ORAS OU Virizion Sweep

Some of my favorite pokemon from Gen V were the musketeers so I thought i'd go back and give my favorite one some work.


Rosebud (Virizion) @ Lum Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Close Combat
- Stone Edge

The first Pokemon on the team and the main focus. Being the physical attacker in the core I chose Virizion for it's solid physical movepool and ability to setup and threaten many water types in the OU tier. I understand I have better options for this slot but I'd really like to end with a satisfying team to run Virizion on.

Alakazam @ Alakazite
Ability: Magic Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Focus Blast
- Shadow Ball
- Substitute

The special sweeper in my core, Mega Alakazam does a great job of hitting tons of threats hard and weakening them for Virizion to do it's job. With Hoopa-U on suspect test I thought i'd find a similar replacement that feels comfortable on the team. Has done wonders in denting many bulkier pokemon but I am finding myself walled out by things like clefable causing me to lose a ton of momentum. May need a stronger wall breaker

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 188 SpD / 68 Spe
Calm Nature
- Lava Plume
- Toxic
- Roar
- Stealth Rock

Covering Virizion's large weakness to fire and ice made Heatran my overall support Poke on the team. I opted for the bulky set for Stealth Rocks. To put the hurt on team threats like Charizard, Talonflame, ect. Then Toxic to get annoying walls like Chansey and Clefable out of the way. Not much else to say other than it is a necessary cover for Virizion.

Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Low Kick

Weavile is my revenge killer of choice, easily taking out anything Alakazam doesn't manage to kill, also hitting annoying flying types that would danger my core. Knock Off has also done great throwing off a lot of setups.

Manaphy @ Leftovers
Ability: Hydration
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Tail Glow
- Scald
- Ice Beam
- Energy Ball

I've ran into many teams that were not prepared for Manaphy Tail Glow and have promply swept them with it. It's nice coverage and ability to switch in against water types who would take out heatran makes setting up with it easier. I've also been considering switching to a bulkier water type for more support.

Bisharp @ Life Orb
Ability: Defiant
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Swords Dance
- Iron Head
- Sucker Punch

A questionable addition to my team as I was lacking direction for synergy. Sucker Punch does an amazing job of removing opponent's psychic types that would OHKO Virizion and another setup Pokemon to threaten switch ins and the like. I would like some outside opinions on what Pokemon could fill this slot better and improve overall team syneregy. I was considering sometime with UTurn or Voltswitch to keep momentum but i'm conflicted here.

The team also struggles very hard against certain walls, namely Clefable. I have few options to break through them and have lost entire games to this Pokemon. Finding a comfortable place to setup against teams without bulky waters is also troublesome and I considered using a baton passer to so I wouldn't need to worry about setting up but dropped the idea.

Any suggestions would be great, I'm willing to switch a lot of the team around to accommodate Virizion and make it overall more viable.
 
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Hey Pompadude, this team is pretty cool. It definitely has potential, but you lack a lot of checks common threats in the tier such as Keldeo, M-Altaria, Thundurus, Sand Rush Excadrill, Azumarill, and opposing Weavile. My rate will fix these issues, while also helping support both Virizion and Manaphy in sweeping late game.

A shared weakness both your Manaphy and Virizion have is to M-Venusaur. Manaphy can OHKO Amoonguss and Celebi at +3 with Ice Beam to support Virizion, but M-Venusaur's Thick Fat negates its weakness to Ice moves. So, i think you should run Psychic > Energy Ball on Manaphy to be able to OHKO M-Venusaur so Virizion has a better chance of cleaning late game.

Next, I think you should run Hippowdon > Bisharp to check opposing Bisharp, Thundurus, and Excadrill. It also allows you to run Earth Power > Stealth Rock on Heatran so you can catch Talonflame trying to Roost and beat Charizard-X more reliably. This also helps you with opposing Heatran, which is going to be helpful with the suggestion below. But before that, I also think you should definitely run Taunt > Roar on Heatran so you can check Calm Mind Clefable much more reliably, as well as beat stuff like Dragon Dance Charizard-X, Volcarona, and Swords Dance Talonflame easier by preventing them from boosting and allowing Toxic damage to rack up while you chip at them with Lava Plume or Earth Power.

Alakazam doesn't really have much synergy with your win conditions, plus it offers no defensive presence for your team. Since your team is pretty weak to Weavile, Azumarill, and M-Altaria, I think you should run Swords Dance M-Scizor > M-Alakazam. With Earth Power on Heatran to catch opposing Heatran, and Stone Edge on Virizion to catch Zapdos, M-Scizor definitely has enough support to break through teams, especially since you have the chance can catch Talonflame switch-ins with Stone Edge from your Virizion.

Lastly, since Ferrothorn and Skarmory have numerous opportunities to set up Spikes against your team members, and since you still don't have a Keldeo check, I think you should run Latios > Weavile. With Hidden Power Fire it can catch Ferrothorn switch-ins to support Manaphy, and Skarmory to support M-Scizor and Virizion. Latios also provides you with a switch-in for Rotom-W that isn't Virizion so you can save its Lum Berry if you happen to come in on a Will-O-Wisp.

