Very succesfull Stall team that send my rank higher than ever before

I don't know the exact scores but I do know that I win alot more than I lose with this team. And I can say that my score was rapidly increasing when I started playing with this team.

The last team I posted was a resistances based offensive team. This time I will post a stall team. Important for a stall team is that it has all the secundary damage things, something with toxic to take out flying pokes, a ghost to block spinners and of course sandstorm.

And of course Twist of Fate helped me with this team as well so credits goes to him as well.

And there is always a way to improve a team, so I would like some opinions from people. So... Rate away.

The Team:
gliscor.png

Gliscor
Item: Leftovers
Ability: Sand Veil
EVs: 252 HP, 36 Attack, 216 Speed
Nature: Jolly (+Spd, -SAtk)
- Stealth Rock
- Roost
- Earthquake
- Knock Off

Why Gliscor you ask? Well, there is a funny dude that is know as one of the best late game sweepers with the ability to hit all physical walls with an almost OHKO. And his typing gives him some bulk to set up that deadly power as well. Of course I talk about Lucario.
Before Platinum Gliscor was known as one of the few things that could really stop Lucario in his sweep. Nowadays Lucario likes to use Ice Punch and is now even deadlier than before. Because Lucario was such a great treat to any Stall team we needed something that could stop him permanently. The choices were narrowed down to Cresselia and Gliscor.
The choice was then simple, Cresselia is more a handicap than a real adition to the team because of her lack of a good recovery move and Sandstorm will hinder her. Gliscor on the other hand can use support moves that really help the team, can Stealth Rock, Roost and most importantly, is able to outspeed Lucario.

The idea is simple, use Stealth Rock or Knock off, then switch out to something else and save Gliscor for when Lucario shows his face. With the ability Sand Veil Gliscor is even harder to take down. Especially when they try to take Gliscor down with Stone Edge or something.
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tentacruel.png

Tentacruel
Item: Black Sludge
Ability: Liquid Ooze
EVs: 252 HP,120 Defense,136 Sp.Defense
Nature: Calm (+SDef, -Atc)
- Hidden Power [Electric]
- Rapid Spin
- Surf
- Toxic Spikes

The very important spinner and toxic spikker of the team. The choice for attacks are all obvious so I won't talk about it. The EV spread gives Tentacruel decend bulk but not taking any EQ from one pokemon in general. In stall teams it seems important to me that all pokes are just generaly bulky to at least survive an attack. Tentacruel has no recovery move and that is why my next poke is so important.
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blissey.png

Blissey
Item: Leftovers
Ability: Natural Cure
EVs: 252 Defense,40 Sp.Attack, 216 Sp.Defense
Nature: Calm (+SDef, -Atk)
- Flamethrower
- Seismic Toss
- Wish
- Protect

You could say I stole Obi's Blissey spread. But that is his fault, because it works so good. With Calm and 216 Sp.Defense EV's she can take alot of special attacks (of course all Blissey can). Toxic is a usefull manner to take down counters that can't be hit by toxic spikes, Flamethrower is hitting things like Lucario who loves to switch in on Blissey, to bad she will never KO him in one attack. Wish and Protect are always together to ensure Wish is an instant heal and to let Toxic damage do it's deadly work.

And hand in hand with Blissey is always:
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skarmory.png

Skarmory
Item: Leftovers
Ability: Keen Eye
EVs: 252 HP, 192 Defense, 24 Speed,40 Sp.Defense
Nature: Impish (+Def, -SAtk)
- Spikes
- Whirlwind
- Roost
- Brave Bird

A great physical wall. Although Skarmory is less bulky than he was in advance, he can still get the job done. Spikes is the last part of the secundary damage line. Whirwind to phaze funny set-up pokes out, Roost for healing, Brave Bird for doing some damage.
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rotomheat.png

Rotom-h
Item: Leftovers
Ability: Levitate
EVs: 252 HP, 136 Defense, 120 SpDefense
Nature: Bold (+Def, -Atk)
- Rest
- Sleep Talk
- Thunderbolt
- Overheat

The oven of doom is a very bulky ghost. This one is here as a Gyarados counter, and can take things down with his special attack Overheat. He is my spin-blocker and with Restalk I ensure he stays on the field for a very long time. And of course to take status moves.
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tyranitar.png

Tyranitar
Item: Choice Band
Ability: Sand Stream
EVs: 252 HP, 40 Attack, 216 Sp.Defense
Nature: Carefull (+SDef, -SAtk)
- Crunch
- Pursuit
- Earthquake
- Stone Edge

