Draft Vigoroth

[overview]
**Draft Order**: Round 8

**Price Range**: 1-2 points

**Overview**: Vigoroth is a decent low-point stick-on for the end of a team that can occasionally provide surprising utility in the forms of item removal with Knock Off, paralysis through Body Slam and Thunder Wave, and disruption with Roar, Yawn, and the coveted Encore. With Eviolite, its mediocre bulk can be bolstered to acceptable levels that allow it to sponge most attacks and heal back up through the use of Slack Off, but it's still vulnerable to decently strong attacks, especially since it does not resist any types. Vigoroth also has a middling Attack stat that leaves it quite passive, meaning it can become deadweight against teams that play around its predictable disruption.

Common Roles
========
**Utility**: With Eviolite equipped, Vigoroth can sponge moderately powerful attacks and heal them off with Slack Off while being able to annoy opposing Pokemon with disruptive options like Body Slam, Knock Off, and Yawn. Against setup sweepers and slower Pokemon, Vigoroth can use Taunt to shut down their desired options, Encore to lock them into a disadvantageous move, and Roar to prevent already-boosted threats from threatening the rest of its team.

**Setup Sweeper**: In certain matchups where the opponent lacks special firepower or stallbreaking methods, Vigoroth can use Bulk Up to accrue multiple boosts while tanking multiple attacks with the use of Eviolite and Slack Off and fire back with boosted STAB moves as well as coverage in Earthquake, Knock Off, and Drain Punch. Taunt can also be used to stop disruptive status moves from impeding Vigoroth's sweeping capabilities.

Common Moves
========
**Primary STAB Moves**: Body Slam, Facade, Double-Edge

**Setup Moves**: Bulk Up

**Utility Moves**: Slack Off, Encore, Taunt, Yawn, Knock Off, Thunder Wave, Substitute, Tickle, Scary Face, Bulldoze, Rock Tomb, Brick Break

**Coverage**: Earthquake, Ice Punch, Fire Punch, Play Rough, Rock Slide, Gunk Shot, Poison Jab, Drain Punch, Hammer Arm, Seed Bomb, Thunder Punch, X-Scissor, Zen Headbutt, Aerial Ace

Niche Moves
========
**Tickle**: Tickle can be used to soften opposing Pokemon or negate setup sweepers' stat boosts for either Vigoroth itself or an offensive teammate to take advantage of.

**Scary Face**: Against a setup Pokemon that is accruing Speed boosts and threatening to sweep, Vigoroth can use Scary Face to lower their Speed beyond future boosting and ensure they cannot sweep the rest of the team.

**Bulldoze / Rock Tomb**: Similar to Scary Face, both Bulldoze and Rock Tomb can negate Speed boosts from setup Pokemon. While they do not have the harsh reduction of Scary Face, they can be used through Taunt while also dealing some damage.

**Counter**: Thanks to Vigoroth's middling bulk, most physical attackers are capable of dealing a sizable amount of damage to it without outright KOing it, allowing it to utilize Counter as a means of firing back high damage.

**Endeavor**: In the same vein as Counter, Endeavor can be used to punish attackers that fail to outright OHKO Vigoroth. This includes special attackers, though it lacks the means to immediately KO them.

Common Items
========
**Eviolite**: Due to Vigoroth's rather underwhelming base stats, it is imperative that it holds Eviolite in order to have usable bulk. Other items are not worth it due to its underwhelming offensive presence and their lack of value compared to Eviolite.

Tera
========
Vigoroth should not realistically be a Tera Captain due to the opportunity cost compared to high- or even low-tiered Captains. If it is still chosen to be so, Tera Fairy and Poison are generally good types that remove its weakness to Fighting, with Poison even allowing it to become an absorber of Toxic Spikes. Tera Water and Steel are also great defensive types that allow Vigoroth to take on a greater variety of threats. These types also tremendously help the viability of Bulk Up sets.

