





Introduction
Team-Building Process


So I came up creating this team with Jirachi and Terrakion. They are probably weak on ground-type moves, so...



You don't know why I added Rotom-Wash in the team? Well, I don't know either. Lol just kidding, Rotom-Wash is so mainstream! "An electric type with levitate?!" Well yeah, because of levitate that is why I added Rotom-Wash, and of course Rotom-Wash can support mostly all pokes in the world. So why not add it?




Hmm, I changed Rotom-Wash with Rotom-Mow, why? Because Rotom-Mow looks adorable and I can't resist it!! Okay fine, I added it because as I have said, Rotom-Wash is so mainstream that is why I tried different Rotom, and Rotom-Mow resist Electric-type moves! Rotom-Mow can be pretty good too you know? STAB Leaf Storm, Power:140?! GG Water/Ground/Rock types! Especially Sand Stream and Drizzle teams. And oh, Keldeo. I added Keldeo because after replacing Rotom-W with Rotom-M, my team will probably suffer under the rain, with Keldeo I can keep pace under the rain.





Chansey? I don't know why I added this pinky-winky in my team, I just came up picking Chansey. She supported me for awhile and do Rain Dances. ;)






I end up adding Espeon. I didn't bother to add spinner in the team. Magic Bounce can be handy when predicted wisely.






Xatu, this bird is quite interesting. With Magic Bounce and good typing (Psychic/Flying) which is very resisted on Fighting-type moves that I can switch when Jirachi or Terrakion is in trouble with those Fighting-type monsters!
The Team
Jirachi @ Choice Scarf
Trait: Serene Grace
EVs: 252 Atk / 4 Def / 252 Speed
Jolly Nature (+Speed, -SpA)
- U-Turn
- Iron Head
- Fire Punch
- Ice Punch
Why this set?
Item: Choice Scarf, hmm nothing much to say I guess.
EVs: Offensive Jirachi.
Nature: Speed investment.
Moves: A very usual ScarfChi. U-Turn for momentum. Iron Head for abusing Jirachi's ability. Fire punch for those grass, ice, bug, and especially steel types (Genesect and Jirachi). Ice punch for those mainstreams dragon types.
Terrakion @ Choice Scarf
Trait: Justified
EVs: 252 Atk / 4 SpD / 252 Speed
Adamant Nature (+Atk, -SpA)
- Close Combat
- Stone Edge
- Earthquake
- Stealth Rock
Why this set?
Item: Choice Scarf. Hmm, for revenge killing.
EVs: Usual Terrakion EV spread.
Nature: Adamant over Jolly for a stabber STAB! (what did I just say?)
Moves: Close Combat, main STAB. Stone Edge for fire, ice, bug, and flying types(revenge killing). Earthquake for fire, electric, poison, rock, and especially steel types. Lastly, Stealth Rock?! Choice Scarf Terrakion with SR? Well, hell yeah. Stealth Rock, using stealth rock can be problematic with choice scarf, predicting your opponents is a must. Like when you'll predict that your opponents gonna switch back their poke because of this monster, SR success. Then switch back Terrakion. Lol
Rotom-Mow @ Leftovers
Trait: Levitate
EVs: 248 HP / 252 SpD / 8 Speed IVs: 0 Atk
Calm Nature (+SpD, -Atk)
- Volt Switch
- Leaf Storm
- Pain Split
- Will-O-Wisp
Why this set?
Item: Leftovers, for HP!
EVs: HP and Specially Defense Rotom, for tanking.
Nature: Special Defense investment.
Moves: Volt Switch, for giving momentum especially for Terrakion to set up SR. Leaf Storm, o man this is my favorite STAB, for water, ground, and rock types, Leaf Storm then switch out using Volt Switch or just switch out lol. Pain Split, for healing purposes. Will-O-Wisp, to cripple those physical sweepers.
Keldeo @ Choice Specs
Trait: Justified
EVs: 4 HP / 252 SpA / 252 Speed IVs: 0 Atk
Timid Nature (+Speed, -Atk)
- Hydro Pump
- Secret Sword
- Hidden Power [ Ghost ]
- Icy Wind
Why this set?
Item: Choice Specs for a stabber STAB!!
EVs: Specially Atk and Speed. A normal set I guess.
Nature: Timid to outspeed some other pokes.
Moves: Hydro Pump, main STAB. Secret Sword, for normal, ice, rock, dark, and steel, for Tyranitar and Chansey/Blissey. Hidden Power [ Ghost ], for Jellicent if there is. Icy Wind, an ice-type STAB I guess.
Chansey @ Eviolite
Trait: Natural Cure
EVs: 100 HP / 252 Def / 156 SpD IVs: 0 Atk
Bold Nature (+Def, -Atk)
- Wish
- Protect
- Heal Bell
- Rain Dance
Why this set?
Item: Eviolite is the perfect item for Chansey, that's why.
EVs: Enough HP(666 lol) with 333 Heal from Wish, max Defense, and enough Special Defense.
Nature: Bold for Defense investment.
Moves: Wish for healing the other teammates with an awesome 333HP or healing itself. Protect, wish+protect or for scouting the opponents move. Heal Bell is a must, for curing other teammates especially when Jirachi or Terrakion is burned, it is annoying! Rain Dance, for weather war purposes, Keldeo's STAB, and Jirachi's favorite weather.
Xatu @ Leftovers
Trait: Magic Bounce
EVs: 248 HP / 204 Def / 56 Speed
Bold Nature (+Def, -Atk)
- U-Turn
- Heat Wave
- Thunder Wave
- Roost
Why this set?
Item: Healing purposes.
EVs: With a lot of HP and decent Defense, Xatu can wall something too, and 56 Speed is for outspeeding other pokes.
Nature: Bold for Defense investment.
Moves: U-Turn for giving momentum. Heat Wave, for for those grass, ice, bug, and especially steel types (Genesect and Jirachi). Thunder Wave for crippling Scarf pokes. Roost for healing.