Virizion @ Lum Berry
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Leaf Blade
- Swords Dance
- Close Combat
- Stone Edge

Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 64 Def / 196 SpD
Impish Nature
- Bullet Punch
- Swords Dance
- U-turn
- Roost

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 164 SpD / 96 Spe
Calm Nature
IVs: 0 Atk
- Taunt
- Lava Plume
- Earth Power
- Toxic

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Slack Off

Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Psyshock
- Draco Meteor
- Hidden Power [Fire]
- Defog

Manaphy @ Leftovers
Ability: Hydration
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Psychic
- Ice Beam
- Scald
Hope i was able to help!
 
Hey man cool team, but i see some issues with it. Immediately I notice no hazard removal. There are a few ways to work around this:
You mentioned that you are unsure about Mega-Alakazam and its wallbreaking potential and I understand completely. Mega-Alakazam looks great on paper but ingame, at times, struggles getting the job done.
This is why I recommend Mega-Diancie>Mega-Alakazam.
There are a few reasons I recommend doing this:
1.) Diancie has much better wallbreaking potential. Although at a glance, Alakazam has higher SpA, Diancie severely outclasses it, STAB Moonblasts and Diamond Storms hitting extremely hard. Even better, you can run earth power(i recommend in this case) or HP Fire to deal with counters and that way you don't even have to risk focus blast.
2.) It isn't hazard removal but it isnt hazard prevention.
3.) Clefable has a really hard time setting up on it. Diamond Storm does a lot,
32 Atk Mega Diancie Diamond Storm vs. 252 HP / 172 Def Clefable: 174-205 (44.1 - 52%) -- guaranteed 3HKO after Leftovers recovery... And thats only with 32 Atk investment. I would throw on an increased amount, however much you feel confident with. You could even run the RP set!
Now, lets deal with weaknesses..
Your team severely lacks a solid Keldeo switch-in, which runs around in this meta on almost 20% of teams.
Because of this I recommend CM Roar Suicune > Manaphy. Honestly I don't know why manaphy is here. Coverage is nice but not necessary on this team at this point. This Suicune set gives you an amazing Clef check, beating it 1v1 and sometimes making your opponent quit after you roar him out when you're both boosting CM's to +6.
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Calm Mind
- Roar
- Rest
Now, with a great bulky water, you need something to prevent an Excadrill sweep, and prevent fast electric types to tear you up.
I recommend Air Balloon > Leftovers on Heatran and Choice Scarf Lando-T > Bisharp. I believe the air balloon is self explanatory; however, i choice scarf lando-t because its quicker outspeed was necessary to revenge kill threats on your team.
Also, you have two strong knock off users in Weavile and Bisharp. I would only recommend 1.
I hope this helped! If it did you mind leaving me some love on YT?
 
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Thanks so much from both of you for the breakdowns. These are really helpful and i'm going to try out a lot of this and see what works best for me.

Update: Wow so I ended up doing Virizion/Scizor/Hippo/Suicune/Latios/Heatran and i'm on a 5 game win streak. Will continue to test the team and see what else I run into.
 
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Okay so I ran into another problem, my team is getting murdered by Pokemon with a lot of status ailment givers. Scisor getting burned, Suicune getting T-Waved, ruining it's setup potential, ect.

This what i'm currently running


Rosebud (Virizion) @ Lum Berry
Ability: Justified
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Leaf Blade
- Swords Dance
- Close Combat
- Stone Edge

RedComet (Scizor) @ Scizorite
Ability: Light Metal
EVs: 248 HP / 64 Def / 196 SpD
Impish Nature
- Bullet Punch
- Swords Dance
- U-turn
- Roost

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 164 SpD / 96 Spe
Calm Nature
IVs: 0 Atk
- Taunt
- Lava Plume
- Earth Power
- Toxic

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Slack Off

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Draco Meteor
- Thunderbolt
- Defog

Suicune @ Leftovers
Ability: Pressure
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Calm Mind
- Roar
- Rest


Would it be a good idea to remove Hippowdon and add in a strong cleric with Heal Bell to keep my team together?
 
It's tough. I don't think removing hippo is the answer(unless you think it's the weakest link, i don't really know.. you play with the team, i don't) how i see it you have a few options...
Unaware Clefable>Suicune
A cleric Clefable could be good on your team, but you would have to be careful as that is removing a steel resist and adding a steel weakness. You have the option of even running a Calm Mind Unaware Clefable which can be surprisingly effective, the only issue there is that you can't run protect. Therefore you're limited to running either moonlight/wish without protect.
Another option I see is
Cleric Togekiss>????
I don't really know what i would put it over. You could argue that you could remove latios and throw togekiss on with defog, but then you lose a keldeo switch-in among other things. Then you could argue to throw it in over Suicune but they're completely different mons, so it's really hard.
Honestly, in my opinion, your team doesn't look that weak to ailments, and i mean that sincerely. You have heatran to scare incoming WoW, you have lum berry Virizion and even though T-Wave can be annoying on Suicune, as long as you are careful it really shouldn't pose an issue. I suppose my best suggestion could be Latias>Latios and that way you could run Healing Wish so that incase something like Scizor caught a burn, you could always return it to health!
Just some of my thoughts!
 
Oh I didn't even realize Latias could run Healing Wish. Interesting, I might play around with that.

I actually was just trying out Togekiss over Hippo and it did help in its own way but i'm going to continue testing. Thanks!
 
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