My first VGC team it would mean alot if you guyc could give me feedback on how it could improve.
Thanks!!!!
RayzorFangz
Mega Salamence @ Salamencite
Ability: Intimidate/Aerilate
Nature: Naive
EV's: 252 SpA / 252 Spe / 4 hp
-Hyper Voice
-Fire Blast
-Hydro Pump
-Protect
I chose Mega salamence as i decided that mega lopunny needed to be switched for a VGC team. The Fire Blast is there for ice types and grass types the hyper voice is there as a hard hitting stab move and the earthquake is there to take advantage of its still high attack stat OHKOing heatran. It is Naive so it doesnt get the attack nerf so that EQ does more damage.
Sylveon @ Leftovers
Ability: Pixilate
Nature: Bold
EV's 252 Hp / 252 Def / 4 SpA
-Toxic
-wish
-Hyper Voice
-Protect
I chose sylveon as i need a wall that is also able to deal out damage. Sylveon is able to take out mega Salamence and greninja's weaknesses which is extremely useful. It has the toxic in order to break walls such as slowbro which my team cannot do that much against. It has wish so that i can heal up either my other which are often switched out to be preserved or just being able to stall out. The Hyper voice is just there for the strong STAB however wide guard Aegislash proves a challenge
TalonFlame @ Life Orb
Ability: Gale Wings
Nature: Adamant
EV's 252 Atk / 252 SpD / 4 Hp
-Brave Bird
-Flare Blitz
-Tailwind
-Quick Guard
I chose Talonflame as i needed a strong physical sweeper. Talonflame is able to take out many pokes with just a neutral STAB brave bird. It is mostly a support to sylveon where it can tailwind ensuring all of my pokemon outspeed my opponents. Protect is there for protection and Flare blitz is there for coverage.
Rotom @ Chesto Berry
Ability: Levitate
Nature: Calm
EV's: 252 hp / 252 SpD / 4 SpA
-Rest
-Will o Wisp
-Volt Switch
-Hydro Pump
I chose Rotom as i needed a special wall for my team. Will o Wisp is there to cripple physical attackers such as mega kanga salamence or lando t who prove a threat to my team. Volt switch is there to scout out as well as dealing out alot of damage. Rest is there to fully heal myself with the chesto berry to wake me up. The Hydro Pump is there for a hard hitting STAB move.
Greninja @ Focus Sash
Ability: Protean
Nature: Timid
EV's: 252 SpA / 252 Spe / 4hp
-Protect
-Ice Beam
-Taunt
-Hydro Pump
Well when everything STAB it make a mon pretty OP so that is why i chose greninja. My greninja is the only thing that is able to make a dent in Slowbro therefore it carries dark pulse. The ice beam is for most bird pokemon but mainly dragons such as garchomp who may learn iron head or poison jab therefore OKHOing my Sylveon so this is in the back waiting for them. The Hydro Pump is just a hard hitting move that is able to deal lots of damage to pokes my Greninja doesnt cover.
Scizor @ Choice Band
Ability: Technician
Nature: Adamant
EV's 252 hp / 252 Atk / 4 Spe
-Bullet Punch
-U-Turn
-SuperPower
-knock off
After i finished making this team i decided to get a poke that was able to take out my teams fairy weaknesses i thought of scizor. Bullet punch is there for an extremely powerful STAB move. Superpower is there for pokes such as mega kanga who i have seen used alot. U-Turn is there to scout as well as being able to do massive amounts of damage to physic types specifically trick roomers. Pursuit is there for when i am able to pressure something out or to revenge kill a latios that has just used draco meteor and is switching out.
Thanks!!!!
RayzorFangz
Mega Salamence @ Salamencite
Ability: Intimidate/Aerilate
Nature: Naive
EV's: 252 SpA / 252 Spe / 4 hp
-Hyper Voice
-Fire Blast
-Hydro Pump
-Protect
I chose Mega salamence as i decided that mega lopunny needed to be switched for a VGC team. The Fire Blast is there for ice types and grass types the hyper voice is there as a hard hitting stab move and the earthquake is there to take advantage of its still high attack stat OHKOing heatran. It is Naive so it doesnt get the attack nerf so that EQ does more damage.
Sylveon @ Leftovers
Ability: Pixilate
Nature: Bold
EV's 252 Hp / 252 Def / 4 SpA
-Toxic
-wish
-Hyper Voice
-Protect
I chose sylveon as i need a wall that is also able to deal out damage. Sylveon is able to take out mega Salamence and greninja's weaknesses which is extremely useful. It has the toxic in order to break walls such as slowbro which my team cannot do that much against. It has wish so that i can heal up either my other which are often switched out to be preserved or just being able to stall out. The Hyper voice is just there for the strong STAB however wide guard Aegislash proves a challenge
TalonFlame @ Life Orb
Ability: Gale Wings
Nature: Adamant
EV's 252 Atk / 252 SpD / 4 Hp
-Brave Bird
-Flare Blitz
-Tailwind
-Quick Guard
I chose Talonflame as i needed a strong physical sweeper. Talonflame is able to take out many pokes with just a neutral STAB brave bird. It is mostly a support to sylveon where it can tailwind ensuring all of my pokemon outspeed my opponents. Protect is there for protection and Flare blitz is there for coverage.
Rotom @ Chesto Berry
Ability: Levitate
Nature: Calm
EV's: 252 hp / 252 SpD / 4 SpA
-Rest
-Will o Wisp
-Volt Switch
-Hydro Pump
I chose Rotom as i needed a special wall for my team. Will o Wisp is there to cripple physical attackers such as mega kanga salamence or lando t who prove a threat to my team. Volt switch is there to scout out as well as dealing out alot of damage. Rest is there to fully heal myself with the chesto berry to wake me up. The Hydro Pump is there for a hard hitting STAB move.
Greninja @ Focus Sash
Ability: Protean
Nature: Timid
EV's: 252 SpA / 252 Spe / 4hp
-Protect
-Ice Beam
-Taunt
-Hydro Pump
Well when everything STAB it make a mon pretty OP so that is why i chose greninja. My greninja is the only thing that is able to make a dent in Slowbro therefore it carries dark pulse. The ice beam is for most bird pokemon but mainly dragons such as garchomp who may learn iron head or poison jab therefore OKHOing my Sylveon so this is in the back waiting for them. The Hydro Pump is just a hard hitting move that is able to deal lots of damage to pokes my Greninja doesnt cover.
Scizor @ Choice Band
Ability: Technician
Nature: Adamant
EV's 252 hp / 252 Atk / 4 Spe
-Bullet Punch
-U-Turn
-SuperPower
-knock off
After i finished making this team i decided to get a poke that was able to take out my teams fairy weaknesses i thought of scizor. Bullet punch is there for an extremely powerful STAB move. Superpower is there for pokes such as mega kanga who i have seen used alot. U-Turn is there to scout as well as being able to do massive amounts of damage to physic types specifically trick roomers. Pursuit is there for when i am able to pressure something out or to revenge kill a latios that has just used draco meteor and is switching out.