ORAS OU Viscera - An OU Balance around Reuniclus

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(Art by Skyrio , thanks bro <3)


(Now you know why the RMT is named Viscera)​

Introduction:

After i see many player use defensive reuniclus CM before OST and SPL, i decided to build a team around it because his fantastic bulk and ability to reverse a hard situation and sweep your opponent is incredible. With this team i make ~1750 elo with a 85 GXE (~50/10 I don't remenber the exact number of my Win/Lose) in the OU ladder very easily but after this the haxx completely destroy my ladder alt's series (Isilmeh if you are play against me in the ladd).

Teambuilding Process:


I obviously start the teambuilding with CM defensive Reuniclus.

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What is the principal problem to reuniclus? The Dark type mon like bisharp and tyranitar (but reuni can destroy this 2 mons thx to focus blast). This why I add Keldeo and Tyranitar which form a strong offensive core and can take the dark attack very easily.

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Now you can notice the big azumarill, keldeo (especially specs variant),slowbro and fairy weakness which my team struggle against they. One mon can check all this threats and the pokémon is Venusaur-mega. Also Venusaur form a great core with Tyranitar.

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Now the team is pretty solid but it is fucking destroyed by Mega-Gardevoir, landorus-i and Metagross-Mega and I have no Stealth Rocks setter. Also Landorus-T is annoying and I'm destroyed by Sableye-Mega, Charizard-X is a big problem too. This is why i add a bronzong and Physiqually defensive Gliscor sword dance.
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Now the team is completed but after a long test I add a specially defensive Skarmory defensive that help me better against Tornadus-T and metagross.

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It's the final team.

The Team At A Glance:



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Reuniclus @ Leftovers
Ability: Magic Guard
Shiny: Yes
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Psyshock
- Focus Blast
- Calm Mind
- Recover

The Star of the show!

Psyshock: His Stab, I choose Psyshock over Psychic for other CM user like Clefable or Suicune and psyshock hit Gardevoir, Chansey/Blissey lati@s harder than Psychic.

Focus Blast: Add a great coverage with Psyschock can destroy dark type like bisharp, weavile and tyranitar and make a huge damage on skarmory and mandibuzz when they roost (they lost his flying type)

Calm Mind: This is why i use this mon, after 1 CM (or 2 CM for strong wallbreaker like landorus-i, ZardY and Gardevoir) it take really nothing on the special and his natural physiqually defense is really good.

Recover: The mandatory move for the staying power. I don't think i need to explain this^^'


Why is this pokemon?

You have never lose when reuniclus is not ded, this mon is really anti-meta and I love it. And many player don't think at reuniclus when they build and i see many team are weak to reuniclus. This pokémon is really a god :]
Also it win the 1v1 with clefable CM (no Unaware) and CroCune (no roar)

Item, Evs and Nature:

Leftovers is the best item for reuniclus for the staying power, i think colbur berry can be used but leftovers is really better.
I choose bold nature and full HP/def because reuni need really this Evs and Nature for tank strong physiqually attacker and it has CM for tank special hit. The last 4 Ev are invested in speed for outspeed other reuni

Other options:

Shadow ball can be used over focus blast for hit Psychic mons like lati twins, celebi, slowbro, gardevoir, mew (and hit also-hit mega-sableye) etc.... but imo focus blast is better but with my luck focus blast never hit.

Somes Calcs:

