Hey guys! I’m rather new to the forum, and I’m hoping to get some advice on a team I hope to be running at a tournament in July. This is my first crack at a sun team, so any and all advice is greatly appreciated! Here’s the team:
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Obviously, I’m slightly conflicted on my choice of lead, so please weigh in on Victini vs. Infernape. Thanks!
@ Life Orb
Ability: Victory Star
Nature: Jolly
EVs: 4 HP/252 Atk/252 Spd
-V-Create
-Fusion Bolt
-U-Turn
-Brick Break
My Victini lead is meant to either a) tempt an arrogant Politoed or Tyranitar to stay put while I kill them with Fusion Bolt and/or Brick Break, or b) to scout the opponent’s team to see if it’s safe for Nintales to poke its head out with U-turn. V-Create is dag nasty in sunlight, and Fusion Bolt+Brick Break pretty much cover weaknesses.
OR
@ Focus Sash
Ability: Blaze
Nature: Jolly
EVs: 4 HP/252 Atk/252 Spd
-Flare Blitz
-Close Combat
-Stealth Rock
-U-Turn
Infernape is more of a dedicated lead, setting up rocks and scouting the opposition, again, to see if Ninetales can come out of hiding. Flare Blitz is obvious STAB, and under sunlight with Infernape’s attack, it gets…ugly. Close Combat hits the ever-present Tyranitar and others for super effective damage. Then Infernape can U-Turn away to haze away the defense drops. Very conflicted here between the two.
@ Leftovers
Ability: Drought
Nature: Timid
EVs: 4 HP/252 SAtk/252 Spd
-Will-o-Wisp
-Fire Blast
-Solarbeam
-Sunny Day
The obligatory sun team pokemon also happens to be a favorite of mine. Will-o-wisp weakens the opposing team’s physical attackers, while Sunny Day lets me cancel the slower weather inducer’s abilities. I opt for Fire Blast over Flamethrower because this thing needs to hit like a truck to be of use. Solarbeam works well in conjunction with Sunny Day and is just more raw power.
@ Life Orb
Ability: Chlorophyll
Nature: Lonely
EVs: 64 Atk/192 SAtk/252 Spd
-Growth
-Giga Drain
-Earthquake
-Sleep Powder
Sleep Powder allows this big fat dinosaur to set up on an opponent, and after a growth boost under sun, things get pretty nasty. I go with mixed Venusaur here because nothing else on my team carries Equake, and I need it to get past the troublesome steels that wall Venusaur (also Tyranitar). Giga Drain is respectable after boosts, and recovers life orb recoil for me.
@ Choice Scarf
Ability: Solar Power
Nature: Timid
EVs: 4 HP/252 SAtk/252 Spd
-Air Slash
-Dragon Pulse
-Fire Blast
-Solarbeam
Scarfzard outspeeds many of the threats that would otherwise take him down, and with the Solar Power boost, he can rip through opposing teams. Dragon Pulse hits dragons that tend to be a problem, Air Slash hits fighting types that are prevalent in OU, and Solarbeam finishes out the coverage. Fire Blast is my personal preference.
@Leftovers
Ability: Water Absorb
Nature: Modest
EVs: 252 HP/252 SAtk/4 Def
-Substitute
-Wish
-Baton Pass
-Ice Beam
Vaporeon fills a couple of roles here nicely. It sets up giant substitutes and wish passes to my pokemon who have taken a beating from recoil or other damage, allowing them another crack at a sweep. It also carries Ice Beam to take down the ever-so-common dragons that plague the team. Overall, it’s a bulky ‘mon that can support the rest of ‘em. I suppose another offensive pokemon could fit here, though.
@Light Clay
Ability: Levitate
Nature: Timid
EVs: 252 HP/4 SpA/252 Spd
-Reflect
-Light Screen
-Draco Meteor
-Healing Wish
Latias here is an important cog in my team. She is my dual screener, allowing the otherwise frail fire types to sweep behind cover. She carries a nice STAB attack in Draco Meteor, allowing her to do some damage, again, to dragons. Lastly, she carries Healing Wish in order to revive a KO’d sweeper to give them another crack at finishing the job, or Ninetales to set up sun once more.
Overall, I’m pretty new to this sun team thing. Any advice/criticism/suggestions are more than welcome! Be as harsh as you need to! Thanks!







