SV OU Victreebel Sun Team

First post here :) I don't have a lot of teambuilding experience so this may not be super good, but I've been having decent success with it on the OU ladder. Any feedback would be really helpful!


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Torkoal @ Heat Rock
Ability: Drought
Shiny: Yes
Tera Type: Water
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Flamethrower
- Rapid Spin
- Stealth Rock
- Yawn

Standard set! Heat rock over leftovers for extended sun duration. Flamethrower over lava plume since flamethrower fades Dragapult's (who could otherwise set up on him pretty easily) substitute, and burn is less necessary anyway when he has yawn. Rapid spin is great for countering other leads sent out at the same time as him that can set up hazards (rapid spin torkoal hard counters sticky web ribombee in my experience). Tera water to survive hits and set up rocks safely.

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Victreebel @ Life Orb
Ability: Chlorophyll
Shiny: Yes
Tera Type: Fire
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Solar Beam
- Synthesis
- Sludge Bomb
- Weather Ball

Solar beam + tera fire weather ball in the sun are both monstrous. Synthesis is also boosted, but he isn't really bulky enough for using it to be better than just attacking. Chlorophyll lets him outspeed most unboosted mons in the sun, which is why I'm running modest instead of timid. Very few things can stop this guy. Super underrated imo, but unfortunately he's really useless without sun.

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Walking Wake @ Choice Specs
Ability: Protosynthesis
Tera Type: Water
EVs: 16 HP / 240 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Steam
- Flamethrower
- Draco Meteor
- Dragon Pulse

Hydro steam (esp tera boosted) sweeps basically everything under sun (except blissey and clod), and draco meteor is a great nuke if I think my opponent is going to switch into a water resist. Protosynthesis is great here when having sun up lets me run specs while still getting the speed boost. I also prefer protosynthesis speed over spatk so I can outspeed other Wakes.

ironmoth.gif


Iron Moth @ Booster Energy
Ability: Quark Drive
Tera Type: Fire
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fiery Dance
- Sludge Wave
- Energy Ball
- Substitute

Iron moth is just too good not to have, especially when fiery dance is so powerful under sun. The problem is that I never really get in the position to set up substitute, and energy ball is less useful when I already have solar beam Victreebel (although it is a good Garganacl counter if I have a few spatk boosts). I think Iron Moth is used the least on the team, so I don't know whether I should replace it, but it is a really good lategame cleaner if it sees the opportunity to be switched in.

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Great Tusk @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Steel
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Rapid Spin
- Knock Off
- Headlong Rush
- Close Combat

Having a second spinner is nice, and this moveset is good for coverage for mons that the rest of the team can't handle. Great switch in as well, since he resists attacks most of his teammates die to. Also great to have someone to counter special walls like blissey. Ice spinner could be good here as well but I don't know if it's better than STAB close combat and headlong rush. Tera steel is decent although most of the time I tera torkoal or Victreebel instead.

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Hatterene @ Leftovers
Ability: Magic Bounce
Tera Type: Water
EVs: 252 HP / 200 Def / 56 Spe
Bold Nature
- Calm Mind
- Draining Kiss
- Healing Wish
- Nuzzle

Special wall, useful for switching in victreebel and moth (esp. with healing wish). Nuzzle is nice to have for speed control (although I don't know how important it is when everyone is already so fast) and draining kiss does pretty good damage while keeping her alive.

Threats I'm having trouble with atm:

Gliscor
Garganacl
Ogerpon
Iron Moth
 
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hey, cool team, there are some things we can do with victreebel and sun, well see what we can do

on :Victreebel:

Victreebel @ Life Orb
Ability: Chlorophyll
Shiny: Yes
Tera Type: Grass
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Growth
- Giga Drain
- Sludge Bomb
- Weather Ball

Growth powers up your special attack by 2 if sun its up, with that, life orb and tera grass, giga drain should be able to secure sustain against treats

on :Walking wake:

Walking Wake @ Choice Specs
Ability: Protosynthesis
Tera Type: Water
EVs: 12 HP / 244 SpA / 252 Spe
Timid Nature
- Hydro Steam
- Flamethrower
- Draco Meteor
- Flip Turn

12 hp will still secure the Speed boost in sun, I changed dragon pulse for flip turn, so you can pivot out of bad matchups like glowking, blissey and empoleon

on :Great tusk:

Great Tusk @ Leftovers
Ability: Protosynthesis
Tera Type: Steel
EVs: 252 HP / 160 Def / 96 Spe
Impish Nature
- Bulk Up
- Earthquake
- Ice Spinner
- Rapid Spin

I suggest you run Bulk Up tusk, with tera steel and the defensive power boost in sun, you should be able to tank many hits and boost enough to sweep, 96 speed outspeed walking wake at +1 if no sun/booster boost

and finally on :iron moth:

Iron Moth @ Booster Energy
Ability: Quark Drive
Tera Type: Ground
EVs: 124 Def / 132 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Fiery Dance
- Sludge Wave
- Tera Blast

this will proc speed with booster, with sun boosted fiery dance and some luck, you should be able to get boost, tera blast ground nails garganacl and does good damage to glowking, empoleon, heatran and ogerpon cornerstone

and thats it, any question feel free to tell me, i hope you like this version of the team more and good luck
 
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Victreebel @ Life Orb
Ability: Chlorophyll
Shiny: Yes
Tera Type: Grass
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Growth
- Giga Impact
- Sludge Bomb
- Weather Ball
you accidently said giga impact instead of giga drain

this will proc speed with booster, with sun boosted fiery dance and some luck, you should be able to get boost, tera blast ground nails garganacl and does good damage to glowking, empoleon, heatran and ogerpon cornerstone
ogerpon-cornerstone is grass-rock and takes neutral from tera blast ground sludge wave does more
 
hey, cool team, there are some things we can do with victreebel and sun, well see what we can do

on :Victreebel:

Victreebel @ Life Orb
Ability: Chlorophyll
Shiny: Yes
Tera Type: Grass
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Growth
- Giga Impact
- Sludge Bomb
- Weather Ball

Growth powers up your special attack by 2 if sun its up, with that, life orb and tera grass, giga drain should be able to secure sustain against treats

on :Walking wake:

Walking Wake @ Choice Specs
Ability: Protosynthesis
Tera Type: Water
EVs: 12 HP / 244 SpA / 252 Spe
Timid Nature
- Hydro Steam
- Flamethrower
- Draco Meteor
- Flip Turn

12 hp will still secure the Speed boost in sun, I changed dragon pulse for flip turn, so you can pivot out of bad matchups like glowking, blissey and empoleon

on :Great tusk:

Great Tusk @ Leftovers
Ability: Protosynthesis
Tera Type: Steel
EVs: 252 HP / 160 Def / 96 Spe
Impish Nature
- Bulk Up
- Earthquake
- Ice Spinner
- Rapid Spin

I suggest you run Bulk Up tusk, with tera steel and the defensive power boost in sun, you should be able to tank many hits and boost enough to sweep, 96 speed outspeed walking wake at +1 if no sun/booster boost

and finally on :iron moth:

Iron Moth @ Booster Energy
Ability: Quark Drive
Tera Type: Ground
EVs: 124 Def / 132 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Fiery Dance
- Sludge Wave
- Tera Blast

this will proc speed with booster, with sun boosted fiery dance and some luck, you should be able to get boost, tera blast ground nails garganacl and does good damage to glowking, empoleon, heatran and ogerpon cornerstone

and thats it, any question feel free to tell me, i hope you like this version of the team more and good luck
Thank you!! I'll try that. Growth doing 2x in the sun is such a cool and niche effect
 
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