VGC Vacation's Team!

Hi everybody, and welcome to my second (is it? yeah, I think is the second one) RMT here on Nugget Bridge.

Today I present you, hoping to receive some help and good advice. I've built this team during my vacation; it was right after the US National and also during that time I had the occasion to participate to the Pokemon Summer Tour, here in Italy, where I had the chance to play versus a lot of skillful player (even the Italian senior Champion) and understand my last team wasn't so good as I thought.
So I decided to build a new team and I come out with this one.
Now, let's get started with the team building process!

P.S. Sorry for my bad English and if I make some horrible mistakes!


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The first pokemon I decided to pick was this little ribbon thing. I like the oppression he does to the opponent (and also I wanted to breed a male one to use in my team because I wanted to name it "TooFab4U").

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My second choice was T-Tar. I really liked the scarfed one that Aaron Zheng used at National, so I wanted to try put one in my team. The main purpose for the presence of Tyranitar is to annoy opposing weather teams, replacing their weather with the sandstorm; I decided to have a poke with this type of job because one of the main issues in the match I did on vacation was the weather.

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One type both Tyranitar and Sylveon have problem arguing with is Fairy, especially Mega-Gardevoir; so I decide to put in the field this giant metal thing and make that scary Fairies become only a memory.

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One type of team that annoyed me a lot were Trick Room Teams. I decided to use Thundurus to prevent the TR to being set up.

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Metagross and Tyranitar are two poor guys bullied from the Intimidate User. So I decided to introduce them to Milotic, the Scarecrow (pretty bad match up for one that has Raven as nickname thou). She keep the Initmidator away and if they show up, she beat them and protect the two poor little guy. Such a hero!

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The last man of the team is this mason I find on the way home. In the pics he has red eyes but I ensure you he is a good guy and he don't do drug! He help me a lot vs certain team (especially TrickRoom).



Ok! Now lets talk about the single pokemons!

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Sylveon @ Life Orb
Ability: Pixilate
EVs: 188 HP / 68 Def / 248 SpA / 4 Spe
Modest Nature
- Protect
- Hidden Power [Ground]
- Hyper Voice
- Shadow Ball

I've decided to use a Life Orb Sylveon to bee less predictable despite be less powerful than the choice specs one.
The Evs Spread and the nature are for keeping a nice damage output while being capable of resist a Jolly MegaKanga's Return.
I've decide to run Shadow Ball because I needed that little bit of more damage versus Aegislash and Metagross that Hidden Power Ground would do.
Hidden Power Ground is for hitting hard threats like Heatran and Arcanine.
The initial idea was a more supportive Sylveon, I've tried it with Helping Hand but it doesn't work much for me; so I decided to switch it for Hidden Power Ground. If you have some idea, even strange or unusual one, let me now!

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Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Naive Nature
- Crunch
- Superpower
- Ice Beam
- Rock Slide


This is a typical Choice Scarf Tyranitar. I've choose Superpower over Low Kick because it let me do some more damage to not heavy pokemon like Rotom. I choose to run Ice Beam over Ice Punch because it let me do more damage if Tyranitar get intimidated (and two of more popular intimidators are Landorus and Salamance).
Crunch is a pretty good neutral stab that can help me out do some damage.
Rock Slide is the main STAB and spread moves. Making them flinch 'till death!
I was also thing about a Naive Nature to "boost" the Ice Beam but I don't really feel confident with that SpDef drop.
The Naive nature is for not penalize the SpAtt and do more damage with Ice Beam letting me take some important KO.
The Naive Nature doesnt' penalize so much SpDef in the Sand. I've only to pay more attention to Gardevoir and Sylveon.

