UU Vileplume

Sage

From the River To the Sea
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QC 3/3: Kink, Martha, Eyan
GP 2/2: Cake, Martha

[OVERVIEW]

Vileplume's useful Grass / Poison typing and access to Strength Sap let it check threatening Pokemon such as Breloom and Dragon Dance Mega Altaria, and it hits surprisingly hard with its great 110 Special Attack, even uninvested. Effect Spore can serve as a tool to punish U-turn users like Scizor, as well as other physical threats that Vileplume checks such as Mega Altaria. Crippling them with paralysis, poison, or sleep allows Vileplume to check them more easily for the remainder of the game. When using Giga Drain, Vileplume can also check key Ground-types like Swampert, Hippowdon, and Rhyperior. However, Vileplume's poor base 50 Speed leaves it outsped by many of the Pokemon it checks, leaving it susceptible to being threatened out if they attack it first with super effective coverage. In addition, its bulk, while good, is not strong enough to prevent it from being 2HKOed by some of the stronger wallbreakers in the tier, such as Choice Band Scizor. Strength Sap can also be taken advantage of by sending in special attackers that threaten Vileplume, such as Chandelure, to prevent it from recovering as much health. Vileplume can also be used as setup bait for very threatening sweepers like Calm Mind Latias and Swords Dance Gliscor. In addition to the above flaws, it cannot be overstated that Vileplume is a niche option to check the aforementioned sweepers and threats, as its mediocre stat spread for a defensive Pokemon prevents it from being a UU mainstay.

[SET]
name: Defensive Utility
move 1: Sludge Bomb
move 2: Strength Sap
move 3: Sleep Powder
move 3: Hidden Power Fire / Giga Drain
item: Black Sludge
ability: Effect Spore
nature: Bold
evs: 252 HP / 252 Def / 4 SpA

[SET COMMENTS]
Moves
========

Sludge Bomb is Vileplume's strongest STAB attack, hitting threatening Grass- and Fairy-types like Breloom, Serperior, Mega Altaria, and Primarina hard. Strength Sap is Vileplume's main source of recovery; it both heals Vileplume based on the opposing Pokemon's Attack stat and lowers that Pokemon's Attack by one stage, keeping physical setup sweepers like Dragon Dance Mega Altaria in check. Sleep Powder lets Vileplume cripple non-Grass-type Pokemon on the other team, potentially allowing a teammate to use the free turns to set up for a sweep or recover. Hidden Power Fire prevents Vileplume from being walled by Steel-types and notably hits Scizor extremely hard, 2HKOing all variants. Vileplume also avoids giving Cobalion free turns, which is a Pokemon that could set up on Vileplume otherwise. Giga Drain is viable for a secondary STAB attack, letting Vileplume threaten common Stealth Rock users in the tier like Hippowdon and Swampert and gain some more passive recovery.

Set Details
========

252 HP EVs are used to maximize Vileplume's overall bulk. 252 Defense EVs and a Bold nature buff Vileplume's physical bulk, letting it better utilize Strength Sap versus physical attackers. Black Sludge gives it passive recovery, letting it tank strong hits more easily. Effect Spore punishes foes for using contact moves on Vileplume, with a chance to inflict them with paralysis, sleep, or poison, being very useful versus threats like Mega Beedrill.

Usage Tips
========

Strength Sap will heal Vileplume less the more times it continuously uses it on one target, so be wary when trying to PP stall or outlast opposing Pokemon, especially special attackers not bothered by the Attack drops. Sleep Powder is a good move to use early-game to give your team free turns quickly, and it's especially good to fire off before Gliscor's Toxic Orb has activated. Vileplume can threaten Grass-types that might try to absorb Sleep Powder like Celebi with the threat of a super effective Sludge Bomb. It is generally most effective to try and hit Scizor with Hidden Power Fire on the switch, as it can outspeed Vileplume and pivot out with U-turn before Vileplume gets a chance to attack. Be careful when dealing with Mega Altaria before scouting its set; specially offensive versions with Fire Blast or Ice Beam are very threatening to Vileplume, which is more geared to tanking physical sets. Vileplume gets a lot of its free switches on common Stealth Rock users that it scares out with its typing. Swampert, Hippowdon, Rhyperior, and Seismitoad all have to scout for Giga Drain before staying in. You can use this to get free turns to use Sleep Powder on something or recover Vileplume's health with Strength Sap. Always remember that Vileplume can be worn down easily if Strength Sap is played around, and it appreciates secondary checks to some of its main targets like Breloom.

