VGC 2012: Take 2

So...I was told that my other team i made was awful and deserved scrapping. so that's what i did. It is now dead.
But I attempted to make this new team, and i think it works significantly better than my old one. I can win about 75% - 80% of the time...so the odds are generally in my favor (unless i make a stupid mistake or i just suck)
Here it goes!

Hydreigon (F) @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Dark Pulse
- Fire Blast
- Protect
So i just really like Hydreigon and he is bulky enough to withstand a few hits that aren't STAB fighting, bug, dragon, or ice. And with his move set, if i can predict in time, i usually protect until the major threat is dead, or hope i kill it before it kills me.

Mienshao (M) @ Flying Gem
Trait: Inner Focus
EVs: 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Fake Out
- Drain Punch
- Acrobatics
- Wide Guard
So he serves as Hydreigon's partner, because of his speed and the moveset, he can protect Hydreigon from immediate threats and then hydreigon can tank

Jolteon (M) @ Focus Sash
Trait: Volt Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Thunder Wave
- Signal Beam
- Protect
I needed a speedy pokemon to take care of pesky water/flying types, as i didn't have any before. So hence Jolteon. with focus sash, he can survive one attack (unless he gets teamed up on). I chose signal beam on there because, if hydreigon is dead, he can take care of others. but thunderbolt and protect are his main.

Ferrothorn (M) @ Rocky Helmet
Trait: Iron Barbs
EVs: 4 HP / 252 Def / 252 SDef
Relaxed Nature (+Def, -Spd)
- Leech Seed
- Protect
- Power Whip
- Gyro Ball
He serves as my physical wall, and he has rocky helmet for 2 reasons. One, he can't hold leftovers, cause Blissey has it. Two, if he gets hit by a physical attack, then they take just as much damage, and he takes less. I was kinda looking for a way for Power Whip/Gyro Ball to get more power, but i think it's gonna stay the way it is

Cloyster (M) @ White Herb
Trait: Skill Link
EVs: 48 HP / 252 Atk / 208 Spd
Jolly Nature (+Spd, -SAtk)
- Shell Smash
- Icicle Spear
- Rock Blast
- Razor Shell
I needed a semi bulky water type to balance things out, but im having problems with this one. idk how to fix or how to use or how to delete and put a new one in

Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 Def / 6 SDef
Bold Nature (+Def, -Atk)
- Aromatherapy
- Softboiled
- Flamethrower
- Toxic
Last resort staller. WIth toxic, softboiled and the right set up before, she can stall out 3 enemy pokemon and win (it's happened once)
I'm considering changing flamethrower to seismic toss, so she isn't completely walled by heatran. but i'm not sure. thoughts?

please rate, comment, and help make better! :)
 
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