Viva la Lucario! - Gen 6 OU Balanced Offensive Team

VIVA LA LUCARIO!
(A Mega-Lucario OU Offensive Team)

INTRODUCTION

Hello everyone and welcome to my first RMT! I have only been playing competitive Pokemon for about a year now and throughout my relatively short career I have specialized in stall teams, specifically ones relying on weather. With the release of X+Y and the considerable nerf to weather I decided to shy away from weather-stall and instead take a more offensive approach to the battling scene. I have only peaked at about 1800 with this team and despite working on it for a while now I'm not fully sure what changes to make to further improve what I have already, and that's where you guys come in! So, without further adieu, here is the team!

TEAM AT A GLANCE
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I started with this guy. Why? Cuz he's awesome and I wanted to. Mega-Lucario brings massive power to any team in the form of Adaptability Close Combat while also bringing good coverage with Earthquake and a strong x2 STAB priority move in Bullet Punch.
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With Lucario came some glaring weaknesses. While incredibly offensively potent, there were some physical walls such as Gliscor and Skarmory that I knew I would have considerable trouble dealing with. In addition to that, I knew there were certain priority users such as Special Attacking M-Lucario that I wouldn't be able to kill before they OHKOd me with Vacuum Wave, so I needed reliable tanky mons to be able to switch in on a Vaccum Wave or even a Mach Punch that was unavoidable.
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From here it was just a matter of me throwing in Pokemon I was familiar with that provided decent type coverage. I wanted a solid lead Pokemon so I went for Greninja, I loved Azumarill after using him quite a bit throughout the campaign, and I've used Heatran on previous teams and knew I could utilize his fantastic typing and ability to provide a reliable switch-in as well as SR and Roar support. Roar was for enemy set-ups; something I was quite weak to.
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Azumarill and Greninja lasted about 5 battles before I realized that they just weren't pulling their weight in the team. Greninja had its uses but it was just too frail, and Azumarill just wasn't what I needed. They both brought an additional Electric weakness to the team, (though less-so Greninja), and in general I didn't particularly like them. I swapped Greninja out for Rotom-W because I'm extremely familiar with it and I know it's a solid lead Pokemon with decent bulk and Will-O-Wisp support. I then switched Azumarill out for CB Crawdaunt because my friend had been using one and enjoying it, so I figured I'd try it out. This thing was EXCELLENT in my eyes and I fell in love with it after a few battles. It isn't as resilient as I might like, but its raw power with Knock-Off and Aqua Jet is nothing to scoff at. It made a solid revenge killer/Psychic counter/check.
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After a considerable number of battles something still felt off about my team. In the end I decided it was Garchomp, as the Rocky Helmet set I was running wasn't really accomplishing what I needed it to, which was to be a real physical wall. It was tanky, don't get me wrong, but it just didn't feel right so I switched it out for Quagsire because I was also lacking an offensive Ice move and I figured Unaware+Ice Beam would be a nice addition to the team. I tried it for a few battles and it worked nicely, but then I remembered one of my all-time most hated Pokemon. Gliscor. I knew this thing took hits like a champion, could wall entire teams if the circumstances were right, and also learned Ice Fang. This worked better than I could have hoped, and at last we have reached the current version of my team.
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IN DEPTH

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Pls No (Gliscor) @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 184 Def / 72 Spd
Impish Nature
- Earthquake
- Protect
- Toxic
- Ice Fang

Holy testicles do I hate fighting this Pokemon. While this particular set isn't quite as mind-blowingly irritating as the SubToxic set, it's still a royal pain to face. With Gliscor's base 125 defense I pretty much rely on him to take any physical attack that my other teammates cannot. He also provides a fantastic electric immunity that can absorb the strong electric attacks that Togekiss would prefer not to take. Also, by utilizing Gliscor's immunity to status conditions I'm provided with a safe swap to common status pranksters such as Sableye and Klefki once my Toxic Orb has activated. Gliscor also doubles as a pretty solid wall-breaker who can wear down certain threats with Toxic and Protect while simultaneously regenerating stupid amounts of HP.

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Nasus (Lucario) @ Lucarionite
Ability: Justified/Adaptability
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Close Combat
- Extreme Speed
- Swords Dance
- Crunch

This is the star of the team, could you tell? With a base attack of 145 and the Adaptability ability, Mega-Lucario's STAB attacks hit frighteningly hard. Unboosted there is very little that Close Combat can't reliably 2HKO, and quite a few things it OHKOs. Along with that, priority Bullet Punch offers an 80BP priority move that can allow a boosted Mega-Lucario to sweep with much greater ease. This Pokemon has the ability to punish mistakes incredibly quickly and easily, and if it gets 1-2 SDs of it is virtually unstoppable. While its 70/70/70 defenses make it rather frail, it is still a force to be reckoned with. (Note that I have an Adamant nature, I'm considering switching to Jolly but I'm not sure if it's fully necessary.)

