Hi, I'm kinda new to this but I have a tournament in a few weeks so I thought I would come get some ideas, I'll post the team then my reasons afterwards, (because it's a first draft anything can change.)(the strategy is also up for debate but for now it sorta my own)
My only rules are no talonflame or mega kangaskhan, (that to me is like giving up as I got bored of them...)
Edit: just seen 3 line rule for each pokemon, will add when i can but on mobile so may take till end of day (and wow, 3 lines on here is like a 2 screen paragraph on my phone, :P)
Politoed @ Leftovers
Ability: Drizzle
Level: 50
EVs: 252 SDef / 252 HP / 4 SAtk
Modest Nature
- Hydro Pump
- Encore
- Ice Beam
- Protect
Politoed has 2 jobs, keep drizzle up, and finish the match, with drizzle at the start he reduces scizors main weakness to 2x, so he has alot more leniancy, encore is to trap set up pokemon like prankster meowstic or klefki, often leading to scizor pursuit for heavy damage, encore protect is my usual finish with politoed, waste the last of their PP and finish them off
with bulk to help stay alive in this process
Scizor @ Lum Berry
Ability: Technician
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Bullet Punch
- Pursuit
- Protect
- Swords Dance
My main pokemon on the team, i have said for many generations i am going to use him but this time i have decided to jump in and try use him as an offensive lead, pursuit is to trap ghosts that are very common nowadays, bullet punch is obvious, although i wish i could fit roost in here, protect is for earthquake which is still going to hurt like crazy. EVs are fox max bulk, to try and have some staying power on the board
Lucario @ Lucarionite
Ability: Inner Focus
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Close Combat
- Bullet Punch
- Protect
- Earthquake
Mega lucario is a beast, plain and simple, and by far may favourite mega, i am debating physical or special but for first draft have gone physical just for earthquake, it covers alot of ground that scizor may not, he may be changed for mega mawile, but then i lose earthquake :( close combat is to wreck, and protect to alternate with scizor to lure opponents into traps, and to throw fighting opponents off my switch turns
Florges (F) @ Rocky Helmet
Ability: Flower Veil
EVs: 252 SDef / 248 HP / 8 SAtk
Calm Nature
- Aromatherapy
- Wish
- Moonblast
- Substitute
Out and out cleric, moonblast will still 2hko dragons and 1hko scrafty if he does show up, wish lets me switch into a steel that needs health or politoed aromatherapy is on for status teams like dark void smeargle, or t wave chansey/klefki or politoed getting poisoned, as well as burns which will slow my team down alot otherwise and lose sweeping potential, wish has the secondary effect of keeping politoed alive in a weather war
Starmie @ Life Orb
Ability: Natural Cure
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Rapid Spin
- Psyshock
- Surf
- Ice Beam
just for coverage, unfortunately very weak to priority, dont get me wrong, starmie does its job well, its fast, covers most weaknesses of the steel type, and rapid spin for the very rare hazard setter, i am just looking for an alternative but for now, this pokemon does its job, so if it isnt broken dont fix it, (unless it makes it better :p) physhock for fighting, surf for fire, ice beam for the flyers that have typings that get around my steel duo as well as ground types, or to 1hko gliscor, quite often i will lose scizor or lucario on the bench for this, it is an excellent place hitter
Salamence @ Assault Vest
Ability: Moxie
EVs: 252 Spd / 252 Atk / 4 SAtk
Hasty Nature
- Aerial Ace
- Draco Meteor
- Earthquake
- Fire Fang
My kick ass dragon, the theory here is, ice is the main weakness, with 2 bullet punchers that is covered, moxie to increase attack from fainted with draco meteor for dragon coverage thats going to hurt and not affect the movepool, aerial ace is to hit minimizers as i can imagine a few at this tournament, drifblim minimize is my main focus of this, with driftblimbeing kalos dex i have to plan for this strategy,
So my basic strategy is start politoed and then a steel type, (mainly scizor) with lucario and another at the back, then fire is weakened for scizor and the 2 can just do damage and politoed finishes up, rapid spin is for the very rare occasion there's entry hazards. Florges is mainly tank cleric.
