National Dex Victini

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[SET]
Victini @ Choice Scarf
Name: Choice Scarf
Ability: Victory Star
EVs: 248 HP / 8 Atk / 252 Spe
Tera Type: Fire
Jolly Nature
- V-create
- Final Gambit
- U-turn
- Trick

[SET COMMENTS]
Choice Scarf Victini is a potent revenge killer, capable of picking almost any foe to trade with using Final Gambit including Zamazenta and Choice Scarf Tapu Lele while also having the option to cripple other switch-ins with its remaining movepool. U-turn is useful to pivot out of checks that shrug off V-create like Toxapex and defensive Landorus-T, although Victini should be wary of Rocky Helmet on the latter. Trick is used to cripple tanks like Garganacl and Slowbro, robbing them of their utility while receiving Heavy-Duty Boots or Leftovers in return. V-create's explosive power needs little Attack investment to perform effectively, still easily 2HKOing most neutral targets including defensive Volcarona and Tornadus-T. Thus, 248 HP EVs are instead used to maximize the potential of Final Gambit while minimizing damage from Stealth Rock. Tera Fire is used to fuel V-create, notably OHKOing Tornadus-T, and remove Victini’s weakness to Pursuit, but this comes at the cost of a comparably worse defensive typing against foes like Iron Valiant and Zamazenta. Victini's ability to threaten any foe allows it to very easily pivot into wallbreakers like Tapu Lele and Urshifu-R, which appreciate having annoying defensive Pokemon like Ting-Lu and Toxapex crippled or removed with Trick or Final Gambit. Setup sweepers also benefit greatly from Victini's presence, as it can surprise and KO defensive threats that would otherwise impede their progress; allies like Seasler and Garchomp enjoy having threats like Gliscor and Landorus-T removed, and the clean field left after Victini KOes itself also affords them a free point of entry. However, Victini must be kept as healthy as possible to ensure that Final Gambit can OHKO what it needs to. Thus, allies that can soak up Water- and Ground-type moves like Gastrodon and Rotom-W make for valuable partners. Entry hazard removal from allies like Zapdos is also useful to ensure hazards do not hamper Victini’s effectiveness.

[SET]
Victini @ Normalium Z
Name: Z-Celebrate
Ability: Victory Star
Tera Type: Psychic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Celebrate
- Stored Power
- Searing Shot
- Focus Blast

[SET COMMENTS]
Victini is a potent user of Z-Celebrate, as its already decent natural bulk and typing greatly appreciate the defensive boosts, not to mention the offensive power gained. STAB-boosted Stored Power easily 2HKOes many defensive foes like Gliscor and even Unaware users including Clodsire and Skeledirge. Searing Shot is another STAB option to target Steel-types like Skarmory and Ferrothorn. Focus Blast allows Victini to target pesky Dark-types like Mega Tyranitar and Ting-Lu along with Heatran, with its low accuracy somewhat offset by Victory Star. Victini can leverage its bulk to set up on many fast threats such as Mega Lopunny, and its buff after omniboosting lets it survive super effective moves from more passive enemies like Gliscor, making it a perfect fit on hyper offense. It is also naturally resistant to priority moves like Bullet Punch from Scizor, Vacuum Wave from Iron Valiant, and Grassy Glide from Rillaboom. Z-Celebrate Victini pairs well with entry hazard suicide leads like Landorus-T and Garchomp, as their Stealth Rock and potentially Spikes support is invaluable; with Stealth Rock, an OHKO on Tera Water Great Tusk and Ogerpon-W are near guaranteed; Stealth Rock also notably breaks Ogerpon-C’s Sturdy along with stray Focus Sashes. Victini also appreciates teammates like Close Combat Iron Valiant luring Blissey and Tera Dark Clodsire, and they also help soften up Ting-Lu for Victini. Tapu Lele is another useful ally that can boost Stored Power with its summoned Psychic Terrain, which also prevents priority including Mega Lopunny’s Fake Out and Hisuian Samurott’s Sucker Punch for a limited time. After Victini heavily weakens foes and potentially forces them to Terastallize, Tapu Lele can also clean up, since any remaining Psychic-resistant foes would be heavily chipped.