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Hephaestus (Heatran) @ Air Balloon
Ability: Flash Fire
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature
- Lava Plume
- Earth Power
- Roar
- Stealth Rock

Heatran is just one of those Pokemon who is all-around excellent. He has an amazing typing and a really solid ability that allows him to switch in on predictable fire attacks to power himself up. Stealth Rock, while a great move in general and a staple on almost every team, specifically provides a counter to one semi-threat to this team's sweeping potential: Talonflame. CB Talonflame's priority Brave Bird has a 56.3% chance to OHKO a full HP Mega-Lucario and a 75% chance to OHKO after SR. Meanwhile, any other Talonflame will OHKO M-Luc with Flare Blitz anyways and will outspeed you pretty much every time. HOWEVER, an Adamant Mega-Lucario has a 56.3% chance of OHKOing a Talonflame with Bullet Punch after one SD, with a 100% chance after two SDs if SR is up. This means that if you get two SDs off on M-Luc Talonflame CANNOT kill you from max/SR'd HP without a crit if it switches in on SR. Roar provides a counter to set-ups and substitutes, something I was quite weak to. Also, Heatran shoots fire out of it's ass so it's got that going for it as well.

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Mr. Krabs (Crawdaunt) @ Choice Band
Ability: Adaptability
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Crabhammer
- Aqua Jet
- Knock Off
- Switcheroo

I have never used Crawdaunt prior to this team, and I have to say it is a ton of fun. His relatively unique typing gives him a couple of nice resistances, and most importantly a Psychic immunity. Crawdaunt loves switching in on squishy Psychic types and instakilling them with CB'd Aqua Jet or doing serious damage with Knock Off if they choose to switch. I haven't decided between Switcheroo or Crabhammer yet, as Crabhammer gives me some serious power if I need to just muscle my way through a team, but Switcheroo gives me the option of potentially crippling an enemy sweeper or preventing myself from getting locked into an inopportune move should Crawdaunt be my last alive. While I have more experience with Crabhammer I'm starting to lean towards Switcheroo.

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Scrotom-Wash (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 SAtk / 8 Spd
Modest Nature
- Hydro Pump
- Thunderbolt
- Volt Switch
- Will-O-Wisp

Rotom is pretty quintessential to this team. He is my most common lead and also provides much needed electric coverage. 248 EVs in HP allow for maximum Leftovers recovery and 252 EVs in SAtk guarantee that I can still hit hard when I need to. Rotom is my #1 answer to enemy Gliscors and is also the Pokemon I usually use to take hits I'm unable to take elsewhere, most notably Ice moves. Rotom will unfortunately occasionally end up as a sacrificial lamb as battles progress to allow me to get free switch-ins on dangerous mons so I can revenge kill them with Crawdaunt or Lucario, and he also provides Will-O-Wisp support to burn enemy U-Turn or Volt Switch users. His awesome ability also let's him switch in on ground threats if Gliscor and/or Togekiss are somehow compromised.

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Mogi (Togekiss) @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Air Slash
- Roost
- Thunder Wave
- Dazzling Gleam

Togekiss is the final member of my team. While I have never used Togekiss before, I'm starting to see why he's so good. The ParaFlinch combo mixed with great defenses and a solid typing make Togekiss difficult to handle for many opposing Pokemon. I'm still not 100% on the set I'm going to stick with on him, but the one I've been using is the one above. I have occasionally switched out Dazzling Gleam for Defog, and switching out Roost for Wish is a possibility I've been considering as well. This team could definitely use some Wish support. Togekiss is my switch-in for almost all things special, but it can have some trouble with ice/electric attacks.


CONCLUSION

As I said at the beginning, this is my first RMT and I'm also new to the offensive style of battling. I'm willing to take, and heavily encourage, all criticism. If I missed anything on my RMT please tell me and I'll fix it ASAP. I've had a bunch of fun using this team and I want everyone to feel free to give it a shot themselves if they desire!

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SAtk Mega-Lucario - This thing is a huge pain to face because it does everything I do except better in this situation. It has the same stats as me but its priority OHKOs me.

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Mega-Medicham - Ugh. The bane of this team's existence. 100% chance to OHKO everything but Gliscor and Togekiss with Hi Jump Kick, 100% chance to OHKO Gliscor with Ice Punch and 100% chance to 2HKO Togekiss with Ice Punch, 100% to OHKO after SR.

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CB Azumarill - Not a huge threat as Rotom can OHKO it, but if Rotom is weakened or KOd then Azumarill can do some serious damage to my team, especially if being used to clean up.

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HP Ice Jolteon - While not a huge issue, it still can provide me with some irritation if not handled properly. It can do some serious damage to all three of my counters for it.

