ORAS OU Victini balance

Hi everyone! First post out there, been lurking in this thread for a while. I finally decided to build a team entirely mine, basing on mons i actually like:

Victini @ Life Orb
Ability: Victory Star
EVs: 96 Atk/ 160 SpA / 252 Spe
Naive Nature
- V-create
- Energy Ball
- Glaciate
- Bolt Strike

I love him so much, V create is such a powerful move, and overall he has great damage and coverage. Glacial allows me to 2HKO latios, garchomp, gliscor ecc. Not many pokemons can make a safe switch into a v create stabbed and life orbed.

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 96 Def / 160 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Power Whip
- Stealth Rock
- Thunder Wave

Thorn is really good at taking hits, and covers most victini's weaknesses. The setup is more offensive than defensive for being not too much passive, since both moves deals a ton, and thunderwave helps me dealing with strong and fast sweepers. Stealth rock is always stealth rock xD.

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Thunderbolt
- Hydro Pump
- Will-O-Wisp
- Pain Split

I love this pokemon and i use him almost in every team i make, because is simply too strong. I chose thunderbolt instead of volt switch cause most of the times i switch rotom in i dont wanna him to switch out! Pain split is for recover , wisp is for damn burn, hydro is for doing tons of damage and to bai taunt.

Excadrill @ Choice Scarf
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Rapid Spin
- Earthquake
- Rock Slide
- Iron Head

I chose exca as a powerful rapid spinner, that is fast as shit and deals tons of damage with stabbed earthquake and iron head. I chose scarf cause of speed (he is not that tanky unfortunately)

Dragalge @ Draco Plate
Ability: Adaptability
EVs: 228 HP / 252 SpA / 28 Spe
Modest Nature
- Draco Meteor
- Sludge Wave
- Toxic Spikes
- Focus Blast

One of my most favourite mons from VI gen, i think is ok at the moment: great STAB into draco meteor and sludge wave, plus set up toxic spikes. Basically i send out him first 50% of my games, since i can lay a toxic spike and then, when they swap, generally into a counter, they dont expect the damage of draco meteor or wave. Focus blast is to 2HKO ferrothorn.

Pinsir-Mega @ Pinsirite
Ability: Aerilate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Return
- Quick Attack
- Swords Dance
I find that megapinsir is quite big, however my doubts on him are growing, cause i almost never have the chance to boost and his weakness to entry hazard make quite painful sometimes to switch ins.

Major threats to this team:
Calm mind clefable: both dragalgae and excadrill often dont do enough damage in order to kill it, it often sweeps my team or a good part of it.
Belly drum azumarill: OKHO on almost all my team and i found that it is so hard to take azumarill off with a smart player and a defogger/rapid spinner.
Scarf tiranitar: too tanky for exca and kill basically everything except rotom w. Probably this depends of my particularly aggressive playstyle.
Mega charizard x: well xchar is a problem for almost all teams.

If u have any suggestion i'll try it out ^^, in particular for the mega, that is at the same time strong and weak in this team.
thanks for your time ^^
 
Hey Shadowgra , and welcome to Smogon!

I haven't seen Mixed Victini used all that much, and thus, this team is all the more interesting to me. Taking Victini's large and colorful movepool into account, I would love to see it in action. This Balance team is very cool with Dragalge and Victini and such, but nonetheless, it has some flaws, which I will attempt to correct today.
excadrill.gif

The first thing that stands out to me is your Excadrill. Excadrill is one of the best weather sweepers in the game, and therefore pairs well with users of Sand Stream. There are currently two viable users of Sand Stream - Hippowdon and Tyranitar. Hippowdon is more physically bulky and has better defensive typing, with recovery and a few tools that help it function as a good hazard lead. Tyranitar, on the other hand, is much more versatile, and is extremely specially bulky, and can fit into more roles on a team. Your Excadrill has a Choice Scarf and Sand Rush, a measure that is not usually recommended. Excadrill hits a nifty speed of 453 with a Choice Scarf, a high speed tier that is one of the fastest in the game. However, this combined with Sand on the field doubles it to a whopping 906, which definitely outspeeds anything remotely relevant. Even though this is very fast, I ask you, isn't this a little too much? Excadrill can fulfill more sets that a Choice Scarf, namely a Life Orb, which makes Excadrill a very potent attacker. Because of this, you best should run a Life Orb over a Choice Scarf.