[SET]
Victini @ Heavy-Duty Boots
Name: Pivot
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Tera Type: Fire
Jolly Nature
- V-create
- Bolt Strike
- U-turn
- Encore / Toxic

[SET COMMENTS]
Victini is a pivot with a unique defensive typing, allowing it to soft check threats such as Tapu Lele, Iron Valiant, and Mega Charizard Y, although its lack of recovery leaves it vulnerable over the course of a long game, even equipped with Heavy-Duty Boots. Instead, Victini makes explosive use of each opportunity it gets to blast through foes with V-create, leaving a massive dent in many defensive cores once it manages to pivot in. Bolt Strike is used for coverage, targeting Water-types like Pelipper, Alomomola, and Toxapex. U-turn allows Victini to pivot out of bad matchups like Great Tusk and Rotom-W or after using V-create, pivoting in teammates to help it wallbreak. Encore can lock greedy setup sweepers like Gliscor and Dragonite into moves like Swords Dance or Dragon Dance, allowing Victini to give its ally a free switch in or simply hit something hard with V-create. Toxic is an alternative to wear down defensive threats like Ting-Lu and Landorus-T into range of Victini or an ally and also cripple other switch-ins like Garchomp and Dragonite. Tera Fire cranks up the power of V-create, turning Victini into a wallbreaker capable of scorching most neutral targets for a 2HKO, like Tera Fairy Garganacl and Ting-Lu, and also notably OHKOing Tornadus-T. However, it then loses valuable resistances to Fighting- and Psychic-type moves, leaving it unable to check Tapu Lele and Mega Medicham after Tera. Victini suits bulky offense teams that appreciate its role compression both offensively and defensively. Wallbreakers like Weavile, Urshifu-R, and Mega Charizard Y all appreciate Victini's ability to give them free points of entry with U-turn, and the latter also boosts V-create with sun. However, due to its weakness to Stealth Rock if its Heavy-Duty Boots have been removed, as well as its weakness to Knock Off and Pursuit in general, Victini appreciates having teammates that can beat Dark-types like Mega Tyranitar and Weavile; Fighting-types like Zamazenta and Mega Lopunny are good partners to check them and in the latter's case also absorb Knock Off. Victini is also vulnerable to Water-type moves from the likes of Mega Swampert and Basculegion especially when they are in rain, so allies that can soak up these moves like Gastrodon and Ferrothorn are good partners. In return, Victini takes Grass- and Fire-type moves for them, respectively. Finally, Tornadus-T, Landorus-T and Gliscor can help switch into Ground-type moves from the likes of Great Tusk, opposing Landorus-T, and Garchomp, and in return Victini tanks Ice-type moves from Alolan Ninetales and Kyurem for them.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/red-fintans.637479/
Quality checked by:
https://www.smogon.com/forums/members/sealoo.514772/
Grammar checked by:
https://www.smogon.com/forums/members/autumn.384270/
 
Last edited:
[SET] Choice Scarf
Victini @ Choice Scarf
Ability: Victory Star
EVs: 248 HP / 8 Atk / 252 Spe
Tera Type: Fire
Jolly Nature
- V-create
- Final Gambit
- U-turn
- Trick

[SET COMMENTS]
Choice Scarf Victini is a potent revenge killer, capable of picking almost any foe to trade with using Final Gambit including Zamazenta, +1 Baxcalibur, and Choice Scarf Tapu Lele while also crippling other switch-ins with its remaining movepool. V-create's explosive power needs little Attack investment to perform effectively, still easily 2HKOing most neutral targets including defensive Volcarona and Tornadus-T to cripple them on the switch in. Thus, 248 HP investment is instead used to maximize the potential of Final Gambit whilst minimizing damage from Stealth Rock. U-turn is useful to pivot out of checks that shrug off V-create like Toxapex and defensive Landorus-T, although Victini should be wary of Rocky Helmet on the latter. Trick is used to cripple tanks like Garganacl and Slowbro, robbing them of their utility while receiving a Heavy-Duty Boots or Leftovers in return. Tera Fire is used to fuel V-create, notably OHKOing Tornadus-T and removing its weakness to Pursuit, but this comes at the cost of a comparably worse defensive typing against foes like Iron Valiant and Zamazenta. Victini's ability to threaten any foe that the opponent deems important allows it to very easily pivot into wallbreakers like Tapu Lele and Urshifu-R, which appreciate having annoying defensive Pokemon like Ting-Lu and Toxapex crippled or removed with Trick or Final Gambit. Setup sweepers also benefit greatly from Victini's presence, as Victini can surprise and KO defensive threats that would otherwise impede their progress; allies like Seasler and Garchomp enjoy having threats like Gliscor and Landorus-T removed, and the clean field left after Victini KOes itself also affords them a free point of entry. However, Victini must be kept as healthy as possible to ensure that Final Gambit can OHKO what it needs to. Thus, allies that can soak up Water- and Ground-type moves like Gastrodon and Rotom-W make for valuable partners.