Draft Strategy
========
Vigoroth is usually drafted to round off an already-complete team, and it should not be built around nor fill any primary roles, since it is effectively a pure support Pokemon. That said, it appreciates teammates that can take advantage of the opportunities created by its utility and disruption. Vigoroth also benefits from both entry hazard control and support, as keeping hazards off the field gives it an easier time staying healthy, while setting hazards on the opposing side can work well with disruption and Knock Off.

Checks and Counters
========
**Knock Off**: If Eviolite is removed by Knock Off, Vigoroth's incredibly poor innate bulk gets exposed, and most attacks push it past the point of healing or outright KO it. Trick and Switcheroo can accomplish the same task while potentially even giving it a detrimental item, but most users usually prefer disrupting a higher-value target than Vigoroth itself.

**Entry Hazards**: With Eviolite being practically mandatory, Vigoroth cannot viably run Heavy-Duty Boots, so it is affected gravely by almost every entry hazard. Stealth Rock and both types of Spikes make its already-middling bulk even less reliable and can cause it to quickly burn through its limited Slack Off uses.

**Wallbreakers**: Strong attackers can usually KO Vigoroth in few hits if it chooses to sponge their attacks. Fighting-type STAB attacks from the likes of Great Tusk and Iron Valiant leave it no room to survive, while special mention goes toward STAB Knock Off users like Roaring Moon and Weavile for their ability to both hit hard and make it lose its precious Eviolite. Special attackers like Latios and Raging Bolt are also harder for Vigoroth to switch into due to its horrible innate special bulk that even Eviolite struggles to support.

**Taunt**: Vigoroth's relative passivity means that it relies on status moves to effectively handle most Pokemon. Taunt usually shuts down almost all of its disruption and recovery, meaning that it can become setup fodder or simply picked off easier.

**Status**: The likes of burn and poison severely cut into Vigoroth's bulk and force it to burn through more Slack Off uses, making it easier to take advantage of. Paralysis, while more bearable, gives breathing room to previously slower Pokemon that are scared of Encore; not to mention the chance of full paralysis blocking a vital disruptive move.

[credits]
Written by:
https://www.smogon.com/forums/members/furyy.529077/
Quality checked by:
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https://www.smogon.com/forums/members/techno.527276/
Grammar checked by:
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Last edited:
QC1
[overview]
**Draft Order**: Round 8 onwards

**Price Range**: 1-2 points

**Overview**: Vigoroth is a decent low point stick-on for the end of a team that can provide surprising utility in the forms of item removal with Knock Off and paralysis through Body Slam or Thunder Wave, along with setup dissuasion in the forms of Roar, Yawn, and the coveted Encore. With Eviolite, its mediocre bulk can be bolstered to acceptable levels that allow it to sponge most attacks and heal back up through the use of Slack Off. Although benefitting of from its cheap cost and unevolved status however, Vigoroth faces severe problems in performing its role that limits it to mostly niche matchups. While Eviolite supplements it quite a bit, Vigoroth's overall bulk is still nothing impressive and leaves it vulnerable to decently strong attacks due to it's lack of resistances. ; nonetheless worsened by its resistance-less mono-normal typing. Vigoroth also has a middling attack stat that leaves it quite passive against offensive Pokemon and unable to offensively touch walls itself, meaning it can become deadweight against teams that play around its predictable disruption.

Common Roles
========
**Utility**: With Eviolite equipped, Vigoroth can sponge moderately powerful attacks and heal them off with Slack off while being able to annoy opposing Pokemon with disruptive options like Body Slam, Knock Off, and Yawn. Against setup or slower Pokemon, Vigoroth can use Taunt to shut down their desired options or Encore to lock them into a disadvantageous move, while Roar can prevent already-boosted threats from threatening the rest of Vigoroth's team.

**Setup Sweeper**: Discuss the Bulk Up Slack Off sets that in some matchups can be tough to break and attempt to sweep or wallbreak.

