Please rate this team out of 10 please and if possible give some feedback.
Scyther @ Choice Scarf
6HP/252att/252spe
Ability: Techinicain
Nature: Naughty (+att/-speD)
X-Scissor
Swords dance (going to sub out: U-Turn)
Aerial Ace
Quick Attack (also sub out: Brick Break)
This is a main Physical sweeper along with being a Scouter. Holding the CS, it should outrun most threats, breaking sashes and rushing back for a switch in. Along with Technician, Aerial Ace gets the additional 1.5x boost. High attack and speed make this a very good pokemon for scouting in the beginning of the game. X-scissor is a simple stab move along with the high attack of Scyther. Brick Break was added for more type advantage, especially over pokemon that would love to switch in on a bug type such as a Heatran because the Fire-Steel combo, none of the other moves would even put a dent in it.
Skarmory @ Leftovers
aprox: 56HP/248def/196att
Ability: Keen Eye
Nature: Lax
Roar
Aerial Ace
Spikes
Roost
This Skarmory runs a defensive support pokemon as well as running an endgame annoyance. Setting up with Spikes when faced with a physical sweeper due to its almost unfair defences and roaring away oppenents that try to set up such as DD salamance and SD Scizor. Roost will get rid of any damage caused while spiking up as well as putting a dampener on physical sweeper's morales. Aerial Ace is there simply for stab and having an attacking move.
Starmie @ Wise Glasses
6hp/252sAtk/252spe
Ability: Illuminate
Nature: Modest
Ice Beam
Surf
Thunder Bolt
Psychic
This is my main Special Sweeper. With the moveset it carries, it has supereffective type advantages over 9 types. Unfortunately it has lower defences than i would hope it would, but it still is hard to take down when you can't even get a hit in.
Infernape @ Choice Specs
6hp/252att/252sAtk
Ability: blaze
Nature: Rash
Vacuum Wave
Close Combat
Flamethrower
HP bug
A Mixed sweeper. This infernape focuses on fire along with being able to take out some slower psychic types in metagame with HP. This set is also good if a sneasle or weavile switches in on Scyther, taking the ice punch quite well and sending a Vacuum Wave back. Stab and double supereffective with Specs makes this a formidable opponent.
(theoretical and/or still working on)
Metagross (still metang) @Life Orb
28hp/252att/228spe
Ability: Clear Body
Nature: Jolly
Meteor Mash
Ice Punch
Earthquake
Explosion
Mid to endgame sweeper. Life orb boosts its attack from 369 (lvl 100) to 553.5 at the loss of 10% of it's health per hit. Mash is a powerful STAB move along with Ice Punch for dragon switch-ins or earthquake to take on Heatrans. Using it's defence to the fullest, explosion is used in this set to take out potential threats as a last resort.
Garchomp @ Choice Band
6hp/252att/252spe
Ability: Sand Veil
Nature: Adamant
Dragon Rush
Stone Edge
Earthquake
Fire Blast
This set is mainly for a fast sweeper. It has a wide range of moves to try taking out as many different types as possible along with a Fire counter. Being a naturally fast pokemon, this one would be hard to take down. If the opponent had a Fire type against a Garchomp, he might switch to a Salamance fearing EQ to take the hit, but a stone edge on the switch would make quick work of the salamance.
Please Rate
Thanks
Shira
Scyther @ Choice Scarf
6HP/252att/252spe
Ability: Techinicain
Nature: Naughty (+att/-speD)
X-Scissor
Swords dance (going to sub out: U-Turn)
Aerial Ace
Quick Attack (also sub out: Brick Break)
This is a main Physical sweeper along with being a Scouter. Holding the CS, it should outrun most threats, breaking sashes and rushing back for a switch in. Along with Technician, Aerial Ace gets the additional 1.5x boost. High attack and speed make this a very good pokemon for scouting in the beginning of the game. X-scissor is a simple stab move along with the high attack of Scyther. Brick Break was added for more type advantage, especially over pokemon that would love to switch in on a bug type such as a Heatran because the Fire-Steel combo, none of the other moves would even put a dent in it.
Skarmory @ Leftovers
aprox: 56HP/248def/196att
Ability: Keen Eye
Nature: Lax
Roar
Aerial Ace
Spikes
Roost
This Skarmory runs a defensive support pokemon as well as running an endgame annoyance. Setting up with Spikes when faced with a physical sweeper due to its almost unfair defences and roaring away oppenents that try to set up such as DD salamance and SD Scizor. Roost will get rid of any damage caused while spiking up as well as putting a dampener on physical sweeper's morales. Aerial Ace is there simply for stab and having an attacking move.
Starmie @ Wise Glasses
6hp/252sAtk/252spe
Ability: Illuminate
Nature: Modest
Ice Beam
Surf
Thunder Bolt
Psychic
This is my main Special Sweeper. With the moveset it carries, it has supereffective type advantages over 9 types. Unfortunately it has lower defences than i would hope it would, but it still is hard to take down when you can't even get a hit in.
Infernape @ Choice Specs
6hp/252att/252sAtk
Ability: blaze
Nature: Rash
Vacuum Wave
Close Combat
Flamethrower
HP bug
A Mixed sweeper. This infernape focuses on fire along with being able to take out some slower psychic types in metagame with HP. This set is also good if a sneasle or weavile switches in on Scyther, taking the ice punch quite well and sending a Vacuum Wave back. Stab and double supereffective with Specs makes this a formidable opponent.
(theoretical and/or still working on)
Metagross (still metang) @Life Orb
28hp/252att/228spe
Ability: Clear Body
Nature: Jolly
Meteor Mash
Ice Punch
Earthquake
Explosion
Mid to endgame sweeper. Life orb boosts its attack from 369 (lvl 100) to 553.5 at the loss of 10% of it's health per hit. Mash is a powerful STAB move along with Ice Punch for dragon switch-ins or earthquake to take on Heatrans. Using it's defence to the fullest, explosion is used in this set to take out potential threats as a last resort.
Garchomp @ Choice Band
6hp/252att/252spe
Ability: Sand Veil
Nature: Adamant
Dragon Rush
Stone Edge
Earthquake
Fire Blast
This set is mainly for a fast sweeper. It has a wide range of moves to try taking out as many different types as possible along with a Fire counter. Being a naturally fast pokemon, this one would be hard to take down. If the opponent had a Fire type against a Garchomp, he might switch to a Salamance fearing EQ to take the hit, but a stone edge on the switch would make quick work of the salamance.
Please Rate
Thanks
Shira