Life Orb Excadrill gets that extra boost in power that helps it score KOs on threats you listed, such as Calm Mind Clefable. A Excadrill with an Adamant Nature and Max Speed will always outspeed a Calm Mind Clefable and fare rather well against it:

excadrill.png
clefable.png

252+ Atk Life Orb Excadrill Iron Head vs. 252 HP / 172 Def Clefable: 400-476 (101.5 - 120.8%) -- guaranteed OHKO

Plus, an Excadrill in Sand will outspeed a Choice Scarf Tyranitar, so your problems with Tyranitar are over.


tyranitar.gif

Remember how I listed Hippowdon and Tyranitar, the two viable users of Sand Stream? Well, after looking through your Ferrothorn set, I think that you should replace Ferrothorn and Tyranitar. Hippowdon would normally be more viable at hazard-setting, but due to Tyranitar's large movepool, it can fulfill what Ferrothorn should do. Tyranitar can learn both Stealth Rock and Thunder Wave, and has a staggering Attack Stat of 134, so it will still deal decent damage, even with minimal investment. In addition, Tyranitar provides Sand, doubling Excadrill's speed and making it a powerful sweeper.
latios.gif

I find Dragalge interesting, as it handles fairies and can setup Toxic Spikes. Unfortunately, Dragalge is definitely outclassed as an offensive dragon. Your team is very weak to Ground types; Victini, Excadrill, and Dragalge all fall to a super-effective Earthquake, and it is not uncommon for Ground-types to carry coverage such as Rock Slide and Stone Edge. This spells doom for Mega Pinsir. That is why I recommend Latios. Not only is Latios more powerful than Dragalge, but it can also hit a wider variety of threats and can remove hazards more reliably and effectively than Scarf Excadrill can. Unlike Dragalge, Latios outspeeds Mega Charizard X and can swiftly knock it out with a super-effective Draco Meteor. Latios's ability to apply pressure on the opposing team makes it a stellar choice for your team. In addition, Latios's Levitate makes it a good switch-ins to Ground Attackers.

Other Options
venusaur-mega.png

Mega Venusaur can be replaced with Mega Pinsir should you want a check to both Belly Drum Azumarill and Calm Mind Clefable, and to check Tyranitar, plus being neutral to hazards, at the expense of a lack of an offensive presence and the ability to 6-0 teams after a Swords Dance, something Mega Pinsir can easily do.

In short, the changes are:
ferrothorn.png
->
tyranitar.png

dragalge.png
->
latios.png


Optional Changes:
pinsir-mega.png
->
venusaur-mega.png


tyranitar.gif

Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Ice Beam/Thunder Wave
latios.gif

Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power Fire
- Defog

venusaur-mega.gif

Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 96 Def / 144 SpD / 20 Spe
Bold Nature
- Giga Drain
- Sludge Bomb
- Synthesis
- Hidden Power Fire

tyranitar.png
victini.png
latios.png
pinsir-mega.png
excadrill.png
rotom-wash.png

-----------------------------------------
Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Ice Beam/Thunder Wave

Victini @ Life Orb
Ability: Victory Star
EVs: 96 Atk/ 160 SpA / 252 Spe
Naive Nature
- V-create
- Energy Ball
- Glaciate
- Bolt Strike

Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power Fire
- Defog

Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Swords Dance

Pinsir @ Pinsirite
Ability: Hyper Cutter
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Return
- Close Combat
- Quick Attack