Team Options
========

Rock-types are great partners for Vileplume, checking the Fire- and Flying-types that it can have tons of issues with. Mega Aerodactyl is a standout in particular, as it can Pursuit trap threatening Pokemon like Chandelure and Gengar, while Vileplume can freely switch into defensive Pokemon like Hippowdon and Swampert that give Mega Aerodactyl trouble. Rhyperior can also set Stealth Rock, helping keep dangerous Pokemon like Moltres and Mega Pidgeot in check. Alolan Muk, despite the shared typing, is a useful partner to Vileplume thanks to its trapping capabilities, removing dangerous threats like Latias and Chandelure. Vileplume can switch into Scald for Alolan Muk, and, if carrying Giga Drain, it can check the Ground-types that give Alolan Muk issues. Swampert can set Stealth Rock for Vileplume, helping chip the Stealth Rock-weak Fire- and Flying-types that annoy Vileplume, while Vileplume can switch into the myriad of offensive Grass-types present in the tier, such as Breloom, Serperior, and Tsareena. Offensive sweepers such as Terrakion and Cobalion both appreciate Vileplume's role of neutralizing Breloom, as they can safely set up without the threat of a strong Mach Punch cutting their sweep short.

[STRATEGY COMMENTS]
Other Options
=============

Gastro Acid is a potential option to cripple common switch-ins; for example, it can be used to remove Poison Heal from Gliscor or prevent a sweep by removing Contrary from Serperior. It struggles to be as consistent as Giga Drain and Sleep Powder outside of those matchups, however. Synthesis can be used over Strength Sap for more consistent recovery, but the diminished ability to check physical attackers and the loss of burst recovery is sorely missed. Aromatherapy is an option if a team needs cleric support, but other Pokemon like Togekiss, Sylveon, and Blissey are usually more suited to this role. Stun Spore and Leech Seed could be potentially viable, but they fail to make a difference in most games compared to the recommended moves.

Checks and Counters
===================

**Flying-types**: Flying-types are able to come in with little regard for anything Vileplume can throw at them barring Sleep Powder or, in specific cases, Sludge Bomb. Crobat resists all of Vilepume's STAB moves, threatens it with a strong Supersonic Skystrike, and can use the free turns to use Roost or Defog. Other threatening Flying-types include Mega Pidgeot, Mega Aerodactyl, and Togekiss, which all outspeed Vileplume and hit it hard with STAB moves.

**Fire-types**: UU's threatening Fire-types all are able to force out Vileplume. Infernape, Moltres, and Volcanion can all OHKO it with their STAB moves. Chandelure and Alolan Marowak can potentially use Vileplume to gain Calm Mind or Swords Dance boosts, respectively. Sludge Bomb is not enough to OHKO any of these Pokemon as they come in, so its best bet is using Sleep Powder and switching to a proper counter.

**Psychic-types**: Vileplume lacks the natural bulk to take on Pokemon with super effective STAB moves. Latias is the most threatening of these, as it can use Vileplume as setup bait with Calm Mind and potentially sweep. Celebi must be wary of Sludge Bomb, but it can absorb Sleep Powder and, once safely in, it can outspeed Vileplume and hit it with Psychic.

**Strong Special Wallbreakers**: Vileplume can't afford to invest in its Special Defense stat, which leaves it vulnerable to strong special attackers. Choice Specs users like Volcanion and Hydreigon will blow it away, and even Pokemon like Nidoking and Gengar have no problem 2HKOing it. The most Vileplume can do to these threats is hit them with Sleep Powder on the switch.

**Tentacruel**: Due to Vileplume's reliance on Strength Sap for recovery, Tentacruel's Liquid Ooze makes it very hard to use. When Tentacruel is paired with common Pokemon Vileplume has to check, such as Breloom or Dragon Dance Mega Altaria, it can be hugely problematic to even perform an adequate job.
 
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Kink

it's a thug life ¨̮
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Overview: Effect Spore didn't deter U-turn users as much as it punishes them. In this way, it's similar to Flame Body mons. "leaving it susceptible to being"... being what? Finish this sentence.

Usage Tips: Your first point is entirely focused on Sleep Powder yet it's a secondary choice for your fourth slot. That seems odd. I think you need to reword that somehow or make Sleep Powder be more relevant, perhaps making it a primary option and slashing Giga Drain / HP Fire. Frankly, Sleep Powder, in my opinion, is one of the only reasons to even consider Vileplume in combination with its other niche qualities. In fact, you don't even mention Giga Drain in Usage Tips. That suggests to me as the reader that it's potentially the most expendable move on the list. More work needs to be done here for consistency.

Special Wallbreakers should probably be added to C&C. Hydreigon and Volcanion, for example, eat this thing alive.
252+ SpA Choice Specs Volcanion Steam Eruption vs. 252 HP / 4 SpD Vileplume: 161-189 (45.4 - 53.3%) -- 91.8% chance to 2HKO after Stealth Rock and Black Sludge recovery

Get to all of these things then ding me so I can reread it. After that I'll give you a check.

1/3
 
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Sage

From the River To the Sea
is a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
Overview: Effect Spore didn't deter U-turn users as much as it punishes them. In this way, it's similar to Flame Body mons. "leaving it susceptible to being"... being what? Finish this sentence.

Usage Tips: Your first point is entirely focused on Sleep Powder yet it's a secondary choice for your fourth slot. That seems odd. I think you need to reword that somehow or make Sleep Powder be more relevant, perhaps making it a primary option and slashing Giga Drain / HP Fire. Frankly, Sleep Powder, in my opinion, is one of the only reasons to even consider Vileplume in combination with its other niche qualities. In fact, you don't even mention Giga Drain in Usage Tips. That suggests to me as the reader that it's potentially the most expendable move on the list. More work needs to be done here for consistency.

