Pet Mod VGC 20XX [2.4 - New moves]

Which format do you enjoy most

  • 6v6 Singles

    Votes: 16 44.4%
  • VGC

    Votes: 18 50.0%
  • Battle Stadium Singles

    Votes: 2 5.6%

  • Total voters
    36
Wyrm Smash: Abstain. Physical Dragon Pokémon aren't in desperate need of a strong physical Dragon move. There's the popular Loaded Dice Scale Shot set in VGC, and you also have the option to run Dragon Rush in Gravity if you so desire. If this move wins, I hope we are careful with its distribution since Dragon Pokémon tend to have high BSTs and a good Atk stat.

Therapy: No. Coaching is fine because there are more natural answers to physical attackers, such as Intimidate and Burn, while natural answers to special attackers are very limited. Special attackers also tend to have more spread moves in general (like Heat Wave, Muddy Water, Dazzling Gleam, Eruption, etc.) unlike physical attackers who are usually limited to Earthquake and Rock Slide. This makes Therapy much more potent for special attackers.

Psycho Smash: Yes. Perhaps, we could extend it to some non STAB Pokémon, like, idk, Golduck. In any case, if either or both of Therapy and Psycho Smash make it in, it might not be a bad idea to distribute Punishment more to ensure there's some option to deal with it. At the moment, there are only 2 Punishment users, iirc: Fieratt and Kagunawa. I could re-add this move to Pokémon like Weavile since it naturally learns it in previous generations.

Frog Song: Abstain. I'm not totally against the idea, but I would rather click Acid Spray or Fake Tears or Helping Hand to provide some damage boost.

Mother's Love: No. It's always cool to see some underused Pokémon like Kangaskhan getting some love to shine. Though, I should note nothing prevents the user from having their ally click Protect in order to get protected later from the user. It's also a good thing that redirection can be checked by stuff like spread moves in general. I'm therefore a little bit wary and am not sure what this move would do to improve the metagame or the gaming experience in a significant and meaningful way. The metagame already has good redirectors in Matokoda, Metagross-Prime or Conotox. More options is never a bad idea but if we are to teach Mother's Love to more Pokémon, it should be really limited to make the Mother's Love user feel distinct amongst themselves. Which kind of defeats the purpose of having a more widespread move.

Fallout: Abstain. Feels situational.

Undermine: Abstain. Seems interesting alongside certain Pokémon but we are not really lacking good Ground coverage move.

Ninjitsu: No. Feels more like a signature move, which kind of defeats the purpose of distributing moves.

Metronome: No. Irrelevant in competitive, thus a waste of space. I really don't like bloating the space unless it's a really important move.

False Swipe: No. Too strong still. I'd be more lenient if it was like 100 BP.

Texture Swap: No. This is actually a move that does sth new and could contribute sth. unique to the metagame depending on the Pokémon but right now, it feels unviable because you waste a turn on a single Pokémon for not much great gain in return.

Infliction: No. I don't really know what it offers to the metagame since there isn't any explanation.

Final Hammer: No, because it's broken.

Iron Slash: Abstain. I don't mind too much but it's not a move that we really need.

East Sea Wave: Yes. It's not a move I consider super necessary for the metagame, but it does sound interesting, and I would be intrigued to see it in action.

Forceful Hug: Abstain.

Water Bomb: Abstain. I think it's important to ask Ubertrainer2000 if they really would be fine to modify Flotsam Hook, though. I also think it's fine to make the effect last 4 or 5 turns since, I assume, the turn you click Water Bomb also counts. And the metagame also has good viable Water Pokémon like Golisopod or Gyarados. Furthermore, it only affects new incoming Pokémon if I understand the ability correctly since it seems to function like a hazard. Edit: I forgot to mention that Paranoia would still be unaffected by Water Bomb because it's not affected by Sheer Force. Which is why Clear Amulet protects you from Paranoia while Covert Cloak doesn't.

Rampage: Yes. Sounds fine for experimentation, and I like that this move is mostly only on non STAB users.

Water Sport / Mud Sport: Yes.

Strongarm: Yes.
 