252 Atk Landorus-T U-turn vs. 252 HP / 252+ Def Reuniclus: 144-170 (33.9 - 40%) -- 34.1% chance to 3HKO after Leftovers recovery
252 Atk Landorus-T Earthquake vs. 252 HP / 252+ Def Reuniclus: 153-181 (36 - 42.6%) -- 95.8% chance to 3HKO after Leftovers recovery
252+ Atk Excadrill Earthquake vs. 252 HP / 252+ Def Reuniclus: 160-189 (37.7 - 44.5%) -- guaranteed 3HKO after Leftovers recovery
252 Atk Garchomp Earthquake vs. 252 HP / 252+ Def Reuniclus: 142-168 (33.4 - 39.6%) -- 18.9% chance to 3HKO after Leftovers recovery
252 SpA Keldeo Scald vs. 252 HP / 0 SpD Reuniclus: 150-177 (35.3 - 41.7%) -- 80.8% chance to 3HKO after Leftovers recovery
252 SpA Keldeo Scald vs. +1 252 HP / 0 SpD Reuniclus: 100-118 (23.5 - 27.8%) -- possible 5HKO after Leftovers recovery
252 SpA Thundurus Thunderbolt vs. 252 HP / 0 SpD Reuniclus: 165-195 (38.9 - 45.9%) -- guaranteed 3HKO after Leftovers recovery
252 SpA Thundurus Thunderbolt vs. +1 252 HP / 0 SpD Reuniclus: 109-130 (25.7 - 30.6%) -- 3.6% chance to 4HKO after Leftovers recovery
232 SpA Pixilate Mega Gardevoir Hyper Voice vs. +1 252 HP / 0 SpD Reuniclus: 172-204 (40.5 - 48.1%) -- guaranteed 3HKO after Leftovers recovery
252 SpA Life Orb Sheer Force Landorus Earth Power vs. +1 252 HP / 0 SpD Reuniclus: 175-207 (41.2 - 48.8%) -- guaranteed 3HKO after Leftovers recovery
0 SpA Clefable Moonblast vs. 252 HP / 0 SpD Reuniclus: 112-133 (26.4 - 31.3%) -- 19.3% chance to 4HKO after Leftovers recovery

th


Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Crunch
- Pursuit
- Superpower

The creator of 50/50 between stone edge/crunch and pursuit :/

Stone edge: His most powerful attack, hit flying type like Talonflame and Pinsir and all who don't resist (or named skarmory lol).

Crunch: His second stab, dark move is really nice for hit psychic type like slowbro, mew, starmie, lati twins, gothitelle (fuk this shit omg) etc... also it's a strong stab with 100% accuracy.

Pursuit: One of the best move in the game. Can trapkill lati@s, starmie, gengar...

Superpower: Add a nice coverage with crunch and pursuit, can hit bisharp, ferrothorn, heatran, other tyranitar...

Why is this pokemon?

Tyranitar has many role in this team, it's the main bird check, it can take dark move and special attack like volt switch (if i want preserve venusaur) very easily, form a great core with venusaur and keldeo and it can trapkill many threat such Starmie, gengar, lati twins, gardevoir, volcarona (fuk this shit)... or just hit harder pokemon like heracross or metagross.

Item, Evs and Nature:

The scarf is mandatory in this team because the team is really slow (tyranitar doesn't outspeed very fast mon like alakazam (same to volcarona), tornadus-i and weavile.
Evs and nature are pretty standard, i don't need to explain why i choose they.

Other options:

fire punch, ice punch or earthquake can be use i think but superpower is 100x better :/

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Keldeo-Resolute @ Leftovers
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Secret Sword
- Substitute
- Calm Mind

The ScaldBurn spammer

Scald: The main stab of keldy, this attack is really awful because the 30% burn is really annoying and can be spamm really nice. Also scald hit landorus, and bulky ground (hi gastrodon lol).

Secret Sword: The second stab, it's really useful for destroy heatran and most dark type.

Substitute: Avoid statuts and it's really useful against mon like mew (w/out psy move), mandibuzz etc... which can't break the sub in 1 hit. Also if a sub are up, you can't be OHKO'ed or heavily damaged (thx captain obvious^^'). Also you can avoid bisharp's sucker punch.

Calm Mind: A really good move keldeo can be set up hisself in many occasions (mew, heatran w/out roar, mandibuzz, ground type, bulky reflect type starmie...)

Why is this pokemon?

The half of the TTar-Keldeo core, it can switch into dark type who trouble reuniclus. Also it help against stall and can RK no very fats threat (damn 108 is slow in ORAS Oo).

Item, Evs and Nature:

Super standard, Doesn't need to be explain.


Other Options:

None I don't see an other options :/


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Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 240 Def / 20 Spe
Bold Nature
- Sludge Bomb
- Giga Drain
- Hidden Power [Fire]
- Synthesis

The most Cancerous mon in this team.

Sludge Bomb: His 1st stab, can hurt really hard fairy type who is not named diancie (who is rekt by giga drain) and has a nice 30% poison chance.