0 SpA Tyranitar Ice Beam vs. 4 HP / 0 SpD Landorus-T: 156-188 (94.5 - 113.9%) -- 68.8% chance to OHKO
252+ SpA Heatran Flash Cannon vs. 0 HP / 4- SpD Tyranitar in Sand: 114-134 (65.1 - 76.5%) -- guaranteed 2HKO
252+ SpA Choice Specs Pixilate Sylveon Hyper Voice vs. 0 HP / 4- SpD Tyranitar in Sand: 162-192 (92.5 - 109.7%) -- 50% chance to OHKO
252+ SpA Mega Gardevoir Moonblast vs. 0 HP / 4- SpD Tyranitar in Sand: 158-188 (90.2 - 107.4%) -- 43.8% chance to OHKO
252+ SpA Aegislash-Shield Flash Cannon vs. 0 HP / 4- SpD Tyranitar in Sand: 66-78 (37.7 - 44.5%) -- guaranteed 3HKO
252+ SpA Milotic Hydro Pump vs. 0 HP / 4- SpD Tyranitar in Sand: 128-152 (73.1 - 86.8%) -- guaranteed 2HKO
252+ SpA Rotom-W Hydro Pump vs. 0 HP / 4- SpD Tyranitar in Sand: 134-158 (76.5 - 90.2%) -- guaranteed 2HKO
252+ SpA Mega Venusaur Giga Drain vs. 0 HP / 4- SpD Tyranitar in Sand: 102-120 (58.2 - 68.5%) -- guaranteed 2HKO
252+ SpA Volcarona Bug Buzz vs. 0 HP / 4- SpD Tyranitar in Sand: 132-156 (75.4 - 89.1%) -- guaranteed 2HKO
252+ SpA Gastrodon Earth Power vs. 0 HP / 4- SpD Tyranitar in Sand: 102-120 (58.2 - 68.5%) -- guaranteed 2HKO

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Metagross @ Metagrossite
Ability: Clear Body
EVs: 44 HP / 164 Atk / 44 Def / 4 SpD / 252 Spe
Jolly Nature
- Protect
- Substitute
- Iron Head
- Zen Headbutt

This is Jake Muller's spread
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I liked it really much for the Sub's optimization, the ability of resisting to a Bisharp's Sucker Punch and 2HKO Mega-Kanga.


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Thundurus @ Sitrus Berry
Ability: Prankster
EVs: 252 HP / 120 Def / 36 SpA / 68 SpD / 28 Spe
Calm Nature
- Taunt
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]


As I said before Thundurus is my main way to counter Trick Room and Taunt is the tool he use.
Thunder Wave is to give me some speed control and let me pray for the para-hax.
Thunderbolt is the main STAB move and Hidden Power Ice is for coverage.
I was thing about use Swagger over Hidden Power Ice 'couse I've already other two pokemon with Ice Type Moves.
The EVS spread is the most used one, providing bulkiness and good power at the same time.

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Milotic @ Leftovers
Ability: Competitive
EVs: 236 HP / 140 Def / 132 SpA
Modest Nature
- Scald
- Ice Beam
- Icy Wind
- Protect

The evs spread here let me survive Jolly MegaKanga's Double Edge and the Modest nature help me dish out some good damage.
Scald is the STAB move, followed by Ice Beam for coverage. I decided to use Icy Wind over Recover to have more speed control and also dissipate some of my doubt when I feel insecure targeting a single pokemon with Ice Beam; leftover already give me some good recovery.


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Conkeldurr @ Assault Vest
Ability: Guts
Level: 50
EVs: 20 HP / 248 Atk / 12 Def / 228 SpD
Brave Nature
IVs: 0 Spe
- Mach Punch
- Drain Punch
- Knock Off
- Rock Slide

This is my first time using Conk in a team and I would never thought it will be so bulky. With this evs spread and the Assault Vest he can survive Charizard Y Overheat in the Sun, Choice Specs Sylveon' Hyper Voice or a MegaKanga's Double-Edge.
I decided to run Guts instead of Iron Fist to prevent being completely walled from a Rotom and also for having a mons that can freely switch in a Will-O-Wisp and even have benefit from it. Also Iron Fist would have boosted only two of my moves and both of them are already boosted by the STAB.
Mach Punch is for having a strong priority move; Drain Puch as Main STAB and Recovery; Knock Off can remove the target's Item and dish out some good damages and with Rock Slide he become the perfect Charizard counter.
The Brave Nature and the 0 IVs in Speed are to make him be a good Trick Room Abuser and let me be outspeeded by Aegislash, so I can hit it when is in Blade Form.

That's all. Hoping you can suggest me lot of way to improve it, like changes of Pokemon, Moves, Evs Spread... etc.
Also hoping to learn some new thing ^^
 
I'm thinking maybe HP Flying on Thundurus? It gives you a special flying STAB. This was Cybertron's idea. HP Dark/Ghost/Bug could also work against Cress. On Conk you could do something that could hit Aegislash super-effectivley too.
 
