Chandelure @ Focus Sash
Trait: Flash Fire
EVs: 252 SAtk / 252 HP / 4 SDef
Quiet Nature
IVs: 0 Spd
- Heat Wave
- Shadow Ball
- Protect
- Trick Room
My main Trick Room setter. Chandelure was chosen because it actually has an offensive presence once Trick Room is up, immune to Fake Out, and can work somewhat outside of TR. Heat Wave and Shadow Ball are standard, Protect is to protect me from taunts/attacks. It works rather well. Trick Room, is obvious enough. Focus sash is my item choice because Chandelure can't survive a hit most of the time.
Hariyama @ Flame Orb
Trait: Guts
EVs: 252 Atk / 124 SDef / 132 Def
Brave Nature
IVs: 0 Spd
- Close Combat
- Rock Slide
- Fake Out
- Detect
My Fake-Out Pokemon. I chose Hariyama as my TR fake out because I experimented with Scrafty and Hitmontop in the past. They just don't seem to work. Scrafty is too weak, and Hitmontop can't really hit Ghost types very well. Hariyama also becomes immune to status once flame orb is up, and is more powerful than either. It also has quite some bulk. Close combat is my STAB attack and it hits HARD. Most pokemon are OHKO'd or 2HKO'd by Flame Orb Close Combat. Rock slide is my coverage move. I used Ice punch earlier on, but it didn't seem to work, as most Ghost Types I come across are resistant to Ice punch. Rock slide also has the bonus of flinching and hitting both Pokemon. Fake Out is there to disable a pokemon for a turn, which gives Chandelure/Cresselia a better chance at setting TR. Detect is for scouting pokemon's moves and can save Hariyama from dying for one turn.
Abomasnow @ Ice Gem
Trait: Snow Warning
EVs: 252 HP / 4 Atk / 252 SAtk
Quiet Nature
IVs: 0 Spd
- Blizzard
- Giga Drain
- Ice Shard
- Protect
Here's the Abominable Snowman! Ice gem was chosen as my item for it because it can hit HARD with Blizzard. Blizzard is my main STAB move, and can hit both pokemon for massive damage. Giga drain is to hit Water types for alot of damage and heal Abomasnow. It's my secondary STAB move. Ice shard is to hit Pokemon that are near dead, or get some damage on the opposing Pokemon before abomasnow dies. Protect is expected for most pokemon in VGC. I chose Abomasnow because it helps stop weather teams and especially rain teams.
Rotom-Wash @ ???
Trait: Levitate
EVs: 252 HP / 252 SAtk / 4 SDef
Quiet Nature
IVs: 2 Spd
- Hydro Pump
- Thunderbolt
- Will-O-Wisp
- Hidden Power [Ice]
The flying appliance is on this team and ready to battle! I'm actually unsure what item I should give it. Hydro pump is my main STAB move and hits hard. Thunderbolt is the secondary STAB and if I think Hydro Pump is overkill, I would use this. It also covers opposing water types. Will-o-Wisp is to cripple physical attackers. Quite useful. HP Ice is the last move because I just feel rather weak against dragon types if I went with protect. It has good synergy with Abomasnow, because it resists most attacks that it's weak to, and can help cripple fighting types.
Metagross @ Normal Gem
Trait: Clear Body
EVs: 252 Atk / 252 HP / 4 SDef
Brave Nature
IVs: 0 Spd
- Explosion
- Earthquake
- Meteor Mash
- Zen Headbutt
RAWR! Normal gem is to help EXPLOSION, a very powerful move. Explosion is to DESTROY the opposing Pokemon once Metagross is really weak. It helped me win some battles that I couldn't have without it. Earthquake is coverage against Steel types and Fire types. Meteor Mash is a powerful STAB move that makes it even bigger of a beast if it gets off an attack boost. Zen headbutt is my other STAB move helping me take down things that resist meteor mash.
Cresselia (F) @ Sitrus Berry
Trait: Levitate
EVs: 252 HP / 252 SDef / 4 Def OR 252 HP / 252 Def / 4 SDef
Sassy Nature
IVs: 0 Spd
- Trick Room
- Ice Beam
- Psyshock
- Helping Hand/Reflect OR Light Screen
Ah yes, Cresselia. A very good support pokemon and my secondary trick room user. Sitrus berry helps it survive longer. Trick Room is pretty obvious. Ice beam is to hit Dragon types/Dark types for damage. Psyshock is my STAB move and can hit for a bit of damage. I can't decide between Helping Hand or one of the screens. Helping hand helps other pokemon, as they all but rotom-w have double target moves. But reflect/light screen helps Cress and others survive for longer. If I go for Light Screen, I have to change the EV spread to make it physically defensive. If Reflect, then I keep it the way it is.
So, that is my VGC team. Help me on it! Give criticism!