[SET] Celebrate + Stored Power
Victini @ Normalium Z
Ability: Victory Star
Tera Type: Psychic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Celebrate
- Stored Power
- Searing Shot
- Focus Blast

[SET COMMENTS]
Victini is also a potent user of Z-Celebrate, as its already decent natural bulk and typing greatly appreciate the defensive boosts, not to mention the offensive power gained. STAB Stored Power easily 2HKOes many defensive foes like Gliscor, Unware Clodsire and Skeledirge, and Magic Guard Clefable. Searing Shot is another STAB option to target Steel-types like Skarmory, Ferrothorn, and Gholdengo. Focus Blast allows Victini to target pesky Dark-types like Mega Tyranitar and Ting-Lu along with Heatran, with its low accuracy somewhat offset by Victory Star. Energy Ball is an alternative to still hit the aforementioned Dark-types, but it leaves Victini stonewalled by Heatran. Victini can leverage its bulk to set up on many fast threats such as Mega Lopunny and Baxcalibur, and its buff after omniboosting lets it survive super effective moves from more passive enemies like Gliscor and Ursaluna-BM, making it a perfect fit on hyper offense. It is also naturally resistant to priority moves like Bullet Punch from Scizor, Vacuum Wave from Ursaluna-BM, and Grassy Glide from Rillaboom. Z-Celebrate Victini pairs well with entry hazard suicide leads like Landorus-T and Garchomp, as their Stealth Rock and potentially Spikes support allows Victini to net much more OHKOes than it otherwise would (every mon appreciates hazard support, id cut this or go into detail on what these hazards allow you to ohko what u wouldnt before). Shuckle's Sticky Web is notable for slowing opponents such that Victini can set up before foes can hit it, allowing it to take hits more easily from faster foes such as Choice Scarf Gholdengo, Garchomp, and Ogerpon-W, surviving a would-be OHKO from the latter two. Victini also appreciates teammates like Close Combat Iron Valiant luring Blissey and Tera Dark Clodsire, as they also help soften up Ting-Lu for Victini. (could probably add another teammate here who can potentially abuse teras it forces on stuff like ferro or clean up after it breaks a core)

[SET] Pivot
Victini @ Heavy-Duty Boots
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Tera Type: Fire
Jolly Nature
- V-create
- Bolt Strike
- U-turn
- Encore / Toxic

[SET COMMENTS]
Victini is a pivot with a unique defensive typing, allowing it to soft check threats such as Tapu Lele, Zamazenta, and Mega Charizard Y, although its lack of self recovery leaves it vulnerable over the course of a long game, even equipped with Heavy-Duty Boots. (valiant is an important one too, should mention) Instead, Victini makes explosive use of each opportunity it gets to blast through foes with V-create, leaving a massive dent in many defensive cores once it manages to pivot in. Bolt Strike is used for coverage, targeting Water-types like Pelipper, Tera Water Gliscor Alomomola, and Toxapex. U-turn allows Victini to pivot out of bad matchups or after using V-create, pivoting in teammates to help it wallbreak (add ex of stuff u can uturn on, like rotomW and tusk). Encore can lock greedy setup sweepers (like?) into moves like Swords Dance or Dragon Dance, allowing Victini to give its ally a free switch in or simply hit something hard with V-create. Toxic is an alternative to wear down defensive threats like Ting-Lu and Tera Ghost Ferrothorn Landorus-T into range of Victini or an ally, and also cripple other switch-ins like Garchomp and Dragonite. Tera Fire cranks up the power of V-create, turning Victini into a wallbreaker capable of scorching most neutral targets for a 2HKO, like Gliscor, Tera Ghost Gholdengo, and Clefable, (all of these are 2hkod without tera, find diff examples) and also notably OHKO Tornadus-T. However, it then loses valuable resistances to Fighting- and Psychic-type moves, leaving it unable to check Tapu Lele and Mega Medicham after Tera. Victini suits bulky offense teams that appreciate its role compression both offensively and defensively. Wallbreakers like Weavile, Urshifu-R, and Mega Charizard Y all appreciate Victini's ability to give them free points of entry with U-turn, and the latter also boosts V-create with sun. However, due to its weakness to Stealth Rock after its Heavy-Duty Boots have been removed, as well as its weakness to Knock Off and Pursuit in general, Victini appreciates having teammates that can beat Dark-types like Mega Tyranitar and Weavile; Fighting types like Zamazenta and Mega Medicham are good partners to check them, and in the latter's case also absorb Knock Off (Technically mmedi "absorbs" knock off but not really, takes a ton from both). Victini is also vulnerable to Water-type moves from the likes of Mega Swampert and Basculegion especially when they are in rain, so allies that can soak up these moves like Gastrodon or Ferrothorn are good allies. In return, Victini takes Grass- and Fire-type moves for them, respectively. Finally, Tornadus-T, Landorus-T and Gliscor can help switch into Ground-type moves from the likes of Great Tusk, Landorus-T itself, and Garchomp, and in return Victini tanks Ice-type moves from Baxcalibur and Kyurem for them.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/red-fintans.637479/
Quality checked by:
me
Grammar checked by:

