Here's a fun sun team with some classics and some newer spiciness
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Torkoal @ Heat Rock
Ability: Drought
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Rapid Spin
- Overheat
- Earth Power
- Yawn
He's a classic sun setter/rapid spinner and physical wall (kinda). Standard EVs to keep em alive and maximize the number of time you can set sun. Overheat hits hard early and is great for ferrothorn/corviknight. Yawn is to force a switch if necessary and can be useful when the opponent leads with a special attacker or begins to set up a sweep. The rocky helmet and iron barbs combo lets you bait out contact moves for serious punishes physical sweepers.
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
Shiny: Yes
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Leech Seed
- Body Press
- Stealth Rock
- Iron Head
Excellent physical wall and rock setter with standard defensive EVs. Leech seed can keep you alive for a suprisingly long time and can sneak a few KOs if the opponent isn't playing carefully. Should be noted that leech seed can be rapid spun, but can't be defoged. Body press is a great move with these stats and demolishes bisharp/excadrill. Iron is good stab and coverage for fairy types, getting those flinches can mean winning the game later in the match too.
Togekiss @ Assault Vest
Ability: Serene Grace
EVs: 128 HP / 252 SpA / 128 SpD
Modest Nature
IVs: 0 Atk
- Air Slash
- Flamethrower
- Aura Sphere
- Dazzling Gleam
This mon has been dominating for obvious reasons. I went with the assault vest set purely for sustain. It makes Togekiss a really good special wall thats eats basically anything besides flash cannon and sludge bomb, but even this set will tank a few thunderbolts and out flinch with serene grace and air slash. Flame thrower melts ferrothorn/excadrill/bisharp/corvikight. Aura sphere for coverage great for tyranitar too, might change this move. Dazzling gleam for stab obviousy great for the gen 8 dragons like dracovish/dragapult.
Charizard @ Choice Scarf
Ability: Solar Power
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Overheat
- Solar Beam
- Will-O-Wisp
- Dragon Pulse
Classic special sweeper set. Overheat with sun and solar power hits like a truck and often OHKOs mons that resist fire. 1 turn Solar beam for water/rock/ground types great for seismitoad too. Willow wisp to shut down a possible sweep or just sneak in some extra damage, open to switching this move too. Dragon pulse pretty much for dragapult only as this set will outspeed him.
Venusaur @ Life Orb
Ability: Chlorophyll
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Earth Power
- Solar Beam
- Sludge Bomb
- Weather Ball
Another fast special sweeper with some excellent coverage. Life orb squeezes out some extra damage as Venasaurs Sp.Atk isn't super great. Earth power for fire types also good for zeroara/excadrill. Solarbeam good stab all around might switch for energy ball so I can attack without sun. Sludge bomb good stab great for fairies and getting that poison status. Weather ball is awesome on Venasaur, having that 100 power fire move gives him an unexpected edge against teams that rely on steel types and just hits hard in general.
Zeraora @ Life Orb
Ability: Volt Absorb
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Plasma Fists
- Knock Off
- Close Combat
- Bulk Up
This mon is obviously new so I'm not sold on this set but I like what I've seen so far with it. This guy is super fast and hits hard with his signature move and the electric typing helps with water types which this team has some issues with. Bulk up to set up a sweep and can sneak in some stat boosts when you know the opponent will switch. Knock off hits hard and checks ghost types with close combat does the same for steel and dark. Not much to say with this guy let me know how I can capitalize on his stats better.
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The goal for this team is to do as much work as you can with Togekiss and Zeroara before busting out the sun to clean up. You want to pivot between the appropriate walls to ensure you keep torkoal alive as long as you can and keep that sun up. The reason I have two special sun sweepers is so it's not detrimental to your game if you sack one of them and can keep your momentum going if one gets knocked out. Should torkoal or another core mon takes a big hit, set up leech seed to keep em going. Obviously sun teams are kind of dependant on a single condition so certain tech/strategies can absolutely shut this team down. Please let me know any way I can make these sets more optimal if I should switch any of them out.