Trait: Flash Fire
EVs: 252 SAtk / 252 HP / 4 SDef
Quiet Nature
IVs: 0 Spd
- Heat Wave
- Shadow Ball
- Protect
- Trick Room
My main Trick Room setter. Chandelure was chosen because it actually has an offensive presence once Trick Room is up, immune to Fake Out, and can work somewhat outside of TR. Heat Wave and Shadow Ball are standard, Protect is to protect me from taunts/attacks. It works rather well. Trick Room, is obvious enough. Focus sash is my item choice because Chandelure can't survive a hit most of the time.
Hariyama @ Flame Orb
Trait: Guts
EVs: 252 Atk / 124 SDef / 132 Def
Brave Nature
IVs: 0 Spd
- Close Combat
- Rock Slide
- Fake Out
- Detect
My Fake-Out Pokemon. I chose Hariyama as my TR fake out because I experimented with Scrafty and Hitmontop in the past. They just don't seem to work. Scrafty is too weak, and Hitmontop can't really hit Ghost types very well. Hariyama also becomes immune to status once flame orb is up, and is more powerful than either. It also has quite some bulk. Close combat is my STAB attack and it hits HARD. Most pokemon are OHKO'd or 2HKO'd by Flame Orb Close Combat. Rock slide is my coverage move. I used Ice punch earlier on, but it didn't seem to work, as most Ghost Types I come across are resistant to Ice punch. Rock slide also has the bonus of flinching and hitting both Pokemon. Fake Out is there to disable a pokemon for a turn, which gives Chandelure/Cresselia a better chance at setting TR. Detect is for scouting pokemon's moves and can save Hariyama from dying for one turn.
Abomasnow @ Ice Gem
Trait: Snow Warning
EVs: 252 HP / 4 Atk / 252 SAtk
Quiet Nature
IVs: 0 Spd
- Blizzard
- Giga Drain
- Ice Shard
- Protect
Here's the Abominable Snowman! Ice gem was chosen as my item for it because it can hit HARD with Blizzard. Blizzard is my main STAB move, and can hit both pokemon for massive damage. Giga drain is to hit Water types for alot of damage and heal Abomasnow. It's my secondary STAB move. Ice shard is to hit Pokemon that are near dead, or get some damage on the opposing Pokemon before abomasnow dies. Protect is expected for most pokemon in VGC. I chose Abomasnow because it helps stop weather teams and especially rain teams.
Rotom-Wash @ ???
Trait: Levitate
EVs: 252 HP / 252 SAtk / 4 SDef
Quiet Nature
IVs: 2 Spd
- Hydro Pump
- Thunderbolt
- Will-O-Wisp
- Hidden Power [Ice]
The flying appliance is on this team and ready to battle! I'm actually unsure what item I should give it. Hydro pump is my main STAB move and hits hard. Thunderbolt is the secondary STAB and if I think Hydro Pump is overkill, I would use this. It also covers opposing water types. Will-o-Wisp is to cripple physical attackers. Quite useful. HP Ice is the last move because I just feel rather weak against dragon types if I went with protect. It has good synergy with Abomasnow, because it resists most attacks that it's weak to, and can help cripple fighting types.
Metagross @ Normal Gem
Trait: Clear Body
EVs: 252 Atk / 252 HP / 4 SDef
Brave Nature
IVs: 0 Spd
- Explosion
- Earthquake
- Meteor Mash
- Zen Headbutt
RAWR! Normal gem is to help EXPLOSION, a very powerful move. Explosion is to DESTROY the opposing Pokemon once Metagross is really weak. It helped me win some battles that I couldn't have without it. Earthquake is coverage against Steel types and Fire types. Meteor Mash is a powerful STAB move that makes it even bigger of a beast if it gets off an attack boost. Zen headbutt is my other STAB move helping me take down things that resist meteor mash.
Cresselia (F) @ Sitrus Berry
Trait: Levitate
EVs: 252 HP / 252 SDef / 4 Def OR 252 HP / 252 Def / 4 SDef
Sassy Nature
IVs: 0 Spd
- Trick Room
- Ice Beam
- Psyshock
- Helping Hand/Reflect OR Light Screen
Ah yes, Cresselia. A very good support pokemon and my secondary trick room user. Sitrus berry helps it survive longer. Trick Room is pretty obvious. Ice beam is to hit Dragon types/Dark types for damage. Psyshock is my STAB move and can hit for a bit of damage. I can't decide between Helping Hand or one of the screens. Helping hand helps other pokemon, as they all but rotom-w have double target moves. But reflect/light screen helps Cress and others survive for longer. If I go for Light Screen, I have to change the EV spread to make it physically defensive. If Reflect, then I keep it the way it is.
So, that is my VGC team. Help me on it! Give criticism!