Yes you see it right, it is a CBtar on a stall team. Why you ask? Well, there are a few reasons for it. For one Tyranitar can take any Cresselia for lunch. Which is very important because Cresselia can't be hurt otherwise. Immune to Toxic spikes and the normal spikes, and only taking 12,5% from Stealth Rock. It is Tyranitars job to hunt down Cresselia

For a second reason, Tyranitar sends out the sandstorms on the field. And if there are Rain Dancers ruining the fun, then they are in for some trouble. Tyranitar takes special hits like a champ. I want to see the face of my foe so badly when they strike Tyranitar with a Surf from Starmie only to see Starmie getting OHKO'd by Crunch and Tyranitar with around 70% health.
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Well smogon, that was the team that teached me how to play stall. Perhaps it is weird at first to see the team, but I all I can say is this: my score is getting better and better with every battle with either this team, or the offensive team.

However, as I said at the beginning, there are ways to improve a team. I have yet to see a poke completely stopping the stall and an offensive team that takes me out quickly, but there are always flaws that I haven't seen yet. So RMT!.
 
Why Lonely on Tentacruel? Calm is far superior.

Same with Tyranitar... A -Atk nature on CB Tar is ridiculous. You are going to want Careful if you want him to have some bulk and adamant if you want sheer attacking power.
 
I'd recommend starting with t-tar to get the sandstorm up from the get go and ruin (most) focus sashers (which is great as many leads are sashed). Gliscor is a lot more vunerable to the common suicide leads with taunt. As people have said, calm on tentacruel, careful on tar. Toxic is not a necessity on blissey as its main uses are for azelf, togekiss and zapdos (ie. special attack threats that resist toxic spikes). Rotom and T-tar take out all these threats. Try charm to help rack up switching damage or seismic toss over toxic to get consistent damage (seismic toss beats sub-toxic tran which is a big poblem for this team).
You're kind of sub seed skymin weak, but i can't do much about that without changing the team a lot.

If you want to beat other skarmory to the whilrwind all the time, go with 20 speed evs (as a lot of people are running 16 after obis RMT and i assume that's what they are there for).

Also if you lead with gilscor, smart players will ice punch straight away when they bring out their lucario as they will assume gliscor is your lucario counter. This further adds to reason why t-tar should be your lead.
 
About the Tentacruel, I think I forget giving Tentacruel a nature at all and Lonely is the default nature. I have to change that very fast.

Oh lol, I didn't know calm would lower my attack but I guess it is obvious lol. I should do some more research on natures next time I make a team. Thanks for pointing that out 8-ball.

I haven't seen anyone taunting Gliscor yet. They are all to focused on getting their rocks out. I get my rocks out to and then switch out to something else. Or I Knock Off which is fun to, especially on leads that I don't think are sashed.

I can think about the Seismic Toss on Blissey, it would give her some options versus things she can't hurt now. But having Toxic is really great to. I will test that next time though, it never hurts to try.

I haven't lost to any SubseedSkymin yet. Perhaps it looks this way on paper but in the game itself, Skarmory can take his hits and Whirlwind him away.
And speaking of Skarmory, I think you have a good point. I will change its EV's to a little more speed. Just in case.

And then Gliscor. It is true that a smart player may Ice Punch me but seeing it from their side, they think that move will be to obvious and go with a different attack or Sword Dance. That is of course both great for me. The ones that do Ice Punch me shall find that an unboosted Ice Punch fails to OHKO Gliscor while Gliscor OHKO Luke back with EQ because hes faster.

Thanks for the help.
 
And then Gliscor. It is true that a smart player may Ice Punch me but seeing it from their side, they think that move will be to obvious and go with a different attack or Sword Dance. That is of course both great for me. The ones that do Ice Punch me shall find that an unboosted Ice Punch fails to OHKO Gliscor while Gliscor OHKO Luke back with EQ because hes faster.

Thanks for the help.

Lucario's adamant life orbed Ice punch vs your gliscor:
Damage: 98.87% - 116.10%
Lucario's jolly life orbed ice punch vs your gliscor:
Damage: 90.11% - 106.21%

If Gliscor does manage to survive an unboosted ice punch (which is highly unlikely, then Extremespeed (or stealth rock) will pick it off. I'm not saying change your whole team for this (because you have rotom as a back up), just be careful that you dont send gliscor into an ice punch (most players won't think it is too obvious, they will just ice punch away).

Anyway, nice team.
 
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