VGC Reg E Tailwind Idea

Hey, I'm relatively new to VGC (Only been playing consistently for about 6-7 months) and I have a team that I've had some decent success with, but am trying to find a new sixth mon.
Team:

Tornadus @ Focus Sash
Ability: Prankster
Tera Type: Ghost
EVs: 252 HP / 200 SpD / 56 Spe
Calm Nature
IVs: 0 Atk
- Tailwind
- Bleakwind Storm
- Taunt
- Protect

Role: Tailwind Setter
Basic Tornadous set, I've also messed around with giving it a Covert Cloak, but I've preferred going with sash to let me taunt and then tailwind. I also give it a little bit of speed EVs to taunt 0 Spe Tornadus. Its main role is just to set up Tailwind, and get chip damage with Bleakwind storm.

Regidrago @ Dragon Fang
Ability: Dragon's Maw
Level: 50
Shiny: Yes
Tera Type: Steel
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Earth Power
- Dragon Energy
- Tera Blast
- Protect

Role: Special Attacker
Pretty standard drago set as well, earth power is on it to give it coverage aginst fire types when it goes tera steel, and tera steel tera blast to deal with fairy types. Pretty much you want to get it on the field beside Tornadus and try and sweep with dragon energy. It's slow enough that in the tailwind ditto it will often lose, but there are other options within the team like...

Brambleghast @ Life Orb
Ability: Wind Rider
Level: 50
Tera Type: Ghost
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Seed Bomb
- Shadow Sneak
- Poltergeist
- Protect

Role: Fast Physical Attacker
Brambleghast acts as a really strong check to Urshifu-Rapid-Strike, Cressalia, and Landourus - T, and just a generally good, fast tailwind sweeper. You can bring it by itself, or alongside Regidrago, and functions generally the same. Life orb for extra damage, Seed bomb for grass STAB, Polterghiest and shadow sneak for Ghost STAB, and protect because why not. Again, just get it up in tailwind, and it has the potential to sweep most of a team, and plays really well into icy wind, heat wave, and all the geanies because if its ability.

Iron Hands @ Assault Vest
Ability: Quark Drive
Level: 50
Shiny: Yes
Tera Type: Grass
EVs: 4 HP / 156 Atk / 4 Def / 252 SpD / 92 Spe
Adamant Nature
- Wild Charge
- Close Combat
- Fake Out
- Volt Switch

Role: Slow Physical attacker/Bulky Wall/Pivot
I went with the older Iron Hands build, just because I wanted stronger Fighting STAB with close combat, and the pivot of Volt Switch, but you can definitely switch it out with the Drain Punch/Heavy Slam build. It works well in tailwind, gives fake-out support, and most importantly, is really good at using volt switch to pivot into both of your sweepers, plus can deal good damage to Ursaluna in trick room. It does literally everything, because Iron Hands

Mimikyu @ Mental Herb
Ability: Disguise
Level: 50
Shiny: Yes
Tera Type: Grass
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Taunt
- Trick Room
- Will-O-Wisp
- Play Rough

Role: Bulky Anti-trick room/Trick room seter
Mimikyu does a lot of very specific things on this team. It works as a really strong trick room counter, by either taunting, or setting a trick room itself, and has mental herb and disguise to almost guarantee that whatever it does isn't disrupted. It can also set trick room, which can sometimes be helpful in the tailwind matchup, or aginst faster hyper offensive teams, especially if you bring drago, who is slow enough to beat out most of the hyper-offensive teams when in trick room. After it either sets trick room, or blocks it, it sits and throws out will-O-wisps, Play roughs, and is just a general nuisance that is hard to get off the field.

Ting-Lu @ Leftovers
Ability: Vessel of Ruin
Level: 50
Tera Type: Dark
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Fissure
- Stomping Tantrum
- Body Press
- Throat Chop
Role: Specially bulky wall/extra fire coverage.
Ting - lu is definitely the mom that I don't love here. I've experimented with other moms here, with this one being the most successful. More or less you just take it in the back, switch it in to tank big hits and chip away and/or pray for Fissure to hit (I've definitely won a lot of games I shouldn't have that way.


My question for the forum, is what should I use as my sixth mon if I replace Ting-Lu? I've experimented with ,Gholdengo, Rhilaboom, and Garganacl, and I think Gholdengo was my favorite, but he almost feels redundant on this team, with the only benefit of him over either of the other potential sweepers being that he doesn't need tailwind. I'd love to hear your thoughts on the team in general, and suggestions for my sixth mon.
 
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Would Shiftry be ok over Brambleghast, mainly for Fake Out? I know that can be a big deal in VGC. Stat-wise is kind of a toss-up, but Sucker Punch is stronger than Shadow Sneak, so that could offset the 15 less base Atk some.

Oh but maybe nvm, the RMTs are for full teams. Don't ask what you should use unless you have a 6th, and for now that can be w/e you have been using mainly.

EDIT: Ghold is probably redundant w/ 3 ghosts, but seems to work better w/ Shiftry type-wise.
 
Would Shiftry be ok over Brambleghast, mainly for Fake Out? I know that can be a big deal in VGC. Stat-wise is kind of a toss-up, but Sucker Punch is stronger than Shadow Sneak, so that could offset the 15 less base Atk some.

Oh but maybe nvm, the RMTs are for full teams. Don't ask what you should use unless you have a 6th, and for now that can be w/e you have been using mainly.

EDIT: Ghold is probably redundant w/ 3 ghosts, but seems to work better w/ Shiftry type-wise.


Ahh, my bad. Is there somewhere better to post a question like this? I added back in the ting lu.
 
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Ahh, my bad. Is there somewhere better to post a question like this? I added back in the ting lu.

I haven't tried vgc, but I imagine that they have a simple questions thread too. If you put a 6th that shouldn't be necessary, though.

Edit: bit of an odd ting lu imo. It looks like it'd love av, but that's sadly taken...probably best to not run an av Mon and it one that would like it but can't. Best to replace one I think.
 
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