Common Moves
========
**Primary STAB Moves**: Body Slam, Facade, Double-Edge

**Setup Moves**: Bulk Up and Amnesia are only for the bravest of hearts.

**Utility Moves**: Slack Off, Encore, Taunt, Yawn, Knock Off, Thunder Wave, Substitute, Tickle, Scary Face, Rock Tomb, Brick Break, The three moves I highlighted are all niche and require explanations. Also mention Bulldoze with Rock Tomb, same reasons for using them.

**Coverage**: Earthquake, Ice Punch, Fire Punch, Play Rough, Rock Slide, Gunk Shot, Poison Jab, Drain Punch, Hammer Arm, Seed Bomb, Thunder Punch, X-Scissor, Zen Headbutt, Aerial Ace

Niche Moves
========
**Offensive Coverage**: While Vigoroth's attack stat is nothing to write home about, its expansive movepool can be utilized to surprise needed targets if it can somehow spare moveslots for the matchup. Examples including Earthquake hitting the normal-resistant Steel and Rock types and Seed Bomb luring in quad-weak Pokemon like Gastrodon and Rhyperior. You list all of these in common and they do not need explanation

**Counter**: Thanks to Vigoroth's middling bulk, most physical attackers are capable of dealing a sizable amount to Vigoroth's health without outright killing it, allowing Vigoroth to utilize Counter as a means of firing back high damage.

**Endeavor**: In the same vein as Counter, Endeavor can be used to punish attackers who fail to outright OHKO Vigoroth. This includes special attackers, though without the means to immediately faint opponents.

**Sunny Day/Rain Dance**: In weather matchups, Vigoroth can set the opposite condition in order to deny the opposing team their favorable weather. Too Niche

Common Items
========
**Eviolite**: Due to Vigoroth's rather underwhelming base stats, it is imperative that Vigoroth holds Eviolite in order to have usable bulk. Other items are usually not worth it on Vigoroth whether due to its underwhelming offensive presence or lack of value compared to Eviolite.

Niche Items
========
**Heavy-Duty Boots**: In a hypothetical scenario where Vigoroth is expected to switch-in multiple times to disrupt passive opponents without being hit for very much damage, Heavy-Duty Boots can alleviate the damage of hazards that Vigoroth would be expected to take otherwise with the mandatory Eviolite. Don't even think this would ever practically be used, just make a joke here instead

Tera
========
Vigoroth should not realistically be a Tera captain due to the opportunity cost compared to high or even low tiered captains. If still chosen to be so, Vigoroth can appreciate shedding its unhelpful mono-normal typing for something more reliable. Fairy and Poison are generally good types that rid Vigoroth of its fighting weakness, with Poison even allowing it to become an absorber of Toxic Spikes. Tera Water and Steel are also great defensive types that allow Vigoroth to take on a greater variety of threats. These types will also all tremendously help the viability of Bulk Up sets although using Tera on Vigoroth is not usually advisable.

Draft Strategy
========
Vigoroth is usually drafted to round off an already complete team, and as such should not be built around nor fill any primary roles since it is effectively a pure support Pokemon. That said, it can appreciate teammates that help make its role easier to carry out and in turn complement teammates off its powerful disruption.

**Entry Hazard Removal**: Vigoroth's reliance on Eviolite means it cannot use Heavy-Duty Boots to stave off the hazards that cut into its bulk, thus teammates like Iron Treads and Corviknight who can reliably rid the field of them are greatly beneficial.

**Offensive Pokemon**: Vigoroth's disruption can often leave opposing Pokemon helpless or fearful to act against it, forcing them to make predictive switches. Strong breakers like Kyurem and Urshifu can take advantage of such opportunities for a free switch-in and pose an immediate threat to the enemy team.

**Entry Hazard Setters**: Thanks to Vigoroth's tendency to make opposing Pokemon switch with moves like Yawn and Encore and Knock Off incoming items, particularly Heavy-Duty Boots, entry hazards set by the likes of Samurott-Hisui and Gliscor can punish attempts to play around Vigoroth; particularly if it chooses to run phazing in Roar.

