Viablemons - Teddiursa (Tier List)

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Note: This is Fan-made,It will not Appear in All Pokémon Games,This is just for Fun. Dont take it seriously

Though Teddiursa is a Cute little Bear,He isnt Viable! He loses to any Strong Pokemon! We created a Tier List to Make Some Viable Variants of the Cute Teddiursa.

SS:
Shadow Teddiursa

S:
Pocket Camp Teddiursa

A:
Shrereded Teddiursa
TCG Teddiursa

B:
Fake Tear Resting Teddiursa

C:
Syndiursa

D:
N/A

E:
Teddiursa

F:
N/A


Rules:
  1. You must Create your Own Variant of Teddiursa,Not Ursaring or Other Bear Pokemon
  2. Just Have Fun
  3. Just Follow Smogoff´s Rules

Sheet:
Name: Put the name here. It must be related to Teddiursa.
Type: Put the types here. You are allowed to put 3 types, unless it's NOT overpowered for the meta.
Stats: (HP)/(ATK)/(DEF)/(SPA)/(SPD)/(SPE) (BST: [hp + atk + def + spa + spd + spe]) Put all of the stats here. Must be around 300-700 (unless owner permits it.)
Abilities: Put the abilities here. You are allowed to make a new ability for your Teddiursa but the ability description MUST be filled in below.
New move: (optional) Put the new move name here. Keep in mind, if you are willing to create a new Teddiursa you MUST make it have a signature move (which is this move only.)

(ABILITY NAME): (Optional) If you have created a new ability for your Teddiursa, put its description here. Keep in mind that it MUST be viable for its rank.

MOVE NAME ([???] type, [???] move, [???] PP, (optional: [???]% Accuracy, [???] BP)): Put the description of the new Teddiursa's move here. You are allowed to give it side effects like paralysis, freeze, etc. But if you do this, you MUST put the typing, type of move, its PP, and for an attacking move you MUST put the accuracy and BP.
 
Last edited:
Syn-Teddiursa (Syndiursa)
Type: Dragon/Fairy/Fire
Stats: 101/121/91/15/91/111
(Original: 60+41/80+41/50+41/50-35/50+41/40+71)
Ability: Pickup / Bear Down / Honey Gather (HA)
New move: Elongate

Bear Down
: Upon entering the field, forces all other Pokemon on the field to switch out and inflicts 60 damage on benched Pokemon. Grants +1 Speed stage on Syndiursa for each healthy Pokemon in your own party, including Syndiursa. If Syndiursa is holding a Berry, grants +2 SpA upon eating and doubled berry effects. If Syndiursa is smaller than the opponent, Elongate will be used upon entering the field. If Syndiursa is taller than the opponent, Syndiursa will usually move first and all moves gain 15% flinch chance and +20% accuracy. If Syndiursa's health is below 1/3 at the end of a turn, Syndiursa gains +1 to all stat stages and can no longer switch out. Misty Terrain will be set until the Pokemon leaves the field and cannot be overwritten. If critically hit, gain +12 Attack. If affected by a status ailment, attacks will do 50% more damage and Speed gains a 1.5x boost. If a pokemon does not switch out for whatever reason, they are inflicted with 3-turn confusion. Also grants the exact effects of Pickup and Honey Gather. If damaged by opposing super-effective moves, automatically retaliates with Baby-Doll Eyes. This Pokemon is not grounded.

Elongate (Psychic type, Status move, 5 PP): Doubles current height on use and adds +1 level. Has +4 priority and is a sound move. If holding Honey, this move's effects are doubled. Fails if used by a Pokemon that is not Syndiursa.
 
as soon as I saw that this thread had 'teddiursa' in the title, I knew:

lotr3-movie-screencaps.com-.jpg


Good to have you back PokeKids2.

Anyways, here's my teddiursa:

Shredded Teddiursa:

WX7zEaQ.png


Shredded Teddiursa
Type: Normal
Ability: Honey Gather / Pickup / Quick Feet
Stats: 60 / 184 / 50 / 50 / 50 / 40
Movepool: Same as normal Teddiursa

This Teddiursa has been hitting the gym and eating some high protein honey, so naturally Shredded Teddiursa has gotten pretty, well ... shredded!
Because of this, Shredded Teddiursa has a monstrous base attack state of 184, (less than mega Heracross, because mega Heracross still has a better deadlift), which should allow Teddiursa to do a bit more work in higher tiers.
 
as soon as I saw that this thread had 'teddiursa' in the title, I knew:

lotr3-movie-screencaps.com-.jpg


Good to have you back PokeKids2.

Anyways, here's my teddiursa:

Shredded Teddiursa:

WX7zEaQ.png


Shredded Teddiursa
Type: Normal
Ability: Honey Gather / Pickup / Quick Feet
Stats: 60 / 184 / 50 / 50 / 50 / 40
Movepool: Same as normal Teddiursa

This Teddiursa has been hitting the gym and eating some high protein honey, so naturally Shredded Teddiursa has gotten pretty, well ... shredded!
Because of this, Shredded Teddiursa has a monstrous base attack state of 184, (less than mega Heracross, because mega Heracross still has a better deadlift), which should allow Teddiursa to do a bit more work in higher tiers.
shreddiursa...
 
as soon as I saw that this thread had 'teddiursa' in the title, I knew:

lotr3-movie-screencaps.com-.jpg


Good to have you back PokeKids2.

