Wyrm Smash: Abstain. Physical Dragon Pokémon aren't in desperate need of a strong physical Dragon move. There's the popular Loaded Dice Scale Shot set in VGC, and you also have the option to run Dragon Rush in Gravity if you so desire. If this move wins, I hope we are careful with its distribution since Dragon Pokémon tend to have high BSTs and a good Atk stat.
Therapy: No. Coaching is fine because there are more natural answers to physical attackers, such as Intimidate and Burn, while natural answers to special attackers are very limited. Special attackers also tend to have more spread moves in general (like Heat Wave, Muddy Water, Dazzling Gleam, Eruption, etc.) unlike physical attackers who are usually limited to Earthquake and Rock Slide. This makes Therapy much more potent for special attackers.
Psycho Smash: Yes. Perhaps, we could extend it to some non STAB Pokémon, like, idk, Golduck. In any case, if either or both of Therapy and Psycho Smash make it in, it might not be a bad idea to distribute Punishment more to ensure there's some option to deal with it. At the moment, there are only 2 Punishment users, iirc: Fieratt and Kagunawa. I could re-add this move to Pokémon like Weavile since it naturally learns it in previous generations.
Frog Song: Abstain. I'm not totally against the idea, but I would rather click Acid Spray or Fake Tears or Helping Hand to provide some damage boost.
Mother's Love: No. It's always cool to see some underused Pokémon like Kangaskhan getting some love to shine. Though, I should note nothing prevents the user from having their ally click Protect in order to get protected later from the user. It's also a good thing that redirection can be checked by stuff like spread moves in general. I'm therefore a little bit wary and am not sure what this move would do to improve the metagame or the gaming experience in a significant and meaningful way. The metagame already has good redirectors in Matokoda, Metagross-Prime or Conotox. More options is never a bad idea but if we are to teach Mother's Love to more Pokémon, it should be really limited to make the Mother's Love user feel distinct amongst themselves. Which kind of defeats the purpose of having a more widespread move.
Fallout: Abstain. Feels situational.
Undermine: Abstain. Seems interesting alongside certain Pokémon but we are not really lacking good Ground coverage move.
Ninjitsu: No. Feels more like a signature move, which kind of defeats the purpose of distributing moves.
Metronome: No. Irrelevant in competitive, thus a waste of space. I really don't like bloating the space unless it's a really important move.
False Swipe: No. Too strong still. I'd be more lenient if it was like 100 BP.
Texture Swap: No. This is actually a move that does sth new and could contribute sth. unique to the metagame depending on the Pokémon but right now, it feels unviable because you waste a turn on a single Pokémon for not much great gain in return.
Infliction: No. I don't really know what it offers to the metagame since there isn't any explanation.
Final Hammer: No, because it's broken.
Iron Slash: Abstain. I don't mind too much but it's not a move that we really need.
East Sea Wave: Yes. It's not a move I consider super necessary for the metagame, but it does sound interesting, and I would be intrigued to see it in action.
Forceful Hug: Abstain.
Water Bomb: Abstain. I think it's important to ask Ubertrainer2000 if they really would be fine to modify Flotsam Hook, though. I also think it's fine to make the effect last 4 or 5 turns since, I assume, the turn you click Water Bomb also counts. And the metagame also has good viable Water Pokémon like Golisopod or Gyarados. Furthermore, it only affects new incoming Pokémon if I understand the ability correctly since it seems to function like a hazard. Edit: I forgot to mention that Paranoia would still be unaffected by Water Bomb because it's not affected by Sheer Force. Which is why Clear Amulet protects you from Paranoia while Covert Cloak doesn't.
Rampage: Yes. Sounds fine for experimentation, and I like that this move is mostly only on non STAB users.
Water Sport / Mud Sport: Yes.
Strongarm: Yes.
Therapy: No. Coaching is fine because there are more natural answers to physical attackers, such as Intimidate and Burn, while natural answers to special attackers are very limited. Special attackers also tend to have more spread moves in general (like Heat Wave, Muddy Water, Dazzling Gleam, Eruption, etc.) unlike physical attackers who are usually limited to Earthquake and Rock Slide. This makes Therapy much more potent for special attackers.
Psycho Smash: Yes. Perhaps, we could extend it to some non STAB Pokémon, like, idk, Golduck. In any case, if either or both of Therapy and Psycho Smash make it in, it might not be a bad idea to distribute Punishment more to ensure there's some option to deal with it. At the moment, there are only 2 Punishment users, iirc: Fieratt and Kagunawa. I could re-add this move to Pokémon like Weavile since it naturally learns it in previous generations.
Frog Song: Abstain. I'm not totally against the idea, but I would rather click Acid Spray or Fake Tears or Helping Hand to provide some damage boost.
Mother's Love: No. It's always cool to see some underused Pokémon like Kangaskhan getting some love to shine. Though, I should note nothing prevents the user from having their ally click Protect in order to get protected later from the user. It's also a good thing that redirection can be checked by stuff like spread moves in general. I'm therefore a little bit wary and am not sure what this move would do to improve the metagame or the gaming experience in a significant and meaningful way. The metagame already has good redirectors in Matokoda, Metagross-Prime or Conotox. More options is never a bad idea but if we are to teach Mother's Love to more Pokémon, it should be really limited to make the Mother's Love user feel distinct amongst themselves. Which kind of defeats the purpose of having a more widespread move.
Fallout: Abstain. Feels situational.
Undermine: Abstain. Seems interesting alongside certain Pokémon but we are not really lacking good Ground coverage move.
Ninjitsu: No. Feels more like a signature move, which kind of defeats the purpose of distributing moves.
Metronome: No. Irrelevant in competitive, thus a waste of space. I really don't like bloating the space unless it's a really important move.
False Swipe: No. Too strong still. I'd be more lenient if it was like 100 BP.
Texture Swap: No. This is actually a move that does sth new and could contribute sth. unique to the metagame depending on the Pokémon but right now, it feels unviable because you waste a turn on a single Pokémon for not much great gain in return.
Infliction: No. I don't really know what it offers to the metagame since there isn't any explanation.
Final Hammer: No, because it's broken.
Iron Slash: Abstain. I don't mind too much but it's not a move that we really need.
East Sea Wave: Yes. It's not a move I consider super necessary for the metagame, but it does sound interesting, and I would be intrigued to see it in action.
Forceful Hug: Abstain.
Water Bomb: Abstain. I think it's important to ask Ubertrainer2000 if they really would be fine to modify Flotsam Hook, though. I also think it's fine to make the effect last 4 or 5 turns since, I assume, the turn you click Water Bomb also counts. And the metagame also has good viable Water Pokémon like Golisopod or Gyarados. Furthermore, it only affects new incoming Pokémon if I understand the ability correctly since it seems to function like a hazard. Edit: I forgot to mention that Paranoia would still be unaffected by Water Bomb because it's not affected by Sheer Force. Which is why Clear Amulet protects you from Paranoia while Covert Cloak doesn't.
Rampage: Yes. Sounds fine for experimentation, and I like that this move is mostly only on non STAB users.
Water Sport / Mud Sport: Yes.
Strongarm: Yes.