VGC VGC RMT (Need mega evolution advice)

What Mega Should I Use?

  • Mawile

    Votes: 0 0.0%
  • Kangaskhan

    Votes: 0 0.0%
  • Metagross

    Votes: 0 0.0%
  • Salamance

    Votes: 0 0.0%
  • Other (Commented)

    Votes: 0 0.0%

  • Total voters
    0
Status
Not open for further replies.
I need a mega for this team. Pls leave suggestions. This is a VGC 2015 team.




Blaziken @ White Herb
Ability: Speed Boost
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Superpower
- Flare Blitz
- Thunder Punch
- Protect

My ant-mega mon. Blaziken is used to OHKO kanghaskan, metagross, mawile, and scizor. Superpower and flare blitz are hard hitting stabs and thunderpunch is for jellicent and gyrados. Protect is a blaziken necessity to get a speed boost up. White Herb gives me the ability to defer indimidate and to allow me to get off two full power superpowers.

Bisharp @ Life Orb
Ability: Defiant
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Iron Head
- Knock Off
- Protect
- Sucker Punch

Just about as standard as it gets, meant to deter intimidate from blaziken, lando, and my potential mega. Iron head for sylveon and sucker punch for priority.

Thundurus @ Charti Berry
Ability: Prankster
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hidden Power [Ice]
- Thunderbolt
- Protect
- Taunt

Thundurus is here for priority taunt and for electric coverage. I can now hit waters super effectively and I can hit charizard-y hard. HP Ice is for salamance, lando, and dragonite. Protect is neccessary for situations that I know thundurus will be targeted (like when the have a set up mon that I can taunt)

Greninja @ Focus Sash
Ability: Protean
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Ice Beam
- Grass Knot
- Scald

Greninja is here for coverage. DP for aegislash and gengar. Ice beam for dragons and thundurus. Grass knot for swampert and gastrodon. Scald for rotom-h and heatran.

Landorus-Therian @ Choice Scarf
Ability: Intimidate
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Rock Slide
- Superpower

Landorus is here for pure power. Rock slide hits the many pokemon that are weak to rock and stone edge laughs at wide guard. Earthquake is for stab and double genie lead. Superpower is for a kanga 1v1. Scarf to outspeed other things
 
Hello bertrom!

Unfortunately, this RMT is currently not following the rules which can be found in the RMT Resource Thread; specifically, this thread violates rules #1 and #4, because your team is presently incomplete and you lack sufficient descriptions for each Pokemon on your team. As such, I am afraid that I will have to lock this thread for the time being. If you would like this thread to be reopened, feel free to PM me with your updated RMT, and I would be happy to reopen this thread for you. If you need help making an RMT up to the required standards, I recommend that you carefully read the RMT Resource Thread and check out other RMTs from the Team Showcase and RMT Archive for some examples.

Good luck with your team, and have a nice day!
 
Last edited:
Status
Not open for further replies.
Back
Top