





Ignore this shit below this
Haven't made one of these in a long time. I used to have fun making these. This team is a high offense volt turn team with some cute defensive strategies to keep the big threats off of me. I have been using different variations of this team for a while... Jirachi used to be scarfed... Hydregon was in for goth and more. I think this is a solid team but It may need some help especially against sunshine. However, it does really well against rain stall and some sand teams.
Ignore this shit above this


Scizor (F) @ Choice Band
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Bullet Punch
- U-turn
- Pursuit
- Superpower
First off Scizor brings a few things to the table. I put Scizor in because I wanted a team that could utilize u-turn as effectively as possible. To accomplish that I obviously chose the most powerful u-turn in the tier. Scizor also brings its very good defensive typing along with some very good support moves. Bullet punch is used mostly as a endgame tool to finish off weakened foes and threaten foes that will be knocked out by it. Pursuit is not used that much but I use it mostly against annoying shit like Shedinja and against lati@s without HP fire. Superpower is probably my second used move because it hits many things neutrally and for good damage on top of it. Scizor has excellent synergy with rotom first off because of it's typing. Second they both can u-turn or heavily threaten each others opponents very easily. My EV spread is to try to nail all speed creep tyranitar as possible. I love u-turning and outright knocking out a tyranitar for a free kill. Scizor needs the speed and power together.


Rotom-Wash @ Leftovers
Trait: Levitate
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Volt Switch
- Hydro Pump
- Pain Split
- Thunder Wave
Rotom is a fucking mixed bag of goodies. For one he brings a much needed water resist that is mandatory for any team. Additionally he utilizes the u-turn megacore I have on the team very efficiently by luring out trap bait for Gothitelle. Hydro pump is the spam move. It does solid damage around the board when players try to hard to predict various volt switches and shit. Thunder Wave is a move I put on because I want to get stuff like lati@s and keldeo as slow and exposed as possible. Will o wisp is okay but I believe that Thunder Wave is alot more punishing and not that risky. Pain split is for pinch recovery. It is a neat move.


Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature
- Stealth Rock
- U-turn
- Body Slam
- Iron Head
Admittedly Jirachi is probably my least used member on the team. It does well against the lati twins and random tornadus lurking around but other than that it it a really good pokemon to take random hits from. Most battles the most that I get to do is set up SR and maybe get a body slam or two in. Other times I save it for shit like Reniculus,Alakazam and some Tyranitar late game where it has definite winning chances. Other than that this jirachi really has nothing special on it. Special defense based to take as many attacks as possible.


Celebi @ Choice Scarf
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Earth Power
- Leaf Storm
- Hidden Power [Ice]
- U-turn
People don't like when I bring this guy up in conversation and I have had many post deleted because of it but I love when people don't know about it in battle. Scarf Celebi is a Gem in a metagame filed with a bunch of water shit and scalds flying all over the fucking place. The most kills I get with this thing is on the first turn when lando-t users think they can just u-turn and kill me on the first turn. Also the idiots that keep a Politoed in thinking I am using that shitty special defensive set with a piss poor giga drain. I can't really put my finger on why this Pokemon is so good but I have the need to use it on all my teams now because it plugs so many holes and hits so many pokemon well. Killing a Heatran on the switch on a predicted Earth Power is so sweet. I don't know if anyone ever noticed this... But leaf storm is fucking strong as fuck. It obviously knocks out the water types but it does plenty damage to things that are neutral to it that it wouldn't do shit to if it had a special defensive set. U-turn is obviously one of the talking points of this set as it nails opposing celebi and things like Alakazam pretty hard. It also serves as a great partner for lando because of all the heatran it lures in. IF Celebi doesn't kill the heatran on its
own then lando usually finishes them off.


Landorus-Therian (M) @ Leftovers
Trait: Intimidate
EVs: 4 HP / 252 Atk / 252 Spd
Naive Nature
- U-turn
- Earthquake
- Hidden Power [Ice]
- Superpower
landorus-T is one of my favorite pokemon to use. It's move pool is very wide and it serves as an excellent partner in crime with Gothitelle. U-turn is the main move... It scouts bulky shit that will just in the end get crushed by Gothitelle. Lando has one of the most powerful earthquakes in the game. It can do massive mid-game damage at will if it wants to and it always keeps opponents on edge and cautious about their pokemon not getting too far into the yellow. Hidden power ice is used for other lando and gliscor. I enjoy the coverage I get on this set. I can hit most members of rain stall really good and really open things up for goth to trap and kill things. Max speed and attack for optimum offensive power. I don't really use this as my primary terrakion counter because terrakion generally cannot come in on any of my pokemon. I do use it for dragonite and garchomp.. However I do miss the bulk sometimes but the power of its earthquake it just something I can't turn down.


Gothitelle @ Choice Specs
Trait: Shadow Tag
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Thunderbolt
- Hidden Power [Fire]
- Psychic
- Shadow Ball
Medusa head is gold. I previously had a hydregon here but holy shit. I lose some power against sun teams but I can a huge advantage against specific members of stall and rain teams. I used to have a problem with stuff like ferrothorn but not any longer. What this shit does it make it so all the u-turns get directed towards offensive members of my opponents team. Players have to really be careful not to bring out a ferrothorn, tentacruel or jellicent too early or it is trap time. I suppose my moveset is okay. I don't use shadow ball too often. Also it is a dilemma whether I should use scarf or specs. Scarf speeds things up but I lose too much power. Also I really want to outspeed breloom really fucking bad but breloom just outpaces me . I would say that this team really became fun once I put this one in. That pause when the opponent tries to see if I really have shadow tag is priceless.
team issues:
sun teams: Sun can be hard to play around... Fortunately my pokemon can take some hits but I usually have a very hard time against sun stall with cresselia.
Boosted dragons: Sometimes boosted dragons can give me some issues.
Importable
Scizor (F) @ Choice Band
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Bullet Punch
- U-turn
- Pursuit
- Superpower
Rotom-Wash @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Volt Switch
- Hydro Pump
- Pain Split
- Thunder Wave
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature
- Stealth Rock
- U-turn
- Body Slam
- Iron Head
Celebi @ Choice Scarf
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Earth Power
- Leaf Storm
- Hidden Power [Ice]
- U-turn
Landorus-Therian (M) @ Leftovers
Trait: Intimidate
EVs: 4 HP / 252 Atk / 252 Spd
Naive Nature
- U-turn
- Earthquake
- Hidden Power [Ice]
- Superpower
Gothitelle @ Choice Specs
Trait: Shadow Tag
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Thunderbolt
- Hidden Power [Fire]
- Psychic
- Shadow Ball