**Pivots**: While its bulk is serviceable, Vigoroth greatly appreciates being brought in by pivots so as to save on HP and immediately threaten an opposing Pokemon before they get a free move off. Teammates like Dragapult and Iron Moth can bring Vigoroth in on a wall trying to check them and subsequently get softened by Vigoroth's utility, while a slow pivot like Slowking-Galar is especially helpful for giving Vigoroth a guaranteed free entrance.


Checks and Counters
========
**Knock Off**: If Eviolite is removed by Knock Off, Vigoroth's incredibly poor innate bulk will be exposed and most attacks will push Vigoroth past the point of healing, if not outright killing it. Trick and Switcheroo can accomplish the same task while potentially even giving Vigoroth a detrimental item, but most users would usually prefer a higher value target than Vigoroth itself.

**Hazards**: With Eviolite being practically mandatory, Vigoroth cannot viably run Heavy-Duty Boots, and as such is affected gravely by almost every hazard. Stealth Rock and both types of Spikes make Vigoroth's already middling bulk even less reliable and cause it to quickly burn through its limited Slack Off uses. Sticky Web isn't as detrimental since Vigoroth is not entirely dependent on its speed, but it can flip certain matchups in which Vigoroth would be able to outspeed and disrupt slower Pokemon.

**Wallbreakers**: Strong attackers, with a boosting item or just high raw power, can usually kill Vigoroth in 2-3 hits if it chooses to sponge their attacks. STAB Fighting attacks from the likes of Great Tusk and Iron Valiant obviously leave Vigoroth no room to survive, while special mention goes toward STAB Knock Off users like Roaring Moon and Weavile for their ability to both hit hard and make Vigoroth lose its precious Eviolite. Special attackers like Latios and Raging Bolt are also harder for Vigoroth to switch in on due to its horrible innate special bulk that even Eviolite struggles to support.

**Anti-Status Measures**: Vigoroth's relative passivity means that it relies on status moves to effectively handle most Pokemon. Taunt usually shuts down almost all of Vigoroth's moveset including its disruption and recovery, meaning that it can become setup fodder or simply picked off easier. Magic Bounce and Good as Gold from Pokemon like Hatterene and Gholdengo also automatically negate Vigoroth's utility moveset, though they will still likely lose their items from Knock Off and, excluding immunities, suffer an annoying case of Paralysis from Body Slam.

**Status**: The likes of burn and poison will severely cut into Vigoroth's bulk and force it to burn through more Slack Off uses, making it easier to take advantage of. Paralysis, while more bearable, halves Vigoroth's decent base speed and gives breathing room to previously slower Pokemon scared of Encore; not to mention the chance of a vital disruptive move getting paralyzed out of going through.

**PP Stalling**: Two of Vigoroth's core moves, Slack Off and Encore, have naturally low PP that can be burned through quickly with repeated uses. If the opponent consistently plays around the use of these moves over the course of the battle, Vigoroth risks losing its ability to effectively stay in the game due to the loss of HP or becoming set-up fodder respectively. Really niche in fast SV games

[credits]
Written by:
https://www.smogon.com/forums/members/furyy.529077/
Quality checked by:
https://www.smogon.com/forums/members/user2.200000
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Grammar checked by:
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[/QUOTE]
 
qc 2/2
Add Remove Comments
[overview]
**Draft Order**: Round 8 onwards this assumes smogon format (8 mon)

**Price Range**: 1-2 points

**Overview**: Vigoroth is a decent low point stick-on for the end of a team that can occasionally provide surprising utility in the forms of item removal with Knock Off and paralysis through Body Slam or Thunder Wave, along with setup dissuasion in the forms of Roar, Yawn, and the coveted Encore. With Eviolite, its mediocre bulk can be bolstered to acceptable levels that allow it to sponge most attacks and heal back up through the use of Slack Off, but it's still vulnerable to decently strong attacks, especially since it does not resist any attacks. Although benefitting from its cheap cost and unevolved status however, Vigoroth faces severe problems in performing its role that limits it to mostly niche matchups. While Eviolite supplements it quite a bit, Vigoroth's overall bulk is still nothing impressive and leaves it vulnerable to decently strong attacks due to its lack of resistances. Vigoroth also has a middling attack stat that leaves it quite passive against offensive Pokemon and unable to offensively touch walls itself, meaning it can become deadweight against teams that play around its predictable disruption. condensed the part about eviolite a bit & removed some fluff since the overview was pretty long