Special Wallbreakers should probably be added to C&C. Hydreigon and Volcanion, for example, eat this thing alive.
252+ SpA Choice Specs Volcanion Steam Eruption vs. 252 HP / 4 SpD Vileplume: 161-189 (45.4 - 53.3%) -- 91.8% chance to 2HKO after Stealth Rock and Black Sludge recovery

Get to all of these things then ding me so I can reread it. After that I'll give you a check.
Implemented.
 

autumn

only i will remain
is a Site Content Manageris a Member of Senior Staffis a Community Contributoris a Tiering Contributoris a Top Contributoris a Social Media Contributor Alumnusis a Top Smogon Media Contributor Alumnusis an Administrator Alumnusis a Battle Simulator Moderator Alumnus
C&C Leader
amcheck, feel free to wait for qc input before implementing

Effect Spore can serve as a tool to punish U-turn users in the tier like Scizor, as well as other physical threats Vileplume checks such as Breloom. Crippling them with Paralysis, Poison, or Sleep lets you check them more easily the next time they come in.
Effect Spore doesn't actually affect Grass-types, so give a different example.

You could also mention in the Overview about how it can check key Ground-types due to its typing, Sleep Power, and Strength Sap (and Giga Drain if run too).

move 3: Sleep Powder / Giga Drain
move 3: Hidden Power Fire / Giga Drain
Fix this.

Set Details header is missing, and you could also talk about Black Sludge in this section.

Usage Tips could mention key Pokemon that Vileplume can switch into, like Stealth Rock setters that its typing naturally lets it check, Pokemon that can't damage it much, and most physical attackers.

Team Options can mention partners that benefit from Vileplume's ability to beat Pokemon like Breloom and DD Mega Altaria, not just partners that help Vileplume. You can talk about Pokemon like Terrakion, Hydreigon etc.
 
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Eyan

sleep is the cousin of death
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Mention Cobalion as a target for Hidden Power Fire. Doesn't do a ton, but giving Cobalion free turns with a Pokemon like Vileplume is super annoying. Not sure if this should go more into Team Options or Usage Tips, but I'd like a little line somewhere about Vileplume appreciating secondary checks to some of the major stuff it deals with, just because to this day there's still the stigma that it's an Amoonguss replacement that can pivot into anything, so I'll leave this up to you. I love your Usage Tips btw. Give Tentacruel a special mention in Checks and Counters. Liquid Ooze completely screws over Vileplume, so that + Breloom would fuck over a lot of teams.

QC 3/3
 

Sage

From the River To the Sea
is a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
Mention Cobalion as a target for Hidden Power Fire. Doesn't do a ton, but giving Cobalion free turns with a Pokemon like Vileplume is super annoying. Not sure if this should go more into Team Options or Usage Tips, but I'd like a little line somewhere about Vileplume appreciating secondary checks to some of the major stuff it deals with, just because to this day there's still the stigma that it's an Amoonguss replacement that can pivot into anything, so I'll leave this up to you. I love your Usage Tips btw. Give Tentacruel a special mention in Checks and Counters. Liquid Ooze completely screws over Vileplume, so that + Breloom would fuck over a lot of teams.

QC 3/3
Added it to usage, done and ready for GP!
 

A Cake Wearing A Hat

moist and crusty
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Random Battle Lead
Add remove comments (AC/RC=add/remove comma, ASC=add semicolon, RP=remove period)
be sure to use the proper implementation method found at Spo.ink/gpvideo

[OVERVIEW]

Vileplume's useful Grass / Poison typing and access to Strength Sap let it check threatening Pokemon such as Breloom and Dragon Dance Mega Altaria and Breloom, and it hits surprisingly hard with its great 110 Special Attack, even uninvested. When using Giga Drain, Vileplume can check key Ground Types Ground-types like Swampert, Hippowdon, and Rhyperior will all be checked. Effect Spore can serve as a tool to punish U-turn users in the tier like Scizor, as well as other physical threats that Vileplume checks such as Breloom. Crippling them with Paralysis, Poison, or Sleep lets you paralysis, poison, or sleep lets it check them more easily the next time they come in. However, Vileplume's poor base 50 Speed leaves it outsped by many of the Pokemon it checks, leaving it susceptible to being threatened out if they attack it first with super effective coverage. In addition, (AC) its bulk, while good, is not strong enough to prevent it from being 2hkoed 2HKOed by some of the stronger breakers wallbreakers in the tier, (AC) such as Choice Band Scizor. Strength Sap can also be abused taken advantage of by sending in special attackers that threaten Vileplume such as Chandelure to prevent it from recovering as much health. It Vileplume can also be used as setup bait for very threatening sweepers like Calm Mind Latias and Swords Dance Gliscor. Additionally In addition to the above flaws, it can not be overstated that Vileplume is a niche option to check the aforementioned sweepers and threats, as its mediocre stat spread for a defensive Pokemon prevents it from being a UU mainstay.