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HP Ice Mega-Manectric - Same thing as Jolteon but can do even more damage considering it outspeeds and OHKOs Mega-Lucario with Flamethrower.

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Thundurus-T - If it hits its Focus Blasts then it can wreak havoc with that and Thundebolt. I have no real counter for this and just sort of pray that I can get rid of it.

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Mega-Heracross - I can usually wall this thing with Gliscor, but if Gliscor is no longer with us then Megacross can go HAM on my team with the potential to OHKO everything else.

Pls No (Gliscor) @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 184 Def / 72 Spd
Impish Nature
- Earthquake
- Protect
- Toxic
- Ice Fang

Nasus (Lucario) @ Lucarionite
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Close Combat
- Extreme Speed
- Swords Dance
- Crunch

Hephaestus (Heatran) @ Air Balloon
Ability: Flash Fire
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature
- Lava Plume
- Earth Power
- Roar
- Stealth Rock

Mr. Krabs (Crawdaunt) @ Choice Band
Ability: Adaptability
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Crabhammer
- Aqua Jet
- Knock Off
- Switcheroo

Scrotom-Wash (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 SAtk / 8 Spd
Modest Nature
- Hydro Pump
- Thunderbolt
- Volt Switch
- Will-O-Wisp

Mogi (Togekiss) @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Air Slash
- Roost
- Thunder Wave
- Dazzling Gleam
 
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What does Bullet Punch offer over Extremespeed or Flash Cannon on Lucario? From my experience using it the only thing I ever bullet punched were Fairies, but even a not very effective CC with SD up kills most of them too. Extremespeed would help you get over Talonflame and Flash Cannon would help you get over Gliscor.

Consider Bisharp over Crabhammer if you aren't using Switcheroo because Steel is better typing and it might help you get over your Mega-medicham weakness with STAB Sucker punch. Aegislash is probably the best answer to Mega-cham if you really are having trouble with it and are willing to replace one of your pokemon.
 
What does Bullet Punch offer over Extremespeed or Flash Cannon on Lucario? From my experience using it the only thing I ever bullet punched were Fairies, but even a not very effective CC with SD up kills most of them too. Extremespeed would help you get over Talonflame and Flash Cannon would help you get over Gliscor.

Consider Bisharp over Crabhammer if you aren't using Switcheroo because Steel is better typing and it might help you get over your Mega-medicham weakness with STAB Sucker punch. Aegislash is probably the best answer to Mega-cham if you really are having trouble with it and are willing to replace one of your pokemon.
Thanks for the reply. I've opted for Switcheroo on Crawdaunt and it's working nicely, but I'll definitely give Bisharp a try, I think that might make be a bit too gliscor weak, however. Also, Bullet Punch was mainly for fairies, but I'm going to try out Extremespeed, I figured the type advantages of Steel were more useful than the added priority of Extremespeed. Flash cannon was purely because I'm physical.
 
On lucario I would use extreme speed over bullet punch just because 2/3 types that resist it get malled by close combat, many types resist steel, and extreme speed gets by talonflame. Also go with crunch over earthquake on lucario. The coverage between close combat and earthquake is pretty redundant and crunch hits ghosts who are immune to close combat and extreme speed such as aegilash. You could also use ice punch to get past gliscor and landorus t, common checks to physical lucario. Finally use a jolly nature over an adamant. Base 112 speed is just above common speed tiers while an adamant base 112 speed is just below them. Lucario hits hard enough anyway and has swords dance to boost its attack.

On crawdaunt use crab hammer, knock off, aqua jet, and switcheroo. The only things superpower is hitting are ferrothorn and tyranitar. Knock off and Superpower both 2hko ferro and crab hammer and superpower both ohko tyranitar. With adaptability and the steel nerf crawdaubt only needs its stabs
 
On lucario I would use extreme speed over bullet punch just because 2/3 types that resist it get malled by close combat, many types resist steel, and extreme speed gets by talonflame. Also go with crunch over earthquake on lucario. The coverage between close combat and earthquake is pretty redundant and crunch hits ghosts who are immune to close combat and extreme speed such as aegilash. You could also use ice punch to get past gliscor and landorus t, common checks to physical lucario. Finally use a jolly nature over an adamant. Base 112 speed is just above common speed tiers while an adamant base 112 speed is just below them. Lucario hits hard enough anyway and has swords dance to boost its attack.

On crawdaunt use crab hammer, knock off, aqua jet, and switcheroo. The only things superpower is hitting are ferrothorn and tyranitar. Knock off and Superpower both 2hko ferro and crab hammer and superpower both ohko tyranitar. With adaptability and the steel nerf crawdaubt only needs its stabs

I've switched out EQ for Crunch, Bullet Punch for ES and Adamant for Jolly on Lucario, I'm still testing Crabhammer over Superpower on Crawdaunt but it seems to be working pretty well. Thanks for the suggestions!
 
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