Common Roles
========
**Utility**: With Eviolite equipped, Vigoroth can sponge moderately powerful attacks and heal them off with Slack off while being able to annoy opposing Pokemon with disruptive options like Body Slam, Knock Off, and Yawn. Against setup or slower Pokemon, Vigoroth can use Taunt to shut down their desired options or Encore to lock them into a disadvantageous move, while Roar can prevent already-boosted threats from threatening the rest of Vigoroth's team.

**Setup Sweeper**: In certain matchups where the opponent lacks special firepower or stallbreaking methods, Vigoroth can use Bulk Up to accrue multiple boosts, letting it tank multiple attacks with the use of Eviolite and Slack Off, then fire back with boosted moves. Body Slam, Facade, and Double-Edge give a nice choice of consistency, status contingency, and high power respectively for your STAB. Earthquake and/or Knock Off can give coverage against normal-resistant types, and Drain Punch can help keep Vigoroth healthy while attacking. Taunt can also be used to stop disruptive status moves from impeding Vigoroth's sweeping capabilities.

Common Moves
========
**Primary STAB Moves**: Body Slam, Facade, Double-Edge

**Setup Moves**: Bulk Up

**Utility Moves**: Slack Off, Encore, Taunt, Yawn, Knock Off, Thunder Wave, Substitute, Tickle, Scary Face, Bulldoze, Rock Tomb, Brick Break

**Coverage**: Earthquake, Ice Punch, Fire Punch, Play Rough, Rock Slide, Gunk Shot, Poison Jab, Drain Punch, Hammer Arm, Seed Bomb, Thunder Punch, X-Scissor, Zen Headbutt, Aerial Ace

Niche Moves
========
**Tickle**: Tickle can be used to soften opposing Pokemon or negate stat boosts for either Vigoroth itself or an offensive teammate to take advantage of.

**Scary Face**: Against a setup Pokemon that is accruing speed boosts and threatening to sweep, Vigoroth can use Scary Face to lower their speed beyond future boosting and ensure they cannot sweep the rest of the team.

**Bulldoze/Rock Tomb**: Similar to Scary Face, both Bulldoze and Rock Tomb can negate speed boosts from setup Pokemon hoping to sweep the rest of the team. While they do not have the harsh reduction of Scary Face and thus cannot entirely negate the sweeper's speed, they are in turn able to be used through Taunt.

**Counter**: Thanks to Vigoroth's middling bulk, most physical attackers are capable of dealing a sizable amount to Vigoroth's health without outright killing it, allowing Vigoroth to utilize Counter as a means of firing back high damage.

**Endeavor**: In the same vein as Counter, Endeavor can be used to punish attackers who fail to outright OHKO Vigoroth. This includes special attackers, though without the means to immediately faint opponents.

Common Items
========
**Eviolite**: Due to Vigoroth's rather underwhelming base stats, it is imperative that Vigoroth holds Eviolite in order to have usable bulk. Other items are usually not worth it on Vigoroth whether due to its underwhelming offensive presence or lack of value compared to Eviolite.

Niche Items
========
**Air Balloon**: Huh! V-O, Vigo Roth! He has no style, he has no grace. Th-this Roth has a funny face! He can handstand, when he needs to and stretch his arms out, just for you! Inflate himself, just like a balloon, this crazy Roth just digs this tune! Huh! V-O, Vigo Roth! V-O Vigo Roth is here! removing this so that nobody else has to read this

Tera
========
Vigoroth should not realistically be a Tera captain due to the opportunity cost compared to high or even low tiered captains. If still chosen to be so, Vigoroth can appreciate shedding its unhelpful mono-normal typing for something more reliable. kinda redundant Fairy and Poison are generally good types that rid Vigoroth of its fighting weakness, with Poison even allowing it to become an absorber of Toxic Spikes. Tera Water and Steel are also great defensive types that allow Vigoroth to take on a greater variety of threats. These types will also all tremendously help the viability of Bulk Up sets, although using Tera on Vigoroth is not usually advisable.