Where can HP Flying become usefull for me? The only threat that comes to my mind is Venusaur but I've already Metagross.

Ehm... I've already got Knock Off on Conk that hit super effectively Aegislash ?.?
 
For Ground types, I've got HP Ice that surely does more damages. 'Couse is x2 of supereffectiveness vs x1.5 of STAB
 
Hey man, that's a really solid team! Sorry for taking so long to rate this but I thought that this thread might get locked due to Metagross not having enough descriptions, but since it hasn't been locked yet, there shouldn't be any harm in me rating this haha. There are only a few minor changes I suggest. For starters, I suggest changing your Sylveon EV spread to Cybertron's spread of 92 HP / 116 Def / 252 SpA / 48 Spe with a Modest Nature. This spread allows Sylveon to survive Jolly Kangaskhan's Return as well while also giving it a higher Special Attack stat and some speed to outrun opposing Sylveon. I also suggest changing HP Ground to Psyshock. HP Ground only hits Heatran, which your team currently has 3 ways of hitting for super effective damage, and Arcanine, which your team has 2 ways of hitting, whereas Psyshock allows Sylveon to hit Mega Venusaur, which your team currently has only one way of reliably hitting it for massive damage, and Amoonguss.

252 Atk Parental Bond Mega Kangaskhan Return vs. 92 HP / 116 Def Sylveon: 153-181 (84 - 99.4%) -- guaranteed 2HKO
naturally Sylveon will faint from the Life Orb damage so I don't suggest you let Sylveon take any Returns unless absolutely necessary

252+ SpA Life Orb Sylveon Psyshock vs. 252 HP / 124+ Def Mega Venusaur: 83-99 (44.3 - 52.9%) -- 21.1% chance to 2HKO
252+ SpA Life Orb Sylveon Psyshock vs. 252 HP / 212+ Def Amoonguss: 109-130 (49.3 - 58.8%) -- 99.6% chance to 2HKO

I also suggest you use Ice Punch instead of Ice Beam on Tyranitar. Mixed T-Tar is fine, but considering the only thing Ice Beam hits harder is against Landorus-T, who threatens out Tyranitar anyways, and Mega Salamence, which Ice Beam is a 6.3% chance to OHKO, there's no reason to unnecessarily lower Tyranitar's Special Defense. By using a full physical set, you wouldn't have to invest EVs into Special Attack so that Tyranitar can OHKO Mega Salamence. Tyranitar needs at least 172 Special Attack EVs to be able to OHKO 4 HP Mega Salamence with Ice Beam which, in turn, would severely lower its Physical Attacks's damage output just to hit two Pokemon, which, again Landorus-T already threatens out Tyranitar and Salamence can't really touch Tyranitar anyways.

0 SpA Tyranitar Ice Beam vs. 4 HP / 0 SpD Mega Salamence: 144-172 (84.2 - 100.5%) -- 6.3% chance to OHKO
172 SpA Tyranitar Ice Beam vs. 4 HP / 0 SpD Mega Salamence: 172-204 (100.5 - 119.2%) -- guaranteed OHKO

but if you're using 172 SpA Tyranitar's Physical Attacks's damage output will be lowered

100 Atk Tyranitar Crunch vs. 236 HP / 204+ Def Cresselia: 84-102 (37.3 - 45.3%) -- guaranteed 3HKO after sandstorm damage
100 Atk Tyranitar Superpower vs. 4 HP / 0 Def Terrakion: 138-164 (82.6 - 98.2%) -- guaranteed 2HKO
100 Atk Tyranitar Superpower vs. 4 HP / 0 Def Hydreigon: 138-164 (82.1 - 97.6%) -- guaranteed 2HKO after sandstorm damage
100 Atk Tyranitar Rock Slide vs. 252 HP / 120 Def Thundurus: 102-120 (54.8 - 64.5%) -- 41.4% chance to 2HKO after sandstorm damage and Sitrus Berry recovery

That's pretty much it dude, once again a really nice team! Hope I helped man and good luck with the team!!! :]
-DaAwesomeDude1

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Sylveon @ Life Orb
Ability: Pixilate
EVs: 92 HP / 116 Def / 252 SpA / 48 Spe
Modest Nature
- Protect
- Psyshock
- Hyper Voice
- Shadow Ball

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Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Superpower
- Ice Punch
- Rock Slide
 
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