








Virizion @ Lum Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Close Combat
- Stone Edge
So I wanted to build around Virizion. With Swords Dance, Virizion is a dangerous late game sweeper. Close Combat and Leaf Blade are it's two stabbed moves. Stone Edge is here for cripple Crobats on perdicted switch ins and to deal with non scarfed (and non boosted) Salamence who could otherwhise wall Virizion. Lum Berry is a nice item for using mons like Suicune as a setup fodder without fearing scald burns.

Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Stealth Rock
- Gyro Ball
- Toxic
- Earthquake
I next needed a Stealth Rock setter in order to make easy Virizion's sweep and I choosed Bronzong because it can wall and take down flying type mons like Crobat or Aerodactyl who could easily stop Virizion. That's why I choosed Gyro Ball over Iron Head because Gyro Ball can deal serious damages to those mons. Toxic and Earthquake are nice against mons who could attempt to set up on Bronzong, especially Lucario who could deal serious damage to my team at +2.

Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 204 HP / 248 Def / 56 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Scald
- Protect
- Heal Bell
Bronzong and Virizion shared a commun weakness : the fire type. So, I took Vaporeon as the third member of this team. I usually use wish and switch this out in order to pass it to another member of team out but this thing could also win some 1v1 per exemple against Sacred Fire locked Entei or Nidoqueen (without Thunderbolt). Heal bell is nice against stalling teams.

Dragalge @ Draco Plate
Ability: Adaptability
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Haze
- Draco Meteor
- Hydro Pump
- Sludge Wave
My team lacked of a powerfull special attacker, so I added Dragalge in order to pressure a little my openent. I absolutely wanted to run Haze mainly for ruin CurseLax who could even tank my Virizion after some Curses. While playing, I founded Haze even more awesome because I could spam Draco Meteors and deal massive damage without fearing to be a setup fodder for mons like SD Cobalion or even Gyarados.

Heliolisk @ Choice Scarf
Ability: Dry Skin
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Grass Knot
- Volt Switch
- Hyper Voice
- Hidden Power [Ice]
My team was pretty slow and was weak to Dragon Dance Salamence who could finish me if Bronzong was weakened enough to be KOed by a Fire Blast or even an Outrage. Sceptile-Mega was also a huge threat to this team, so I choosed to run Choice Scarf Heliolisk in order to get rid of these mons by luring them (especially Sceptile-Mega). Grass Knot is here only for ruin Swamperts and the rare Seismitoads.

Mandibuzz @ Leftovers
Ability: Overcoat
EVs: 240 HP / 216 Def / 52 Spe
Impish Nature
- Roost
- Foul Play
- Taunt
- Defog
The only thing I didn't have was a entry hazard controller and my choice was Mandibuzz because it gives me a second reliable DD Mence counter and also a reliable Doublade counter. Taunt is a good combo with Toxic Bronzong because Mandibuzz can taunt mons like Crocune or Curselax prevent them from getting dangerous.
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