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Torkoal @ Heat Rock
Ability: Drought
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Rapid Spin
- Overheat
- Earth Power
- Yawn
He's a classic sun setter/rapid spinner and physical wall (kinda). Standard EVs to keep em alive and maximize the number of time you can set sun. Overheat hits hard early and is great for ferrothorn/corviknight. Yawn is to force a switch if necessary and can be useful when the opponent leads with a special attacker or begins to set up a sweep. The rocky helmet and iron barbs combo lets you bait out contact moves for serious punishes physical sweepers.
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
Shiny: Yes
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Leech Seed
- Body Press
- Stealth Rock
- Iron Head
Excellent physical wall and rock setter with standard defensive EVs. Leech seed can keep you alive for a suprisingly long time and can sneak a few KOs if the opponent isn't playing carefully. Should be noted that leech seed can be rapid spun, but can't be defoged. Body press is a great move with these stats and demolishes bisharp/excadrill. Iron is good stab and coverage for fairy types, getting those flinches can mean winning the game later in the match too.
Togekiss @ Assault Vest
Ability: Serene Grace
EVs: 128 HP / 252 SpA / 128 SpD
Modest Nature
IVs: 0 Atk
- Air Slash
- Flamethrower
- Aura Sphere
- Dazzling Gleam
This mon has been dominating for obvious reasons. I went with the assault vest set purely for sustain. It makes Togekiss a really good special wall thats eats basically anything besides flash cannon and sludge bomb, but even this set will tank a few thunderbolts and out flinch with serene grace and air slash. Flame thrower melts ferrothorn/excadrill/bisharp/corvikight. Aura sphere for coverage great for tyranitar too, might change this move. Dazzling gleam for stab obviousy great for the gen 8 dragons like dracovish/dragapult.
Charizard @ Choice Scarf
Ability: Solar Power
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Overheat
- Solar Beam
- Will-O-Wisp
- Dragon Pulse
Classic special sweeper set. Overheat with sun and solar power hits like a truck and often OHKOs mons that resist fire. 1 turn Solar beam for water/rock/ground types great for seismitoad too. Willow wisp to shut down a possible sweep or just sneak in some extra damage, open to switching this move too. Dragon pulse pretty much for dragapult only as this set will outspeed him.
Venusaur @ Life Orb
Ability: Chlorophyll
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Earth Power
- Solar Beam
- Sludge Bomb
- Weather Ball
Another fast special sweeper with some excellent coverage. Life orb squeezes out some extra damage as Venasaurs Sp.Atk isn't super great. Earth power for fire types also good for zeroara/excadrill. Solarbeam good stab all around might switch for energy ball so I can attack without sun. Sludge bomb good stab great for fairies and getting that poison status. Weather ball is awesome on Venasaur, having that 100 power fire move gives him an unexpected edge against teams that rely on steel types and just hits hard in general.
Zeraora @ Life Orb
Ability: Volt Absorb
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Plasma Fists
- Knock Off
- Close Combat
- Bulk Up
This mon is obviously new so I'm not sold on this set but I like what I've seen so far with it. This guy is super fast and hits hard with his signature move and the electric typing helps with water types which this team has some issues with. Bulk up to set up a sweep and can sneak in some stat boosts when you know the opponent will switch. Knock off hits hard and checks ghost types with close combat does the same for steel and dark. Not much to say with this guy let me know how I can capitalize on his stats better.
====================================
The goal for this team is to do as much work as you can with Togekiss and Zeroara before busting out the sun to clean up. You want to pivot between the appropriate walls to ensure you keep torkoal alive as long as you can and keep that sun up. The reason I have two special sun sweepers is so it's not detrimental to your game if you sack one of them and can keep your momentum going if one gets knocked out. Should torkoal or another core mon takes a big hit, set up leech seed to keep em going. Obviously sun teams are kind of dependant on a single condition so certain tech/strategies can absolutely shut this team down. Please let me know any way I can make these sets more optimal if I should switch any of them out.