Anyways, here's my teddiursa:

Shredded Teddiursa:

WX7zEaQ.png


Shredded Teddiursa
Type: Normal
Ability: Honey Gather / Pickup / Quick Feet
Stats: 60 / 184 / 50 / 50 / 50 / 40
Movepool: Same as normal Teddiursa

This Teddiursa has been hitting the gym and eating some high protein honey, so naturally Shredded Teddiursa has gotten pretty, well ... shredded!
Because of this, Shredded Teddiursa has a monstrous base attack state of 184, (less than mega Heracross, because mega Heracross still has a better deadlift), which should allow Teddiursa to do a bit more work in higher tiers.

Approved,Adding it soon
 
Syn-Teddiursa (Syndiursa)
Type: Dragon/Fairy/Fire
Stats: 101/121/91/15/91/111
(Original: 60+41/80+41/50+41/50-35/50+41/40+71)
Ability: Pickup / Bear Down / Honey Gather (HA)
New move: Elongate

Bear Down
: Upon entering the field, forces all other Pokemon on the field to switch out and inflicts 60 damage on benched Pokemon. Grants +1 Speed stage on Syndiursa for each healthy Pokemon in your own party, including Syndiursa. If Syndiursa is holding a Berry, grants +2 SpA upon eating and doubled berry effects. If Syndiursa is smaller than the opponent, Elongate will be used upon entering the field. If Syndiursa is taller than the opponent, Syndiursa will usually move first and all moves gain 15% flinch chance and +20% accuracy. If Syndiursa's health is below 1/3 at the end of a turn, Syndiursa gains +1 to all stat stages and can no longer switch out. Misty Terrain will be set until the Pokemon leaves the field and cannot be overwritten. If critically hit, gain +12 Attack. If affected by a status ailment, attacks will do 50% more damage and Speed gains a 1.5x boost. If a pokemon does not switch out for whatever reason, they are inflicted with 3-turn confusion. Also grants the exact effects of Pickup and Honey Gather. If damaged by opposing super-effective moves, automatically retaliates with Baby-Doll Eyes. This Pokemon is not grounded.

Elongate (Psychic type, Status move, 5 PP): Doubles current height on use and adds +1 level. Has +4 priority and is a sound move. If holding Honey, this move's effects are doubled. Fails if used by a Pokemon that is not Syndiursa.

Approved! Im Adding it soon!
 
Ahem! I have created this sheet just to tell you how much work you need to put into your teddiursa's making.

Name: Put the name here. It must be related to Teddiursa.
Type: Put the types here. You are allowed to put 3 types, unless it's NOT overpowered for the meta.
Stats: (HP)/(ATK)/(DEF)/(SPA)/(SPD)/(SPE) (BST: [hp + atk + def + spa + spd + spe]) Put all of the stats here. Must be around 300-700 (unless owner permits it.)
Abilities: Put the abilities here. You are allowed to make a new ability for your Teddiursa but the ability description MUST be filled in below.
New move: (optional) Put the new move name here. Keep in mind, if you are willing to create a new Teddiursa you MUST make it have a signature move (which is this move only.)

(ABILITY NAME): (Optional) If you have created a new ability for your Teddiursa, put its description here. Keep in mind that it MUST be viable for its rank.

MOVE NAME ([???] type, [???] move, [???] PP, (optional: [???]% Accuracy, [???] BP)): Put the description of the new Teddiursa's move here. You are allowed to give it side effects like paralysis, freeze, etc. But if you do this, you MUST put the typing, type of move, its PP, and for an attacking move you MUST put the accuracy and BP.

Feel free to make your Teddiursas of any kind. Just open the spoiler, copy the sheet and make some Teddiursas.
 
Ahem! I have created this sheet just to tell you how much work you need to put into your teddiursa's making.

Name: Put the name here. It must be related to Teddiursa.
Type: Put the types here. You are allowed to put 3 types, unless it's NOT overpowered for the meta.
Stats: (HP)/(ATK)/(DEF)/(SPA)/(SPD)/(SPE) (BST: [hp + atk + def + spa + spd + spe]) Put all of the stats here. Must be around 300-700 (unless owner permits it.)
Abilities: Put the abilities here. You are allowed to make a new ability for your Teddiursa but the ability description MUST be filled in below.
New move: (optional) Put the new move name here. Keep in mind, if you are willing to create a new Teddiursa you MUST make it have a signature move (which is this move only.)

(ABILITY NAME): (Optional) If you have created a new ability for your Teddiursa, put its description here. Keep in mind that it MUST be viable for its rank.

MOVE NAME ([???] type, [???] move, [???] PP, (optional: [???]% Accuracy, [???] BP)): Put the description of the new Teddiursa's move here. You are allowed to give it side effects like paralysis, freeze, etc. But if you do this, you MUST put the typing, type of move, its PP, and for an attacking move you MUST put the accuracy and BP.

Feel free to make your Teddiursas of any kind. Just open the spoiler, copy the sheet and make some Teddiursas.
Thanks! I Will put it Here!
 
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