Draft Strategy
========
Vigoroth is usually drafted to round off an already complete team, and as such should not be built around nor fill any primary roles since it is effectively a pure support Pokemon. That said, it can appreciate teammates that help make its role easier to carry out and in turn complement teammates off its powerful disruption. benefit from its utility and disruption abilities. It also benefits from entry hazard control, since keeping hazards off the field can keep it healthy, and setting hazards on the opposing side works well with Knock Off and disruption.

**Entry Hazard Removal**: Vigoroth's reliance on Eviolite means it cannot use Heavy-Duty Boots to stave off the hazards that cut into its bulk, thus teammates like Iron Treads and Corviknight who can reliably rid the field of them are greatly beneficial.


**Offensive Pokemon**: Vigoroth's disruption can often leave opposing Pokemon helpless or fearful to act against it, forcing them to make predictive switches. Strong breakers like Kyurem and Urshifu can take advantage of such opportunities for a free switch-in and pose an immediate threat to the enemy team.

**Entry Hazard Setters**: Thanks to Vigoroth's tendency to make opposing Pokemon switch with moves like Yawn and Encore and Knock Off incoming items, particularly Heavy-Duty Boots, entry hazards set by the likes of Samurott-Hisui and Gliscor can punish attempts to play around Vigoroth; particularly if it chooses to run phazing in Roar. No real reason to have these as separate points for a 1 pt mon, especially when it's thrown on complete teams that probably have all these. I added a little to the initial paragraph, you can put it in your own words if you'd like

Checks and Counters
========
**Knock Off**: If Eviolite is removed by Knock Off, Vigoroth's incredibly poor innate bulk will be exposed and most attacks will push Vigoroth past the point of healing, if not outright killing it. Trick and Switcheroo can accomplish the same task while potentially even giving Vigoroth a detrimental item, but most users would usually prefer a higher value target than Vigoroth itself.

**Hazards**: With Eviolite being practically mandatory, Vigoroth cannot viably run Heavy-Duty Boots, and as such is affected gravely by almost every hazard. Stealth Rock and both types of Spikes make Vigoroth's already middling bulk even less reliable and cause it to quickly burn through its limited Slack Off uses. Sticky Web isn't as detrimental since Vigoroth is not entirely dependent on its speed, but it can flip certain matchups in which Vigoroth would be able to outspeed and disrupt slower Pokemon.

**Wallbreakers**: Strong attackers, with a boosting item or just high raw power, can usually kill Vigoroth in 2-3 hits if it chooses to sponge their attacks. STAB Fighting attacks from the likes of Great Tusk and Iron Valiant obviously leave Vigoroth no room to survive, while special mention goes toward STAB Knock Off users like Roaring Moon and Weavile for their ability to both hit hard and make Vigoroth lose its precious Eviolite. Special attackers like Latios and Raging Bolt are also harder for Vigoroth to switch in on due to its horrible innate special bulk that even Eviolite struggles to support.

**Anti-Status Measures**: Vigoroth's relative passivity means that it relies on status moves to effectively handle most Pokemon. Taunt usually shuts down almost all of Vigoroth's moveset including its disruption and recovery, meaning that it can become setup fodder or simply picked off easier. Magic Bounce and Good as Gold from Pokemon like Hatterene and Gholdengo also automatically negate Vigoroth's utility moveset, though they will still likely lose their items from Knock Off and, excluding immunities, suffer an annoying case of Paralysis from Body Slam.
too niche, though id mention taunt separately


**Status**: The likes of burn and poison will severely cut into Vigoroth's bulk and force it to burn through more Slack Off uses, making it easier to take advantage of. Paralysis, while more bearable, halves Vigoroth's decent base speed and gives breathing room to previously slower Pokemon scared of Encore; not to mention the chance of a vital disruptive move getting paralyzed out of going through.