[SET]
name: Defensive Utility
move 1: Sludge Bomb
move 2: Strength Sap
move 3: Sleep Powder
move 3: Hidden Power Fire / Giga Drain
item: Black Sludge
Ability: Effect Spore
Nature: Bold
EVs: 252 HP / 252 Def / 4 SpA

[SET COMMENTS]
Moves
========

Sludge Bomb is Vileplume's strongest STAB attack, hitting threatening Grass and Fairy types like Mega Altaria, Grass- and Fairy-types like Breloom, Serperior, Mega Altaria, and Primarina hard. Strength Sap is its Vileplume's main source of recovery. (RP) It; (ASC) it both heals Vileplume based on the opposing Pokemon's attack stat, (RC) and lowers that Pokemon's attack Attack by one stage, keeping set up setup sweepers like Dragon Dance Mega Altaria in check. Sleep Powder lets it Vileplume cripple non Grass-type non-Grass-type Pokemon on the other team, potentially allowing a teammate to use the free turns to set up for a sweep or recover. Hidden Power Fire prevents Vileplume from being walled by Steels, Steel-types and notably hits Scizor extremely hard, 2HKOing all variants. You also avoid giving Cobalion free turns, something that could boost on you set up on Vileplume otherwise. Giga Drain is viable for the option to use a secondary STAB attack, letting it Vileplume threaten away common Stealth Rock users in the tier like Hippowdon and Swampert and gain some more passive recovery.

Set Details
========

252 HP is EVs are used to maximize overall bulk. 252 Defense EVs and a Bold Nature buff Vileplume's physical bulk, letting it better utilize Strength Sap versus physical attackers. The remaining 4 EVs are put in SpA Special Attack to slightly boost Vileplume's damage. Black Sludge gives it passive recovery, making letting it tank strong hits more easily. Effect Spore punishes opponents for using contact moves on Vileplume, with a chance to Paralyze, Sleep, or Poison inflict youropponent's Pokemon with paralysis, sleep, or poison, being very useful versus threats like Mega Beedrill.

Usage Tips
========

Strength Sap will heal Vileplume less the more times you it continuously use uses it on one target, so be wary when trying to PP stall or outlast opposing Pokemon, especially special attackers not bothered by the attack Attack drops. Sleep Powder is a good move to use early game early-game to give your team free turns quickly, and it's especially good to fire off before Gliscor has activated its Toxic Orb Gliscor's Toxic Orb has activated. Vileplume can threaten Grass-types that might try to absorb Sleep Powder like Celebi with the threat of a looming super effective Sludge Bomb. It is generally most effective to try and hit Scizor on the switch with Hidden Power Fire on the switch, as itcan outspeed Vileplume and pivot out with U-turn away before it Vileplume gets a chance to attack. Be careful when dealing with Mega Altaria before scouting its set. (RC) Specially Offensive; (ASC) specially offensive versions with Fire Blast or Ice Beam are very threatening to Vileplume, which is more geared to tanking physical sets. Vileplume gets a lot of its free switch-ins switches on common Stealth Rock users that it scares out with it's Typing its typing. Swampert, Hippowdon, Rhyperior, and Seismitoad all have to scout for Giga Drain before staying in. You can use this to find turns and Sleep get free turns to use Sleep Powder on somethinger health with Strength Sap. Always make sure to remember that in the end Vileplume can be worn down easily if Strength Sap is played around, and it appreciates secondary checks to some of its main targets like Breloom.

Team Options
========

Rock-types are great partners for Vileplume, checking the Fire Fire- and Flying-types that it can have tons of issues with. Mega Aerodactyl is a standout in particular, Pursuit trapping as it can Pursuit trap threatening Pokemon like Chandelure and Gengar, while Vileplume can freely switch into defensive Pokemon like Hippowdon and Swampert that give Mega Aerodactyl trouble. Rhyperior can also set Stealth Rocks Rock, helping keep dangerous Pokemon like Moltres and Mega Pidgeot in check. Alolan Muk, despite the shared typing, is a useful partner to Vileplume thanks to its trapping capabilities, removing dangerous threats like Latias and Chandelure. Vileplume can absorb Scalds switch into Scald users for Alolan Muk so it doesn't get burned, along with checking, (AC) and it can check the Ground-types that give it Alolan Muk issues if it's Vileplume is carrying Giga Drain. Swampert can set Stealth Rocks Rock for Vileplume, helping chip the hazards weak Fire Stealth Rock-weak Fire- and Flying-types that annoy Vileplume, while Vileplume can switch into the myriad of offensive Grasses Grass-types present in the tier, such as Breloom, Serperior, and Tsareena. ffensive Sweepers Offensive sweepers such as Terrakion and Cobalion both appreciate Vileplume's role of neutralizing Breloom, as they can safely clean set up without the threat of a strong Mach Punch cutting their sweep short.

