
Overview
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- Pretty bulky
- Water is good defensively
- Scald is broken
- Wish support is good
- Heal Bell support is good
- Water can be bad defensively
- Competition from other bulky waters
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name: Cleric
move 1: Scald
move 2: Wish
move 3: Protect
move 4: Heal Bell
ability: Water Absorb
item: Leftovers
evs: 252 HP / 228 Def / 28 SpD
nature: Bold
Moves
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- Scald is Scald
- Wish supports and heals
- Protect for guaranteed Wish, stalls and scouts
- Heal Bell supports
- If you've got another Heal Beller or it's against your religion or whatever, you can run something else like Baton Pass, Roar, Ice Beam, or Toxic
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- EVs and nature maximize overall mixed bulk
- You can go full physical if you want
- A specially defensive spread works to counter Mega Houndoom and other special attackers such as Hydreigon and Kyurem
- Leftovers for Leftovers
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- Wish often, it'll probably help something
- Use Scald on a lot of things to spread burn
- Use Protect to scout Choice Pokemon
- If it's going to be a prolonged game, don't be liberal with Heal Bell, you only have 8
- Don't telegraph your wish passes
- Play around water immunes with double switches
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- Assault Vest Snorlax
- Hippowdon
- Forretress
- Florges
- Umbreon
- Nidoqueen
- Mega Houndoom
- Bulky waters like Vaporeon fit on teams pretty easily
- Anything that likes wish support
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- Manly Specs
- Full Baton Pass set
- Haze
- Yawn
- Rain Dance Hydration set
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- Shaymin
- Mega Manectric
- Raikou
- Celebi
- Roserade
- Toxicroak
- Cacturne
- Jellicent
- Trevenant
- Mega Ampharos
- Guts or Swords Dance Heracross
- Hydreigon
- Kyurem
- Magneton
- Calm Mind Slowbro and Suicune
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