[credits]
Written by:
https://www.smogon.com/forums/members/furyy.529077/
Quality checked by:
https://www.smogon.com/forums/members/jscurf.608304/
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
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1/1 GP Team done
check the video in this thread to see how to easily implement gp checks, and lmk if you have any questions!
add remove comment

[overview]
**Draft Order**: Round 8

**Price Range**: 1-2 points

**Overview**: Vigoroth is a decent low point low-point stick-on for the end of a team that can occasionally provide surprising utility in the forms of item removal with Knock Off, (AC) and paralysis through Body Slam or and Thunder Wave, along and disruption with setup dissuasion in the forms of Roar, Yawn, and the coveted Encore. With Eviolite, its mediocre bulk can be bolstered to acceptable levels that allow it to sponge most attacks and heal back up through the use of Slack Off, but it's still vulnerable to decently strong attacks, especially since it does not resist any types. Vigoroth also has a middling Attack stat, (AC) which that leaves it quite passive against offensive Pokemon and unable to offensively touch walls itself, meaning it can become deadweight against teams that play around its predictable disruption.

Common Roles
========
**Utility**: With Eviolite equipped, Vigoroth can sponge moderately powerful attacks and heal them off with Slack Off while being able to annoy opposing Pokemon with disruptive options like Body Slam, Knock Off, and Yawn. Against setup or sweepers and slower Pokemon, Vigoroth can use Taunt to shut down their desired options, (AC) or Encore to lock them into a disadvantageous move, while and Roar can to prevent already-boosted threats from threatening the rest of Vigoroth's its team.

**Setup Sweeper**: In certain matchups where the opponent lacks special firepower or stallbreaking methods, Vigoroth can use Bulk Up to accrue multiple boosts (RC) letting it tank while tanking multiple attacks with the use of Eviolite and Slack Off (RC) then and fire back with boosted STAB moves (RP) Body Slam, Facade, and Double-Edge give a nice choice of consistency as well as coverage in Earthquake, status contingency, and high power respectively for your STAB. Earthquake and/or Knock Off can give coverage against normal-resistant types, and Drain Punch can help keep Vigoroth healthy while attacking. Taunt can also be used to stop disruptive status moves from impeding Vigoroth's sweeping capabilities. condensed these sentences a bit, most of the stuff i cut was implied / not necessary to mention

Common Moves
========
**Primary STAB Moves**: Body Slam, Facade, Double-Edge

**Setup Moves**: Bulk Up

**Utility Moves**: Slack Off, Encore, Taunt, Yawn, Knock Off, Thunder Wave, Substitute, Tickle, Scary Face, Bulldoze, Rock Tomb, Brick Break

**Coverage**: Earthquake, Ice Punch, Fire Punch, Play Rough, Rock Slide, Gunk Shot, Poison Jab, Drain Punch, Hammer Arm, Seed Bomb, Thunder Punch, X-Scissor, Zen Headbutt, Aerial Ace

Niche Moves
========
**Tickle**: Tickle can be used to soften opposing Pokemon or negate setup sweepers' stat boosts for either Vigoroth itself or an offensive teammate to take advantage of.

**Scary Face**: Against a setup Pokemon that is accruing Speed boosts and threatening to sweep, Vigoroth can use Scary Face to lower their Speed beyond future boosting and ensure they cannot sweep the rest of the team.

**Bulldoze / Rock Tomb**: Similar to Scary Face, both Bulldoze and Rock Tomb can negate Speed boosts from setup Pokemon hoping to sweep the rest of the team. While they do not have the harsh reduction of Scary Face and thus cannot entirely negate the sweeper's speed, they are in turn able to be used through Taunt can be used through Taunt while also dealing some damage. removed some fluff

**Counter**: Thanks to Vigoroth's middling bulk, most physical attackers are capable of dealing a sizable amount of damage to Vigoroth's health it without outright killing KOing it, allowing Vigoroth it to utilize Counter as a means of firing back high damage.

