Balancing
Wizarteen
I think just nerfing Conductive Spell to no longer hit Ground types is good enough, maybe boost its power to 90 to compensate. What about having it destroy the opponent's held item, making it a bit weaker than a max power Knock Off, but much stronger when the opponent has no item.
Keisberg
Agreed about the swapping of Fighting immunity for Water, it'll still be very tanky and hard to KO just less so.
Magikite
Agree with adding Chip Away, Flail and Endeavor. I would also swap out Wind Rider for Cloud 9 as it fits it more thematically.
Hyper Gravity
I think the ability itself is fine, but I had an idea for an indirect nerf to it. What if Psychic Type Pokemon were now immune to sleep? It not only gives them a huge buff, it makes sense thematically since their strong minds mean they'd never be put to sleep against their will.
My Pokemon
Spiroxic
Type: Ghost / Poison
Ability: Competitive, Corrosion, Merciless
Base stats: 95, 60, 65, 125, 65, 70 (480 BST)
Useful moves
Physical: Mortal Spin
Special: Shadow Ball, Sludge Bomb, Venoshock, Hex, Snarl, Belch, Aura Sphere, Icy Wind
Status: Taunt, Toxic, Will-o-Wisp, Toxic Thread, Toxic Spikes, Nasty Plot, Trick Room, Perish Song, Baneful Bunker
Size: 0.66 m
Weight: 66.6 kgs
Competitive use: It's an annoying disruptor that can also pack a decent punch
Wizarteen
I think just nerfing Conductive Spell to no longer hit Ground types is good enough, maybe boost its power to 90 to compensate. What about having it destroy the opponent's held item, making it a bit weaker than a max power Knock Off, but much stronger when the opponent has no item.
Keisberg
Agreed about the swapping of Fighting immunity for Water, it'll still be very tanky and hard to KO just less so.
Magikite
Agree with adding Chip Away, Flail and Endeavor. I would also swap out Wind Rider for Cloud 9 as it fits it more thematically.
Hyper Gravity
I think the ability itself is fine, but I had an idea for an indirect nerf to it. What if Psychic Type Pokemon were now immune to sleep? It not only gives them a huge buff, it makes sense thematically since their strong minds mean they'd never be put to sleep against their will.
My Pokemon
Spiroxic
Type: Ghost / Poison
Ability: Competitive, Corrosion, Merciless
Base stats: 95, 60, 65, 125, 65, 70 (480 BST)
Useful moves
Physical: Mortal Spin
Special: Shadow Ball, Sludge Bomb, Venoshock, Hex, Snarl, Belch, Aura Sphere, Icy Wind
Status: Taunt, Toxic, Will-o-Wisp, Toxic Thread, Toxic Spikes, Nasty Plot, Trick Room, Perish Song, Baneful Bunker
Size: 0.66 m
Weight: 66.6 kgs
Competitive use: It's an annoying disruptor that can also pack a decent punch