good
big stamp.gif
 
done, moving this to GP Team for now, but sealoo if you have time could you please take an extra look at the second set since i added more stuff after your comment, thanks
 
1/1 GP Team done
[SET] Choice Scarf
Victini @ Choice Scarf
Name: Choice Scarf
Ability: Victory Star
EVs: 248 HP / 8 Atk / 252 Spe
Tera Type: Fire
Jolly Nature
- V-create
- Final Gambit
- U-turn
- Trick

[SET COMMENTS]
Choice Scarf Victini is a potent revenge killer, capable of picking almost any foe to trade with using Final Gambit including Zamazenta and Choice Scarf Tapu Lele while also crippling (maybe 'having the option to cripple' or similar because it cant use final gambit and do that at the same time rly) other switch-ins with its remaining movepool. V-create's explosive power needs little Attack investment to perform effectively, still easily 2HKOing most neutral targets including defensive Volcarona and Tornadus-T to cripple them on the switch in. (you dont rly need this because you say you 2hko) Thus, 248 HP investment is EVs are ('investment' isn't really interchangeable in the same way) instead used to maximize the potential of Final Gambit whilst while minimizing damage from Stealth Rock. (moves should be explained before evs are, so move this after you've explained uturn and trick) U-turn is useful to pivot out of checks that shrug off V-create like Toxapex and defensive Landorus-T, although Victini should be wary of Rocky Helmet on the latter. Trick is used to cripple tanks like Garganacl and Slowbro, robbing them of their utility while receiving a Heavy-Duty Boots or Leftovers in return. Tera Fire is used to fuel V-create, notably OHKOing Tornadus-T, and remove Victini’s weakness to Pursuit, but this comes at the cost of a comparably worse defensive typing against foes like Iron Valiant and Zamazenta. Victini's ability to threaten any foe that the opponent deems important (what does this mean?) allows it to very easily pivot into wallbreakers like Tapu Lele and Urshifu-R, which appreciate having annoying defensive Pokemon like Ting-Lu and Toxapex crippled or removed with Trick or Final Gambit. Setup sweepers also benefit greatly from Victini's presence, as Victini it can surprise and KO defensive threats that would otherwise impede their progress; allies like Seasler and Garchomp enjoy having threats like Gliscor and Landorus-T removed, and the clean field left after Victini KOes itself also affords them a free point of entry. However, Victini must be kept as healthy as possible to ensure that Final Gambit can OHKO what it needs to. Thus, allies that can soak up Water- and Ground-type moves like Gastrodon and Rotom-W make for valuable partners. (would you not want removal with this set for the same reason? not qc obviosuly so feel free to ignore this)

[SET] Celebrate + Stored Power
Victini @ Normalium Z
Name: Z-Celebrate + Stored Power (you could just do Z-Celebrate tbh because idt you'd run celebrate without sp?)
Ability: Victory Star
Tera Type: Psychic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Celebrate
- Stored Power
- Searing Shot
- Focus Blast