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Thunderbolt
- Hydro Pump
- Will-O-Wisp
- Pain Split

Welcome to Smogon, and have a great day. If you ever need anything, don't hesitate to PM me!
 
ty for the reply!
excadrill.gif
The first thing that stands out to me is your Excadrill. Excadrill is one of the best weather sweepers in the game, and therefore pairs well with users of Sand Stream. There are currently two viable users of Sand Stream - Hippowdon and Tyranitar. Hippowdon is more physically bulky and has better defensive typing, with recovery and a few tools that help it function as a good hazard lead. Tyranitar, on the other hand, is much more versatile, and is extremely specially bulky, and can fit into more roles on a team. Your Excadrill has a Choice Scarf and Sand Rush, a measure that is not usually recommended. Excadrill hits a nifty speed of 453 with a Choice Scarf, a high speed tier that is one of the fastest in the game. However, this combined with Sand on the field doubles it to a whopping 906, which definitely outspeeds anything remotely relevant. Even though this is very fast, I ask you, isn't this a little too much? Excadrill can fulfill more sets that a Choice Scarf, namely a Life Orb, which makes Excadrill a very potent attacker. Because of this, you best should run a Life Orb over a Choice Scarf.
ye probably my exca was a bit too fast XD but i chose scarf cause i didn't hav tyranitar in the team. however ur changes are really interesting, so i will try them out asap. at a first glance i think i might be in some trouble with pursuit users, in particular weavile, since both latios and victini are prone to being pursuited.

i really like that u made me not change victini, and even if i love dragalge i understand that it is actually too weak to perform well in OU metagame. do u think that CB victini is better than Mixed? i checked smogon for that and i might try out the CB build if you think is way better ^^.
latios.gif
I find Dragalge interesting, as it handles fairies and can setup Toxic Spikes. Unfortunately, Dragalge is definitely outclassed as an offensive dragon. Your team is very weak to Ground types; Victini, Excadrill, and Dragalge all fall to a super-effective Earthquake, and it is not uncommon for Ground-types to carry coverage such as Rock Slide and Stone Edge. This spells doom for Mega Pinsir. That is why I recommend Latios. Not only is Latios more powerful than Dragalge, but it can also hit a wider variety of threats and can remove hazards more reliably and effectively than Scarf Excadrill can. Unlike Dragalge, Latios outspeeds Mega Charizard X and can swiftly knock it out with a super-effective Draco Meteor. Latios's ability to apply pressure on the opposing team makes it a stellar choice for your team. In addition, Latios's Levitate makes it a good switch-ins to Ground Attackers.

i also understood that i was a lot weak to earthquake, that made me lose some games too, cause i do not had a safe switch in with the exception of rotom-w. do you think that MTar has a chance in a team like this, or it is too weak to build around? i never see it in games XD, still new to the new megas and such.

what about skarmory as defogging tank that set up stealth rocks? is he that bad in this kind of teams?

i really appreciate ur interest to my team and the disposability to answer my questions (which are imho really stupid cause i am new, used to play with V gen)!
really TY mate and have a good day ^^
 
Hey,
I'm new here too, so I'm still not entirely sure where to post stuff. Also, I don't have a whole lot of experience in competitive battling, so you might not want to take my word for this being better than what Subjugator said.

First things first, I have used a mixtini, and I know it's really fun to use, especially since he has such good attacks, and he's extremely versatile.

I would replace Ferrothorn/Tyranitar with Hippodown. I agree with Subjugator in which t-tar has more versatility, but I usually find myself doing better with Hippowdon. You already have a lot of powerful Pokemon, and Hippowdon works pretty well with M. Venusaur, who can take Water and Ice attacks directed towards Hippowdon. Although Hippowdon is more passive than Tyranitar, Hippowdon has a pretty good attack stat, so it can fire off powerful Earthquakes. Also, it gets Whirlwind to faze out any setup sweepers, and Slack Off to restore most of it's health. Also, Sand Stream racks up continuous damage, and it provides Excadrill an opportunity to sweep. As for the item, either Smooth Rock to make sure Excadrill can run loose, or leftovers for some extra recovery.