Giga Drain: The second Stab, really useful for the health gain and hit bulky water and ground really hard?

Hidden Power [Fire]: I really need this move in this team for kill ferrothorn, and prevent the set-up from bisharp and scizor, also hit chesnaugt and klefki.

Synthesis: The Mandatory move for the staying power. /!\ Don't wast the Synthetis, it has only 8 PP (and don't forgot under the sand synthethis is recovering only 25% of the venusaur's health).

Why is this pokemon?
Venusaur is very useful for check many threat such most water type, ground type and fairy type. It also check most of the physiqual sweeper. Also It form a great core with tyranitar :].

Item, Evs and Nature:

Without his mega stone venu is not really good, this is why i choose it. For the Evs i choose standard defensive venusaur with 248 Evs HP for the bulk (not 252 for take less damage on Stealth Rock), 240 Evs in defense for take physiqual hits better and the rest in Speed for outspeed max speed azu (not only 16 because i have HP fire).

Other options:

Try a more offensive Venusaur?

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Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 224 HP / 48 Def / 236 SpD
Careful Nature
- Iron Head
- Stealth Rock
- Whirlwind
- Roost

The Rock setter and Phazer of the team.

Iron head: his only offensive move, hit fairy very nicely and has a nice 30% chance to flinch (yh you can win the 1v1 against sableye-mega)

Stealth Rock: A team w/out SR is a bad team, not need to be explain.

Whirlwind: A really good move for phaze set up sweeper and/or make residual damage on your opponents's mons and can break his momentum if you are lucky.

Roost: The obvious move for preserve skarmory staying power. /!\ Don't roost against a slow fight/ground mon because it can hit you really hard because skarmory lose his flying type when it roost.

Why is this pokemon?

A really good mon, my second fairy check, my rock setter, my dragon resist and my tornadus-t check (if it have heat wave, it can't have a fight move and tyranitar can check tornadus).
Also Whirlwind is really useful in this team.

Item, Evs and Nature:

Leftovers is probably better than the rocky helmet but i need it for damage metagross (iron head does nothing on gross) and it's very useful for stop U-turn user.
It's a SpDef skarm, this is why i have many Evs in SpDef but i don't remenber why the 48 Evs invested in def :/ (i'm not made this spread by myself)

Other options:

Defog over WWind but i think it's a pretty bad idea :[

Note:

You can notice i have no defogger in this team. I agree it can be strange for a fat balance but Im not weak to hazard (reuniclus is immune, keldeo take only 6.25% and has lefties, Gliscor has poison heal and immune to spikes, Tyranitar is not really trouble by residual damage like SR, Skarm is immune to spikes and Venusaur can delete the Toxic spikes thanks to his poison type). The only menbers of the team who is really trouble by the hazard is venusaur if my opponent play smart to pressure venusaur.

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Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 192 Def / 72 Spe
Impish Nature
- Earthquake
- Knock Off
- Swords Dance
- Roost

The Glue of the team.

Earthquake: His Stab, 100% power and accuracy and 16 PP is really nice. Very useful for hit ZardX, excadill and heatran.

Knock Off: With the VI Gen Knock off become an incredible move. Can hit mon like starmie, gengar, lati twins, tornadus....

Sword Dance: SD gliscor is one of my favorite mon. this move is really useful against balance and stall.

Roost: For the staying power. With poison heal it recovering 63% by turn, it's really amazing!

Why is this pokemon?

I pick Gliscor SD because my team is fucking destroyed by mega sableye. Also it help me against Stall and Balance and landorus-t, excadrill, ZardX...

Item, Evs and Nature:

Gliscor is incredible principaly because it have poison heal, this is why a toxic orb is mandatory.
Yeah I know for my team Spdef Gliscor is probably better but i need more physiqual bulk only for ZardX who can really threaten the team (Also it can win his 1v1 against Bulky Mega zor but i have venusaur and keldeo) :/
The Speed Evs are for outspeed max speed tyranitar (61 BS). (and also 252 Evs speed + neutral nature 70 BS speed like bisharp)

Other options:

Try rock slide (this can really help me for volcarona)

Past Member:

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Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 SpD / 4 Spe
Gentle Nature
IVs: 0 Spe
- Gyro Ball
- Earthquake
- Hypnosis
- Stealth Rock

Threat List:

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Damn this mon is really anti balance, if it use 1 quiver dance it's really hard to stop it (if it's not instopable). for kill it u need play smart with tyranitar, venusaur can take a hit from volcarona and pray for poison hit with sludge bomb (but most of the time it has a lum berry) and gliscor can take a hit too and damage hit. If Skarmory is full health it can phaze it (thanks sturdy).

