Hi everyone! First post out there, been lurking in this thread for a while. I finally decided to build a team entirely mine, basing on mons i actually like:
Victini @ Life Orb
Ability: Victory Star
EVs: 96 Atk/ 160 SpA / 252 Spe
Naive Nature
- V-create
- Energy Ball
- Glaciate
- Bolt Strike
I love him so much, V create is such a powerful move, and overall he has great damage and coverage. Glacial allows me to 2HKO latios, garchomp, gliscor ecc. Not many pokemons can make a safe switch into a v create stabbed and life orbed.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 96 Def / 160 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Power Whip
- Stealth Rock
- Thunder Wave
Thorn is really good at taking hits, and covers most victini's weaknesses. The setup is more offensive than defensive for being not too much passive, since both moves deals a ton, and thunderwave helps me dealing with strong and fast sweepers. Stealth rock is always stealth rock xD.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Thunderbolt
- Hydro Pump
- Will-O-Wisp
- Pain Split
I love this pokemon and i use him almost in every team i make, because is simply too strong. I chose thunderbolt instead of volt switch cause most of the times i switch rotom in i dont wanna him to switch out! Pain split is for recover , wisp is for damn burn, hydro is for doing tons of damage and to bai taunt.
Excadrill @ Choice Scarf
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Rapid Spin
- Earthquake
- Rock Slide
- Iron Head
I chose exca as a powerful rapid spinner, that is fast as shit and deals tons of damage with stabbed earthquake and iron head. I chose scarf cause of speed (he is not that tanky unfortunately)
Dragalge @ Draco Plate
Ability: Adaptability
EVs: 228 HP / 252 SpA / 28 Spe
Modest Nature
- Draco Meteor
- Sludge Wave
- Toxic Spikes
- Focus Blast
One of my most favourite mons from VI gen, i think is ok at the moment: great STAB into draco meteor and sludge wave, plus set up toxic spikes. Basically i send out him first 50% of my games, since i can lay a toxic spike and then, when they swap, generally into a counter, they dont expect the damage of draco meteor or wave. Focus blast is to 2HKO ferrothorn.
Pinsir-Mega @ Pinsirite
Ability: Aerilate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Return
- Quick Attack
- Swords Dance
I find that megapinsir is quite big, however my doubts on him are growing, cause i almost never have the chance to boost and his weakness to entry hazard make quite painful sometimes to switch ins.
Major threats to this team:
Calm mind clefable: both dragalgae and excadrill often dont do enough damage in order to kill it, it often sweeps my team or a good part of it.
Belly drum azumarill: OKHO on almost all my team and i found that it is so hard to take azumarill off with a smart player and a defogger/rapid spinner.
Scarf tiranitar: too tanky for exca and kill basically everything except rotom w. Probably this depends of my particularly aggressive playstyle.
Mega charizard x: well xchar is a problem for almost all teams.
If u have any suggestion i'll try it out ^^, in particular for the mega, that is at the same time strong and weak in this team.
thanks for your time ^^
Victini @ Life Orb
Ability: Victory Star
EVs: 96 Atk/ 160 SpA / 252 Spe
Naive Nature
- V-create
- Energy Ball
- Glaciate
- Bolt Strike
I love him so much, V create is such a powerful move, and overall he has great damage and coverage. Glacial allows me to 2HKO latios, garchomp, gliscor ecc. Not many pokemons can make a safe switch into a v create stabbed and life orbed.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 96 Def / 160 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Power Whip
- Stealth Rock
- Thunder Wave
Thorn is really good at taking hits, and covers most victini's weaknesses. The setup is more offensive than defensive for being not too much passive, since both moves deals a ton, and thunderwave helps me dealing with strong and fast sweepers. Stealth rock is always stealth rock xD.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Thunderbolt
- Hydro Pump
- Will-O-Wisp
- Pain Split
I love this pokemon and i use him almost in every team i make, because is simply too strong. I chose thunderbolt instead of volt switch cause most of the times i switch rotom in i dont wanna him to switch out! Pain split is for recover , wisp is for damn burn, hydro is for doing tons of damage and to bai taunt.
Excadrill @ Choice Scarf
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Rapid Spin
- Earthquake
- Rock Slide
- Iron Head
I chose exca as a powerful rapid spinner, that is fast as shit and deals tons of damage with stabbed earthquake and iron head. I chose scarf cause of speed (he is not that tanky unfortunately)
Dragalge @ Draco Plate
Ability: Adaptability
EVs: 228 HP / 252 SpA / 28 Spe
Modest Nature
- Draco Meteor
- Sludge Wave
- Toxic Spikes
- Focus Blast
One of my most favourite mons from VI gen, i think is ok at the moment: great STAB into draco meteor and sludge wave, plus set up toxic spikes. Basically i send out him first 50% of my games, since i can lay a toxic spike and then, when they swap, generally into a counter, they dont expect the damage of draco meteor or wave. Focus blast is to 2HKO ferrothorn.
Pinsir-Mega @ Pinsirite
Ability: Aerilate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Return
- Quick Attack
- Swords Dance
I find that megapinsir is quite big, however my doubts on him are growing, cause i almost never have the chance to boost and his weakness to entry hazard make quite painful sometimes to switch ins.
Major threats to this team:
Calm mind clefable: both dragalgae and excadrill often dont do enough damage in order to kill it, it often sweeps my team or a good part of it.
Belly drum azumarill: OKHO on almost all my team and i found that it is so hard to take azumarill off with a smart player and a defogger/rapid spinner.
Scarf tiranitar: too tanky for exca and kill basically everything except rotom w. Probably this depends of my particularly aggressive playstyle.
Mega charizard x: well xchar is a problem for almost all teams.
If u have any suggestion i'll try it out ^^, in particular for the mega, that is at the same time strong and weak in this team.
thanks for your time ^^