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having got my first analysis in the new format into QC, just wanted to say that the new format felt very intuitive & easy to write and bullet points made it really easy to chunk out the work & put everything together even w. how busy I was this week.
overall like the new format for the moment, just wanted to chime in & state my opinion after writing
meant to give my opinion on this but completely forgor.
- I've done some analyses between Reg G, Reg H, and now my first for Reg I, and I must say I do appreciate the new format. It has similar content to the Reg G one, but it's not absolutely ridiculous to write like Reg H. The process has been much smoother, quicker, and easier, so thanks a lot for the change!
- If I had any suggestions, it would probably be that the bullet point style would be more effective if it was enforced to keep it as short and concise as possible. More importantly, it wasn't made clear in the OP for the analysis format, but in my QC, I was told to separate the teambuilding section into more than 2 bullets (which made a lot of sense given the length), but the same trend isn't present in every analysis thus far, so there seems to be some grey area there.
Speaking as a frequent GP checker for these analyses, I think the overall analysis skeleton suits it well both for VGC's nature as a seasonal format and for the overall analysis style of most modern gen formats.
As a new writer, I found that this analysis format was super intuitive and easy to pick up and write with little to no experience, which I think is good as it makes it easier for more writers to get involved, which could be really good for this already amazing community.
While I do think this writing format is great, there is one thing that I think would be really nice: A section for other options. While I was initially writing for Sash Calyrex-S, I was like "hmm, I want to slash things like Pollen Puff and Will-O-Wisp but they just aren't common enough". A short paragraph for other options (or OO for short) would be really nice and would fix this, kind of how ZU does it. An example paragraph would go something like this:
Focus Sash Calyrex-S can fill a more supportive role, carrying moves such as Will-O-Wisp to cripple physical attackers like Zamazenta-C, or it can carry Pollen Puff to heal up partners such as Terapagos. These options, however, mean that Calyrex-S must take away from its own offensive presence, being forced to either drop one of its offensive options or its invaluable disruptive options.
Horsea can choose the more consistent STAB option of Surf, but means that Horsea loses a lot of its firepower. Toxic can be used to chip away at Special walls such as Porygon, yet it is at the cost of Horsea lowering its offensive presence or losing the ability to set Rain. Lum Berry can be used to protect Horsea from things like Toxic or Paralysis but it means that Horsea will lose a lot of the firepower it gains from Mystic Water.
I feel like this would be really useful and only takes a bit of extra work, any thoughts on this?
While I do think this writing format is great, there is one thing that I think would be really nice: A section for other options. While I was initially writing for Sash Calyrex-S, I was like "hmm, I want to slash things like Pollen Puff and Will-O-Wisp but they just aren't common enough". A short paragraph for other options (or OO for short) would be really nice and would fix this, kind of how ZU does it. An example paragraph would go something like this:
Focus Sash Calyrex-S can fill a more supportive role, carrying moves such as Will-O-Wisp to cripple physical attackers like Zamazenta-C, or it can carry Pollen Puff to heal up partners such as Terapagos. These options, however, mean that Calyrex-S must take away from its own offensive presence, being forced to either drop one of its offensive options or its invaluable disruptive options.
Horsea can choose the more consistent STAB option of Surf, but means that Horsea loses a lot of its firepower. Toxic can be used to chip away at Special walls such as Porygon, yet it is at the cost of Horsea lowering its offensive presence or losing the ability to set Rain. Lum Berry can be used to protect Horsea from things like Toxic or Paralysis but it means that Horsea will lose a lot of the firepower it gains from Mystic Water.
I feel like this would be really useful and only takes a bit of extra work, any thoughts on this?
Other Options are fine we just don't need a whole different section for it. We can have a bullet point under moves or even just merge it with moves (we do this with evs already). I also do not really want to encourage niche moves that a lot of times become irrelevant later in the metagame, a lot of our sets/analyses become irrelevant as metagames progress anyways. I think it's best left as a "ask the QC team if you want to add other options" rather than something actually written out.
While I do think this writing format is great, there is one thing that I think would be really nice: A section for other options. While I was initially writing for Sash Calyrex-S, I was like "hmm, I want to slash things like Pollen Puff and Will-O-Wisp but they just aren't common enough". A short paragraph for other options (or OO for short) would be really nice and would fix this, kind of how ZU does it. An example paragraph would go something like this:
Focus Sash Calyrex-S can fill a more supportive role, carrying moves such as Will-O-Wisp to cripple physical attackers like Zamazenta-C, or it can carry Pollen Puff to heal up partners such as Terapagos. These options, however, mean that Calyrex-S must take away from its own offensive presence, being forced to either drop one of its offensive options or its invaluable disruptive options.
Horsea can choose the more consistent STAB option of Surf, but means that Horsea loses a lot of its firepower. Toxic can be used to chip away at Special walls such as Porygon, yet it is at the cost of Horsea lowering its offensive presence or losing the ability to set Rain. Lum Berry can be used to protect Horsea from things like Toxic or Paralysis but it means that Horsea will lose a lot of the firepower it gains from Mystic Water.
I feel like this would be really useful and only takes a bit of extra work, any thoughts on this?
I would like to weigh in here and say, while to the best of my knowledge VGC hasn't done that kind of thing, it would be a nice idea in some cases. When I was writing my own analysis as well as helping a little with others, there were a couple instances where I found there to be a move that general usage might not reflect that fact that there are more niche options that still work well, especially in tandem with certain common partners, and shouldn't be discounted. Still, this leaves a lot more room for grey area, especially with newer writers or more volatile metagames, so it might make things a little less consistent, if that makes sense.