Hope I helped :3
 
ty for the reply!

ye probably my exca was a bit too fast XD but i chose scarf cause i didn't hav tyranitar in the team. however ur changes are really interesting, so i will try them out asap. at a first glance i think i might be in some trouble with pursuit users, in particular weavile, since both latios and victini are prone to being pursuited.

i really like that u made me not change victini, and even if i love dragalge i understand that it is actually too weak to perform well in OU metagame. do u think that CB victini is better than Mixed? i checked smogon for that and i might try out the CB build if you think is way better ^^.


i also understood that i was a lot weak to earthquake, that made me lose some games too, cause i do not had a safe switch in with the exception of rotom-w. do you think that MTar has a chance in a team like this, or it is too weak to build around? i never see it in games XD, still new to the new megas and such.

what about skarmory as defogging tank that set up stealth rocks? is he that bad in this kind of teams?

i really appreciate ur interest to my team and the disposability to answer my questions (which are imho really stupid cause i am new, used to play with V gen)!
really TY mate and have a good day ^^
Hey Shadowgra , it's nice to see that you got back to me.
victini.gif

I think that Mixed Victini is cool enough as it is. With Glaciate and Bolt Strike and such, Mixed Victini has tons of potential as a good wallbreaker! You can always run Choice Band to ensure that you OHKO everything with V-Create, but in my humble opinion, you should run Mixed.
tyranitar-mega.png

Honestly, I don't recommend using Mega Tyranitar, as it can only run Dragon Dance sets viably, and Mega Venusaur or Mega Pinsir fits your team more viably. Remember, it's rarely used for a reason.
skarmory.gif

Latios and Tyranitar already do what Skarmory is intended to do, and they both have more usage on this team.

Keep on battling, Shadowgras! Remember, if you need help with anything, don't hesitate to ask me!
 
yo cool team ya got here, not many people run mixed victini but i have a few suggestions

you mentioned in your threatlist that calm mind clefable & belly drum azumarill are both problems to your team, so my suggestion is to run heatran > ferrothorn. heatran provides you with many things, based on the set you give it. it can run a stallbreaker set with taunt, a lure set with solar beam, or a stealth rock set just like ferrothorn. while it does pile up the weakness to ground, rotom-w and mega pinsir both provide an immunity, and it can even run air balloon to give it a free turn to set up stealth rock if hit by a ground-type move.

next, i'd change excadrill ability from sand rush to mold breaker because it doesn't benefit from the sand in this particular team. i'd also go for earthquake > close combat on pinsir because the stat drop isn't very helpful and the ability to ohko heatran without any stat drops is much better.

finally, this is an optional change, but i would go for scald > toxic spikes. for a fairly offensive team in my eyes, i don't see the importance of having toxic spikes, and while very helpful, it just slows things down for dragalge, as the opponent can just set up or attack it. scald provides extra coverage, and also hits jirachi and other pokemon that don't take much from its other moves.


gl with the team, hope i helped :)

~~ Sets ~~
stallbreaker:
heatran.png

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Magma Storm
- Earth Power
- Taunt
- Toxic

lure:
heatran.png

Heatran @ Power Herb
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Magma Storm
- Earth Power
- Taunt
- Solar Beam

air balloon
heatran.png

Heatran @ Air Balloon
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Earth Power
- Flash Cannon
- Stealth Rock

excadrill.png

Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Rapid Spin
- Earthquake
- Rock Slide
- Iron Head

dragalge.png

Dragalge @ Draco Plate
Ability: Adaptability
EVs: 228 HP / 252 SpA / 28 Spe
Modest Nature
- Draco Meteor
- Sludge Wave
- Scald
- Focus Blast
 
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