[STRATEGY COMMENTS]
Other Options
=============

Gastro Acid is a potential option to cripple common switch-ins, for example removing switch-ins; for example, it can be used to remove Poison Heal from Gliscor or preventing prevent a sweep by removing Contrary from Serperior. It struggles to be as consistent as Giga Drain and Sleep Powder outside of those matchups, (AC) however. Synthesis can be used over Strength Sap if you want more consistent healing recovery, but the diminished utility of checking ability to check physical attackers and the loss of burst healing recovery is sorely missed. Aromatherapy is an option if a team needs cleric support, but other Pokemon like Togekiss, Sylveon, and Blissey are usually more suited to this role. Stun Spore and Leech Seed could be potentially viable, but they fail to make a difference in most games compared to the recommended moves.

Checks and Counters
===================

**Flying Types Flying-types**: Flying-types are able to come in with little regard for anything Vileplume can throw at them barring Sleep Powder or, (AC) in specific cases, (AC) Sludge Bomb. Crobat especially resists all of Vilepume's STAB moves, threatens it with a strong Z-Brave Bird Supersonic Skystrike, and can use the free turns to use Roost or Defog. Other threatening fliers Flying-types include Mega Pidgeot, Mega Aerodactyl, and Togekiss, which all outspeeding outspeed Vileplume and hitting hit it hard with STAB moves.

**Fire Types Fire-types**: UU's threatening Fire-types all are able to force out Vileplume. Infernape, Moltres, and Volcanion will can all OHKO it with their STABs STAB moves. Chandelure and Alolan Marowak can potentially use Vileplume to gain Calm Mind or Swords Dance boosts, (AC) respectively. Sludge Bomb is not enough to OHKO any of these mons Pokemon as they come in, so its best bet is using Sleep Powder and switching to a proper counter.

**Psychic Types Psychic-types**: Once again, Vileplume lacks the natural bulk to take on Pokemon with super effective STAB moves. Latias is the most threatening of these, as it can use Vileplume as setup bait to gain Calm Minds with Calm Mind and potentially sweep. Celebi must be wary of Sludge Bomb, but it can absorb Sleep Powder and, (AC) once safely in, (AC) it can outspeed Vileplume and hit it with Psychic.

**Strong Special Wallbreakers**: Vileplume can't afford to invest in its Special Defense stat, which leaves it vulnerable to strong special attackers. Choice Specs users like Volcanion and Hydreigon will blow it away, and even things like Life Orb Nidoking or and Gengar have no problem 2HKOing it. The most Vileplume can do to these threats is hit them with Sleep Powder on the switch.

**Tentacruel**: Due to Vileplume's reliance on Strength Sap for recovery, Liquid Ooze makes it very hard to use. When Tentacruel is paired with common pokemon Pokemon Vileplume has to check, (AC) such as Breloom and DD or Dragon Dance Mega Altaria, it can be hugely problematic to even perform an adequate job.

1/2
 

autumn

only i will remain
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C&C Leader
add remove comments
GP 2/2


[OVERVIEW]

Vileplume's useful Grass / Poison typing and access to Strength Sap let it check threatening Pokemon such as Breloom and Dragon Dance Mega Altaria, and it hits surprisingly hard with its great 110 Special Attack, even uninvested. When using Giga Drain, Vileplume can check key Ground-types like Swampert, Hippowdon, and Rhyperior. Effect Spore can serve as a tool to punish U-turn users in the tier like Scizor, as well as other physical threats that Vileplume checks such as Breloom. (I said in my QC that grass-types are immune to effect spore so get a different example) Crippling them with paralysis, poison, or sleep lets it check them more easily the next time they come in allows Vileplume to check them more easily for the remainder of the game. When using Giga Drain, Vileplume can also check key Ground-types like Swampert, Hippowdon, and Rhyperior. (reads a lot better here bc effect spore is a given and giga is a slash) However, Vileplume's poor base 50 Speed leaves it outsped by many of the Pokemon it checks, leaving it susceptible to being threatened out if they attack it first with super effective coverage. In addition, its bulk, while good, is not strong enough to prevent it from being 2HKOed by some of the stronger wallbreakers in the tier, such as Choice Band Scizor. Strength Sap can also be taken advantage of by sending in special attackers that threaten Vileplume, (AC) such as Chandelure, (AC) to prevent it from recovering as much health. Vileplume can also be used as setup bait for very threatening sweepers like Calm Mind Latias and Swords Dance Gliscor. In addition to the above flaws, it can not cannot be overstated that Vileplume is a niche option to check the aforementioned sweepers and threats, as its mediocre stat spread for a defensive Pokemon prevents it from being a UU mainstay.

[SET]
name: Defensive Utility
move 1: Sludge Bomb
move 2: Strength Sap
move 3: Sleep Powder
move 3: Hidden Power Fire / Giga Drain
item: Black Sludge
Ability: ability: Effect Spore
Nature: nature: Bold
EVs: evs: 252 HP / 252 Def / 4 SpA

