I'm pretty new to SV vgc and am just trying to get some opinion on this team I've been testing in showdown before I waste my time and resources on making it in SV.
Calyrex-Shadow @ Clear Amulet
Ability: As One (Spectrier)
Level: 50
Tera Type: Fairy
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Astral Barrage
- Draining Kiss
- Protect
Pretty basic shadow rider set up with a speed boosting nature just so I can out speed another calyrex if they are running a modest nature, I have tera fairy just as a good defensive typing and for stab draining kiss which can be helpful
Koraidon @ Life Orb
Ability: Orichalcum Pulse
Level: 50
Tera Type: Fire
EVs: 28 HP / 196 Atk / 4 Def / 28 SpD / 252 Spe
Adamant Nature
- Protect
- Close Combat
- Flare Blitz
- Flame Charge
running a more glass cannon koraidon with close combat instead of collision course for that extra damage with a lot of evs invested into speed for and attack to hope and try to out speed and ohko or do big damage to other pokemon, running fire tera type for the good defensive typing and stab on flare blitz and flame charge
Incineroar @ Rocky Helmet
Ability: Intimidate
Level: 50
Tera Type: Bug
EVs: 228 HP / 68 Def / 212 SpD
Careful Nature
- Fake Out
- Parting Shot
- Knock Off
- Flare Blitz
pretty basic incineroar, investing evs into bulk more than attack, running flare blitz instead of will o wisp incase I'm in a situation where i need the damage so i have a good stab strong move, bug tera type just incase i need to resist a ground type or for resisting a choice urshifu locked into a water move
Ogerpon-Hearthflame @ Hearthflame Mask
Ability: Mold Breaker
Level: 50
Tera Type: Fire
EVs: 4 HP / 148 Atk / 100 Def / 76 SpD / 180 Spe
Adamant Nature
- Follow Me
- Horn Leech
- Ivy Cudgel
- Helping Hand
Mainly using it for helping calyrex get a nasty plot off by using follow me and can help calyrex do big damage with helping hand, besides that it is a pretty good source of damage and do good stab supereffective damage
Tornadus @ Covert Cloak
Ability: Prankster
Level: 50
Tera Type: Steel
EVs: 204 HP / 36 Def / 4 SpA / 12 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Tailwind
- Bleakwind Storm
- Taunt
- Protect
also mainly being used as a support pokemon being able to set up tailwind almost confirming that my restricted will be able to outspeed everything on the field, bleakwind storm for good stab damage if i need to attack, running taunt so i can disable teams trying to set up trick room which can be very bad for my team and its just a useful move in general, running a steel tera type for good matchups and countering popular fairy mons and moves
Flutter Mane @ Focus Sash
Ability: Protosynthesis
Level: 50
Tera Type: Grass
EVs: 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Shadow Ball
- Energy Ball
- Protect
pretty basic flutter mane build with a modest nature to deal more damage, I'm running energy ball because while making the team i noticed it was pretty weak to fire and needed to help resist against popular water types like urshifu, kyogre, and ogerpon, so tera greass energy ball can be very helpful and suprise people
Calyrex-Shadow @ Clear Amulet
Ability: As One (Spectrier)
Level: 50
Tera Type: Fairy
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Astral Barrage
- Draining Kiss
- Protect
Pretty basic shadow rider set up with a speed boosting nature just so I can out speed another calyrex if they are running a modest nature, I have tera fairy just as a good defensive typing and for stab draining kiss which can be helpful
Koraidon @ Life Orb
Ability: Orichalcum Pulse
Level: 50
Tera Type: Fire
EVs: 28 HP / 196 Atk / 4 Def / 28 SpD / 252 Spe
Adamant Nature
- Protect
- Close Combat
- Flare Blitz
- Flame Charge
running a more glass cannon koraidon with close combat instead of collision course for that extra damage with a lot of evs invested into speed for and attack to hope and try to out speed and ohko or do big damage to other pokemon, running fire tera type for the good defensive typing and stab on flare blitz and flame charge
Incineroar @ Rocky Helmet
Ability: Intimidate
Level: 50
Tera Type: Bug
EVs: 228 HP / 68 Def / 212 SpD
Careful Nature
- Fake Out
- Parting Shot
- Knock Off
- Flare Blitz
pretty basic incineroar, investing evs into bulk more than attack, running flare blitz instead of will o wisp incase I'm in a situation where i need the damage so i have a good stab strong move, bug tera type just incase i need to resist a ground type or for resisting a choice urshifu locked into a water move
Ogerpon-Hearthflame @ Hearthflame Mask
Ability: Mold Breaker
Level: 50
Tera Type: Fire
EVs: 4 HP / 148 Atk / 100 Def / 76 SpD / 180 Spe
Adamant Nature
- Follow Me
- Horn Leech
- Ivy Cudgel
- Helping Hand
Mainly using it for helping calyrex get a nasty plot off by using follow me and can help calyrex do big damage with helping hand, besides that it is a pretty good source of damage and do good stab supereffective damage
Tornadus @ Covert Cloak
Ability: Prankster
Level: 50
Tera Type: Steel
EVs: 204 HP / 36 Def / 4 SpA / 12 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Tailwind
- Bleakwind Storm
- Taunt
- Protect
also mainly being used as a support pokemon being able to set up tailwind almost confirming that my restricted will be able to outspeed everything on the field, bleakwind storm for good stab damage if i need to attack, running taunt so i can disable teams trying to set up trick room which can be very bad for my team and its just a useful move in general, running a steel tera type for good matchups and countering popular fairy mons and moves
Flutter Mane @ Focus Sash
Ability: Protosynthesis
Level: 50
Tera Type: Grass
EVs: 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Shadow Ball
- Energy Ball
- Protect
pretty basic flutter mane build with a modest nature to deal more damage, I'm running energy ball because while making the team i noticed it was pretty weak to fire and needed to help resist against popular water types like urshifu, kyogre, and ogerpon, so tera greass energy ball can be very helpful and suprise people