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This Mon is anti balance such volcarona, my only way to deal with it is pp stall is focus blast with skarmory or set up a CM with reuniclus. Also it learn taunt/encore. (it outspeed tyranitar). U can also dodge a focus blast and kill it with tyranitar.
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Same as mega alakazam. (I already get 6-0'ed by a All-out-attacker with hp ice in the ladder but I not play really good this time)
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This is why my gliscor is physiqually defensive. Flare blitz from ZardX is really strong.

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especially The SpDef with WoW and Sword dance can be really hard to kill. Tyranitar can destroyt it and Reuniclus and gliscor can set up hisself and hit it (weaken it with gliscor for eq it on his roost)
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One of the most strong Special attacker in the game, my only way to kill it is tyranitar (attention to focus blast on the switch).
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A well-played gardevoir can be really hard to beat, pp wast his focus blast with skarmory or revenge kill it with Tyranitar or keldeo.
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Only the psychic tail glow manaphy can totally destroy me

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Not really a problem but my team hate volt switch (venusaur has no leftovers and the SR damage + volt switch can be annoying)

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The analytic LO version can be very dangerous (kill it with tyranitar)

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Skarmory/tyranitar can check it very well but te heat wave version is very annoying if tyra is gone.
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Obviously not klefki i have gliscor but my team hate spikes and klefki can set up spikes very easily on my team.
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The LO version can be very annoying but TTar can take his hit relatively good.

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The stallbreaker can be hard to deal but i have gliscor and tyranitar (and venusaur can poison it)

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Same as manectric.

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Same as klefki.

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Gliscor wall it but the SD version with the 1v1. RK it with keldeo or Tyranitar.

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Only the CM + Roar can be very annoying. (try to make a huge damage with keldeo when it sleep.

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The power of V-Creat is insane :[

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keldeo and venusaur can take it

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It's ok keldeo and tyra can take it but it can be annoying.

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really hyper bulky and strong but not very used^^'

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Destroy everything with head smash LOL


Replay:

http://replay.pokemonshowdown.com/ou-221313910 - Against Bloody Sunday
http://replay.pokemonshowdown.com/ou-221567731 - against an hyper offense with lando-i, bisharp and mega zor
http://replay.pokemonshowdown.com/ou-222396754 - against a very innovative team
http://replay.pokemonshowdown.com/ou-222827164 - this match see why reuniclus is a god
http://replay.pokemonshowdown.com/ou-224683452 - agaisnt a volcarona offense
http://replay.pokemonshowdown.com/ou-224702672 - against a hyper offense
http://replay.pokemonshowdown.com/ou-224754137 - against a heat wave tornadus + why reuniclus is a god
http://replay.pokemonshowdown.com/ou-224925202 - My opponent fear reuniclus LOL
http://replay.pokemonshowdown.com/ou-222698454 - vs Twin citiez for a French Tour + A Mega gardevoir and talon stallbreaker balance
http://replay.pokemonshowdown.com/ou-221264832 - vs Korby for a french Tour + A balance with gengar and talonflame stallbreaker

http://replay.pokemonshowdown.com/smogtours-ou-47666 - vs a man with CM + Roar Suicune
http://replay.pokemonshowdown.com/ou-224926920 - vs a man with Mega Heracross SD, Bisharp, Dual genie and Manaphy



Shout-outs:

davidTheMaster french fren i love you <3 but i'm not gay (DtM know why i said this)
Skyrio great french fren thx for the art
Vinc2612 You has been a nice capitaine for the FCL^^'
Roi Pika U can be dumb and annoying but i love u <3
Panure Givrix skysoki Scythe. Erza98 Vinc608 santaK Dlanyer Kenichaw Holiano Earth ... French frens
Leftiez it's fun to test my team against you, you are good^^'