Salamance was just to have a kick ass dragon, but am debating switching him for haxorus or garchomp, with aerial ace for minimisers and double teamers
Lucario has inner focus to stop first tub mega kangaskhan, but may swap for mega mawile
My only rules are no talonflame or mega kangaskhan, (that to me is like giving up as I got bored of them...)
Edit: just seen 3 line rule for each pokemon, will add when i can but on mobile so may take till end of day (and wow, 3 lines on here is like a 2 screen paragraph on my phone, :P)
Politoed @ Leftovers
Ability: Drizzle
Level: 50
EVs: 252 SDef / 252 HP / 4 SAtk
Modest Nature
- Hydro Pump
- Encore
- Ice Beam
- Protect
Politoed has 2 jobs, keep drizzle up, and finish the match, with drizzle at the start he reduces scizors main weakness to 2x, so he has alot more leniancy, encore is to trap set up pokemon like prankster meowstic or klefki, often leading to scizor pursuit for heavy damage, encore protect is my usual finish with politoed, waste the last of their PP and finish them off
with bulk to help stay alive in this process
Scizor @ Lum Berry
Ability: Technician
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Bullet Punch
- Pursuit
- Protect
- Swords Dance
My main pokemon on the team, i have said for many generations i am going to use him but this time i have decided to jump in and try use him as an offensive lead, pursuit is to trap ghosts that are very common nowadays, bullet punch is obvious, although i wish i could fit roost in here, protect is for earthquake which is still going to hurt like crazy. EVs are fox max bulk, to try and have some staying power on the board
Lucario @ Lucarionite
Ability: Inner Focus
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Close Combat
- Bullet Punch
- Protect
- Earthquake
Mega lucario is a beast, plain and simple, and by far may favourite mega, i am debating physical or special but for first draft have gone physical just for earthquake, it covers alot of ground that scizor may not, he may be changed for mega mawile, but then i lose earthquake :( close combat is to wreck, and protect to alternate with scizor to lure opponents into traps, and to throw fighting opponents off my switch turns
Florges (F) @ Rocky Helmet
Ability: Flower Veil
EVs: 252 SDef / 248 HP / 8 SAtk
Calm Nature
- Aromatherapy
- Wish
- Moonblast
- Substitute
Out and out cleric, moonblast will still 2hko dragons and 1hko scrafty if he does show up, wish lets me switch into a steel that needs health or politoed aromatherapy is on for status teams like dark void smeargle, or t wave chansey/klefki or politoed getting poisoned, as well as burns which will slow my team down alot otherwise and lose sweeping potential, wish has the secondary effect of keeping politoed alive in a weather war
Starmie @ Life Orb
Ability: Natural Cure
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Rapid Spin
- Psyshock
- Surf
- Ice Beam
just for coverage, unfortunately very weak to priority, dont get me wrong, starmie does its job well, its fast, covers most weaknesses of the steel type, and rapid spin for the very rare hazard setter, i am just looking for an alternative but for now, this pokemon does its job, so if it isnt broken dont fix it, (unless it makes it better :p) physhock for fighting, surf for fire, ice beam for the flyers that have typings that get around my steel duo as well as ground types, or to 1hko gliscor, quite often i will lose scizor or lucario on the bench for this, it is an excellent place hitter
Salamence @ Assault Vest
Ability: Moxie
EVs: 252 Spd / 252 Atk / 4 SAtk
Hasty Nature
- Aerial Ace
- Draco Meteor
- Earthquake
- Fire Fang
My kick ass dragon, the theory here is, ice is the main weakness, with 2 bullet punchers that is covered, moxie to increase attack from fainted with draco meteor for dragon coverage thats going to hurt and not affect the movepool, aerial ace is to hit minimizers as i can imagine a few at this tournament, drifblim minimize is my main focus of this, with driftblimbeing kalos dex i have to plan for this strategy,
So my basic strategy is start politoed and then a steel type, (mainly scizor) with lucario and another at the back, then fire is weakened for scizor and the 2 can just do damage and politoed finishes up, rapid spin is for the very rare occasion there's entry hazards. Florges is mainly tank cleric.
Salamance was just to have a kick ass dragon, but am debating switching him for haxorus or garchomp, with aerial ace for minimisers and double teamers
Lucario has inner focus to stop first tub mega kangaskhan, but may swap for mega mawile
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