Viloplomes discussion!!

Misty

oh
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http://www.serebii.net/pokedex-dp/045.shtml

The most feared Pokemon in Advance returns - I hate Viloplomes almost as much as I hate Substitute. But the very worst thing is a Viloplomes with a Substitute. Behold!

Viloplomes@Branners
Substitute
Substitute
Pelvic Thrust
Mega Drain

Substitute is on here twice for the PP. Once you've scared your opponent into submission with your Substitute Viloplomes, you can proceed to finish them off with Pelvic Thrust (which is powered up with the legendary Branners item). Mega Drain for STAB and recovery.


... Okay, on a more serious note.

Vileplume is generally regarded as a good Aromatherapist, but now that Meganium gets this move, it might be outclassed in this regard - Meganium is much sturdier and comes with an EQ resist. Then again, Vileplume still has Sleep Power and Stun Spore, so there is still some hope there.

As far as other options, Sludge Bomb now runs off Vileplume's superior stat, and Vileplume is not exactly sad about losing the Swords Dance options, since these were inferior to begin with. Shame Vileplume doesn't learn Growth. Oh, it also gets Energy Ball to work with that decent 100 SAT.

Aromatherapy/Sleep Powder/attack/(Leech Seed/Synthesis) seems good. Yeah, it's the ADV standard but it works. ;P
 
Vileplume still has a chance of being a decent attacker with Sunny Day / Solar Beam / Sleep Powder / Fillerattack. You could even shove Aromatherapy into that last slot if you really need it.

That set could hurt a -lot- of UU really hard in Advance. The problem I see is that the UU bar is obviously going to be raised for DP and it could easily make such a set no longer viable. Ah well :\
 
Yes, but unlike Meganium Vileplume can actually Attack and do some damage with a base SA stat of 100 instead of Meganiums WTH 83 base SA, so Plume isnt exactly inferior to Meganium for Aromatheropy...
 
Sunnyplume with HP Fire or HP Ice
Leech Seed Plume with Moonlight.
Aromatherapy plume with sludge bomb or HP Grass/Fire

All usable uu sets.
 
Sunnyplume was the bomb in advance UU, I don't see how it wouldn't work in D/P UU, pair it up with one of the Fire types and you're good to go.

Or pair it up with Heatran in standard to take CGmence's FB.

But then again there's sandstream.
 
While I think Hail teams will leave their mark on DP UU, I don't see them running rampant... Also, you could just carry HP Fire.
 
He did say DP UU which is where Vileplume would be, not OU.
Also, his 60 base speed outruns Vile's 50 base speed (lolol) and most Abomasnows are planned to carry AS and BLIZZARD/Woodhammer/etc.

Sunnyplume doesn't like it at all.
 
Sunny beam Vileplume is hardly stopped cold by Abomasnow if you carry HP Fire, seeing as how the latter is 4x weak to fire.
 
or if you Sunny Day/Sleep Powder on the Abamasnow switch in, then he better run.

Or if you predict the switch in, just Hp Fire.

So basically 3/4 moves from Vileplume scare him off... Not so scary after all. (Just as long as you use them on the "Switch-in").

I suggest: for an Ascarf Set (which hasn't been mentioned)

Sludge Bomb
Energy Ball/Petal Dance (You are stuck w/ 1 move anyways, only diff. is you cannot switch and gain more BP).
Hidden Power Ice
Hyper Beam/Sleep Powder

Hyper Beam for the Surprise factor (Kill off weakened Fire/Flying/etc. types), and b/c it's stronger than Hp Ice x2, and Petal Dance+ Stab.

Sleep Powder for Status can be helpful, maybe moreso than Hyper Beam

Aromatherapy could be an option, but it's better on a Staller like Maganium, who is better at taking hits, and also has better speed and doesn't learn/use Sleep Powder (and Grasswhistle=shit).
 
So basically 3/4 moves from Vileplume scare him off...
Sleep clause reduces that to 2/3 if someone is already sleeping.
If sunny day is already up (thus invalidating the need to start it again), that is further reduced to 1/2.
If you bait the hell out of their Vileplume with a water/ground, it's easy for your Abomasnow to come in and change the weather.
 
But if Abomnasnow comes in on a Solar Beam, then not only can you not use HP Fire, but you can't even switch. He can then Blizzard you for heavy damage and then switch out. I guess that just means for more mind games then, like hp firing first :o
 
Damn your Viloplome and Pat Sajak too, Misty !!



As far as Vileplume vs. Meganium for Aromatherapy I would definitely use Meganium; you really want something that is going to be durable enough to actually come in and use the move a few times and Meganium is far superior for that.

Offensively Vileplume is very neat although I think I would be too afraid of abominable snow grass creatures ruining my fun to actually use him in UU, because while you can definitely beat it with HP Fire and prediction I think it would cause him to be a little too annoying to play for the damage you get out of it - there are better options imo.
 
Just wanted to do some calculations... Keep in mind that I'm only posting the bare minimum that each poke needs Defensively to survive (as in, the damage done is 85%~99%).

If Vileplume's at Max Sp. Att, neutral nature, and Sunny Day is not set up, Abomasnow needs either 120 HP EVs, or 76 Sp. Def EVs (neutral) to survive. If Abomasnow has either Max HP or 164 Sp. Def EVs (neutral), it will survive an HP Fire from a Max Sp. Att Vileplume (increasing).

With Sunny Day up, Abomasnow will be destroyed without a boosting nature, and even then, it needs to Max either HP or Sp. Def, and place either 192 EVs into HP, or 212 EVs into Sp. Def. If Vileplume has a boosting Sp. Att nature, there's no hope for Abomasnow with Sunny Day.

If Abomasnow uses Blizzard at Max Sp. Att (neutral nature), Vileplume will survive if it has either 128 HP EVs and 216 Sp. Def EVs or 244 HP EVs and 128 Sp. Def EVs (both neutral).

If Abomasnow uses Blizzard at Max Sp. Att (increasing nature), Vileplume needs either Max HP EVs and 220 EVs Sp. Def, or 212 HP EVs and Max Sp. Def EVs (both neutral nature).

If Abomasnow is wearing Choice Specs or Life Orb, Vileplume will not stand a chance, even with a nature boost.

The difference to look at here is not just the stats, but the stat distributions; Vileplume has to focus a lot more on Defences to survive that Blizzard than Abomasnow does to survive that HP Fire; in the end, it really depends on the weather. ;]
 
Obviously, then, the key here is just to make sure Abomasnow never survives the HP Fire. Life Orb\Expert Belt + Stealth Rock, anyone? :)

Also I just thought I'd remind everyone that Leech Seed is a NYPC move, and may be rather difficult to get. I know everyone says they'll be easy to find, but so far no one has submitted a Calm or Modest Blissey with Wish (which were the only two types of Wish Chanseys produced) on Surgo's trading board.
 
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