[SET COMMENTS]
Moves
========

Sludge Bomb is Vileplume's strongest STAB attack, hitting threatening Grass- and Fairy-types like Breloom, Serperior, Mega Altaria, and Primarina hard. Strength Sap is Vileplume's main source of recovery; it both heals Vileplume based on the opposing Pokemon's Attack stat and lowers that Pokemon's Attack by one stage, keeping physical setup sweepers like Dragon Dance Mega Altaria in check. Sleep Powder lets Vileplume cripple non-Grass-type Pokemon on the other team, potentially allowing a teammate to use the free turns to set up for a sweep or recover. Hidden Power Fire prevents Vileplume from being walled by Steel-types and notably hits Scizor extremely hard, 2HKOing all variants. You also avoid Vileplume also avoids giving Cobalion free turns, something which is a Pokemon that could set up on Vileplume otherwise. Giga Drain is viable for the option to use a secondary STAB attack, letting Vileplume threaten common Stealth Rock users in the tier like Hippowdon and Swampert and gain some more passive recovery. (not a gp thing but maybe say grounds in general if you want)

Set Details
========

252 HP EVs are used to maximize Vileplume's overall bulk. 252 Defense EVs and a Bold nature buff Vileplume's physical bulk, letting it better utilize Strength Sap versus physical attackers. The remaining 4 EVs are put in Special Attack to slightly boost Vileplume's damage. (4 spare evs generally aren't commented on unless they matter) Black Sludge gives it passive recovery, letting it tank strong hits more easily. Effect Spore punishes opponents foes for using contact moves on Vileplume, with a chance to inflict your opponent's Pokemon them with paralysis, sleep, or poison, being very useful versus threats like Mega Beedrill.

Usage Tips
========

Strength Sap will heal Vileplume less the more times it continuously uses it on one target, so be wary when trying to PP stall or outlast opposing Pokemon, especially special attackers not bothered by the Attack drops. Sleep Powder is a good move to use early-game to give your team free turns quickly, and it's especially good to fire off before Gliscor's Toxic Orb has activated. Vileplume can threaten Grass-types that might try to absorb Sleep Powder like Celebi with the threat of a super effective Sludge Bomb. It is generally most effective to try and hit Scizor with Hidden Power Fire on the switch, as it can outspeed Vileplume and pivot out with U-turn before Vileplume gets a chance to attack. Be careful when dealing with Mega Altaria before scouting its set; specially offensive versions with Fire Blast or Ice Beam are very threatening to Vileplume, which is more geared to tanking physical sets. Vileplume gets a lot of its free switches on common Stealth Rock users that it scares out with its typing. Swampert, Hippowdon, Rhyperior, and Seismitoad all have to scout for Giga Drain before staying in. You can use this to get free turns to use Sleep Powder on something or recover Vileplume's health with Strength Sap. Always make sure to remember that Vileplume can be worn down easily if Strength Sap is played around, and it appreciates secondary checks to some of its main targets like Breloom.

Team Options
========

Rock-types are great partners for Vileplume, checking the Fire- and Flying-types that it can have tons of issues with. Mega Aerodactyl is a standout in particular, as it can Pursuit trap threatening Pokemon like Chandelure and Gengar, while Vileplume can freely switch into defensive Pokemon like Hippowdon and Swampert that give Mega Aerodactyl trouble. Rhyperior can also set Stealth Rock, helping keep dangerous Pokemon like Moltres and Mega Pidgeot in check. Alolan Muk, despite the shared typing, is a useful partner to Vileplume thanks to its trapping capabilities, removing dangerous threats like Latias and Chandelure. Vileplume can switch into Scald users for Alolan Muk, and, (AC) if carrying Giga Drain, (AC) it can check the Ground-types that give Alolan Muk issues if Vileplume is carrying Giga Drain. Swampert can set Stealth Rock for Vileplume, helping chip the Stealth Rock-weak Fire- and Flying-types that annoy Vileplume, while Vileplume can switch into the myriad of offensive Grass-types present in the tier, such as Breloom, Serperior, and Tsareena. Offensive sweepers such as Terrakion and Cobalion both appreciate Vileplume's role of neutralizing Breloom, as they can safely set up without the threat of a strong Mach Punch cutting their sweep short.

[STRATEGY COMMENTS]
Other Options
=============

Gastro Acid is a potential option to cripple common switch-ins; for example, it can be used to remove Poison Heal from Gliscor or prevent a sweep by removing Contrary from Serperior. It struggles to be as consistent as Giga Drain and Sleep Powder outside of those matchups, however. Synthesis can be used over Strength Sap if you want for more consistent recovery, but the diminished ability to check physical attackers and the loss of burst recovery is sorely missed. Aromatherapy is an option if a team needs cleric support, but other Pokemon like Togekiss, Sylveon, and Blissey are usually more suited to this role. Stun Spore and Leech Seed could be potentially viable, but they fail to make a difference in most games compared to the recommended moves.

Checks and Counters
===================

**Flying-types**: Flying-types are able to come in with little regard for anything Vileplume can throw at them barring Sleep Powder or, in specific cases, Sludge Bomb. Crobat resists all of Vilepume's STAB moves, threatens it with a strong Supersonic Skystrike, and can use the free turns to use Roost or Defog. Other threatening Flying-types include Mega Pidgeot, Mega Aerodactyl, and Togekiss, which all outspeed Vileplume and hit it hard with STAB moves.