**Endeavor**: In the same vein as Counter, Endeavor can be used to punish attackers who that fail to outright OHKO Vigoroth. This includes special attackers, though without it lacks the means to immediately faint opponents KO them.

Common Items
========
**Eviolite**: Due to Vigoroth's rather underwhelming base stats, it is imperative that Vigoroth it holds Eviolite in order to have usable bulk. Other items are not worth it on Vigoroth whether due to its underwhelming offensive presence or and their lack of value compared to Eviolite.

Tera
========
Vigoroth should not realistically be a Tera Captain due to the opportunity cost compared to high- or even lowtiered low-tiered Captains. If it is still chosen to be so, Tera Fairy and Poison are generally good types that rid Vigoroth of its its weakness to Fighting weakness, with Poison even allowing it to become an absorber of Toxic Spikes. Tera Water and Steel are also great defensive types that allow Vigoroth to take on a greater variety of threats. These types will also all tremendously help the viability of Bulk Up sets (RC) although using Tera on Vigoroth is not usually advisable.

Draft Strategy
========
Vigoroth is usually drafted to round off an already complete already-complete team, and as such it should not be built around nor fill any primary roles, (AC) since it is effectively a pure support Pokemon. That said, it appreciates teammates that can take advantage of the opportunities created by its utility and disruption. Vigoroth also benefits from both entry hazard control and support, as keeping hazards off the field gives it an easier time staying healthy, while setting hazards on the opposing side can work well with disruption and Knock Off.

Checks and Counters
========
**Knock Off**: If Eviolite is removed by Knock Off, Vigoroth's incredibly poor innate bulk will be gets exposed, (AC) and most attacks will push Vigoroth it past the point of healing (RC) if not or outright killing KO it. Trick and Switcheroo can accomplish the same task while potentially even giving Vigoroth it a detrimental item, but most users would usually prefer disrupting a higher value higher-value target than Vigoroth itself.

**Entry Hazards**: With Eviolite being practically mandatory, Vigoroth cannot viably run Heavy-Duty Boots, and as such so it is affected gravely by almost every entry hazard. Stealth Rock and both types of Spikes make Vigoroth's already middling its already-middling bulk even less reliable and can cause it to quickly burn through its limited Slack Off uses.

**Wallbreakers**: Strong attackers can usually kill KO Vigoroth in 2-3 few hits if it chooses to sponge their attacks. Fighting-type STAB Fighting attacks from the likes of Great Tusk and Iron Valiant obviously leave Vigoroth it no room to survive, while special mention goes toward STAB Knock Off users like Roaring Moon and Weavile for their ability to both hit hard and make Vigoroth it lose its precious Eviolite. Special attackers like Latios and Raging Bolt are also harder for Vigoroth to switch in on into due to its horrible innate special bulk that even Eviolite struggles to support.

**Taunt**: Vigoroth's relative passivity means that it relies on status moves to effectively handle most Pokemon. Taunt usually shuts down almost all of Vigoroth's moveset including its disruption and recovery, meaning that it can become setup fodder or simply picked off easier.

**Status**: The likes of burn and poison will severely cut into Vigoroth's bulk and force it to burn through more Slack Off uses, making it easier to take advantage of. Paralysis, while more bearable, halves Vigoroth's decent base speed and gives breathing room to previously slower Pokemon that are scared of Encore; not to mention the chance of full paralysis blocking a vital disruptive move getting paralyzed out of going through.

[credits]
Written by:
https://www.smogon.com/forums/members/furyy.529077/
Quality checked by:
https://www.smogon.com/forums/members/jscurf.608304/
https://www.smogon.com/forums/members/techno.527276/
Grammar checked by:
https://www.smogon.com/forums/members/techno.527276/
 
Thank very much for the thread, definitely helped this go faster than I would've thought :]
Monke should be good to go!
 
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