Sugarbear, you forgot to include my Wild Charge buff. That being said, a swift recovery to you! Those chest infections can be very nasty and may take quite a while to recover from. So, I hope you won't have to go through a relatively long recovery time!
Flying: PalpitoadChamp's Mountalon. They had the good foresight to make it slower than Delphynan. Moreover, I like that its Spe is flexible enough to be run on Tailwind or Trick Room, especially the latter since "slow" Flying Pokémon in that archetype are basically unheard of in VGC. So, that's a great niche to fill.
New Evolution: Samtendo's Stontonk. Not much to say I haven't already said before. I like the spread distribution and the potential it brings to a team!
New Ability: PalpitoadChamp's Malitch. This is a very interesting concept, making underrated moves like Curse more valuable. I could see a signature move being added, perhaps à la Steel Beam or Mind Explosion or Thunder Cage for more synergy and to make up for the Pokémon's rather modest damage output. If this wins, I could see Trick Room and Pain Split being added because just having an ally take indirect damage instead probably isn't good enough on its own.
Moves
Arm Thrust: No
Brine: Yes
Disarming Voice: No
Embargo: No
Flame Burst: Yes. Though, I wonder if the slight damage increasement would be sufficient to run it. It's definitely in the right direction.
Submission: Yes
Triple Kick: Yes
Electro Ball: Yes
Blast Burn/Frenzy Plant/Hydro Cannon: Abstain
Wild Charge: Yes
Accelerock: Yes
Smack Down: Yes
Iron Tail: No
Explosion: No
Meditate: Yes
Dragon Rush: No
Belch: Yes
Terrain Pulse / Weather Ball: No
Dragon Cheer: No
Fire Pledge/Water Pledge/Grass Pledge: Yes
New Evolution: Samtendo's Stontonk. Not much to say I haven't already said before. I like the spread distribution and the potential it brings to a team!
New Ability: PalpitoadChamp's Malitch. This is a very interesting concept, making underrated moves like Curse more valuable. I could see a signature move being added, perhaps à la Steel Beam or Mind Explosion or Thunder Cage for more synergy and to make up for the Pokémon's rather modest damage output. If this wins, I could see Trick Room and Pain Split being added because just having an ally take indirect damage instead probably isn't good enough on its own.
Moves
Arm Thrust: No
Brine: Yes
Disarming Voice: No
Embargo: No
Flame Burst: Yes. Though, I wonder if the slight damage increasement would be sufficient to run it. It's definitely in the right direction.
Submission: Yes
Triple Kick: Yes
Electro Ball: Yes
Blast Burn/Frenzy Plant/Hydro Cannon: Abstain
Wild Charge: Yes
Accelerock: Yes
Smack Down: Yes
Iron Tail: No
Explosion: No
Meditate: Yes
Dragon Rush: No
Belch: Yes
Terrain Pulse / Weather Ball: No
Dragon Cheer: No
Fire Pledge/Water Pledge/Grass Pledge: Yes