**Fire-types**: UU's threatening Fire-types all are able to force out Vileplume. Infernape, Moltres, and Volcanion can all OHKO it with their STAB moves. Chandelure and Alolan Marowak can potentially use Vileplume to gain Calm Mind or Swords Dance boosts, respectively. Sludge Bomb is not enough to OHKO any of these Pokemon as they come in, so its best bet is using Sleep Powder and switching to a proper counter.

**Psychic-types**: Once again, Vileplume lacks the natural bulk to take on Pokemon with super effective STAB moves. Latias is the most threatening of these, as it can use Vileplume as setup bait with Calm Mind and potentially sweep. Celebi must be wary of Sludge Bomb, but it can absorb Sleep Powder and, once safely in, it can outspeed Vileplume and hit it with Psychic.

**Strong Special Wallbreakers**: Vileplume can't afford to invest in its Special Defense stat, which leaves it vulnerable to strong special attackers. Choice Specs users like Volcanion and Hydreigon will blow it away, and even things Pokemon like Nidoking and Gengar have no problem 2HKOing it. The most Vileplume can do to these threats is hit them with Sleep Powder on the switch.

**Tentacruel**: Due to Vileplume's reliance on Strength Sap for recovery, Tentacruel's Liquid Ooze makes it very hard to use. When Tentacruel is paired with common Pokemon Vileplume has to check, such as Breloom or Dragon Dance Mega Altaria, it can be hugely problematic to even perform an adequate job.
 

Sage

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GP 2/2


[OVERVIEW]

Vileplume's useful Grass / Poison typing and access to Strength Sap let it check threatening Pokemon such as Breloom and Dragon Dance Mega Altaria, and it hits surprisingly hard with its great 110 Special Attack, even uninvested. When using Giga Drain, Vileplume can check key Ground-types like Swampert, Hippowdon, and Rhyperior. Effect Spore can serve as a tool to punish U-turn users in the tier like Scizor, as well as other physical threats that Vileplume checks such as Breloom. (I said in my QC that grass-types are immune to effect spore so get a different example) Crippling them with paralysis, poison, or sleep lets it check them more easily the next time they come in allows Vileplume to check them more easily for the remainder of the game. When using Giga Drain, Vileplume can also check key Ground-types like Swampert, Hippowdon, and Rhyperior. (reads a lot better here bc effect spore is a given and giga is a slash) However, Vileplume's poor base 50 Speed leaves it outsped by many of the Pokemon it checks, leaving it susceptible to being threatened out if they attack it first with super effective coverage. In addition, its bulk, while good, is not strong enough to prevent it from being 2HKOed by some of the stronger wallbreakers in the tier, such as Choice Band Scizor. Strength Sap can also be taken advantage of by sending in special attackers that threaten Vileplume, (AC) such as Chandelure, (AC) to prevent it from recovering as much health. Vileplume can also be used as setup bait for very threatening sweepers like Calm Mind Latias and Swords Dance Gliscor. In addition to the above flaws, it can not cannot be overstated that Vileplume is a niche option to check the aforementioned sweepers and threats, as its mediocre stat spread for a defensive Pokemon prevents it from being a UU mainstay.

[SET]
name: Defensive Utility
move 1: Sludge Bomb
move 2: Strength Sap
move 3: Sleep Powder
move 3: Hidden Power Fire / Giga Drain
item: Black Sludge
Ability: ability: Effect Spore
Nature: nature: Bold
EVs: evs: 252 HP / 252 Def / 4 SpA

[SET COMMENTS]
Moves
========

Sludge Bomb is Vileplume's strongest STAB attack, hitting threatening Grass- and Fairy-types like Breloom, Serperior, Mega Altaria, and Primarina hard. Strength Sap is Vileplume's main source of recovery; it both heals Vileplume based on the opposing Pokemon's Attack stat and lowers that Pokemon's Attack by one stage, keeping physical setup sweepers like Dragon Dance Mega Altaria in check. Sleep Powder lets Vileplume cripple non-Grass-type Pokemon on the other team, potentially allowing a teammate to use the free turns to set up for a sweep or recover. Hidden Power Fire prevents Vileplume from being walled by Steel-types and notably hits Scizor extremely hard, 2HKOing all variants. You also avoid Vileplume also avoids giving Cobalion free turns, something which is a Pokemon that could set up on Vileplume otherwise. Giga Drain is viable for the option to use a secondary STAB attack, letting Vileplume threaten common Stealth Rock users in the tier like Hippowdon and Swampert and gain some more passive recovery. (not a gp thing but maybe say grounds in general if you want)

Set Details
========

252 HP EVs are used to maximize Vileplume's overall bulk. 252 Defense EVs and a Bold nature buff Vileplume's physical bulk, letting it better utilize Strength Sap versus physical attackers. The remaining 4 EVs are put in Special Attack to slightly boost Vileplume's damage. (4 spare evs generally aren't commented on unless they matter) Black Sludge gives it passive recovery, letting it tank strong hits more easily. Effect Spore punishes opponents foes for using contact moves on Vileplume, with a chance to inflict your opponent's Pokemon them with paralysis, sleep, or poison, being very useful versus threats like Mega Beedrill.