Lord Outrage Didoy75 French Uberer <3
Invok3r for learn me how make a spoiler lol^^'
...i probably forgot many people xD

Damn i know only french people

Importable:

(if u use it keep the nickname plz)

Foetus (Reuniclus) (M) @ Leftovers
Ability: Magic Guard
Shiny: Yes
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Psyshock
- Focus Blast
- Calm Mind
- Recover

Godzilla (Tyranitar) (F) @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Crunch
- Pursuit
- Superpower

Kirin (Keldeo-Resolute) @ Leftovers
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Secret Sword
- Substitute
- Calm Mind

Viscera (Venusaur) (F) @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 240 Def / 20 Spe
Bold Nature
- Sludge Bomb
- Giga Drain
- Hidden Power [Fire]
- Synthesis

Heavy (Skarmory) (M) @ Rocky Helmet
Ability: Sturdy
EVs: 224 HP / 48 Def / 236 SpD
Careful Nature
- Iron Head
- Stealth Rock
- Whirlwind
- Roost

Bloody (Gliscor) (F) @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 192 Def / 72 Spe
Impish Nature
- Earthquake
- Knock Off
- Swords Dance
- Roost

~Exiline
 
Last edited:
Hi Exiline, cool team! Reuniclus is awesome!

My only suggestion would be to change your Skarmory set. As you mentioned in the RMT, the purpose of Iron Head is to beat fairies such as Mega Diancie and Clefable. However, Mega Diancie lacking Psyshock (which is pretty rare) is checked pretty well by Mega Venusaur. Clefable is also set up fodder for CM Reuniclus as Reuniclus can use Psyshock to hit it on its unboosted physical defense. I'd recommend changing Iron Head to Counter. Counter is a great choice because Mega Metagross and other physical attackers are very prevalent. Your team actually has some trouble with Mega Metagross if Skarmory does not have Counter; phazing it will only delay the problem. Your team does not have any good switch ins to Mega Metagross, and Skarmory without Counter is actually beaten because with Hammer Arm, Mega Metagross gets slower and hits it on the Roost. Other than that, great team!

Hope this helped n_n
 
Hi Firehusky, thanks for the rate :]
I don't think counter is a good idea for my team, iron head is really useful against mon like Landorus-i, mega gardevoir, tornadus-T, Alakazam, lati@s. All these mons can't be touched by Couter.
And for metagross i can WWind it when it spamm Hammer arm or switch in gliscor (who can outspeed it after 2 hammer arm and kill it) who with his massive defense investissement don't take a really big damage.
252 Atk Tough Claws Mega Metagross Meteor Mash vs. 244 HP / 192+ Def Gliscor: 136-162 (38.6 - 46%) -- 69.8% chance to 3HKO after Poison Heal
 
If you are using PDef Gliscor to help out with Char-X, you may as well go to Hippowdon and add Rocks in there. Gliscor has less physical bulk, and Hippo also helps against Birds like Talonflame and Pinsir (I realize TTar does this too, but Scarf TTar can get stretched too thin sometimes). It is also a good oppertunity to add Rocks to your squad, as the chip damage could help in breaking down other teams. This would allow you to go Defog > SR on Skarm, giving you hazard removal. I would also go for offensive Tank Mega Venu over your current defensive set, as the defensive set is a little out of date currently and the tank set is a really hard hitter.

Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 224 HP / 48 Def / 236 SpD
Careful Nature
- Iron Head
- Defog
- Whirlwind
- Roost

Hippowdon @ Leftovers
Ability: Sand Force
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Stone Edge

Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 232 HP / 252 SpA / 4 SpD / 20 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Hidden Power Fire
- Synthesis
 
Hi celtipride, thanks for the rate :]
I agree Hippodown is probably better for the team BUT w/out gliscor SD mega-sableye can really rekt me (but offensive venusaur can help me against it but after one Cm venu does nothing without try to poison it with sludge bomb). i aggre i have a keldeo but it can easily wear down by WoW and dark pulse/shadow ball in the long.
Yh offensive venu can be a good idea, i try it later thx :]
 
sup.