Jirachi @ Choice Scarf
Trait: Serene Grace
EVs: 252 Atk / 4 Def / 252 Speed
Jolly Nature (+Speed, -SpA)
- U-Turn
- Iron Head
- Fire Punch
- Ice Punch
Why this set?
Item: Choice Scarf, hmm nothing much to say I guess.
EVs: Offensive Jirachi.
Nature: Speed investment.
Moves: A very usual ScarfChi. U-Turn for momentum. Iron Head for abusing Jirachi's ability. Fire punch for those grass, ice, bug, and especially steel types (Genesect and Jirachi). Ice punch for those mainstreams dragon types.

Terrakion @ Choice Scarf
Trait: Justified
EVs: 252 Atk / 4 SpD / 252 Speed
Adamant Nature (+Atk, -SpA)
- Close Combat
- Stone Edge
- Earthquake
- Stealth Rock
Why this set?
Item: Choice Scarf. Hmm, for revenge killing.
EVs: Usual Terrakion EV spread.
Nature: Adamant over Jolly for a stabber STAB! (what did I just say?)
Moves: Close Combat, main STAB. Stone Edge for fire, ice, bug, and flying types(revenge killing). Earthquake for fire, electric, poison, rock, and especially steel types. Lastly, Stealth Rock?! Choice Scarf Terrakion with SR? Well, hell yeah. Stealth Rock, using stealth rock can be problematic with choice scarf, predicting your opponents is a must. Like when you'll predict that your opponents gonna switch back their poke because of this monster, SR success. Then switch back Terrakion. Lol

Rotom-Mow @ Leftovers

Trait: Levitate
EVs: 248 HP / 252 SpD / 8 Speed IVs: 0 Atk
Calm Nature (+SpD, -Atk)
- Volt Switch
- Leaf Storm
- Pain Split
- Will-O-Wisp
Why this set?
Item: Leftovers, for HP!
EVs: HP and Specially Defense Rotom, for tanking.
Nature: Special Defense investment.
Moves: Volt Switch, for giving momentum especially for Terrakion to set up SR. Leaf Storm, o man this is my favorite STAB, for water, ground, and rock types, Leaf Storm then switch out using Volt Switch or just switch out lol. Pain Split, for healing purposes. Will-O-Wisp, to cripple those physical sweepers.

Keldeo @ Choice Specs

Trait: Justified
EVs: 4 HP / 252 SpA / 252 Speed IVs: 0 Atk
Timid Nature (+Speed, -Atk)
- Hydro Pump
- Secret Sword
- Hidden Power [ Ghost ]
- Icy Wind
Why this set?
Item: Choice Specs for a stabber STAB!!
EVs: Specially Atk and Speed. A normal set I guess.
Nature: Timid to outspeed some other pokes.
Moves: Hydro Pump, main STAB. Secret Sword, for normal, ice, rock, dark, and steel, for Tyranitar and Chansey/Blissey. Hidden Power [ Ghost ], for Jellicent if there is. Icy Wind, an ice-type STAB I guess.

Chansey @ Eviolite

Trait: Natural Cure
EVs: 100 HP / 252 Def / 156 SpD IVs: 0 Atk
Bold Nature (+Def, -Atk)
- Wish
- Protect
- Heal Bell
- Rain Dance
Why this set?
Item: Eviolite is the perfect item for Chansey, that's why.
EVs: Enough HP(666 lol) with 333 Heal from Wish, max Defense, and enough Special Defense.
Nature: Bold for Defense investment.
Moves: Wish for healing the other teammates with an awesome 333HP or healing itself. Protect, wish+protect or for scouting the opponents move. Heal Bell is a must, for curing other teammates especially when Jirachi or Terrakion is burned, it is annoying! Rain Dance, for weather war purposes, Keldeo's STAB, and Jirachi's favorite weather.

Xatu @ Leftovers

Trait: Magic Bounce
EVs: 248 HP / 204 Def / 56 Speed
Bold Nature (+Def, -Atk)
- U-Turn
- Heat Wave
- Thunder Wave
- Roost
Why this set?
Item: Healing purposes.
EVs: With a lot of HP and decent Defense, Xatu can wall something too, and 56 Speed is for outspeeding other pokes.
Nature: Bold for Defense investment.
Moves: U-Turn for giving momentum. Heat Wave, for for those grass, ice, bug, and especially steel types (Genesect and Jirachi). Thunder Wave for crippling Scarf pokes. Roost for healing.
Soon xD
Conclusion
So far, this team gives me enjoyment when using it, and I'm doing very well with this team. This is my second RMT post for awhile. Rates and suggestions will be highly appreciated.