VGC reg i caly-S and koraidon

https://pokepast.es/1b600d305fa8c6bd
Flutter Mane is REALLY strong and fast. With proto (curtesy of korai) it out speeds everything except for opposing flutter and bundle as most base 135s don't run scarf. Dazzling Gleam and shadow is for strong stab. Icy wind is for speed control. Covert cloak is to win the mirror matchup.
Iron Bundle is my speed booster because it is the fastest thing in the format and reliably use icy wind first. Encore is punish opposing flutter for clicking icy wind,caly-s using plot,zama using iron def, and trick room users. Freeze-dry is strong stab that can 2hko kyogre to stop it from removing sun. T ghost for fake out immunity.
Koraidon is strong psy attacker that can break normal and dark types for clayrex and with stab cc. Pretty much standard set.
Calyrex-S can clean-up after koraidon removes incineroar. It has will o wisp to cripple its fellow ice horse but you can ran np. Psyshock is for spdef pokemon and astral barrage bc its a dumb af move.
Farigaraf is here to stop fake out from happening. Throat spray combos with hyper voice so it output big spread dmg with h voice and have a stronger psychic. Helping to boost teammates damage and help calyrex get going.
Ogperpon is for follow me support and has those strong ivy cudgels and power whip for consistent dmg. I think wellspring might be better here but idrk.
 
Heyo altifying! Pretty neat team you got here. Koraidon and Calyrex-S (I will refer to it as CSR for the rest of this post haha) is a very cool combination, especially since you have decided to forgo Weezing-G, which I think I will try to keep it that way. Without further ado, let's get into the changes (changes will be in bold)!

:calyrex-shadow:
Calyrex-Shadow @ Focus Sash
Ability: As One (Spectrier)
Level: 50
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Astral Barrage
- Encore / Nasty Plot
- Protect

Quite a few changes made here. Psychic over Psyshock is probably better since your team already hits really hard on the physical side with the likes of Koraidon and Ogerpon-H. Tera Ghost is the best Tera Type on Sash CSR for more powerful Astral Barrages. Tera Fairy was also, from what I could see, used as a defensive Tera, which isn't necessary on a Focus Sash Pokemon. Finally, I think you could better utilize Encore over Will-O-Wisp here as your team is Hyper-Offense oriented, meaning that slowing the pace with Will-O-Wisp probably isn't the greatest option to pick most turns. Encore is nice because (spoiler maybe?) Iron Bundle is most likely getting dropped. Nasty Plot is also just good because you already have Redirection support in Ogerpon-H.

:koraidon:
Looks solid!!

:Flutter mane: --> :chi-yu:
Chi-Yu @ Choice Scarf
Ability: Beads of Ruin
Level: 50
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Heat Wave
- Dark Pulse
- Overheat
- Snarl

Yeah, Flutter Mane without Focus Sash on Sun isn't the greatest. I think Chi-Yu is overall a good fit for your team as it provides your squad with more Zamazenta-C answers and stronger Astral Barrages. Standard set here, does really help out in the Calyrex-S mirror and Lunala matchups. With sun, Overheat also incinerates like every Zamazenta-C.

:Ogerpon-hearthflame:
Ogerpon-Hearthflame (F) @ Hearthflame Mask
Ability: Mold Breaker
Level: 50
Tera Type: Fire
EVs: 28 HP / 76 Atk / 44 Def / 108 SpD / 252 Spe
Jolly Nature
- Follow Me
- Spiky Shield
- Ivy Cudgel
- Wood Hammer

It's just way more reliable. Power Whip can stay if you really like not taking recoil but for Hearthflame, I wouldn't take my chances.

:Iron bundle: OMG THE GOAT IS STAYING
The set looks fire as well! I do beg the question, what do those EVs do?

:farigiraf:

I'm honestly baffled on how this dude made it here. He just... Doesn't fit. You could try Indeedee-F if you want with Expanding Force over Psychic on Calyrex-S, or maybe Whimsicott, Chien-Pao, Iron Hands, Weezing-G, whatever you see fit here. Play around!

Updated paste: https://pokepast.es/8b900c8cd8d60529 (last 4 slots are options for a sixth, test out the ones you like most!)

glhf trainer!
 
I changed the evs to 52 HP and 204 SpDef (speed the same). The HP investment in bundle lets it live an adamant glide from Rillabom. Spdef investment allows its to dodge a ohko from astral barrage and giving clayrex the spa boost. 12.5% to live sacred sword from pao. I had farig bc i didnt want another follow me user but yh indeedee is better. Also do you watch pinkacross? If no he has rating system for teams. 0-2 is really bad. 2-4 is a bit better. 5-6 has potential and can be made better with no big changes.7-8 is often wins in high ladder with limited weaknesses. 9-10 is really good with barely any weaknesses. Can you rate my team with that system? (with your changes and indee-f)
Edit: This team with your changes and indeedee is REALLY fun to play and is really good imo Thanks for all your help much appreciated!
edit 2:the tr match up is really bad
 
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I changed the evs to 52 HP and 204 SpDef (speed the same). The HP investment in bundle lets it live an adamant glide from Rillabom. Spdef investment allows its to dodge a ohko from astral barrage and giving clayrex the spa boost. 12.5% to live sacred sword from pao. I had farig bc i didnt want another follow me user but yh indeedee is better. Also do you watch pinkacross? If no he has rating system for teams. 0-2 is really bad. 2-4 is a bit better. 5-6 has potential and can be made better with no big changes.7-8 is often wins in high ladder with limited weaknesses. 9-10 is really good with barely any weaknesses. Can you rate my team with that system? (with your changes and indee-f)
Edit: This team with your changes and indeedee is REALLY fun to play and is really good imo Thanks for all your help much appreciated!
edit 2:the tr match up is really bad
I would probably give this team between a 7 and 8 tbh, probably closer to a 7. This mostly just comes from Iron Bundle but also the struggles of cores like Koraidon+CSR, especially Trick Room like you noted.

For Trick Room you 100% want to have Indeedee-F there and set Trick Room when Trick Room is up to reverse it. If you want to avoid all of this, you can just use Imprison + Trick Room as well.
 
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