First of all, I think a different Mega Venu spread would work better than the one you currently have. I'd suggest an EV Spread of: 248 HP / 88 Def / 64 SpA / 88 SpD / 20 Spe with a Bold Nature. Your team really doesn't have a reliable answer to Keldeo outside of Venusaur, so you should make it as durable as possible. This spread lets you take two Specs Hydro Pumps after rocks, burn, and sand damage, as well take two Diamond Storms from a Mega Diancie after rocks and sand damage. The Special Attack EVs allow you to OHKO offensive Mega Scizor w/ HP Fire after Rocks and one Spike. Another thing to consider is running Leech Seed > HP Fire. This helps you recover off damage and is insanely helpful on a sand team, which cripple Synthesis recovery. However, this provides things like Ferrothorn free switchins, letting it rack up Spikes to threaten your team. A spread of 248 HP / 156 Def / 88 SpD / 16 Spe with a Bold Nature would be the optimal EV Spread. I personally think Leech Seed seems more solid on paper, but this is something you'll have to decide through testing and your opinion.

Even if you have a Gliscor, Sableye is a major threat to your team. You already have a bulky set up 'Mon in Reuniclus, I don't think you need Sub CM Keldeo here. Go with Specs Keldeo > Sub CM. This lets you pressure a lot of 'Mons with scald burns and easing your teams time vs some threats like Tornadus-T, Offensive Mega Venusaurs, etc, as well as beat Mega Sableye. This also helps you revenge things like Manaphy, which is a pretty big threat to your team.

Another thing to note is your teams big weakness to Landorus-I. There's no easy fix for this, but one thing that can definitely help out would be to run Ice Punch > Superpower on Scarf Tyranitar. I think missing out on damage things like Bisharp, Ferro, etc is worth it so you have a reliable method to handle the biggest threat in the game atm.

I'd go with Shadow Ball > Focus Blast on Reuniclus. Your team struggles quite a bit with Sableye, even with Keldeo + Venusaur, whereas it handles the threats that Focus Blast hits very well. Focus Blast is mainly for Tyranitar and Bisharp, which both won't do much of anything vs this team, as Keldeo, Skarmory, and your ground all counter them. Shadow Ball also allows you to hit things like Metagross, Gardevoir, Jirachi, etc as well as Sableye. Rocky Helmet from Skarm also helps you pressure these 'Mons, as well as the hazards your team sets up.

I'd go with SDef Hippowdon > Gliscor and Phys Def Skarm > SDef. A SDef Hippowdon has more physical bulk than your current Gliscor, as well as checking more threats such as Thundurus, Raikou, Mega Diancie, and Gengar. This also allows you to make Skarmory Physically Defensive, which lets you run Counter to beat Mega Metagross. Specially Defensive Skarm w/ Rocky Helmet still losses to Mega Metagross, although it will take off a fair amount of damage and allow Scarf Tar to revenge, it still losses 1v1. Skarm also provides you with a solid answer to Mega Gyarados, Mega Pinsir, and can deter opposing Hazards with Taunt. Taunt + Spikes on Skarmory allows you to discourage hazards on your side, while putting them up on your opponent's side and pressuring them to Defog, which will clear the hazards from your side. The Speed on Skarm is for 0 Speed Mega Scizor, allowing you to Taunt them and in general be faster than opposing Skarms which will want to stack up Spikes. The EVs on Hippowdon allow you to counter Mega Diancie and LO Gengar. However, you will lose to Taunt 'Gar, but you do have a Scarf Tyranitar to trap it.