Usage Tips
========

Strength Sap will heal Vileplume less the more times it continuously uses it on one target, so be wary when trying to PP stall or outlast opposing Pokemon, especially special attackers not bothered by the Attack drops. Sleep Powder is a good move to use early-game to give your team free turns quickly, and it's especially good to fire off before Gliscor's Toxic Orb has activated. Vileplume can threaten Grass-types that might try to absorb Sleep Powder like Celebi with the threat of a super effective Sludge Bomb. It is generally most effective to try and hit Scizor with Hidden Power Fire on the switch, as it can outspeed Vileplume and pivot out with U-turn before Vileplume gets a chance to attack. Be careful when dealing with Mega Altaria before scouting its set; specially offensive versions with Fire Blast or Ice Beam are very threatening to Vileplume, which is more geared to tanking physical sets. Vileplume gets a lot of its free switches on common Stealth Rock users that it scares out with its typing. Swampert, Hippowdon, Rhyperior, and Seismitoad all have to scout for Giga Drain before staying in. You can use this to get free turns to use Sleep Powder on something or recover Vileplume's health with Strength Sap. Always make sure to remember that Vileplume can be worn down easily if Strength Sap is played around, and it appreciates secondary checks to some of its main targets like Breloom.

Team Options
========

Rock-types are great partners for Vileplume, checking the Fire- and Flying-types that it can have tons of issues with. Mega Aerodactyl is a standout in particular, as it can Pursuit trap threatening Pokemon like Chandelure and Gengar, while Vileplume can freely switch into defensive Pokemon like Hippowdon and Swampert that give Mega Aerodactyl trouble. Rhyperior can also set Stealth Rock, helping keep dangerous Pokemon like Moltres and Mega Pidgeot in check. Alolan Muk, despite the shared typing, is a useful partner to Vileplume thanks to its trapping capabilities, removing dangerous threats like Latias and Chandelure. Vileplume can switch into Scald users for Alolan Muk, and, (AC) if carrying Giga Drain, (AC) it can check the Ground-types that give Alolan Muk issues if Vileplume is carrying Giga Drain. Swampert can set Stealth Rock for Vileplume, helping chip the Stealth Rock-weak Fire- and Flying-types that annoy Vileplume, while Vileplume can switch into the myriad of offensive Grass-types present in the tier, such as Breloom, Serperior, and Tsareena. Offensive sweepers such as Terrakion and Cobalion both appreciate Vileplume's role of neutralizing Breloom, as they can safely set up without the threat of a strong Mach Punch cutting their sweep short.

[STRATEGY COMMENTS]
Other Options
=============

Gastro Acid is a potential option to cripple common switch-ins; for example, it can be used to remove Poison Heal from Gliscor or prevent a sweep by removing Contrary from Serperior. It struggles to be as consistent as Giga Drain and Sleep Powder outside of those matchups, however. Synthesis can be used over Strength Sap if you want for more consistent recovery, but the diminished ability to check physical attackers and the loss of burst recovery is sorely missed. Aromatherapy is an option if a team needs cleric support, but other Pokemon like Togekiss, Sylveon, and Blissey are usually more suited to this role. Stun Spore and Leech Seed could be potentially viable, but they fail to make a difference in most games compared to the recommended moves.

Checks and Counters
===================

**Flying-types**: Flying-types are able to come in with little regard for anything Vileplume can throw at them barring Sleep Powder or, in specific cases, Sludge Bomb. Crobat resists all of Vilepume's STAB moves, threatens it with a strong Supersonic Skystrike, and can use the free turns to use Roost or Defog. Other threatening Flying-types include Mega Pidgeot, Mega Aerodactyl, and Togekiss, which all outspeed Vileplume and hit it hard with STAB moves.

**Fire-types**: UU's threatening Fire-types all are able to force out Vileplume. Infernape, Moltres, and Volcanion can all OHKO it with their STAB moves. Chandelure and Alolan Marowak can potentially use Vileplume to gain Calm Mind or Swords Dance boosts, respectively. Sludge Bomb is not enough to OHKO any of these Pokemon as they come in, so its best bet is using Sleep Powder and switching to a proper counter.

**Psychic-types**: Once again, Vileplume lacks the natural bulk to take on Pokemon with super effective STAB moves. Latias is the most threatening of these, as it can use Vileplume as setup bait with Calm Mind and potentially sweep. Celebi must be wary of Sludge Bomb, but it can absorb Sleep Powder and, once safely in, it can outspeed Vileplume and hit it with Psychic.

**Strong Special Wallbreakers**: Vileplume can't afford to invest in its Special Defense stat, which leaves it vulnerable to strong special attackers. Choice Specs users like Volcanion and Hydreigon will blow it away, and even things Pokemon like Nidoking and Gengar have no problem 2HKOing it. The most Vileplume can do to these threats is hit them with Sleep Powder on the switch.

**Tentacruel**: Due to Vileplume's reliance on Strength Sap for recovery, Tentacruel's Liquid Ooze makes it very hard to use. When Tentacruel is paired with common Pokemon Vileplume has to check, such as Breloom or Dragon Dance Mega Altaria, it can be hugely problematic to even perform an adequate job.
done, ready for posting
 

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