36 SDef
Bold Nature (+Def, -Atk)
- Scald
- Ice Beam
- Wish
- Protect

This pokemon has provided some much needed wish support, but the inability to wall water types that run toxic sort of kills part of its usage. Hopefully, ferrothorn lasts the battle long enough to switch back and forth between the two.
If your worried about poison ruining Vapys momentum and usage, you could run Heal Bell over Ice Beam to give your team some more support, as most Vaporeon do, while maintaining her survivability.

Starmie @ Life Orb
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Psyshock
- Surf
- Ice Beam


Originally a rapid spinner, but I have found that psyshock was too good of a move to not put on it. However, the other moves were all too important to get rid of. With this set-up, its a pseudo-mixed sweeper.
Your Starmie seems okay, but Rapid Spin would definetly come in handy more than Psycho Shock. Psychic only covers Fighting and Poison, both of which generaly come with low Special Defenses. Even Tentacruel falls hard to a Super Effective, Life Orb T-Bolt. Your set seems as if it works for you, so whatever you feel would help your team more.

Haxorus (M) @ Life Orb
Trait: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Earthquake
- Outrage
- Brick Break

Haxorus has provided time and time again with a quick and powerful physical attack to overwhelm a pkmn and OHKO it. I decided to add brick break on it in the event a steel pokemon might be running air balloon.
Another good choice sir. However, he isn't going to last long with the damage he takes from LO recoil and whatever happens to him while he D-Dances. While your set seems like it'd work well, I'd go with Dragon Claw over Outrage to keep a consistent sweep while keeping your momentum (ie having a Skarmory switch into your Outrage is going to suck...alot).

Overall, your team, as you tried to accomplish, is well balanced. I like how you aim for a balanced strategy rather than just a Weather+5 weather mons, or "6 mons that can counter weather". As a rater, it's nice to see some variety. P.S, you may want to be a bit more open and introductive when making an RMT. Well, hope I helped! :D
 
Thank you very much. I thought there might be some changes I could make, but I did not know what to make.

I never know what to add for an intro. I suppose I will add a few things that other RMTs have done like why I made the team and construction process.

I like the idea of gengar. Although, I never been much for shady accuracy such as focus blast, but with gengar, I understand it works well for him. Also, I have never run a gengar set like the one you mentioned. I'm interested to see how it will turn out.

I agree with some of the other move changes, but for purposes of stuff I would like to cover I'll disagree with a few of them.

I have always liked the idea of an all purpose team to counter stuff. Plus, weather team, stall, baton, and trick teams are all rather restrictive when it comes to team making. Another reason is that I can take any pokemon, then make a team around it.

Time for some edits and stuff.
 
Another poke that you could consider would be blaziken, hes a excellent sweeper and works a hell of alot better than volcarona.
This is my favorite set:

257.gif

Blaziken @ life orb
Ev's vary
Speed Boost
Naive/rash
-Protect
-Fire blast
-Hi Jump kick
-Hidden power(ice)

Probably the easiest sweeper to set up thanks to its speed boost/protect combo. This guy is a monster, the combo of fire blast and hp ice provide great coverage while hi jump kick is a devestating kick that k0s anything that doesn't resist it. The main problem with blaziken is his inaccuracy, and if you miss hes extremely frail. All in all though hes currently my favorite sweeper right now and hes worth a shot.
 
I have been wanting to use Blaziken for awhile now. I think I might use it in a team at a later date. Gengar has been a huge help. It no longer feels like I have a huge whole in my team like volcarona did.
 
Back
Top