[SET COMMENTS]
Victini is also a potent user of Z-Celebrate, as its already decent natural bulk and typing greatly appreciate the defensive boosts, not to mention the offensive power gained. STAB-boosted Stored Power easily 2HKOes many defensive foes like Gliscor and even Unaware foes users (repetition) including Clodsire and Skeledirge. Searing Shot is another STAB option to target Steel-types like Skarmory and Ferrothorn. Focus Blast allows Victini to target pesky Dark-types like Mega Tyranitar and Ting-Lu along with Heatran, with its low accuracy somewhat offset by Victory Star. Victini can leverage its bulk to set up on many fast threats such as Mega Lopunny, and its buff after omniboosting lets it survive super effective moves from more passive enemies like Gliscor, making it a perfect fit on hyper offense. It is also naturally resistant to priority moves like Bullet Punch from Scizor, Vacuum Wave from Iron Valiant, and Grassy Glide from Rillaboom. Z-Celebrate Victini pairs well with entry hazard suicide leads like Landorus-T and Garchomp, as their Stealth Rock and potentially Spikes support is invaluable; with Stealth Rock, an OHKO on Tera Water Great Tusk and Ogerpon-W are near guaranteed; Stealth Rock also notably breaks Ogerpon-C’s Sturdy along with stray Focus Sashes. Victini also appreciates teammates like Close Combat Iron Valiant luring Blissey and Tera Dark Clodsire, as and they also help soften up Ting-Lu for Victini. (idt 'as' really works here because it seems like 2 connected ideas and not x does this because y) Tapu Lele is another useful ally that can boost Stored Power with its summoned Psychic Terrain, which also prevents priority including Mega Lopunny’s Fake Out and Hisuian Samurott’s Sucker Punch for a limited time. After Victini heavily weakens foes and potentially forces opponents them to Terastallize, Tapu Lele can also clean up, (AC) since any remaining Psychic-resistant foes would be heavily chipped.

[SET] Pivot
Victini @ Heavy-Duty Boots
Name: Pivot
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Tera Type: Fire
Jolly Nature
- V-create
- Bolt Strike
- U-turn
- Encore / Toxic

[SET COMMENTS]
Victini is a pivot with a unique defensive typing, allowing it to soft check threats such as Tapu Lele, Iron Valiant, and Mega Charizard Y, although its lack of self recovery leaves it vulnerable over the course of a long game, even equipped with Heavy-Duty Boots. Instead, Victini makes explosive use of each opportunity it gets to blast through foes with V-create, leaving a massive dent in many defensive cores once it manages to pivot in. Bolt Strike is used for coverage, targeting Water-types like Pelipper, Alomomola, and Toxapex. U-turn allows Victini to pivot out of bad matchups like Great Tusk and Rotom-W or after using V-create, pivoting in teammates to help it wallbreak. Encore can lock greedy setup sweepers like Gliscor and Dragonite into moves like Swords Dance or Dragon Dance, allowing Victini to give its ally a free switch in or simply hit something hard with V-create. Toxic is an alternative to wear down defensive threats like Ting-Lu and Landorus-T into range of Victini or an ally (RC) and also cripple other switch-ins like Garchomp and Dragonite. Tera Fire cranks up the power of V-create, turning Victini into a wallbreaker capable of scorching most neutral targets for a 2HKO, like Tera Fairy Garganacl and Ting-Lu, and also notably OHKOing Tornadus-T. However, it then loses valuable resistances to Fighting- and Psychic-type moves, leaving it unable to check Tapu Lele and Mega Medicham after Tera. Victini suits bulky offense teams that appreciate its role compression both offensively and defensively. Wallbreakers like Weavile, Urshifu-R, and Mega Charizard Y all appreciate Victini's ability to give them free points of entry with U-turn, and the latter also boosts V-create with sun. However, due to its weakness to Stealth Rock after if (this implies its gonna get knocked when it probably wouldnt want to stay in on knock anyway bc weak to it) its Heavy-Duty Boots have been removed, as well as its weakness to Knock Off and Pursuit in general, Victini appreciates having teammates that can beat Dark-types like Mega Tyranitar and Weavile; Fighting types Fighting-types like Zamazenta and Mega Lopunny are good partners to check them (RC) and in the latter's case also absorb Knock Off. Victini is also vulnerable to Water-type moves from the likes of Mega Swampert and Basculegion especially when they are in rain, so allies that can soak up these moves like Gastrodon or and Ferrothorn are good allies partners. In return, Victini takes Grass- and Fire-type moves for them, respectively. Finally, Tornadus-T, Landorus-T and Gliscor can help switch into Ground-type moves from the likes of Great Tusk, opposing Landorus-T itself, and Garchomp, and in return Victini tanks Ice-type moves from Alolan Ninetales and Kyurem for them.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/red-fintans.637479/
Quality checked by:
https://www.smogon.com/forums/members/sealoo.514772/
Grammar checked by:
 
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