These changes do make your team struggle quite a bit with Mega Gardevoir. It doesn't have a solid answer at all, but you have the ability to revenge kill with Tyranitar and most things are able to push damage on it. You also give it no free switchins, it can only come in given a free switch. You also have trouble with Landorus, but, similarly to Gardevoir, it has limited switchins and will only be able to do so much. You also have a way to handle RP variants with the SDef added to your Mega Venusaur. The last big threat is Life Orb Tornadus-T, this, again, doesn't have too many chances to come in for free, but when it does it's annoying to deal with. It can come in on Mega Venusaur, but if you Leech Seed it, you're able to counter it with Hippowdon. Hippowdon is also able to win 1v1 if you can get it in on a non-Hurricane and Torn lacks Taunt. Lastly, your team also struggles a lot with Tail Glow + Psychic Manaphy, you really don't have an answer to this and there's not much you can do to fix that :s You can run 152 SDef on Venusaur, allowing you to live a +3 Psychic, but you'll die after Rocks, so that's not a big enough reason to make that change.

tl;dr
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Physically Defensive -> Mixed Defenses
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Sub CM -> Choice Specs
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Superpower -> Ice Punch
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Focus Blast -> Shadow Ball
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->
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Specially Defensive -> Physically Defensive

Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk / 30 SpA
- Hydro Pump
- Secret Sword
- Hidden Power [Electric]
- Scald

Venusaur (F) @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 88 Def / 64 SpA / 88 SpD / 20 Spe
Bold Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Sludge Bomb
- Giga Drain
- Hidden Power [Fire]
- Synthesis

Venusaur (F) @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 156 Def / 88 SpD / 16 Spe
Bold Nature
IVs: 0 Atk
- Sludge Bomb
- Giga Drain
- Leech Seed
- Synthesis

Skarmory (M) @ Rocky Helmet
Ability: Sturdy
EVs: 248 HP / 212 Def / 48 Spe
Bold Nature
IVs: 0 Atk
- Spikes
- Taunt
- Roost
- Counter

Hippowdon (M) @ Leftovers
Ability: Sand Force
EVs: 240 HP / 16 Def / 252 SpD
Impish Nature
- Stealth Rock
- Slack Off
- Toxic
- Earthquake

All in all, this is actually a really solid team, I like it quite a bit. You should try using it next week's Smogon Tour, you might have some success with it :o If you have any questions, feel free to ask!
 
Hi The DragonKnight, thx for this rate^^'
yh this can be a nice idea, hippodown can be nice in this team because it can easily stop voltturn who can be really annoying if the SRs are up.
It's ok with gard, with the spikes (+ shadow ball reuni (also it can help me better against stall w/ sableye)) and tyranitar i can easily pressure it if i play correctly.
but yes now im more landorus weak, but it can't really switch in any mon of my team (w/out skarm) (and if it get toxic'ed by hippo i can spamm slack off). but i can pressure my oppponent team with specs keld or just lure it with ice punch.

I go try all ur suggestions thx :]
 
Hello friend and thanks for the shoutouts ! I find the TDK s'rate is really good. But i'm here to present my variation of this team (even I don't like rates which change a lot of things). I agree with a lot of changes that TDK suggested, the Mixed Defenses, Reuniclus Shadow Ball > Focus Blast and TTarIce Punch > Superpower and Hippowdon > Gliscor. Here, I prefer SpeDef Talonflame > Skarmory. Talonflame is the SD + Taunt set, this set allows it to stallbreak. It forms a nice FWG core with Venusaur and... Starmie. Yes, because of Talonflame, a hazard remover is needed.

TL'DR :
Venusaur : Physically Defensive -> Mixed Defenses
Tyranitar : Superpower -> Ice Punch
Reuniclus : Focus Blast -> Shadow Ball
Gliscor -> Hippowdon
Skarmory -> Talonflame
Keldeo -> Starmie

Foetus (Reuniclus) (M) @ Leftovers
Ability: Magic Guard
Shiny: Yes
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Psyshock
- Shadow Ball
- Calm Mind
- Recover

Godzilla (Tyranitar) (F) @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Crunch
- Pursuit
- Ice Punch

Starmie @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 4 SpD / 252 Spe
Timid Nature
- Reflect Type
- Scald
- Rapid Spin
- Recover

Venusaur (F) @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 88 Def / 64 SpA / 88 SpD / 20 Spe
Bold Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Sludge Bomb
- Giga Drain
- Hidden Power [Fire]
- Synthesis

Hippowdon (M) @ Leftovers
Ability: Sand Force
EVs: 240 HP / 144 Def / 112 SpD
Impish Nature
- Stealth Rock
- Slack Off
- Whirlwind
- Earthquake

Talonflame @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Swords Dance
- Brave Bird
- Roost
- Taunt
 
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