Avalanche buff: Yes
Chip Away buff: Yes
Wailing Wraith: Yes
Fallout: No
Undermine: No. Just run High Horsepower at that BP.
Ninjitsu: Yes
Metronome buff: Abstain
False Swipe buff: No
Texture Swap: No
Infliction: No (agreed with Sugarbear)
Final Hammer: No
Iron Slash: Abstain (changing to Yes if following BlueRay’s suggestion)
East Sea Wave: Abstain
Strongarm: Yes
 
Wyrm Smash: No
Therapy: Abstain
Psycho Smash: Abstain
Frog Song: No
Mother's Love: No
Avalanche: Yes
Chip Away: Yes
Wailing Wraith: Yes
Texture Swap: No
Infliction: No
Final Hammer: No
Iron Slash: No
East Sea Wave: Abstain
Forceful Hug: Yes
Water Bomb: No
Rampage: Yes
Water/Mud Sport: No
Strongarm: Yes
 
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If Ninjitsu makes in, there would be only one user at the moment: Accelgor. Which is a low number for a move to be distributed. So, I decided to take a look at the builder and find potential candidates that could join Accelgor:

- Spinarak line (both Koga and Janina are Poison specialists and themed after ninjas. They also use Ariados known for its tricks. It also learns Psychic, making it an excellent choice for Ninjitsu flavour wise)
- Shiftry (like Ariados, it's also known for tricks)
- Croagunk line (has an assassine like style, like Accelgor. Koga himself also uses Toxicroak to further draw attention to it)
- the Scyther line could also fit if they make sense
 
If Ninjitsu makes in, there would be only one user at the moment: Accelgor. Which is a low number for a move to be distributed. So, I decided to take a look at the builder and find potential candidates that could join Accelgor:

- Spinarak line (both Koga and Janina are Poison specialists and themed after ninjas. They also use Ariados known for its tricks. It also learns Psychic, making it an excellent choice for Ninjitsu flavour wise)
- Shiftry (like Ariados, it's also known for tricks)
- Croagunk line (has an assassine like style, like Accelgor. Koga himself also uses Toxicroak to further draw attention to it)
- the Scyther line could also fit if they make sense
distributing it to Spinarak line, Shiftry, and Croagunk line all sound like good ideas (that I don't know how I didn't think of). Not as big of a fan of Scyther getting it, but I wouldn't hate it.
 
Avalanche Buff: Yes
Chip Away Buff: Yes
False Swipe Buff: No
Metronome Distribution: Abstain
Wyrm Smash: No. Scale Shot is a much more interesting design that would be mostly overshadowed by this. The distribution is the nail in the coffin - I could see this being a fun addition for select Dragons such as Judigon but as a universal tool this is very boring.

Therapy: No. See Blueray's comments.

Psycho Smash: No. Way too much overlap with Psyshock, and shockingly few use cases that currently exist given the sparse distribution of Amnesia. A similar effect on a different type could work decently, but I do not think this is a very significant addition to the game as a Psychic move.

Frog Song: Abstain, I guess? The flavor window for this is almost exactly Politoed, Seismitoad, and nothing else. Sure.

Mother's Love: No. Extremely powercrept version of one the strongest moves in the game. Even with the tiny distribution it's a lot.

Wailing Wrath: Yes. Cool tool for Skeledirge if we ever add it.

Fallout: No. I have no idea what the use case for this is.

Undermine: Yes. This is a very bizarre and underpowered coverage tool that can be distributed to the right Pokemon rather than High Horsepower or similar. It being weak and awkward as a penalty for something having access to Ground coverage is pretty cool, I think. Distribution maybe needs a few more hits though.

Ninjitsu: Yes, with the distribution proposed by Blueray. Cool tool for Greninja if we ever add it.

Texture Swap: No. Definitely too weak to actually see play, which will probably always be the case, but it has got to be a little stronger than it is written as here to be a worthwhile inclusion.

Infliction: No for coding difficulty and hidden information ridiculousness.

Final Hammer: No. Needs very particular distribution and requires really odd factors to be taken into account to figure out a use case for that distribution (random moves like Growl or Leer can make this unrelated move completely broken). Also Struggle is not a fun move to have to reasonably include in a gameplan.

Iron Slash: No. Pretty strong and very boring. No distribution to specifically anchor it.

East Sea Wave: Abstain. This effect is super cool but specifically with the described distribution it is sort of weak as an actual inclusion to the game.

Forceful Hug: Yes. Specifically would want a distribution change. I see this as a fairly rare move that is usually found off-type, kind of like Megahorn. Not really a fan of this on mons like Deermetrius, Tinkaton, or potential future inclusions like Azumarill.

Water Bomb: No. This is a really weird and roundabout way to try to make Mist again.

Rampage: No. This move is practically a typed Hyper Beam with a significantly less impactful downside, especially when the wording of it means pokemon like Intimidate Gyarados / Tauros and Tyranitar simply do not have a downside with it. The distribution is well designed though, especially with mostly non-STAB users. With a more substantial downside this is a definite Yes - maybe turn the ability into Defeatist rather than Stall?

Water Sport / Mud Sport: No. I do not want to add Spore with extra steps to the game.

Strongarm: Abstain.

Pretty negative on this batch but that more speaks to how thoroughly the vanilla games fill out niches than anything.
 
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