Obviously, I’m slightly conflicted on my choice of lead, so please weigh in on Victini vs. Infernape. Thanks!

Ability: Victory Star
Nature: Jolly
EVs: 4 HP/252 Atk/252 Spd
-V-Create
-Fusion Bolt
-U-Turn
-Brick Break
My Victini lead is meant to either a) tempt an arrogant Politoed or Tyranitar to stay put while I kill them with Fusion Bolt and/or Brick Break, or b) to scout the opponent’s team to see if it’s safe for Nintales to poke its head out with U-turn. V-Create is dag nasty in sunlight, and Fusion Bolt+Brick Break pretty much cover weaknesses.
OR

Ability: Blaze
Nature: Jolly
EVs: 4 HP/252 Atk/252 Spd
-Flare Blitz
-Close Combat
-Stealth Rock
-U-Turn
Infernape is more of a dedicated lead, setting up rocks and scouting the opposition, again, to see if Ninetales can come out of hiding. Flare Blitz is obvious STAB, and under sunlight with Infernape’s attack, it gets…ugly. Close Combat hits the ever-present Tyranitar and others for super effective damage. Then Infernape can U-Turn away to haze away the defense drops. Very conflicted here between the two.

Ability: Drought
Nature: Timid
EVs: 4 HP/252 SAtk/252 Spd
-Will-o-Wisp
-Fire Blast
-Solarbeam
-Sunny Day
The obligatory sun team pokemon also happens to be a favorite of mine. Will-o-wisp weakens the opposing team’s physical attackers, while Sunny Day lets me cancel the slower weather inducer’s abilities. I opt for Fire Blast over Flamethrower because this thing needs to hit like a truck to be of use. Solarbeam works well in conjunction with Sunny Day and is just more raw power.

Ability: Chlorophyll
Nature: Lonely
EVs: 64 Atk/192 SAtk/252 Spd
-Growth
-Giga Drain
-Earthquake
-Sleep Powder
Sleep Powder allows this big fat dinosaur to set up on an opponent, and after a growth boost under sun, things get pretty nasty. I go with mixed Venusaur here because nothing else on my team carries Equake, and I need it to get past the troublesome steels that wall Venusaur (also Tyranitar). Giga Drain is respectable after boosts, and recovers life orb recoil for me.

Ability: Solar Power
Nature: Timid
EVs: 4 HP/252 SAtk/252 Spd
-Air Slash
-Dragon Pulse
-Fire Blast
-Solarbeam
Scarfzard outspeeds many of the threats that would otherwise take him down, and with the Solar Power boost, he can rip through opposing teams. Dragon Pulse hits dragons that tend to be a problem, Air Slash hits fighting types that are prevalent in OU, and Solarbeam finishes out the coverage. Fire Blast is my personal preference.

Ability: Water Absorb
Nature: Modest
EVs: 252 HP/252 SAtk/4 Def
-Substitute
-Wish
-Baton Pass
-Ice Beam
Vaporeon fills a couple of roles here nicely. It sets up giant substitutes and wish passes to my pokemon who have taken a beating from recoil or other damage, allowing them another crack at a sweep. It also carries Ice Beam to take down the ever-so-common dragons that plague the team. Overall, it’s a bulky ‘mon that can support the rest of ‘em. I suppose another offensive pokemon could fit here, though.

Ability: Levitate
Nature: Timid
EVs: 252 HP/4 SpA/252 Spd
-Reflect
-Light Screen
-Draco Meteor
-Healing Wish
Latias here is an important cog in my team. She is my dual screener, allowing the otherwise frail fire types to sweep behind cover. She carries a nice STAB attack in Draco Meteor, allowing her to do some damage, again, to dragons. Lastly, she carries Healing Wish in order to revive a KO’d sweeper to give them another crack at finishing the job, or Ninetales to set up sun once more.
Overall, I’m pretty new to this sun team thing. Any advice/criticism/suggestions are more than welcome! Be as harsh as you need to! Thanks!